004d - Sara and Ana’s 1st diving trip
Re: 004d - Sara and Ana’s 1st diving trip
I have noticed that the critters are geared towards top tier predators at the expense of the bottom of the food chain. Those are some biiiiiiig critters, yoikes! The caves seem a little over populated, there must be something interesting going on in there to support that much life.
Re: 004d - Sara and Ana’s 1st diving trip
Yea, I don't like how the animals rolled out for this... Maybe these are the critters actually likely to cause trouble? Still a lot of big ones and not many little ones.Ramona wrote:I have noticed that the critters are geared towards top tier predators at the expense of the bottom of the food chain. Those are some biiiiiiig critters, yoikes! The caves seem a little over populated, there must be something interesting going on in there to support that much life.
I've got to poke around for better ways to do fauna (and flora) for SF worlds...
I spent several hours yesterday on this and really am not happy with the results of my efforts. Even the Traveller adventures that feature water worlds front and center don't have good encounter tables. The only adventure I saw with even some attempt at decent tables was Group One's Hydronaut. Note even Drenslaar Quest from Gamelords...
Re: 004d - Sara and Ana’s 1st diving trip
Did you look at World Tamers? It is lower G with a dense atmo so they (everything) should be larger. Higher O2 makes dragonflies the size of dobermans.
Re: 004d - Sara and Ana’s 1st diving trip
TNE World Tamers? I just had a look at that, it didn't look too useful. TNE does d20 for encounter table instead of 2d6 which has some advantages, but otherwise, it looks like the same general tables to generate the critters (just the mechanics of weapon, damage, and armor change). Really the problem is totally random critter generation is likely to throw too much weird stuff. I'd love an animal encounter system that gave you a selection of general critter types for each biome, and then the randomization changed some features of that critter.Ramona wrote:Did you look at World Tamers? It is lower G with a dense atmo so they (everything) should be larger. Higher O2 makes dragonflies the size of dobermans.
One the one hand, for what we will actually run, I could roll encounters and generate the critters as they are encountered. On the other hand, that provides no way for you to prepare for what you might encounter... The generate as you go would work fine for a world without any library data or native guide...
Re: 004d - Sara and Ana’s 1st diving trip
There was a Mega Trav version of World Tamers too. Oh, World Builders, my bad.
http://wiki.travellerrpg.com/World_Builder%27s_Handbook
There was a program called Heaven and Earth that would randomly generate a system based on a UWP including cargo and critters. It’d make maps too. I’m uncertain if it still exists.
http://wiki.travellerrpg.com/World_Builder%27s_Handbook
There was a program called Heaven and Earth that would randomly generate a system based on a UWP including cargo and critters. It’d make maps too. I’m uncertain if it still exists.
Re: 004d - Sara and Ana’s 1st diving trip
Don’t see it anywhere, no worries I thought it might be useful. Carry on.
Re: 004d - Sara and Ana’s 1st diving trip
I think I have Heaven and Earth. I'm not sure it runs under Windows 10...Ramona wrote:Don’t see it anywhere, no worries I thought it might be useful. Carry on.
Sorry it may take me a few days here. I've bumped into an area of Traveller that doesn't work well for me...
Re: 004d - Sara and Ana’s 1st diving trip
Lol... there’s an emulator mode for older versions of windows built into 10... or try running as admin. Alternatively, just wing it.
Re: 004d - Sara and Ana’s 1st diving trip
It works under emulation in Windows 10. Straight download and install. I had another which was dos only that I could use in the DOSBox emulator
http://www.downport.com/wbd/_&_EARTH.htm
http://www.downport.com/wbd/_&_EARTH.htm
Last edited by lenusmars on Wed Oct 03, 2018 3:55 am, edited 1 time in total.
Re: 004d - Sara and Ana’s 1st diving trip
Ana listens carefully to Taylor’s descriptions of the various sea critters,“Some of those sound pretty, overwhelming, I assume they’re not something you see everyday for the most part? I mean how do you not end up as bait?”
“The Nannerning sounds annoying, the Quetza must be beautiful but the Ollumara sounds bloody terrifying.”
“The Nannerning sounds annoying, the Quetza must be beautiful but the Ollumara sounds bloody terrifying.”
Last edited by Ramona on Wed Oct 03, 2018 7:53 pm, edited 1 time in total.
Re: 004d - Sara and Ana’s 1st diving trip
Yes, it still exists and can be made to work in Windows 10. I haven't, but I've seen that others have.Ramona wrote:There was a Mega Trav version of World Tamers too. Oh, World Builders, my bad.
http://wiki.travellerrpg.com/World_Builder%27s_Handbook
There was a program called Heaven and Earth that would randomly generate a system based on a UWP including cargo and critters. It’d make maps too. I’m uncertain if it still exists.
Download page for Heaven and Earth
I've switched systems since I ran H&E last, but IIRC I ended up running it in a Windows 95 Virtualbox and that worked fine. Hum, it might have been Windows XP, but 95 is what it was created on, so I know that should work.
Character Stats
Re: 004d - Sara and Ana’s 1st diving trip
So here's what Heaven and Earth spit out for sea caves:
It looks like it only does 1D encounter tables rather than the 2D encounter tables...
And not really any better - wow, a 24 ton flyer probably only encountered in sea caves?
