Gunfight at the Railroad Corral

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Rusty Tincanne
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Re: Gunfight at the Railroad Corral

#21 Post by Rusty Tincanne »

As he sees the Russell round the corner, Mose brings his carbine to bear. His palms are sweaty from fear and he pulls his trigger without knowing what he is doing.

Carbine [1d100] = 67, [1d100] = 84, [1d100] = 64
Carbine [1d100] = 66, [1d100] = 83, [1d100] = 63
Carbine [1d100] = 57, [1d100] = 74, [1d100] = 54
I don't think that's worth much of nothing...

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Re: Gunfight at the Railroad Corral

#22 Post by Black Wyvern »

Image
Suddenly the corrals come ablaze with gunfire. Within a blink of an eye the Russell faction is nearly wiped out, only Frank Russell is left standing and ready to fight in the center of the corral as his brother Clay, after firing off two blasts from his scattergun with no effect, throws the street sweeper down and flees. The remainder of the Russells are dead or so badly shot to pieces they are unable to move. Skins remains in the front door of Babe's covering the lost fight, but Bob sporting two new holes in his stomach leaves his window and flees out the back door of Babe's. Of the Kane faction two of the brothers are down Hez with both legs shot out from under him and steady Malachi with a hole in his head.

The back lot went better for the Russells. Jeff Russell got the first round off at Mose who was jumping behind the wall of the blacksmiths. Not sure if the blow was a killing one Jeff cautiously slides up to check on his success.

Mechanics

The Combatants by side/location
Kanes
Samuel
Nahum
Ted
Rusty
Malachi Dead
Hezekiah Wounds
Jubal

Sawbones
Mose - Possibly dead
Stumpy


Russells
Estaban Matamoros
Frank Russell
Clay Russell - Running
Alex Sanders
Jack Sloan
Buckshot Blume
"Old Man" Russell

Skins McGregory
Jeff Russell
Bob Howard - Running

By Starting Speed
Buckshot Blume - SP 36(31), Acc 95, Str: 15-7 (SWC)(MWH)
Hezekiah - SP 35(15), Acc 93, Str: 18-7-3-7 (SWRL, LWH)
Ted - SP 26, Acc 43
Samuel - SP 25, Acc 70
Nahum - SP 21(16), Acc 68, Str: 15-3 (LWRL)
Jubal - SP 19, Acc 81
Rusty - SP 14, Acc 79
Frank Russell - SP 14, Acc 71, Str: 16
"Old Man" Russell - 12 (mortal wound to chest)
Skins McGregory - SP 10, Acc 98
Clay Russell - SP 6, Acc 81
Alex Sanders - SP 6(-14), Acc 61, Str: 14-15 (LWA)(LWLA)(LWRS)(LWA)(LWLA)
Sawbones - SP 5, Acc 63,
Estaban Matamoros SP 5(-15), Acc 58, Str: 13-3-7 (LWLS) (SWC) (LWLA)
Malachi - SP 4, Acc 76
Jeff Russell - SP 4, Acc 80
Bob Howard - SP 4(-16), Acc 70, Str: 17-7-3 (SWA)(LWRA)
Jack Sloan - SP 3(-17), Acc 60, Str: 13-7
Mose - SP -1, Acc 60,
Stumpy - SP -1, Acc 70,

The combat rolls in order
Buckshot (97 miss)
Hez (28 hit, 78 39) Serious wound to chest
Hez (93 miss)
Buckshot (69 hit, 17, 77) Serious wound to Right Leg
Ted (55 miss)
Samuel (81 miss)
Buckshot (15 hit, 100, 4) Light wound to head
Ted (55 miss)
Nahum (84 miss)
Samuel (68 miss)
Jubal (42 hit, 78, 73) Mortal wound to chest
Ted (82 miss)
Samuel (26 hit, 43, 23) Light wound to left shoulder
Nahum (96 miss)
Jubal Switch to Buckshot (42 hit, 92, 77) Mortal wound to head
Rusty (36 hit, 53, 32) Light wound to abdomen
Frank (82 miss)
Nahum (71 miss)
Jubal Switch to Jack Sloan (03 hit, 46, 51) Serious wound to left shoulder
Skins Sighting at Hez (25 hit, 7, 80) Serious wound to left leg
Hez (72 miss)
Rusty (5 hit, 22, 2) Light wound to left arm
Frank (62 miss)
Clay (78 hit, SG Effect 1 = 0 pellets hit) Ted
Clay (46 hit, SG Effect 2 = 0 pellets hit) Nahum
Clay (10 hit, SG Effect 2= 0 pellets hit) Rusty
Clay (91 miss) Samuel
Clay (14 hi, SG Effect 1 = 0 pellets hit) Malachi
Sawbones (60 hit, 77, 57) Serious wound to chest
Rusty (16 hit, 34, 13) Light wound to right shoulder
Frank (86 miss)
Skins (61 hit, 48, 27) Light wound to left shoulder dropping Hez
Malachi (40 hit, 86, 78) Mortal wound to head dropping Jack
Jeff Russell (47 hit, 62, 85) Mortal wound to abdomen (Mose needs a luck save)
Bob Howard (64 hit, 86, 84) Mortal head killing Malachi
Clay (87 miss)
Sawbones (8 hit, 25, 5) Light wound to left arm dropping Estaban
Skins (99 miss)
Mose (maybe dead)
Stumpy (45 hit, 62, 42) Serious wound to abdomen
Clay (80 miss) Ted
Clay (01 hit, SG Effect 4 = 1 pellets hit, 13, 14) Nahum Light wound to right leg
Clay (64 hit, SG Effect 1 = 0 pellet hit) Rusty
Clay (20 hit, SG Effect 2 = 0 pellet hit) Samuel
Sawbones at Alex (barely within arch) (42 hit, 59, 39) Light wound in abdomen
Jeff Russell (no target either dead or behind total cover)
Bob Howard (69 miss)
Mose (Either dead or behind total cover)
Stumpy (98 miss)
Sawbones (8 hit, 25, 5) Light wound to left arm drops Alex
Bob (78 miss)
Stumpy (10 hit, 27, 7) Light wound to right arm

