Initiative Order
22: Klilxuac, Hargrem
21: Durnn
20: Grenl
18: Guards, Goblins
13: Sky
12: Erky
6: Kelben
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Round 2
Faced with three goblins in front of him, Klilxuac sends a bolt of energy streaking toward each of them and admires his arcane handiwork as one goblin after another collapses into an unmoving mass, seemingly ending the threat in the goblin "lair" area outside of Chief Durnn's quarters.
Hargrem catches a glimpse of the goblin shaman preparing to cast a spell and, witnessing the puff of green, noxious gas advancing in his position, holds his breath until the mist dissipates and escapes any ill affects of the attack. The cleric prays quickly and attempts to reach out at the goblin leader with a glowing hand -- but the heavily armored Durnn is able to easily fed off the attempt. Hargrem then commands his spiritual hammer to close on the goblin shaman, but the creature manages to successfully slip out of harms way.
Durnn, angered after his last strike -- which he was confident was successful -- suddenly missed, redoubles and makes another well-targeted strike at the cleric, clipping Hargrem with a less powerful blow (-6).
Hargrem recognizes the next spell being cast in his and Sky's direction by the goblin caster -- Bane; the very spell that it is currently affected by. Both the cleric and bard feel an intense feeling of evil thrust in their directions!
The pair of hobgoblin guards squaring off against Hargrem are unable to penetrate the cleric's defenses.
Sky watches as the hobgoblin in front of her falls to the ground and starts snoring. She turns to the goblin shaman -- only goblin in the room -- and watches as the goblin caster slips into a slumber.
Kelben, without an opponent in the goblin lair, hurries through the door and targets the nearest hobgoblin, which is standing just inside the door. The rouge sinks his rapier into the unsuspecting hobgoblins ribs; the creature screams out in pain before succumbing to what proves to be a fatal injury.
"You fight well," Durnn barks out in crude common. "Save face and surrender now!"
---
Monsieur Rose and Shaede, can you please make Charisma saving throws (DC 11) versus the 'Bane' spell attack leveled against Hargrem and Sky?
Also, Monsieur Rose, feel free to let me know after each update if you want to use your 'Cutting Words' (if so, with your roll, and also let me know against which action) and I will revise any action, as needed.
Please declare any actions and/or movement for round 3.
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Date: 14 Flamerule 1489
Time: 06:30 (Sunrise: 05:54, Sunset: 20:09)
Temp: 57°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 14 Flamerule @ 7:20)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 14 Flamerule @ 14:21)
- Hargrem: 'Bane' (on Grenl) (Ends: 14 Flamerule @ 06:39)
- Hargrem: 'Spiritual Hammer' (Ends: 14 Flamerule @ 06:39)
- Sky: 'Sleep' (on Guard #3) (Ends: 14 Flamerule @ 6:39)
- Sky: 'Sleep' (on Grenl) (Ends: 14 Flamerule @ 6:40)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 3, 2nd: 2
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3, 2 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3, 2 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3 | HP: 19-7 = 12 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1, 0 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3 | HP: 24-6 = 18 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 3, 2, 2nd: 2, 1
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Erky
- Kelben | Hargrem
Erky
Klilxuac | Sky
- Durnn vs Hargrem (18): [1d20+4] = 19+4 = 23, [1d8+2] = 4+2 = 6 (20: [1d8])) -- hit (-6)
Guard #1 vs Hargrem (18): [1d20+3] = 6+3 = 9, [1d8+1] = 7+1 = 8 (20: [1d8] = 3) -- miss
Guard #2 vs Hargrem (18): [1d20+3] = 10+3 = 13, [1d8+1] = 3+1 = 4 (20: [1d8] = 7) -- miss
Guard #3 vs Sky (14): [1d20+3] = 14+3 = 17, [1d8+1] = 3+1 = 4 (20: [1d8] = 7) -- hit (-4) -- disregard; this guard was asleep.
Sky's 'Sleep' on Grenl: [5d8] = 21 -- asleep
Kelben's extra 'sneak attack' damage: [2d6] = 5 -- 11 total