Session 1: Red Larch

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Storm11
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Re: Session 1: Red Larch

#81 Post by Storm11 »

Nexus confines to concentrate upon his illusionary vines.
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dmw71
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Re: Session 1: Red Larch

#82 Post by dmw71 »

Initiative
  1. 3: Players
  2. 10: Bandits

Round 3
Delgrot steps up on Unna's left. "Less yer surrenderin', I'm gonna use this," he says, raising his hammer to threaten Gery, the bandit that nearly killed him. "Drop your weapon now!" Unna commands. Nexus confines to concentrate upon his illusionary vines. The bandit loosens his grip on his long sword and allows it to drop to the ground. "Name's Gery," he says. "No need for more violence -- you win."


"Halt!" Roderick calls out to the fleeing farmer. "Stop right there, and you will be treated fairly! Try to flee, and we shall be forced to pursue with lethal force!". Alara echoes the command. "You flee, and you will give me no option but to call fire down upon you... far worse than what your poor associate suffered," she threatens.

"Kiss my arse!" the second farmer yells, undeterred. "Yeah, kiss our arses!" taunts the fourth farmer. The unencumbered pair, with a head start, quickly drop their breeches, baring their arses to be kissed, then flee full speed up the embankment and towards the forested area. Roderick initially gives chase, but realizes there is little chance of catching them if his pursuit is continued, and even attempting to do so would split him from the rest of the party, so he, at least initially, resist the temptation to continue the chase.

Jaroo quietly unwinds his sling and sets it spinning, but the stone catches the top of the embankment well after the targeted farmer has completed their climb. Ardium, with blood dripping down his leg, gains a bit of revenge as his arrow successfully clips the rearmost farmer, but does not ultimately cause death as the wounded farmer manages to keep up with his companion.
Fleeing Farmers.jpg
Fleeing Farmers.jpg (243.38 KiB) Viewed 1291 times
"Let 'em go," Samdarag offers as the farmers escape into the cover of the forest. The merchant continues inspecting the side of his cart that one of the bandits struck earlier. "You'll likely never catch 'em, and we have more important things to do."




---



Actions?


