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The Unseen Servant forums • Spell Clarifications
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Spell Clarifications

Posted: Thu Aug 23, 2018 2:54 pm
by Marullus
I'm going to save things here that we discussed and decided about the details of specific spell uses. (I'm losing them and need a reference.) If I clarify something that you think needs saving, please go ahead and copy it here.

Re: Spell Clarifications

Posted: Thu Aug 23, 2018 2:55 pm
by Marullus
Web (Magic User, level 2)
  • You can cast it on one creature (it envelops, rather than anchors) for full effect. If they're larger than an ogre, they get a save vs paralyzation, and they can't be larger than 30'. Otherwise, no save.
  • Anyone in the web can break out in rounds per the spell description. The Witch ability to have 150% effect applies to the length of time to escape a web (wild-infused webs are extra thick and strong).
  • You can use it to fill an area from two to eight 10' cubes. It can be cut/burned through per the spell description. Anyone encountering it unexpectedly or wading into melee against a trapped foe gets a save vs paralyzation to get trapped.
  • You can cast it in an anchored position to snare a flying or charging foe (same two to eight cubes). All relevant foes get a save vs paralyzation or get snared.
Reference: https://www.unseenservant.us/forum/view ... eb#p352893

Re: Spell Clarifications

Posted: Wed Sep 26, 2018 9:25 pm
by Rusty Tincanne
Goodberry (Clerical [Beith], Level 1)
- as researched by Clay Weatherwax
Range: Touch
  • - Up to ten [1d10] magical berries appear in your hand.
    - Each berry provides enough nourishment to sustain a creature for one day.
    - Eating a berry restores 1 hit point.
    - The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
    - Each character can consume only one berry each day.

Re: Spell Clarifications

Posted: Sun Feb 24, 2019 10:43 pm
by Marullus
Reposting from Character Creation thread:
Marullus wrote:Modified Spells:
I'm changing the Read Languages spell from Lab Lord Basic to be a modified version of Comprehend Languages from the advanced rules instead. If you have this on your character sheet, please swap out the name and use this new language for the spell instead.

The old spell:
Read Languages
Level: 1
Duration: 2 turns
Range: 0
For the duration of this spell, the caster may read any language, coded message, map, or other set of written instructions. This spell does not grant any ability to speak unknown languages.
The new spell:
Comprehend Languages (reversible)
Level: 1
Duration: 5 rounds per level
Range: 0
The caster can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables the caster to understand or read an unknown language, not speak or write it.

Obscure languages, the opposite of comprehend languages, dispels the effects of comprehend languages, or can be used to make spoken or written language incomprehensible.

Also, the Detect Evil spell for Magic Users will be modified to match the spell for Clerics. Clerics have it as a level 1 spell and magic users as a level 2 spell, but both will have a range of 120 and duration of 6 turns.

Re: Spell Clarifications

Posted: Fri Dec 13, 2019 9:39 pm
by Marullus
Level 2: Guardian Shield.

Caster uses this spell to cast a level 1 shield over both themself and one other within reach.

Original research by Bianca the Elf; available in the libraries of SMAUG and the Witchwood of Beith's Watch.