Session 3: Day Two in the Citadel

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dmw71
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Session 3: Day Two in the Citadel

#1 Post by dmw71 »

Night of Rest
After adding a bunch of dragon bits to her collection, Sky casts 'Unseen Servant' and lazily commands the mindless force for the next hour and watches with glee as it spruces up the bandit hideout, turning it into something at least a bit more habitable.
Night of Rest.jpg
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The group hunkers down for the night and, with the exception of some brief, but persistent scurrying sounds, which eventually leave on their own accord, the night passes without incident and everyone wakes fully refreshed, and fully capable.

When he wakes, Klilxuac is fully aware that both is 'Light' and 'Mage Armor' spells lapsed overnight, but is effortlessly able to illuminate his pebble with the familiar purple glow with a simple casting of his cantrip.

The bandit hideout they rested in overnight deposits the group back into the trapped hallway, with the plank leading to the door leading to the room where Calcryx's form rests:
Next.jpg
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A second door from Calcryx's room, which Sky is familiar with, leads to the hazy, columned hallway.



---

Everyone, please press the 'Long Rest' button on your character sheet which will reset everything you gain after a night of rest.
Long Rest.jpg
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Actions?

---[/ooc]

Date: 14 Flamerule 1489
Time: 06:20 (Sunrise: 05:54, Sunset: 20:09)
Temp: 57°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 14 Flamerule @ 7:20)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 14 Flamerule @ 14:20)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 3: Day Two in the Citadel

#2 Post by Scott308 »

Qelgrax Klilxuac

Stretching, the sorcerer prepares for another day of adventuring, recasting his light and mage armor spells. Ok. Where to today?
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Session 3: Day Two in the Citadel

#3 Post by GreyWolfVT »

Kelben "Well we still have no clue where the missing humans are being held or if they yet live so i guess we keep searching for the goblin leader." the rogue heads into the pillar room to check any other doors that are in that room.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Session 3: Day Two in the Citadel

#4 Post by Shaede »

Hargrem

Without a second thought, he said to Kelben in gnomish "Agreed, friend. Let's find these kids." Hargrem took up a point position and led the group through the prison of the wyrmling, and out into the pillared hallway that Sky had pointed out.

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Re: Session 3: Day Two in the Citadel

#5 Post by dmw71 »

Columned Hallway
After Klilxuac re-casts 'Mage Armor' upon himself, the group elects to pass through the Calcryx's chamber and into the hazy, marble columned passageway, led by Hargrem. Several unlit torches mounted in crude sconces are evenly spaced along the stone walls of this passage.

In addition to the double row of marble columns, carved with entwining dragons, running the length of the hall, two seemingly unlocked, wooden doors are found in the wall to the right. A similar wooden door, through which a trio of goblin bandits previously emerged, is found in the wall to the left.
Columns.jpg
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Erky confirms it's goblin being spoken through the stone door centered on the far wall, but he's unable to make out the specifics of what is being said. But the gnome believes it's simply casual conversation, and not panicked or filled with tension.




---




Actions?

---


Date: 14 Flamerule 1489
Time: 06:21 (Sunrise: 05:54, Sunset: 20:09)
Temp: 57°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 14 Flamerule @ 7:20)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 14 Flamerule @ 14:21)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 3: Day Two in the Citadel

#6 Post by GreyWolfVT »

Kelben decides to check the two doors on the northern wall starting with the door he is currently standing near in the middle of the northern wall, first listening then opening it to see what is on the other side after checking for traps.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Session 3: Day Two in the Citadel

#7 Post by Scott308 »

Qelgrax Klilxuac

The sorcerer wanders over to the door in the south wall, listening intently for any noise from the other side.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Session 3: Day Two in the Citadel

#8 Post by dmw71 »

Columned Hallway
Klilxuac listens at the door in the south wall and all is quiet. On the opposite wall, Kelben listens at the first of the two doors, and after hearing nothing, and not detecting any traps, slowly pulls the door open:
L.jpg
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The brief, dark hallway bends to the left after approximately 10-feet, opening into what appears to be a 10-foot wide hallway.




---

Edit: Klilxuac is out of place on the map, but I captured the screen shot before reading Scott's entry, and am too lazy to go back in and fix it. :D



Actions?

---


Date: 14 Flamerule 1489
Time: 06:22 (Sunrise: 05:54, Sunset: 20:09)
Temp: 57°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 14 Flamerule @ 7:20)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 14 Flamerule @ 14:21)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 3: Day Two in the Citadel

#9 Post by Monsieur Rose »

Sky

A bit sluggish after a night spent underground, Sky follows along as the group makes it way back to the columned room. As Kelben opens the door to the hall, she peeks over his shoulder and nods. "Excellent choice. I'll go check out the other door."