---

Date: 19 Quintilis, Year 7102
Time: 09:56 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
  • Cool
    Breezy
Light Sources:
  • None
Known Conditions/Spells in Effect:
  • None
Character Status
  • GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10-4 = 6-5 = 1 | AC: 5/5 | Move: 4
    • Experience
      • Bonus: +10% (16 Wis)
      • Total: 0
      • Needed: 1,500
    • Offense:
      • Warhammer
      • Club
    • Defenses: AC: 5/5
      • Armor: Chain (AC 5)
      • Shield: None
      • Dex: 10 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3
        • Bless
        • Cure Light Wounds
        • Cure Light Wounds
          • Pass Without Trace (Trailblazer)
      • 2nd: 0
  • ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8 | AC: 8/8 | Move: 12
    • Experience
      • Bonus: None (17 Wis, 15 Cha)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Quarterstaff
      • Sling (20)
      • Dagger
    • Defenses: AC: 8/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 14 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3
        • Cure Light Wounds
        • Entangle
        • Shillelagh
      • 2nd: 0
  • Rex | Unna | [Dwarf | Female | Fighter: 1, Thief: 1 (Kit: Wayfinder) | Alignment: NG | THAC0: 20 | HP: 9 | AC: 5/8 | Move: 4
    • Experience
      • Fighter:
        • Bonus: None (13 Str)
        • Total: 10
        • Needed: 2,000
      • Thief:
        • Bonus: +10% (16 Dex)
        • Total: 11
        • Needed: 1,250
    • Offense:
      • Long sword
      • Short sword
      • Dagger
    • Defenses: AC: 5/8
      • Armor: Leather (AC 8)
      • Shield: Medium (-1) ("...any frontal or flank attack...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None
  • shaidar | Alara | Half-Elf | Female | Wizard: 1 (Specialist: Transmuter) | Alignment: NG | THAC0: 20 | HP: 5 | AC: 7/10 | Move: 12
    • Experience
      • Bonus: +10 % (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Sling (20)
      • Dagger
    • Defenses: AC: 7/10
      • Armor: None
      • Shield: None
      • Dex: 17 (-3)
      • Other: None
    • Spellbook:
      • 1st: Burning Hands (V, S | Time: 1), Comprehend Languages (V, S, M | Time: 10), Detect Magic (V, S | Time: 1), Feather Fall (V | Time: 1), Hold Portal (V | Time: 1), Read Magic (V, S, M | Time: 10)
      • 2nd: None
    • Prepared Spells:
      • 1st: 2 (1 + 1 Specialist)
        • Burning Hands
        • Detect Magic
      • 2nd: 0
  • Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6 | AC: 2/6 | Move: 6
    • Experience
      • Bonus: +10% (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Dagger
    • Defenses: AC: 2/6
      • Armor: None
      • Shield: None
      • Dex: 18 (-4)
      • Other: Spell: Armor (AC: 6, HP: 9)
    • Spellbook:
      • 1st: Armor (V, S, M | Time: 10), Color Spray (V, S, M | Time: 1), Detect Magic (V, S | Time: 1), Phantasmal Force (V, S, M | Time: 1), Read Magic (V, S, M | Time: 10), Unseen Servant (V, S, M | Time: 1)
    • 2nd: None
    • Prepared Spells:
      • 1st: 2 (1 + 1 Specialist)
        • Color Spray
        • Phantasmal Force
      • 2nd: 0
  • Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10 | AC: 3/5 | Move: 12
    • Experience
      • Bonus: None (14 Str, 17 Cha)
      • Total: 0
      • Needed: 2,250
    • Offense:
      • Long sword
      • Short bow (24)
    • Defenses: AC: 3/5
      • Armor: Chain (AC 5)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 15 (-1)
      • Other: None
    • Prepared Spells: None
    • Abilities: Lay on Hands (2 hp)
  • onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10-3 = 7 | AC: 5/7 | Move: 12
    • Experience
      • Bonus: +10% (16 Str)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Long sword
      • Long bow (24)
    • Defenses: AC: 5/7
      • Armor: Leather (AC 8)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None

Marching Orders
Scout:
  • TBD
5-foot:
  • Delgrot
    Jaroo
    Unna
    Alara
    Nexus
    Roderick
    Ardiam
    ---
    Samdarag
10-foot:
  • TBD
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Rex
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Re: Session 1: Red Larch

#83 Post by Rex »

Unna

Unna will make sure Gery is unarmed and lead him back to the cart. "Don't try anything." She the yells to the others. "Delgrot needs a hand from someone, he is hurt badly."

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Re: Session 1: Red Larch

#84 Post by GreyWolfVT »

Delgrot "I'm gonna let ya take care of the prisoner Unna. Gotta heal meself again." the dwarf says as he uses another healing spell again ashamed it is on himself.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Storm11
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Re: Session 1: Red Larch

#85 Post by Storm11 »

Nexus releases the spell if Gery is the one he caught with the vines, once the bandit is a prisoner and secured with ropes.

Is your cart safe? he asks the merchant.

The gnome will wander over to the prisoner and stare him down. Why did you attack us? How many of you are there? Did you know this merchant was coming? How long have you been accosting travellers this way? Who is your leader?
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shaidar
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Re: Session 1: Red Larch

#86 Post by shaidar »

Seeing that Delgot is taking care of himself, Alara turns her attention to Ardiam

"Come Ardiam, let's bind that leg wound, perhaps there is somebody in town that can take a look at it"

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Re: Session 1: Red Larch

#87 Post by ravenn4544 »

Jaroo watches the farmers flee. "Do you think they'll come back?"

