Please use this character sheet. To use the formatting, quote this post and copy the formatted text, then paste it to your own character sheet. This thread should be for character sheets only.
== Name ==
Race/Class/Level
XP 0/0
Alignment Note that we are using three alignments: Lawful, Neutral and Chaotic. I would prefer PCS to be either Lawful or Neutral. Choosing Lawful or Chaotic is to align oneself with the cosmic struggle between Law and Chaos. The vast majority of people in the world are Neutral.
== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR
INT
WIS
DEX
CON
CHA
== Background/Languages/Knacks ==
===Background===
No more than 100 words, please.
===Languages===
I will list available languages in the subforum.
===Knacks===
== Combat ==
AC AC is ascending, added to 10.
HP x/x
Movement Rate
Initiative Modifier
Attacks
*Primary Melee Attack:
*Secondary Melee Attack:
*Primary Ranged Attack:
Saves:
*Petrification & Paralysis
*Poison & Death
*Breath
*Staves & Wands
*Spells
== Equipment ==
*Money:
*Readied:
*Packed
Characters
Message
Author
- thirdkingdom
- Rider of Rohan
- Posts: 7930
- Joined: Tue Oct 30, 2012 4:23 pm
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33085
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Characters
#2 Post by GreyWolfVT »
Nerith Ashsurge Male Human Fighter
== Name == Nerith Ashsurge
Race Human Class Fighter Level 3
XP 4833/8000
Alignment Neutral
== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR 13 (+1 to hit, dmg & open doors)
INT 11 (reads and writes native languages (usually 2))
WIS 11 (normal saving throws)
DEX 14 (+1 to hit rolls, AC +1, initiative +1)
CON 15 (+1 hit points per hit die)
CHA 9 (max retainers 4 retainer morale 7)
== Background/Languages/Knacks ==
Outdoorsman The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.
===Background===
Raised in a small town. Would often spend time out in the woods as a child learning to camp and hunt. Even playing with his friends he would play games in the woods. Climbing trees was one of his favorite things to do, as he loved the view. Nerith loved hunting, fishing and camping with his father. It was something they did that he always looked forward to. Later in life Nerith decided to join the guard though he only made it through training before he was informed he was not the material they were looking for in a guard.
===Languages===
Thyatian (Common), Goblin, Traladaran
===Knacks===
Brush it off Once per day the fighter can negate a single attack that hits, excluding those that automatically hit or require a Saving Throw to avoid.
== Combat ==
AC 15 (with Dex Modifier)
HP 25/25
Movement Rate 60'
Initiative Modifier +1
Attacks
*Primary Melee Attack: Spear
*Secondary Melee Attack: Hand Axe or Dagger
*Primary Ranged Attack: Spear
Combat Maneuvers
Disarm, Force Back, Trip
Saves:
*Petrification & Paralysis 13
*Poison & Death 11
*Breath 16
*Staves & Wands 14
*Spells 17
== Equipment ==
*Money: 38 gold
*Readied: 1 x Spear, 1 x Chain Mail Armor, 1 x Backpack, 1 x Waterskin
*Packed: 1 x Silver Dagger, 2 x Hand Axes, 1 x Rope (50' Length), 1 x Iron Spikes (12), 1 x Hammer (small), 1 x Tinderbox (flint&steel), 1 x Iron Rations (preserved food for 1 person/1 week), 1 x Torches (6), 1 x Sack (Large)
*Other: 1 x Mule, 1x Saddle Bags
Race Human Class Fighter Level 3
XP 4833/8000
Alignment Neutral
== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR 13 (+1 to hit, dmg & open doors)
INT 11 (reads and writes native languages (usually 2))
WIS 11 (normal saving throws)
DEX 14 (+1 to hit rolls, AC +1, initiative +1)
CON 15 (+1 hit points per hit die)
CHA 9 (max retainers 4 retainer morale 7)
== Background/Languages/Knacks ==
Outdoorsman The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.
===Background===
Raised in a small town. Would often spend time out in the woods as a child learning to camp and hunt. Even playing with his friends he would play games in the woods. Climbing trees was one of his favorite things to do, as he loved the view. Nerith loved hunting, fishing and camping with his father. It was something they did that he always looked forward to. Later in life Nerith decided to join the guard though he only made it through training before he was informed he was not the material they were looking for in a guard.
===Languages===
Thyatian (Common), Goblin, Traladaran
===Knacks===
Brush it off Once per day the fighter can negate a single attack that hits, excluding those that automatically hit or require a Saving Throw to avoid.
== Combat ==
AC 15 (with Dex Modifier)
HP 25/25
Movement Rate 60'
Initiative Modifier +1
Attacks
*Primary Melee Attack: Spear
*Secondary Melee Attack: Hand Axe or Dagger
*Primary Ranged Attack: Spear
Combat Maneuvers
Disarm, Force Back, Trip
Saves:
*Petrification & Paralysis 13
*Poison & Death 11
*Breath 16
*Staves & Wands 14
*Spells 17
== Equipment ==
*Money: 38 gold
*Readied: 1 x Spear, 1 x Chain Mail Armor, 1 x Backpack, 1 x Waterskin
*Packed: 1 x Silver Dagger, 2 x Hand Axes, 1 x Rope (50' Length), 1 x Iron Spikes (12), 1 x Hammer (small), 1 x Tinderbox (flint&steel), 1 x Iron Rations (preserved food for 1 person/1 week), 1 x Torches (6), 1 x Sack (Large)
*Other: 1 x Mule, 1x Saddle Bags
Last edited by GreyWolfVT on Mon May 28, 2018 4:56 pm, edited 39 times in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
- hammerHead
- Tracker
- Posts: 173
- Joined: Sun Feb 19, 2017 11:23 pm
- Location: Springfield, IL
Re: Characters
#3 Post by hammerHead »
Preacher Cardicus Male Human Cleric
===Preacher Cardicus===
Human
XP 5083/3000
Lawful
== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR= 13
INT= 8
WIS= 17
DEX= 8
CON= 14
CHA= 11
== Background/Languages/Knacks ==
Background Knack: Doughty (+1 to encumbrance base)
===Background===
Over the last few years, Preacher Cardicus, has worked hard as an itinerant Thyatian of the Cult of Halav, covering the road between Kelvin and Krakatos. The day then came when his superiors, noting his impressive health, suggested that he ply amongst adventures. He agreed. Today, Preacher Cardicus, commends the groups he's a member of. Though, he'll speak against the reaving of communities, he doesn’t shy away from a fight, or, even from the wholesale slaughter of monsters. "Break it for certain," is a favorite admonishment of the cleric. It's also a way of life for this coal eyed man.
