CHAPTER 8: Back to the Gam'A Zone

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Norjax
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Re: CHAPTER 8: Back to the Gam'A Zone

#221 Post by Norjax »

...

The Long Route, Day 98 out of Loge Thantos, Day 8 out of Hagalton

Combat, Round 1, addendum …

Shocked by the sudden attack by the trio of strangers, Denslow and Kurot take action.

Denslow hurls an apple at the wild haired, staff-man. The fruit impacts and explodes with a minor fizzle. (1 pt. Dmg.)

Kurot turns and flashes his eyes at the belligerents. All except the blue-skinned dwarf reel in shock and begin to rub their eye(s).

Combat Details:

Those who have yet to act, may declare/continue with their actions.

Hit Points [Luck Points]:

Belial – 41/57 [9/9]
Bruce – 49/50 [11/12]
Blixx – -24(0)/44 [5/13]
Denslow – 40/42 [16/16]
Frank – 63/63 [13/13]
Kurot –50/50 [9/15]
Ron – 57/69 [15/15]
Silvestri – 60/60 [9/14]


...

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shaidar
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Re: CHAPTER 8: Back to the Gam'A Zone

#222 Post by shaidar »

Silvestri looks on in horror as his friend is reduced to a smoking corpse in front of his eyes.

He turns his attention away from the Pigmonn and fires his rifle at the man with the staff, a grim look on his face as he seeks revenge for the murder:

Rifle (Short Range 120): [1d20+3] = 18+3 = 21, dmg [1d12] = 3

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Re: CHAPTER 8: Back to the Gam'A Zone

#223 Post by quozl »

Unless Frank does something else first, Ron would like to change his action to charging the wild-haired man and grabbing his energy staff while his autobalster will fire on the one that is not in melee.
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Re: CHAPTER 8: Back to the Gam'A Zone

#224 Post by Ardak2000 »

Bruce Lee Mk. VII


Immediately whirls on the Dwarf and snaps off 2 quick shots with the Pigmon Revolver

Revolver (Short Range)[1d20+6] = 13+6 = 19 Dam.[1d10] = 10
Revolver (Short Range)[1d16+6] = 15+6 = 21 Dam.[1d10] = 4

He then switches to Melee Mode.
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Re: CHAPTER 8: Back to the Gam'A Zone

#225 Post by Norjax »

...

The Long Route, Day 98 out of Loge Thantos, Day 8 out of Hagalton

Combat, Round 1, addendum 2 …

Silvestri, horrified at the sight of his dead friend, wheels his rifle at the sunburned man who blasted Blixx with his energy staff. The psionist fires quickly, and the bullet clips the torso of the wild-haired assassin! (3 pt. dmg.)

Ron rushes forward and leaps to tackle the blinded staff-man. (Ron has a slightly higher initiative than Frank)
The cyber shark knocks the man to the ground and he lets go of the staff! (Ron does not have an action left, this round, to grab the staff.)
His auto blaster searches and fires at a target, but the aim is off and the blast misses.

Bruce levels his revolver at the blue dwarf and fires two rounds, point-blank, into the whip-wielder! (14 pt. dmg.) The stocky mutant lets out a howl of pain as the two bullets rip into his torso with bloody retribution!

Combat Details:
Ron, tackle vs. defense. Though the rolled tied, Ron has the advantage due to the man being blinded by Kurot's light attack.

Ron, tackle, STR = [1d20-1] = 19-1 = 18
Man, tackle DEF, STR = [1d20] = 18

Auto blaster

Auto Blaster = [1d14+2] = 4+2 = 6

The one eyed, mutant monkeys screech and jump up and down trying to understand why they can't see.

Those who have yet to act, may declare/continue with their actions.

Cumulative Ammo spent:

Silvestri: 1 rifle
BruceLee: 2 pistol

Hit Points [Luck Points]:

Belial – 41/57 [9/9]
Bruce – 49/50 [11/12]
Blixx – -24(0)/44 [5/13]
Denslow – 40/42 [16/16]
Frank – 63/63 [13/13]
Kurot –50/50 [9/15]


...
Last edited by Norjax on Thu Dec 13, 2018 6:30 pm, edited 1 time in total.

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Zhym
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Re: CHAPTER 8: Back to the Gam'A Zone

#226 Post by Zhym »

"Quick—does anyone have rope? Or manacles?" asks Kurot. He acts as fast as he can to disarm the stunned enemies.