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Re: Session 1: Red Larch

#88 Post by onlyme »

Ardiam retrieves his arrows and checks for coins from the fallen.
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Zhym
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Re: Session 1: Red Larch

#89 Post by Zhym »

Roderick scowls with frustration as the ruffian "farmers" flee. He should really pursue and bring them before the law. But alas, his armor makes their capture quite impossible. Besides, if he chases the scofflaws he would leave the others less protected. He could shoot one in the back, maybe, but that would be cravenly. And excessive use of force.

He suppresses a heavy sigh—can't let people see him frustrated; it wouldn't be good for morale—and returns to the others.

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dmw71
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Re: Session 1: Red Larch

#90 Post by dmw71 »

Gery
"Do you think they'll come back?" Jaroo asks while watching the farmers flee, and Roderick return from his brief pursuit.

"Is your cart safe?" Nexus asks Samdarag as the gnome wanders over to Gery, the lone remaining bandit. "It'll be fine," the merchant replies, nodding his head affirmatively. "Thankfully." Once face-to-navel with the human bandit, Nexus begins rattling off a series of questions: "Why did you attack us?" "How many of you are there?" "Did you know this merchant was coming?" "Who is your leader?" Gery spits in the general direction of his interrogator. "I ain't sayin' shite!" he snaps defiantly, still reeling and reacting to the illusionary vines that accost him, and only him. "Ye can't make me," he continues, nervously. Once Unna confirms that the bandit is restrained, Nexus will release the illusionary vines and the prisoner is led to the merchant's cart. "Don't try anything," Unna commands. He doesn't.

Nearby, Delgrot, suffering from heavy wounds, again calls upon his divine healing, which removes some of the sting from his wounds, but still leaves him in a rough state. Ardiam hobbles over to retrieve his arrows. His search of the fallen also produces a total of 8 gold pieces and 36 pieces of silver, plus their normal drab attire and club weapons. "Come, Ardiam, let's bind that leg wound," Alara says, turning her attention to the wounded elf. "Perhaps there is somebody in town that can take a look at it?"



"Come," says Samdarag. "Let us get moving," he says while making a final check to make sure the contents of his cart are securely in place.



---

I was only able to summarize the responses, but ran out of time at lunch to actually push the action forward. That is in progress. I still decided to publish this now anyway, in case anyone wants to attempt anything else.

Otherwise, next stop: Red Larch.



Actions?


