Chapter 1: In the Dungeon!

Message
Author
User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#401 Post by drpete »

Shmehk doesn't find any markings on the vials.

You can roll a DC 12 intelligence check to try to find secret compartments.

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12440
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#402 Post by shaidar »


User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#403 Post by drpete »

Nope, no sign of secret compartments...

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12440
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#404 Post by shaidar »

If there are no other exits I guess it's time to move on down the corridor?

User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#405 Post by ctcharger »

Fiapy:

"Let's keep moving. This place is just too weird."

User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#406 Post by drpete »

After looking around the wizard's workshop, and seeing that a door heading east out of it connects back to the four- way intersection, you realize you have only one path left to explore, further down the corridor the guard had been watching.

You go back to that corner and turn south. The corridor goes about 30 feet before coming to a dead end. A door leads west.

Let me know how you want to handle it... listening is a luck roll, you can ask Dunulk to search for traps, etc...

User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#407 Post by ctcharger »

Fiapy:

leans in to listen....

Luck Roll [1d20] = 15

User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#408 Post by drpete »

Fiapy listens at the door....

and hears the sound of someone snoring.

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12440
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#409 Post by shaidar »

Shmehk whispers "Perhaps this is the sleeping quarters the cook mentioned. Dunulk could check the door and try and sneaking in?"

User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#410 Post by drpete »

Dunulk tries the door, and finds it unlocked. The lighting within is dim, and he quietly makes his way in, in a crouch...

Beyond, there is a short hallway that leads east, ending in a door heading north. The sound of snoring is much clearer beuond this door, and you can all hear it.

Dunulk opens this door, such creaks slightly, but Dunulk is able to quickly muffle the sound before anyone wakes.


Dunulk move silently: [1d20+3] = 6+3 = 9 (with a DC 10 needed, Dunulk spends a luck)

Within, he sees...

Several pallets covered with simple bedclothes line the walls of this dank, chill room, leaving a central aisle leading to the opposite door. Cloaks and other clothing hang from the walls and an octagonal table flanked by chairs stands in the northwest corner. A pair of hairless men dressed in mail cast dice at the table, while the air rings with the sonorous sounds of snoring coming from motionless forms in the beds.

The south end, where Dunulk is poking his head out, is pretty dark, but the guards in the north end of the room have light, a torch on the wall.
20180907_153147.jpg
20180907_153147.jpg (389.33 KiB) Viewed 1919 times

User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#411 Post by ctcharger »

Fiapy:

shakes his head...

We could walk towards the table keeping quiet and how heads down and then sprint for the door and hopefully jam it somehow.

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12440
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#412 Post by shaidar »

Shmehk keeps his voice low "I've got a spell that will keep the door shut for a while, if it works. That assumes we make it to end unchallanged. We could try to sneak down and take the guards by surprise?"

Are the corridors still the narrower 5' ones?

User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#413 Post by drpete »

The corridors are still 5 feet wide, yes. The aisle between the beds (leading to the men dicing) is 10 feet wide, though. If you look at the map, you'll see that the door on the other side is about 50 feet away, and right by where the awake men are sitting.

User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#414 Post by ctcharger »

Fiapy:

"We could try that, walk like we own the place or like the mage sent us to go get something and then we reach the door, flip the table and bolt through the door."

"Unless we picked some magic powder we can use."

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12440
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#415 Post by shaidar »

Shmehk shrugs "I've no way of working out what those vials do in here. As for getting out, sneaking or striding in is just as risky, and I'm not much of a sneaker, so let's try blagging it. We just need to be ready for the fight of our lives, but I'll be dead before I go back in that cell!"

User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#416 Post by ctcharger »

Fiapy:

"Should create a ruse such as a fire or the mage conjured up a demon or something or just walk up that way and slip past the door and shut it?"

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12440
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#417 Post by shaidar »

Shmehk

"Hmm, I don't think it's a good idea to do anything that might encourage them to wake to other guards up. I think keeping quiet a long as we can is a good idea and if it kicks off we try and jump them before they can raise the alarm"

User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#418 Post by ctcharger »

Fiapy:

nods in approval...

does his best I am a guard that owns the place walk...

User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#419 Post by drpete »

So... what's the plan? Walk up to them like you are guards, and... try to walk through the door?

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12440
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#420 Post by shaidar »

yup, I believe so, but ready to jump them if they start to get suspicious.

Locked

Return to “DrPete's Lankhmar Game (DCC)”