Kurot gets three actions per round, and he only used one last round, so he should be able to disable anyone who needs disabling—ant tie them up, if anyone has something to do that with.

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Re: CHAPTER 8: Back to the Gam'A Zone

#227 Post by Scythius Equinus »

Frank Rock

"What the hell! Frank roars, dropping his bow and drawing his longsword, he leaps at the closest foe and attempts to sever the fiends head.

[1d20+5] = 9+5 = 14

[1d8] = 8
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Frank Rock - Human

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Norjax
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Re: CHAPTER 8: Back to the Gam'A Zone

#228 Post by Norjax »

...

The Long Route, Day 98 out of Loge Thantos, Day 8 out of Hagalton

Combat, Round 1, addendum 3 …

Kurot swifly moves and grabs the black, glassy staff dropped by the wild-haired man who was tackled by Ron.

Frank changes to his longsword and slices deep into the blue dwarf! (8 pt. dmg.)

The dark-skinned man and his two mutant monkey retainers remain blinded and stunned; able to stand in one spot, but unable to move.

The man tackled by Ron is stunned on his back and immobile.

Only the blue dwarf remains active, engaged in melee with Bruce and Frank.

Inititative and Actions for Round 2.

Cumulative Ammo spent:

Silvestri: 1 rifle
BruceLee: 2 pistol

Hit Points [Luck Points]:

Belial – 41/57 [9/9]
Bruce – 49/50 [11/12]
Blixx – -24(0)/44 [5/13]
Denslow – 40/42 [16/16]
Frank – 63/63 [13/13]
Kurot –50/50 [9/15]
Ron – 57/69 [15/15]
Silvestri – 60/60 [9/14]


...

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shaidar
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Re: CHAPTER 8: Back to the Gam'A Zone

#229 Post by shaidar »

The look of anger on Silvestri's face intensifies and he moves towards the man with the monkies

Initiative: [1d20] = 7

He stops 20' away and the air starts to hum with power:
Pyrokinesis: [1d20+6] = 1+6 = 7

Unfortunately his anger gets the better of him and he loses control of his power and it fails, sending feedback into his synapses.

ooc: a crit fail, I need to make a system shock roll?

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Re: CHAPTER 8: Back to the Gam'A Zone

#230 Post by Scythius Equinus »

Frank Rock

Wielding his blade with a fury.. continues reigning blows on the dwarf.

Initiative [1d20+1] = 14+1 = 15

Attacks
[1d20+5] = 4+5 = 9
[1d20+5] = 20+5 = 25

Damage

[1d8] = 7
[1d8] = 7

"Ya little blue bastard, die, die die." He screams
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Re: CHAPTER 8: Back to the Gam'A Zone

#231 Post by Zhym »


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Re: CHAPTER 8: Back to the Gam'A Zone

#232 Post by Ardak2000 »

Bruce Lee Mk. VII

Whirls his Nunchaku for two quick blows aimed at the Blue Dwarf's head.

Initiative [1d20+4] = 4+4 = 8 + Zen [1d3] = 1

Nunchaku [1d20+3] = 11+3 = 14+[1d3] = 15
Damage [1d6+3] = 4+3 = 7

Nunchaku [1d16+3] = 10+3 = 13+[1d3] = 15 = ,Dam. [1d6+4] = 5+4 = 9

OOC: Sorry about the confusion regarding the rolls above, still trying to wrestle with those macros to make them do what I want.
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__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away

Oh
Running into nowhere
Turning like a wheel
And a year becomes a day

Whenever we dream, that's when we fly
So here is a dream for just you and I

We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"

-RJD, Dio, Sacred Heart

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Norjax
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Re: CHAPTER 8: Back to the Gam'A Zone

#233 Post by Norjax »

...

The Long Route, Day 98 out of Loge Thantos, Day 8 out of Hagalton

Combat, Round 2

Kurot leaps forward and engages the man with two mutant monkeys. He slices four times with his axe, cutting into his opponent twice! (10 pt. dmg.) His attack rolls had a +4 modifier for the target being blinded and stunned; the rolls of 9 modified to 13 hit.

  • The blue dwarf slings his whip at Bruce. The first swipe misses, but the second connects with the synthetic (DMG 5) and small green lightning bolts wrap around Bruce’s torso.
    Bruce, make a Fortitude Save (1d20+2)


Frank continues his melee with the dwarf, and he hits home with his second hack! (22 pt. dmg – DEAD!) The longsword cuts the dwarf nearly in half and red blood sprays over Bruce as the mutant topples over and stains the ground!