---

Date: 19 Quintilis, Year 7102
Time: 09:57 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
  • Cool
    Breezy
Light Sources:
  • None
Known Conditions/Spells in Effect:
  • None
Character Status
  • GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10-4 = 6-5 = 1+2 = 3 | AC: 5/5 | Move: 4
    • Experience
      • Bonus: +10% (16 Wis)
      • Total: 0
      • Needed: 1,500
    • Offense:
      • Warhammer
      • Club
    • Defenses: AC: 5/5
      • Armor: Chain (AC 5)
      • Shield: None
      • Dex: 10 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3, 2, 1
        • Bless
        • Cure Light Wounds
        • Cure Light Wounds
          • Pass Without Trace (Trailblazer)
      • 2nd: 0
  • ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8 | AC: 8/8 | Move: 12
    • Experience
      • Bonus: None (17 Wis, 15 Cha)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Quarterstaff
      • Sling (20)
      • Dagger
    • Defenses: AC: 8/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 14 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3
        • Cure Light Wounds
        • Entangle
        • Shillelagh
      • 2nd: 0
  • Rex | Unna | Dwarf | Female | Fighter: 1, Thief: 1 (Kit: Wayfinder) | Alignment: NG | THAC0: 20 | HP: 9 | AC: 5/8 | Move: 4
    • Experience
      • Fighter:
        • Bonus: None (13 Str)
        • Total: 10
        • Needed: 2,000
      • Thief:
        • Bonus: +10% (16 Dex)
        • Total: 11
        • Needed: 1,250
    • Offense:
      • Long sword
      • Short sword
      • Dagger
    • Defenses: AC: 5/8
      • Armor: Leather (AC 8)
      • Shield: Medium (-1) ("...any frontal or flank attack...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None
  • shaidar | Alara | Half-Elf | Female | Wizard: 1 (Specialist: Transmuter) | Alignment: NG | THAC0: 20 | HP: 5 | AC: 7/10 | Move: 12
    • Experience
      • Bonus: +10 % (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Sling (20)
      • Dagger
    • Defenses: AC: 7/10
      • Armor: None
      • Shield: None
      • Dex: 17 (-3)
      • Other: None
    • Spellbook:
      • 1st: Burning Hands (V, S | Time: 1), Comprehend Languages (V, S, M | Time: 10), Detect Magic (V, S | Time: 1), Feather Fall (V | Time: 1), Hold Portal (V | Time: 1), Read Magic (V, S, M | Time: 10)
      • 2nd: None
    • Prepared Spells:
      • 1st: 2 (1 + 1 Specialist)
        • Burning Hands
        • Detect Magic
      • 2nd: 0
  • Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6 | AC: 2/6 | Move: 6
    • Experience
      • Bonus: +10% (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Dagger
    • Defenses: AC: 2/6
      • Armor: None
      • Shield: None
      • Dex: 18 (-4)
      • Other: Spell: Armor (AC: 6, HP: 9)
    • Spellbook:
      • 1st: Armor (V, S, M | Time: 10), Color Spray (V, S, M | Time: 1), Detect Magic (V, S | Time: 1), Phantasmal Force (V, S, M | Time: 1), Read Magic (V, S, M | Time: 10), Unseen Servant (V, S, M | Time: 1)
    • 2nd: None
    • Prepared Spells:
      • 1st: 2, 1 (1 + 1 Specialist)
        • Color Spray
        • Phantasmal Force
      • 2nd: 0
  • Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10 | AC: 3/5 | Move: 12
    • Experience
      • Bonus: None (14 Str, 17 Cha)
      • Total: 0
      • Needed: 2,250
    • Offense:
      • Long sword
      • Short bow (24)
    • Defenses: AC: 3/5
      • Armor: Chain (AC 5)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 15 (-1)
      • Other: None
    • Prepared Spells: None
    • Abilities: Lay on Hands (2 hp)
  • onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10-3 = 7 | AC: 5/7 | Move: 12
    • Experience
      • Bonus: +10% (16 Str)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Long sword
      • Long bow (24)
    • Defenses: AC: 5/7
      • Armor: Leather (AC 8)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None

Marching Orders
Scout:
  • TBD
5-foot:
  • Delgrot
    Jaroo
    Unna
    Alara
    Nexus
    Roderick
    Ardiam
    ---
    Samdarag
10-foot:
  • TBD
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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GreyWolfVT
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Re: Session 1: Red Larch

#91 Post by GreyWolfVT »

Delgrot gets back in his spot for the travel onward to Red Larch not saying a thing more just focusing on renewing his spells if time permits him to pray to Marthammor before reaching the town.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Session 1: Red Larch

#92 Post by Rex »

Unna

Unna looks over the wounded with a scowl. "This won't do." she mutters. "Delgrot and Ardiam should ride in the cart for now. I will take point in case they try again."

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Re: Session 1: Red Larch

#93 Post by Zhym »

Roderick keeps watch for more miscreants. To while away the time, he contemplates forms of penance for allowing the would-be bandits to get away.

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Re: Session 1: Red Larch

#94 Post by dmw71 »

Red Larch
Gery's hands and wrists are bound with a thick, uncomfortable rope; the other end, with about 6-feet of slack, is tied to the back of the wagon where he is forced to walk behind.

Unna looks over the wounded with a scowl. "This won't do," she mutters. "Delgrot and Ardiam should ride in the cart for now. I will take point in case they try again." While Unna and Roderick take point and keep their eyes peeled for another bandit ambush, Samdarag begrudgingly creates some space in the cramped wagon for the wounded to ride. "Keep yer blood to yerself, m'kay," he says, laying out an older, burlap blanket in the area the two are meant to sit in; more protecting the items being transported than the cart itself. "Any of me stuff gets unsellable because of you two, you're buyin' it, m'kay."