She moves back into the columned room and opens the next door along the wall. (NW door)

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Re: Session 3: Day Two in the Citadel

#10 Post by Scott308 »

Qelgrax Klilxuac

Klilxuac moves into a position behind Sky in case there is trouble on the other side of her door.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Session 3: Day Two in the Citadel

#11 Post by GreyWolfVT »

Kelben moves up one floor tile and looks for any sign of a trap on the wider area/hallway floor.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Session 3: Day Two in the Citadel

#12 Post by dmw71 »

North Doors
"Excellent choice," Sky purrs at Kelben, peering over the gnome's shoulder as he opens the first of two northern doors leading out of the columned hallway, leading to a new narrow, L-shaped corridor. "I'll go check out the other one," she says, scampering off to the second of the pair of northern doors. Klilxuac settles in behind the Tabaxi, just in case, while Hargrem and Elky linger back a bit.

Deeming it to be safe, Kelben takes a few cautious steps into the corridor extending behind the door he opened, and peers around the corner to reveal that, after 25 or 30-feet, the wider hallway running parallel to the columned hall turns to the right, then appears to turn back left again as it seems to continue beyond the range of his darkvision.

Once Sky opens her door, she and Klilxuac see the corridor beyond appears to intersect with the same passage Kelben spies.
Doors.jpg
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---




Actions?

---


Date: 14 Flamerule 1489
Time: 06:23 (Sunrise: 05:54, Sunset: 20:09)
Temp: 57°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 14 Flamerule @ 7:20)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 14 Flamerule @ 14:21)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 3: Day Two in the Citadel

#13 Post by Monsieur Rose »

Sky

Sky creeps to the corner, peeks around and waves at Kelben. She puts two fingers to her eyes and points to the northwest, motioning for Kelben to scout ahead. She puts her finger to her lips and smiles.

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Re: Session 3: Day Two in the Citadel

#14 Post by GreyWolfVT »

Kelben kids his head and moves forward to scout keeping an eye out for anything out of place that might indicate a trap.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Session 3: Day Two in the Citadel

#15 Post by dmw71 »

New Doors
Sky creeps to the corner, peeks around and waves at Kelben, signaling him to scout the area ahead. The rogue obliges, and after deeming the hallway to be safe, advances into the new area. After turning the last corner, the scout spies a continuation of the 10-foot wide corridor:
Scout.jpg
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There's a stone door in the left wall approximately 20-feet away.

Maybe 10-feet beyond that, the passage terminates at a curved wall -- possibly an entrance to a round tower on the opposite side of the structure -- with another stone door in the center of it.


---




Actions?

---


Date: 14 Flamerule 1489
Time: 06:24 (Sunrise: 05:54, Sunset: 20:09)
Temp: 57°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 14 Flamerule @ 7:20)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 14 Flamerule @ 14:21)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 3: Day Two in the Citadel

#16 Post by Shaede »

Hargrem

After what seemed to be an adequate time for scouting, Hargrem decided to follow the gnome and tabaxi through the door into the hallway. It seemed they were being cautious, which was good. Last time Hargrem barged into some place, he fell into a pit of spikes. He waiting with the others while Kelben does his business.

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Re: Session 3: Day Two in the Citadel

#17 Post by GreyWolfVT »

Kelben signals back to Sky that there are 2 doors up ahead and verbalizes as such in a almost whisper "Two doors up ahead. Be careful, I'll check for traps." the the gnome proceeds into the hallway ahead cautiously checking for anything that stands out and looks like it might trigger a trap.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Session 3: Day Two in the Citadel

#18 Post by Monsieur Rose »

Sky

Sky watches Kelben work and tries to mimic his actions. She too will carefully look for traps.
Perception: [1d20+3] = 6+3 = 9

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Re: Session 3: Day Two in the Citadel

#19 Post by dmw71 »

New Doors
Kelben (and Sky) creep down the hallway checking for traps. It's safe, and they successfully reach the first of the two doors:
Door.jpg
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While Erky is not currently with you, the same goblin discussions he previously recognized, but could not make out, is heard coming from the other side. The stone door has a handle, but no obvious lock, and appears to open into the area beyond. It does not appear to be trapped.

Moving on, the pair reach the door in the curved wall and find that it's the same in almost every regard to the other door examined, except this one appears to be locked:
Door, Locked.jpg
Door, Locked.jpg (26.37 KiB) Viewed 2926 times
Similar conversation in the goblin tongue is faintly heard coming from beyond.



---




Actions?

---


Date: 14 Flamerule 1489
Time: 06:25 (Sunrise: 05:54, Sunset: 20:09)
Temp: 57°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 14 Flamerule @ 7:20)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 14 Flamerule @ 14:21)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 3: Day Two in the Citadel

#20 Post by Monsieur Rose »

Sky

Sky whispers to Kelben "Which door do you fancy? Sounds like goblins behind both." Sky looks back and forth between each door. As she does so you swear you can hear her singing softly. "...catch a tiger by its toe..."

Sky finally stops and points to the southern door. "That one. I'll go get the others. Wait here." Sky goes bounding off to signal the all clear to the rest of the group.

Locked

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