Chapter 28 - Down down

Post Reply
Message
Author
User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3480
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: Chapter 28 - Down down

#81 Post by spanningtree »

Dieter - Mage

Ulster, if you are to bury this place should we retrace our steps and egress?
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20567
Joined: Fri Jul 26, 2013 1:14 am

Re: Chapter 28 - Down down

#82 Post by Zhym »

"Remember the big door at ground level we couldn't open?," says Ulster. "Let's see if we can find it before we try going back the way we came in."

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3496
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Chapter 28 - Down down

#83 Post by greyarea »

Having defeated the creature and recovered the parts, the party decides to escape this strange place. At the druid's suggestion, they look for the large door they saw from the outside, which they determine might be on this level.

Opening the curtain where you are you see you were backstage...

Y'all are by the red arrow.

This was a theatre of some sort, similar to the one you were just in, but different as well. Perhaps set up for performances rather than just large groups of people. The props in the back where you are seem to support this theory.

You hear the scurry of critters, but otherwise this place is dead. There is a large double door to the east, and a smaller door to the north of the stage.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

Trying to jumpstart this. We shall see. I will be out until next Wednesday with little access.

User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3480
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: Chapter 28 - Down down

#84 Post by spanningtree »

Dieter - Mage

Maybe try the door to the west?
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33052
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 28 - Down down

#85 Post by GreyWolfVT »

Algrim "Good a choice as any ifin' ya ask me."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
merias
Pathfinder
Pathfinder
Posts: 453
Joined: Thu May 02, 2013 7:00 pm
Location: Ottawa, Ontario
Contact:

Re: Chapter 28 - Down down

#86 Post by merias »

"Aye, west sounds fine," Dandy says.

User avatar
badams30
Ranger Knight
Ranger Knight
Posts: 1492
Joined: Wed May 23, 2012 2:29 pm
Location: Apex, NC

Re: Chapter 28 - Down down

#87 Post by badams30 »

Grimes - Fightr

Grimes points Wave toward the door and says "Yup, that'a way!"

User avatar
Craigers07
Pathfinder
Pathfinder
Posts: 351
Joined: Sat Mar 26, 2016 2:48 am

Re: Chapter 28 - Down down

#88 Post by Craigers07 »

Furuk-Fighter

"Sure, let's check it out."

User avatar
tumblingdice
Ranger
Ranger
Posts: 656
Joined: Sun Mar 18, 2012 11:57 am

Re: Chapter 28 - Down down

#89 Post by tumblingdice »

Castinus - human thief

Castinus nods in agreement. He steps forward to check it for traps.

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3496
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Chapter 28 - Down down

#90 Post by greyarea »

Do you mean back out in the hall to the west or the door east all the way across the theatre?

User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3480
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: Chapter 28 - Down down

#91 Post by spanningtree »

I can't speak for everyone but I meant back out in the hallway and to the door on the west.
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33052
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 28 - Down down

#92 Post by GreyWolfVT »

spanningtree wrote:I can't speak for everyone but I meant back out in the hallway and to the door on the west.
You are correct as to where i meant to go as well.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3496
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Chapter 28 - Down down

#93 Post by greyarea »

A grey card-swipe gets you in. This is apparently a cargo hold. There are crates and boxes with materials you've seen in other similar holds around the ship: seeds and materials for creating an entire village (if not more) and others that are unidentifiable (even when Castinus can read the words, they make no sense to him).



There are doors north and east from this room.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

User avatar
tumblingdice
Ranger
Ranger
Posts: 656
Joined: Sun Mar 18, 2012 11:57 am

Re: Chapter 28 - Down down

#94 Post by tumblingdice »

Castinus - human thief

Castinus shrugs at both the now familiar finds and the unintelligible new materials. He gestures to the door to the south. Let's keep going. I have a castle to get home to.

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20567
Joined: Fri Jul 26, 2013 1:14 am

Re: Chapter 28 - Down down

#95 Post by Zhym »

Ulster takes an interest in the seeds. He wonders if they are all for the sorts of plants they saw upstairs. He is torn between wanting to take some to study and fearing that the alien plants would upset the ecosystem of this world. In the end, curiosity wins out. He collects samples of as many seed types as he can find, planning to keep them until he returns to his grove, where he can grow and study them in a carefully controlled environment.

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33052
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 28 - Down down

#96 Post by GreyWolfVT »

tumblingdice wrote:Castinus - human thief

Castinus shrugs at both the now familiar finds and the unintelligible new materials. He gestures to the door to the south. Let's keep going. I have a castle to get home to.
Algrim agrees "I'd be likin ta be gone from ere too. Just I aint got no castle to go home ta just whate're Inn er Tavern I can afford."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
badams30
Ranger Knight
Ranger Knight
Posts: 1492
Joined: Wed May 23, 2012 2:29 pm
Location: Apex, NC

Re: Chapter 28 - Down down

#97 Post by badams30 »

Grimes - Fighter

Grimes will assist Ulster in gathering seeds if he needs a hand. Once that's complete, he'll follow along, humming to himself, thinking about getting out of here and back to a nice tavern and a warm bath, and possibly seeing Acquire again...

User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3480
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: Chapter 28 - Down down

#98 Post by spanningtree »

Dieter - Mage

To the south it is. Agreed Algrim, a tavern would be most welcome... seeing the sky would also be nice.
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
Craigers07
Pathfinder
Pathfinder
Posts: 351
Joined: Sat Mar 26, 2016 2:48 am

Re: Chapter 28 - Down down

#99 Post by Craigers07 »

Furuk-Fighter

"The south door it is. I'm ready to get out of here too."

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3496
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Chapter 28 - Down down

#100 Post by greyarea »



This room is obviously a huge cargo hold. There are a few creatures frozen in strange cages and six worker robots who appear to be trying to throw them out the open hatch to the south. Through that open hatch, you see sunshine and smell the great outdoors of the mountain.



The robots move towards you menacingly!

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

Post Reply

Return to “Skull Mountain (LL/AEC)”