Character Creation and House Rules

Message
Author
alver
Ranger
Ranger
Posts: 500
Joined: Mon Aug 06, 2018 8:59 am

Re: Character Creation and House Rules

#21 Post by alver »

Here's my HP roll:

Hit points, one level at a time [1d8] = 7 [1d8] = 5 [1d8] = 8 [1d8] = 4

Very nice I think.

For full disclosure, I rolled this at first: Hit points [4d8] = 22. Unfortunately this doesn't show the individual dice, hence I couldn't see if there were any 1-s :roll: So I did a do-over, hope that's OK.

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#22 Post by Rex »

That is fine, nice roll. I will make a topic for posting character sheets.

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33080
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Character Creation and House Rules

#23 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

alver
Ranger
Ranger
Posts: 500
Joined: Mon Aug 06, 2018 8:59 am

Re: Character Creation and House Rules

#24 Post by alver »

Rex wrote: Using Silver Standard, just convert costs from GP to SP. For Armor and Weapons cost see below.
How do we convert GP prices to SP? 1:1, 1:10, something else?

For the time being, I have the Prentice book, which has a short equipment listing in GP only.

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#25 Post by Rex »

Should have been clearer. 1gp = 1sp on your price list. Just post what you want to buy not on the list and I will figure a price out.

alver
Ranger
Ranger
Posts: 500
Joined: Mon Aug 06, 2018 8:59 am

Re: Character Creation and House Rules

#26 Post by alver »

Thanks!

Starting silver [3d6x10] = 7x10 = 70

For now, the only additional item I'd like to buy is a ball of string (not rope), let's say 100 ft. :) The rest is on the char sheet.

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#27 Post by Rex »

1sp

User avatar
LtTibbles
Ranger
Ranger
Posts: 515
Joined: Sun Oct 12, 2014 4:37 am
Location: California

Re: Character Creation and House Rules

#28 Post by LtTibbles »

Stats [3d6] = 13 [3d6] = 6 [3d6] = 11 [3d6] = 13 [3d6] = 9 [3d6] = 10

Hmm...have 13 points left over I think my final scores will be

18 15 15 10 9 8

Not sure what class I'll be just yet but I'm leaning toward cleric

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#29 Post by Rex »

A cleric would be good for sure. Scores look good.

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#30 Post by Rex »

Not sure if you have the rules so if you go with a cleric level 4 gets 2 first level and 1 second level spell slots. An 18 Wis would add another 1st level or an 18 Chr adds a mystic familiar type. A 15 Aura adds a spell you can use 1/day (could be a magic-user spell).

User avatar
LtTibbles
Ranger
Ranger
Posts: 515
Joined: Sun Oct 12, 2014 4:37 am
Location: California

Re: Character Creation and House Rules

#31 Post by LtTibbles »

Cool, will we be using just the ability score bonuses that you posted or will we be also using the bonuses in the book as well?

For example will my 15 Charaisma get me a non mystical follower as well as be used for deciding how many followers I can attract?

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#32 Post by Rex »

For Chr it is both. Others are from my house rules. My attempt at making all the stats valuable.

User avatar
LtTibbles
Ranger
Ranger
Posts: 515
Joined: Sun Oct 12, 2014 4:37 am
Location: California

Re: Character Creation and House Rules

#33 Post by LtTibbles »


User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#34 Post by Rex »

Here is your starting equipment LtTibbles,
2 sets of clothing (1 traveling & 1 priest set), mail armor, shield, knife, Lance or spear, 2 weapons of your choice, backpack, 2 belt pouches, tinder box & water/wine skin. you have a riding horse (not the best quality, but gets the job done) and basic tack. Do you have a preference on a magic item? Feel free to downgrade any items if you are thinking slightly different (can exchange mail for leather etc.).

Also need to figure if you want an exceptional war horse or a mountain lion.

User avatar
LtTibbles
Ranger
Ranger
Posts: 515
Joined: Sun Oct 12, 2014 4:37 am
Location: California

Re: Character Creation and House Rules

#35 Post by LtTibbles »

I was thinking about taking a +1 weapon and the mountain lion, do Larani clerics have any weapon restrictions?

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#36 Post by Rex »

No weapon restrictions. They are considered knights, even if low born. Most common weapons are lance, spear, sword, mace and shield. Missile weapons are mainly used for hunting by knights if at all.

You can have a +1 weapon of your choice, 4 potions of Cure Light Wounds (your manufacture) and 4 vials of Holy Water (your manufacture). 2 additional potions of your choice and either your shield or mail can be +1.

Mountain Lion (Cat, Great, Large)

HD 2D8, HP 16, AC 6, Move 50, Alignment LG, Attacks 1 bite & 2 claw, Damage 1D6 each, smarter than a normal cat

Keep in mind you can cast both control animals and speak with animals (both 2nd level).

If you want to make more potions or holy water I will assume you had time you just need the money (remember that GP = SP), rules below. You can pool cash with other players.
Attachments
Potions.PNG
Potions.PNG (174.15 KiB) Viewed 868 times

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#37 Post by Rex »

You don't have to pay for Humfrey's holy symbol. I should have included that in his equipment.

User avatar
LtTibbles
Ranger
Ranger
Posts: 515
Joined: Sun Oct 12, 2014 4:37 am
Location: California

Re: Character Creation and House Rules

#38 Post by LtTibbles »

Oh ok I'll be sure to change that, so I decided on a +1 Sword, +1 Mail, and a potion of Giants Strength and Heroism if that is ok. Besides that I think Humfrey is about done. I included the mountain lion's stats on my notes, the house rules mentioned that Wisdom gave extra languages how many does an 18 get me and does will I need to use my bonus languages for reading and writing scripts?

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25465
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Character Creation and House Rules

#39 Post by Rex »

18 Wis gives you plus 8. Yes you need to use the slots for scripts and languages.

You start with Harnic and Laranian Clerics get Emela (language) and Khruni (Script) free.
I recommend Lakise (script), Jarinese and Ivinian (languages)
You can keep open slots if you want.

User avatar
VonAlric
Ranger Knight
Ranger Knight
Posts: 1573
Joined: Tue Oct 23, 2012 7:13 pm
Location: South Carolina

Re: Character Creation and House Rules

#40 Post by VonAlric »

Stat rolls to start with:

[3d6] = 7 [3d6] = 13 [3d6] = 10

[3d6] = 15 [3d6] = 3 [3d6] = 13

Hmm.. That's 14 below the 75. Now to configure this.....
It's hard to explain puns to kleptomaniacs because they always take things literally.

Post Reply

Return to “HarnWorld Campaign (BlueHolme)”