Once the seating arrangement has been settled, it takes just over an hour of uneventful travel before the group reaches Red Larch. During that time, Samdarag provides you with a map of the town, and briefly details a few of the most public areas. "You guys should spend the day familiarizing yourselves with the Larch, but head out to Westbridge early tomorrow."

"Assuming you still agree to be my couriers on this trip, I can afford to put you up at the Swinging Sword, which I think you'll find most agreeable."
he says, in an attempt to confirm that the arrangement has not changed. "You can keep this cart, 'n use it to transport this --" he says, patting the top of the chest with the material components inside it, "-- and anything else you want to carry."

Still traveling east along the Kheldell Path, you continue to pass through a lush green, hilly areas with small forested areas -- ideal for bandit ambushes -- in parts, but pass all without incident. Samdarag points out the quarries off to either your left and right; north and south, respectively. "The nearest large building just off to the left (#2); that's the Swinging Sword, where you're welcome to stay in as my guests for the day. The smaller building just before it, that's the town's temple. Perhaps you two in the cart can have your wounds taken a look at there?" he suggests.



---

Okay, feel free to take a look at the map and details of the main areas, and let me know what, if anything you'd like to do, including whether you take up Samdarag's offer to stay at the Swinging Sword.



Actions?


---

Date: 19 Quintilis, Year 7102
Time: 11:04 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
  • Cool
    Breezy
Light Sources:
  • None
Known Conditions/Spells in Effect:
  • None
Character Status
  • GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10-4 = 6-5 = 1+2 = 3 | AC: 5/5 | Move: 4
    • Experience
      • Bonus: +10% (16 Wis)
      • Total: 0
      • Needed: 1,500
    • Offense:
      • Warhammer
      • Club
    • Defenses: AC: 5/5
      • Armor: Chain (AC 5)
      • Shield: None
      • Dex: 10 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3, 2, 1
        • Bless
        • Cure Light Wounds
        • Cure Light Wounds
          • Pass Without Trace (Trailblazer)
      • 2nd: 0
  • ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8 | AC: 8/8 | Move: 12
    • Experience
      • Bonus: None (17 Wis, 15 Cha)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Quarterstaff
      • Sling (20)
      • Dagger
    • Defenses: AC: 8/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 14 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3
        • Cure Light Wounds
        • Entangle
        • Shillelagh
      • 2nd: 0
  • Rex | Unna | Dwarf | Female | Fighter: 1, Thief: 1 (Kit: Wayfinder) | Alignment: NG | THAC0: 20 | HP: 9 | AC: 5/8 | Move: 4
    • Experience
      • Fighter:
        • Bonus: None (13 Str)
        • Total: 10
        • Needed: 2,000
      • Thief:
        • Bonus: +10% (16 Dex)
        • Total: 11
        • Needed: 1,250
    • Offense:
      • Long sword
      • Short sword
      • Dagger
    • Defenses: AC: 5/8
      • Armor: Leather (AC 8)
      • Shield: Medium (-1) ("...any frontal or flank attack...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None
  • shaidar | Alara | Half-Elf | Female | Wizard: 1 (Specialist: Transmuter) | Alignment: NG | THAC0: 20 | HP: 5 | AC: 7/10 | Move: 12
    • Experience
      • Bonus: +10 % (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Sling (20)
      • Dagger
    • Defenses: AC: 7/10
      • Armor: None
      • Shield: None
      • Dex: 17 (-3)
      • Other: None
    • Spellbook:
      • 1st: Burning Hands (V, S | Time: 1), Comprehend Languages (V, S, M | Time: 10), Detect Magic (V, S | Time: 1), Feather Fall (V | Time: 1), Hold Portal (V | Time: 1), Read Magic (V, S, M | Time: 10)
      • 2nd: None
    • Prepared Spells:
      • 1st: 2 (1 + 1 Specialist)
        • Burning Hands
        • Detect Magic
      • 2nd: 0
  • Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6 | AC: 2/6 | Move: 6
    • Experience
      • Bonus: +10% (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Dagger
    • Defenses: AC: 2/6
      • Armor: None
      • Shield: None
      • Dex: 18 (-4)
      • Other: Spell: Armor (AC: 6, HP: 9)
    • Spellbook:
      • 1st: Armor (V, S, M | Time: 10), Color Spray (V, S, M | Time: 1), Detect Magic (V, S | Time: 1), Phantasmal Force (V, S, M | Time: 1), Read Magic (V, S, M | Time: 10), Unseen Servant (V, S, M | Time: 1)
    • 2nd: None
    • Prepared Spells:
      • 1st: 2, 1 (1 + 1 Specialist)
        • Color Spray
        • Phantasmal Force
      • 2nd: 0
  • Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10 | AC: 3/5 | Move: 12
    • Experience
      • Bonus: None (14 Str, 17 Cha)
      • Total: 0
      • Needed: 2,250
    • Offense:
      • Long sword
      • Short bow (24)
    • Defenses: AC: 3/5
      • Armor: Chain (AC 5)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 15 (-1)
      • Other: None
    • Prepared Spells: None
    • Abilities: Lay on Hands (2 hp)
  • onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10-3 = 7 | AC: 5/7 | Move: 12
    • Experience
      • Bonus: +10% (16 Str)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Long sword
      • Long bow (24)
    • Defenses: AC: 5/7
      • Armor: Leather (AC 8)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None

