Chapter 28 - Down down
Re: Chapter 28 - Down down
End Game, round 2
INITIATIVE baddies [1d6] = 4 party [1d6] = 5
Dieter at first thinks to charm the doors but instead dispells the magic encircling the robots.
Algrim misses. Grimes climbs invisibly.
Furuk floats towards the robots, Ulster flies in, Castinus climbs back up.
ROBOT1 attacks Algrim monster attack [1d20] = 12, [1d20] = 9, [1d20] = 9, [1d20] = 4 grabbing him with a pressor beam and flinging him out of the hold and onto the ground outside.
ROBOT2 attacks Furuk monster attack [1d20] = 10, [1d20] = 7, [1d20] = 7, [1d20] = 2 but his beams cannot grab him well enough.
ROBOT4 attacks Furuk monster attack [1d20] = 3, [1d20] = 20, [1d20] = 20, [1d20] = 15 and the strangely armored half-orc also goes flying out the hold.
ROBOT5 attacks the vulture named Ulster monster attack [1d20] = 11, [1d20] = 8, [1d20] = 8, [1d20] = 3 and out he goes, flapping in the great outdoors, the pressor beam shooing him away.
ROBOT6 throws out their cargo.
The monster crashes to the earth outside of the ship. It will take a round to get its bearings.
Grimes is invisible and on the ceiling of the hold. Castinus is in the doorway of the hold. The rest of you are outside the ship with a land shark.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
ROBOT1 3
ROBOT2
ROBOT3
ROBOT4
ROBOT5
ROBOT6
INITIATIVE baddies [1d6] = 4 party [1d6] = 5
Dieter at first thinks to charm the doors but instead dispells the magic encircling the robots.
Algrim misses. Grimes climbs invisibly.
Furuk floats towards the robots, Ulster flies in, Castinus climbs back up.
ROBOT1 attacks Algrim monster attack [1d20] = 12, [1d20] = 9, [1d20] = 9, [1d20] = 4 grabbing him with a pressor beam and flinging him out of the hold and onto the ground outside.
ROBOT2 attacks Furuk monster attack [1d20] = 10, [1d20] = 7, [1d20] = 7, [1d20] = 2 but his beams cannot grab him well enough.
ROBOT4 attacks Furuk monster attack [1d20] = 3, [1d20] = 20, [1d20] = 20, [1d20] = 15 and the strangely armored half-orc also goes flying out the hold.
ROBOT5 attacks the vulture named Ulster monster attack [1d20] = 11, [1d20] = 8, [1d20] = 8, [1d20] = 3 and out he goes, flapping in the great outdoors, the pressor beam shooing him away.
ROBOT6 throws out their cargo.
The monster crashes to the earth outside of the ship. It will take a round to get its bearings.
Grimes is invisible and on the ceiling of the hold. Castinus is in the doorway of the hold. The rest of you are outside the ship with a land shark.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
ROBOT1 3
ROBOT2
ROBOT3
ROBOT4
ROBOT5
ROBOT6
- spanningtree
- Ranger Lord
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Re: Chapter 28 - Down down
Dieter - Mage
Trying to offload your trash on us! Dieter engages telekinesis from his staff of the Magi. He picks up the land shark and sends it back into the open doorway, as far back in the room as he can push.
OCC: 2 charges removed. Can "hold portal" be used to force a door closed?
Trying to offload your trash on us! Dieter engages telekinesis from his staff of the Magi. He picks up the land shark and sends it back into the open doorway, as far back in the room as he can push.
OCC: 2 charges removed. Can "hold portal" be used to force a door closed?
Anall nathrack uthos bethos doss yell yenva. -Merlin
- tumblingdice
- Ranger
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Re: Chapter 28 - Down down
Castinus - human thief
Castinus looks down at his companions as they tumble to the ground. Quickly doing the math, he shouts out, "Grimes, wherever you are, quit clowning around and get out of there!" Then realizing he has no way of knowing where the halfling is, or if he can help, he'll start back down the wall with a curse.