Bravery Checks
Frank (71) 64
Skins (89) 59
Clay (78) 89 runs
Bob (77) 79 runs
Jeff (Doesn’t really know things are bad)

OOC - Okay Bob will get away as he has only to move out of the window and head out the back door of Babes. Clay is running away - he can be shot. Your side has warrants for his arrest. Skins and Frank are still fighting determined to win or die. Jeff is clueless to how bad things are. I need a luck save for Mose to determine if he got behind the wall of the blacksmith's before he took the fatal wound to the abdomen. Looks like 2 rounds this time! I will guarantee there area some mistakes here but we don't go back after my post. If you find anything let me know so I can fix it next time. Remember if you are shooting at the same target this round you do get a bonus for that. Also please include your modified speed in your posts to the best of your ability to calculate it. And specifically name the weapon you are using. It might be a good idea from now on to include a luck check just encase you need it.

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Zhym
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Re: Gunfight at the Railroad Corral

#23 Post by Zhym »

The Wichita Kid draws his other revolver with his free hand and shoots Clay in the back. Or tries to, anyway. If he gets Clay, Ted fires at Frank.

SAR6, SP 24:
Bang!: [1d100] = 100 [1d100] = 17 [1d100] = 96
Bang!: [1d100] = 30 [1d100] = 47 [1d100] = 27
Bang!: [1d100] = 33 [1d100] = 50 [1d100] = 30
(Reminder: Ted is ambidextrous)

Luck: [1d10] = 8
Last edited by Zhym on Wed Jul 04, 2018 3:39 am, edited 1 time in total.

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Rex
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Re: Gunfight at the Railroad Corral

#24 Post by Rex »

Nahum

Nahum fires on Frank, if he goes down he will switch to Clay.

SAR6 speed 16 Accuracy 63 due to wound less than 1/2 Strength

[1d100] = 89 [1d100] = 6 [1d100] = 86
[1d100] = 56 [1d100] = 73 [1d100] = 53
[1d100] = 48 [1d100] = 65 [1d100] = 44

Luck [1d10] = 10

Empty.

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jason.connerley
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Re: Gunfight at the Railroad Corral

#25 Post by jason.connerley »

Seeing his target disappear in the window Stumpy wonders if he got a solid hit, it sure felt good when he squeezed the trigger. Realizing this is not the time for reflection Stumpy switches targets and aims at the figure at the front door of Babe's and lets off three rapid shots.

[1d100] = 53, [1d100] = 71, [1d100] = 50
[1d100] = 72, [1d100] = 89, [1d100] = 69
[1d100] = 70, [1d100] = 87, [1d100] = 67

Luck [1d10] = 7

As his rifle goes dry Stumpy hopes that if nothing else maybe his salvo will give the figure in the doorway something to think about and buy some much needed time for his new brothers in arms.

Rusty Tincanne
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Re: Gunfight at the Railroad Corral

#26 Post by Rusty Tincanne »

Let me know if that is successful of not. If so, I'll roll attacks for this round too.
Luck, round 1 [1d10] = 6

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Re: Gunfight at the Railroad Corral

#27 Post by wapsii »

Rusty turns his revolver at Frank and empties it.

[1d100] = 79 [1d100] = 96 [1d100] = 76

[1d100] = 52 [1d100] = 69 [1d100] = 49

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Re: Gunfight at the Railroad Corral

#28 Post by OGRE MAGE »

Surprised at his groups sudden success, and glad to have no new holes in him, Sawbones looks around feverishly, making sure he isn't about to be snuck-up on from the backside of the building. He fires three more shots off at anything that looks like it still needs shootin. He moves out from behind his cover if necessary to get himself in a better position.