Ok, so I took a new tack and rolled up the three most significant critters to be found near or in the caves:
Nannerning sounds annoying (#=3D 1 kg Flying Reducer teeth for 2D-3-2D mesh armor, speed 2) - basically some kind of huge chitinous flying bug
Quetza must be beautiful (and dangerous) (solitary 100 kg Amphibian Pouncer with +1 claws for 1D+3 and +1 teeth for 2D-3 and mesh +1 armor, speed 2) - sounds like maybe some kind of crab with a strangely multicolored shell
Ollumara sounds bloody terrifying (solitary 400 kg Swimming Trapper, stinger for 5D-6, speed 0) - I'm ruling that it's stinger is stinging tentacles, so this thing hides in holes in the rock with it's tentacles concealed and when something swims by... If threatened, it may retreat deeper into its hole.
That feels a little better. There are various fish and sharks but nothing too big so not really threatening. Of course you never know if something shows up from the deep...
Maybe that's where the critters I generated above come into play...
Code: Select all
DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS
1 1 Carrion-Eater Flyer 24000 46/18 12 As Dagger 1 A8 F8 S0
2 1 Intermittent 3 2/3 10 Hooves 2 A4 F6 S1
3 14 Grazer 3 3/2 4 Teeth None A6 F2 S0
4 1 Intermittent 12 9/4 3 Hooves None A5 F6 S0
5 1 Gatherer Flyer 25 14/9 13 Thrasher 3 Rigid A8 F8 S0
6 4 Chaser Flyer 24000 53/25 42 Teeth 4 A9 F8 S2
And not really any better - wow, a 24 ton flyer probably only encountered in sea caves?
Ok, so I took a new tack and rolled up the three most significant critters to be found near or in the caves:
Nannerning sounds annoying (#=3D 1 kg Flying Reducer teeth for 2D-3-2D mesh armor, speed 2) - basically some kind of huge chitinous flying bug
Quetza must be beautiful (and dangerous) (solitary 100 kg Amphibian Pouncer with +1 claws for 1D+3 and +1 teeth for 2D-3 and mesh +1 armor, speed 2) - sounds like maybe some kind of crab with a strangely multicolored shell
Ollumara sounds bloody terrifying (solitary 400 kg Swimming Trapper, stinger for 5D-6, speed 0) - I'm ruling that it's stinger is stinging tentacles, so this thing hides in holes in the rock with it's tentacles concealed and when something swims by... If threatened, it may retreat deeper into its hole.
That feels a little better. There are various fish and sharks but nothing too big so not really threatening. Of course you never know if something shows up from the deep...
Maybe that's where the critters I generated above come into play...
Re: 004d - Sara and Ana’s 1st diving trip
Those weights look like some kind of mathematical error in the program. I’d be unsurprised to find that the first and last always end up at that weight. It could also be an error as a result of running an old program through an emulator box. Having said that, are the HP’s related to the mass of the creature? The HP’s of those two are way out from the others. It is a sea cave so the flyer could reside above the highwater mark and the others are mostly scavangers which is about right.
The first list there were a lot of claws and underwater here there’s not much with claws in the real world. Crabs and lobsters, some mammals have claws but they’re not really offensive, more vestigial.
The first list there were a lot of claws and underwater here there’s not much with claws in the real world. Crabs and lobsters, some mammals have claws but they’re not really offensive, more vestigial.
Re: 004d - Sara and Ana’s 1st diving trip
Ana points at the Ollumara and shows the picture to Sara,“Good thing I brought clean underwear and a swimsuit, friggin’ toothy tentacle beast.”
Re: 004d - Sara and Ana’s 1st diving trip
Yea, that's part of my point about the problem of the animal tables for underwater. In the ones I rolled up, I ignored hooves... I guess you could have diving elephants or hippos, but that would be a somewhat unusual underwater encounter. The sea encounters also really don't distinguish between ocean surface and underwater.Ramona wrote:Those weights look like some kind of mathematical error in the program. I’d be unsurprised to find that the first and last always end up at that weight. It could also be an error as a result of running an old program through an emulator box. Having said that, are the HP’s related to the mass of the creature? The HP’s of those two are way out from the others. It is a sea cave so the flyer could reside above the highwater mark and the others are mostly scavangers which is about right.
The first list there were a lot of claws and underwater here there’s not much with claws in the real world. Crabs and lobsters, some mammals have claws but they’re not really offensive, more vestigial.
Re: 004d - Sara and Ana’s 1st diving trip
BTW, with this, I think we just need to finalize the cargo and passengers taken on, and then resolve the little expedition.
Re: 004d - Sara and Ana’s 1st diving trip
i don’t think the encounter tables were terribly well play tested and they’re probably more about flavour than anything. Name it and it’s real, call it a 200kg grazer reducer and I’m uncertain what that is.
Re: 004d - Sara and Ana’s 1st diving trip
Feel free to push this forward, it’s all about gathering intel on the planet and the critters and how to deal with them. Tell us that and push on. This was kind of meant to be a side thread not a switch of threads.
Re: 004d - Sara and Ana’s 1st diving trip
I also want to make sure I'm clear - the plan is to make a quick recon of the cave and surroundings and grab some sample crystals right?
Re: 004d - Sara and Ana’s 1st diving trip
Unless someone has a different picture in their head.