Climb walls: [1d100] = 20
He'll duck instinctively as, or if, the land shark goes flying over his head.
OC: I guess you could say he "dodged a bulette." Waka waka!
Castinus looks down at his companions as they tumble to the ground. Quickly doing the math, he shouts out, "Grimes, wherever you are, quit clowning around and get out of there!" Then realizing he has no way of knowing where the halfling is, or if he can help, he'll start back down the wall with a curse.
Climb walls: [1d100] = 20
He'll duck instinctively as, or if, the land shark goes flying over his head.
OC: I guess you could say he "dodged a bulette." Waka waka!
Re: Chapter 28 - Down down
Ulster, in bird form, tweets angrily. This is where all those monsters are coming from and fouling the forests! They have to be stopped!
He conjures forth a fire elemental to do battle with the machines.
Cast Conjure Fire Elemental.
He conjures forth a fire elemental to do battle with the machines.
Cast Conjure Fire Elemental.
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Re: Chapter 28 - Down down
Algrim goes back to trying to defeat one of the metal monsters.
Spear +3 [1d20+3] = 20+3 = 23 To Hit [1d6+3] = 1+3 = 4 Dmg
Spear +3 [1d20+3] = 20+3 = 23 To Hit [1d6+3] = 1+3 = 4 Dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 28 - Down down
Grimes - Fighter
Seeing everyone going out after he was trying to climb in to help, he curses loudly (despite being invisible) and will spider climb/spider rush? to the door, intent on getting out. He's shouting "Hold on, dammit!"
He'll do his best to avoid the gigantic creature that got tossed out.
Seeing everyone going out after he was trying to climb in to help, he curses loudly (despite being invisible) and will spider climb/spider rush? to the door, intent on getting out. He's shouting "Hold on, dammit!"
He'll do his best to avoid the gigantic creature that got tossed out.
Re: Chapter 28 - Down down
End Game, round 3
INITIATIVE baddies [1d6] = 4 party [1d6] = 5
The land shark gets tossed back in with a wave of Dieter's wand. It lands in the hold where it is joined by a fire elemental.
The thief smartly slides back down the wall, and Grimes climbs across and out of the hold ceiling and up the side of the great metal castle. He find that his spider crawling does not work as well on the outside of the ship, and begins sliding down, although he is able to adjust himself, so he does not slide back into the hold! Algrim continues trying to fight before he realizes he is outside of the ship and on the ground.
The metal monstrosities attack the fire elemental en masse. You estimate that it will be a great battle, as their pressor beams do not appear to work on the living flame. The land shark, although tossed farther back than you can easily see from your positions, looks mad that it's been treated with such indignity!
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
ROBOT1 3
ROBOT2
ROBOT3
ROBOT4
ROBOT5
ROBOT6
Hold Portal only works on already closed doors, windows and the like. Dieter can attempt to close the door with telekinesis if he wants.
INITIATIVE baddies [1d6] = 4 party [1d6] = 5
The land shark gets tossed back in with a wave of Dieter's wand. It lands in the hold where it is joined by a fire elemental.
The thief smartly slides back down the wall, and Grimes climbs across and out of the hold ceiling and up the side of the great metal castle. He find that his spider crawling does not work as well on the outside of the ship, and begins sliding down, although he is able to adjust himself, so he does not slide back into the hold! Algrim continues trying to fight before he realizes he is outside of the ship and on the ground.
The metal monstrosities attack the fire elemental en masse. You estimate that it will be a great battle, as their pressor beams do not appear to work on the living flame. The land shark, although tossed farther back than you can easily see from your positions, looks mad that it's been treated with such indignity!
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
ROBOT1 3
ROBOT2
ROBOT3
ROBOT4
ROBOT5
ROBOT6
Hold Portal only works on already closed doors, windows and the like. Dieter can attempt to close the door with telekinesis if he wants.