Bruce moves through the blood spray of the blue-skinned dwarf and attacks the stunned man with the mutant monkeys, bashing him with his nunchaku! (16 pt. dwg.)

Silvestri gets an adverse feedback from his failure to conjure a mutation power. His nostrils fill with an acrid vapor, numbing his sense of smell. This is permanent. -5 to any detection check or Artifact roll requiring smell.

Combat Details:

Ron can spend this round recovering from tackling the wild hair man, or continue to hold him prone (Strength roll required).

Denslow may still take an action for round 2.


Initiative and actions for Round 3.

Cumulative Ammo spent:

Silvestri: 1 rifle
BruceLee: 2 pistol

Hit Points [Luck Points]:

Belial – 41/57 [9/9]
Bruce – 44/50 [11/12]
Blixx – -24(0)/44 [5/13]
Denslow – 40/42 [16/16]
Frank – 63/63 [13/13]
Kurot –50/50 [9/15]
Ron – 57/69 [15/15]
Silvestri – 60/60 [9/14]


...

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Re: CHAPTER 8: Back to the Gam'A Zone

#234 Post by Ardak2000 »

- Ardak2000
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away

Oh
Running into nowhere
Turning like a wheel
And a year becomes a day

Whenever we dream, that's when we fly
So here is a dream for just you and I

We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"

-RJD, Dio, Sacred Heart

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Re: CHAPTER 8: Back to the Gam'A Zone

#235 Post by greyarea »


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shaidar
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Re: CHAPTER 8: Back to the Gam'A Zone

#236 Post by shaidar »

Silvestri shakes his head and recovers himself

He goes over to help Ron with the wild-haired man

Initiative: [1d20] = 1

:roll:

If the man has recovered by the time Silvestri gets there he will attack, otherwise if he is still prone then he would hold his sword at the man's throat.

Roll, in the case that he does attack:
Long Sword: to-hit = [1d20] = 4, damage = [1d8] = 6

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Re: CHAPTER 8: Back to the Gam'A Zone

#237 Post by Norjax »

...

The Long Route, Day 98 out of Loge Thantos, Day 8 out of Hagalton

Combat, Round 2, addendum …

Bruce shakes off the energy from the dwarf’s whip, just as the mutant dies from Franks’ sword strike. (He made his save)

Denslow moves and engages the stunned man with two one-eyed monkey retainers. The plantient’s svetlegk strike rakes the right side of the man and cuts deep into his right femur, shattering it! (12 pt. dmg.) The man howls in pain and topples over on one side, prone!

Combat Details:

Ron can spend this round recovering from tackling the wild hair man, or continue to hold him prone (Strength roll required).

Initiative and actions for Round 3.

Cumulative Ammo spent:

Silvestri: 1 rifle
BruceLee: 2 pistol

Hit Points [Luck Points]:

Belial – 41/57 [9/9]
Bruce – 49/50 [11/12]
Blixx – -24(0)/44 [5/13]
Denslow – 40/42 [16/16]
Frank – 63/63 [13/13]
Kurot –50/50 [9/15]
Ron – 57/69 [15/15]
Silvestri – 60/60 [9/14]


...

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Zhym
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Re: CHAPTER 8: Back to the Gam'A Zone

#238 Post by Zhym »

Kurot hacks away at the wild-haired man that killed Blixx. Then he goes after the monkey man.

Initiative: [1d20] = 18
Axe: [1d20+2] = 20+2 = 22 [1d6+1] = 5+1 = 6 Critical Hit! [1d12] = 4 Corrected: Critical Hit! [1d3+1] = 3+1 = 4 Table A
Axe: [1d20+2] = 15+2 = 17 [1d6+1] = 2+1 = 3
Axe: [1d20+2] = 13+2 = 15 [1d6+1] = 4+1 = 5

Is the critical hit table in the forum somewhere? I can't find it.

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Re: CHAPTER 8: Back to the Gam'A Zone

#239 Post by quozl »

Seeing that the staff has been taken, Ron will roll off the wild-haired man and grab his polearm.
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Re: CHAPTER 8: Back to the Gam'A Zone

#240 Post by quozl »

For round 3, Ron will wait. If anyone opposing us attacks, he will attack them.
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