Rifle Fire [1d100] = 75 [1d100] = 92 [1d100] = 71

Rifle Fire [1d100] = 32 [1d100] = 49 [1d100] = 29

Rifle Fire [1d100] = 20 [1d100] = 37 [1d100] = 17

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Scott308
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Re: Gunfight at the Railroad Corral

#29 Post by Scott308 »

Samuel "Shootout" Stokes

With the yellow-bellied Clay Russell running away, the only immediate threat remaining is Frank. Samuel moves the sights slightly to the left and empties the chambers of his fast draw revolver.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Black Wyvern
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Re: Gunfight at the Railroad Corral

#30 Post by Black Wyvern »

Image
Sam fires first hitting Frank twice in the right shoulder. Jubal pops Frank twice killing him. The last Kane standing instantly switches targets and puts a bullet through the fleeing Clay's head. Skins fires from Babe's door and puts two bullets into Jubal. Sawbones hears Jeff running around the corner and turns to face the last Russell. He blasts off three rounds hitting Jeff with two of them before Jeff is able to return fire. Stumpy finishes Jeff with a shot to the chest. As brave as Skins is he knows the fight is lost and there is no one left to reward his loyalty. He turns tail to run only to find a smiling Babe standing in front of him with a leveled scattergun. Skins suddenly wishes he had listened to Frank Russell when he had warned him that Babe had an eye for Salina and it was best not to cross the giant bartender. The blast of both barrels of the bartender's scattergun ends the fight.

Townspeople rush in carrying off the wounded to the doctor's office. Hez, Jubal and Nahum all recover given a bit of time. The county pays all the doctor bills. Jeff Russell and Bob Howard, who was so badly wounded he couldn't get out of town and was arrested by one of the Marshall's deputies, both are found guilty of a long list of crimes. Russell is sentenced to hang and Howard gets 15 years in the territorial prison. The warrants served the court awards your each with two shiny double eagle gold coins, to pay your expenses. Malachi and Mose are buried with high honors at the Mad Mesa cemetery.

Mechanics

The Combatants by side/location
Kanes
Samuel
Nahum
Ted
Rusty
Malachi Dead
Hezekiah Wounds
Jubal

Sawbones
Mose
Stumpy


Russells
Estaban Matamoros
Frank Russell
Clay Russell - Running
Alex Sanders
Jack Sloan
Buckshot Blume
"Old Man" Russell

Skins McGregory
Jeff Russell
Bob Howard - Running

By Starting Speed
Samuel - SP 25, Acc 70
Ted - SP 24, Acc 43
Jubal - SP 19(14), Acc 81-5
Nahum - SP 21(16), Acc 68, Str: 15-3 (LWRL)
Rusty - SP 14, Acc 79
Frank Russell - SP 14 (9), Acc 71, Str: 16-3-3 (LWRS) (LWRS)
Skins McGregory - SP 10, Acc 98
Sawbones - SP 5, Acc 63, MWH
Jeff Russell - SP 4(-1), Acc 80-5 Str 14-13 (LWLS)(LWRS)(SWC)
Stumpy - SP -1, Acc 70,

The combat rolls in order
Samuel (22 hit, 39, 19) Light Wound Right Shoulder
Ted (100 miss) -10 chance for target running
Samuel (18 hit, 36, 15) Light Wound Right Shoulder
Ted (30 miss) -10 chance for target running
Jubal (51 Hit, 2, 2) Light Wound Left Leg
Nahum (89 miss) -5 chance for wounds
Samuel (98 miss)
Ted (33 miss) -10 chance for target
Jubal (2 hit, 65, 87) Mortal Wound Abdomen
Nahum (48 miss) -25 wound & target movement
Rusty (79 miss) -20 target move
Jubal (21 hit, 90, 77) -20 target move Mortal wound head
Nahum (no target in fire arc)*
Skins (85 hit, 10,11) Hit Jubal Light wound left leg
Rusty (no target in fire arc)*
Sawbones (75 miss)
Rusty (no target in fire arc)*
Skins (97 miss)
Sawbones (32 hit, 49, 27) Light Wound Left Shoulder
Skins (72 hit, 56, 50) Serious Wound Abdomen
Sawbones (20 hit, 37, 17) Light Wound Right Shoulder
Stumpy (53 hit, 71, 50) Serious Wound to chest

OOC - Okay victory is yours. Everyone gets to advance their character one gunfight with all the bumps that includes. All survivors add $40 for expenses.

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OGRE MAGE
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Re: Gunfight at the Railroad Corral

#31 Post by OGRE MAGE »

Sawbones does what he can to lend a hand with the wounded, helping out the real doctor if he is allowed, hoping to pick up a few pointers along the way.

Is shopping allowed in our downtime as well?

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Zhym
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Re: Gunfight at the Railroad Corral

#32 Post by Zhym »

The Wichita Kid holsters his guns with two still-shaky hands. He made it out of a gunfight alive! So that's something. But he didn't shoot anyone, neither. That last part's not optimal performance in a gunfighter.

He thinks about maybe getting one of those scatter guns. They seem a mite more forgiving of iffy aim.

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Re: Gunfight at the Railroad Corral

#33 Post by Scott308 »

Samuel "Shootout" Stokes

Sam claps the Wichita Kid on the shoulder. Congratulations! You did good, kid. Any gunfight you don't get shot is a good one. Learn from this and get better for next time.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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