- spanningtree
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Re: Chapter 28 - Down down
Dieter - Mage
As long as Dieter can confirm everyone is out he will attempt to close the doors with telekinesis.
OCC: 2 charges removed from the staff.
As long as Dieter can confirm everyone is out he will attempt to close the doors with telekinesis.
OCC: 2 charges removed from the staff.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 28 - Down down
Grimes - Fighter
Grimes will turn visible again as he not-so-gracefully slides down the side of the metal. He shouts"Hey! Don't cook the little guy! It's me!"
He'll rejoin the group and visibly inventories each person to ensure everyone is accounted for. He'll stand by watching the battle with interest.
Grimes will turn visible again as he not-so-gracefully slides down the side of the metal. He shouts"Hey! Don't cook the little guy! It's me!"
He'll rejoin the group and visibly inventories each person to ensure everyone is accounted for. He'll stand by watching the battle with interest.
- GreyWolfVT
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Re: Chapter 28 - Down down
Algrim shrugs unsure of what to do exactly.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Craigers07
- Pathfinder
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- Joined: Sat Mar 26, 2016 2:48 am
Re: Chapter 28 - Down down
Furuk - Fighter
Furuk gets up and dusts himself off. He heads over to where Dieter is and stands ready with his laser rifle.
Furuk gets up and dusts himself off. He heads over to where Dieter is and stands ready with his laser rifle.
- tumblingdice
- Ranger
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Re: Chapter 28 - Down down
Castinus[\b]
Castinus observes Grimes' progress with gritted teeth. Taking note of Dieter's spell, he'll watch and see what happens.
Castinus observes Grimes' progress with gritted teeth. Taking note of Dieter's spell, he'll watch and see what happens.
Re: Chapter 28 - Down down
Ulster's priority is still to defeat the things that are throwing monsters into the world, not escape them. He summons another fire elemental to do battle along with the first.
Re: Chapter 28 - Down down
Dieter's telekinesis works. The doors slowly close with a grinding and screeching sound as internal mechanisms fight the spell.
Before they can fully close, another fire elemental appears among the robots. One of the robots looks half-melted already.
Eventually the doors join, the portal closed. You can faintly hear the clanging of metal golems and the roar of the land shark. Too bad you didn't leave Grimes in there, so at least one of you could observe directly.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
Before they can fully close, another fire elemental appears among the robots. One of the robots looks half-melted already.
Eventually the doors join, the portal closed. You can faintly hear the clanging of metal golems and the roar of the land shark. Too bad you didn't leave Grimes in there, so at least one of you could observe directly.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
- spanningtree
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Re: Chapter 28 - Down down
Dieter - Mage
We could have gambled on the outcome... Ulster, do you want to see if you can sink it?
We could have gambled on the outcome... Ulster, do you want to see if you can sink it?
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
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Re: Chapter 28 - Down down
Algrim points his spear at the land shark and says "What bout that thing there eh?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 28 - Down down
Oof: the land shark is in the hold. Dieter telekinesised it two rounds ago.
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Re: Chapter 28 - Down down
ooc: ah ok the image made it look like it was outside with us.greyarea wrote:Oof: the land shark is in the hold. Dieter telekinesised it two rounds ago.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 28 - Down down
Ulster-the-bird settles on Dieter's shoulder, chirps for a moment, then flutters to the ground and changes back to his human shape.spanningtree wrote:We could have gambled on the outcome... Ulster, do you want to see if you can sink it?
HP recovery: [1d6] = 6x10%
60% of 3 HP = +2 HP (rounding up slightly)
"How long can you hold that door closed?" he asks. "I'm not sure if I can turn enough stone into mud to sink the whole thing. But I'm pretty sure that if that big door were open, we could destroy the machines and stop them from throwing monsters into the forest. Besides, the iron ship could make a mighty fortress for someone..."