Marching Orders
Scout:
  • TBD
5-foot:
  • Delgrot
    Jaroo
    Unna
    Alara
    Nexus
    Roderick
    Ardiam
    ---
    Samdarag
10-foot:
  • TBD
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Storm11
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Re: Session 1: Red Larch

#95 Post by Storm11 »

Nexus gratefully accepts the offer of a place to shelter at the inn. I for one am still of a mind to assist you get these spell components to this wizard, turns gnome’s eyes say wide with excitement. thank you

When out of the merchants we shot he pokes Jaroo and Roderick. Cant you two heal the dwarf and the elf with your powers? Don’t need be stingy now!

The Illusionist is keen to take a look at the transmuters book of spells once they reach the town.

In private he will offer to exchange magical knowledge with the taller wizard. If she is amenable he would very much like to try and copy and learn comprehend languages and feather fall.
Greys Campaign.

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GreyWolfVT
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Re: Session 1: Red Larch

#96 Post by GreyWolfVT »

Delgrot "Worry not I'll clean me blood off yer cart, an be more n' happy ta buy anythin' that ya can't sell if I am the cause of it Samdarag." the priest agrees to the odd terms for folk who just almost spent their own lives helping and protecting the merchants. "I'll be takin yer offer ta stay at the inn. Thank ya kindly."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Session 1: Red Larch

#97 Post by Rex »

Unna

"I accept your offer for the inn. Thank you. Do you think going to the temple would be beneficial Delgrot?"

ravenn4544
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Location: Pennsylvania

Re: Session 1: Red Larch

#98 Post by ravenn4544 »

Jaroo looks about as he hadn't noticed before that "the dwarf is hurt you say?" He looks over the dwarf and comes to the conclusion that he is, indeed, hurt. He looks down at the ground and takes a small handful of grass and dirt and with the engery of the earth and a prayer to Obad-Hai asks for a blessing.

CLW [1d8] = 6

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Zhym
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Re: Session 1: Red Larch

#99 Post by Zhym »

Roderick goes to the Allfaiths Shrine to pray and render what aid he can to anyone who needs it.

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onlyme
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Re: Session 1: Red Larch

#100 Post by onlyme »

Ardium will look about getting his wounds healed.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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