===Languages===
Common
===Knacks===
Class Knack: toughness rolls d8 for hit points instead of d6
== Combat ==
AC 15
HP 15/15
Move 60'
Initiative Modifier 0
Attacks 1
3)(flails, hammers, and maces)
6)(bolas, staves, clubs, and slings)
*Primary Melee Attack: +2 to hit; flail d6
*Primary Ranged Attack: sling d4
Spells:
CLW
Saves:
*Petrification & Paralysis: 13
*Poison & Death: 10
*Breath: 15
*Staves & Wands: 11
*Spells: 14
== Equipment ==
*Money: 40gp
*Readied: flail, chainmail, backpack, wineskin
*Packed: silver holy symbol, sling & 24 sling bullets, 2 flasks of holy water, Tinderbox (flint&steel), Iron Rations (preserved food for 1 person/1 week), Torches (6), Sack (Large), belt pouches, empty scroll tube
Human
XP 5083/3000
Lawful
== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR= 13
INT= 8
WIS= 17
DEX= 8
CON= 14
CHA= 11
== Background/Languages/Knacks ==
Background Knack: Doughty (+1 to encumbrance base)
===Background===
Over the last few years, Preacher Cardicus, has worked hard as an itinerant Thyatian of the Cult of Halav, covering the road between Kelvin and Krakatos. The day then came when his superiors, noting his impressive health, suggested that he ply amongst adventures. He agreed. Today, Preacher Cardicus, commends the groups he's a member of. Though, he'll speak against the reaving of communities, he doesn’t shy away from a fight, or, even from the wholesale slaughter of monsters. "Break it for certain," is a favorite admonishment of the cleric. It's also a way of life for this coal eyed man.
===Languages===
Common
===Knacks===
Class Knack: toughness rolls d8 for hit points instead of d6
== Combat ==
AC 15
HP 15/15
Move 60'
Initiative Modifier 0
Attacks 1
3)(flails, hammers, and maces)
6)(bolas, staves, clubs, and slings)
*Primary Melee Attack: +2 to hit; flail d6
*Primary Ranged Attack: sling d4
Spells:
CLW
Saves:
*Petrification & Paralysis: 13
*Poison & Death: 10
*Breath: 15
*Staves & Wands: 11
*Spells: 14
== Equipment ==
*Money: 40gp
*Readied: flail, chainmail, backpack, wineskin
*Packed: silver holy symbol, sling & 24 sling bullets, 2 flasks of holy water, Tinderbox (flint&steel), Iron Rations (preserved food for 1 person/1 week), Torches (6), Sack (Large), belt pouches, empty scroll tube
Last edited by hammerHead on Thu May 31, 2018 10:30 pm, edited 25 times in total.
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E
Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E
Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
Re: Characters
Drust Human Male Thief
== Drust Caladonii ==
Human Thief 4th Level
XP 4833
Alignment Neutral.
== Attributes ==
STR 13 (+1 to melee hit, damage & open doors)
INT 9
WIS 14 (+1 to magical saves)
DEX 13 (+1 to AC & missile hit)
CON 14 (+1 HP/Level)
CHA 9
== Background/Knacks ==
Broke but proud (Masterwork Leather Armor +1)
Toughness (1d8 HD/Level)
Swashbuckler (+1 AC)
===Special===
Backstab (+4 to hit, damage x2)
Cleave (as 2nd level)
Disarm special maneuver
Knockout special maneuver
===Thief Skills===
Pick Locks/Remove Traps 11
Search 9
Sleight of Hand 11
Sneak 7
Hear Noise 9
Climb Walls 7
Decipher 20
===Background===
Drust's family came upon hard times before he was born and is very small. He went out into the world to try to turn around their luck, taking his grandfathers armor with him.
===Languages===
Common
== Combat ==
AC 15
HP 31/31
Movement Rate 90'/round
Initiative Modifier +1
Attacks
*Primary Melee Attack: Longsword (+1 to hit, 1d8+1 damage)
*Secondary Melee Attack: Dagger (+1 to hit, 1d4+1 damage)
*Primary Ranged Attack: Shortbow (+1 to hit, 1d6 damage)
Saves:
*Petrification & Paralysis 13
*Poison & Death 12
*Breath 15
*Staves & Wands 14
*Spells 13
== Equipment ==
*Money:
Broke
*Clothing:
Trousers, light
Shirt, cloth
Boots, high & soft
Belt, leather
Cloak, cloth
*Readied: (7)
Master Work Leather Armor +1 (1)
Long Sword (1)
Dagger (1)
Short Bow (1)
Quiver with 20 Arrows (1)
Backpack (1)
Pouch, large, belt (1)
*Packed (10)
Flint & Steel (in belt pouch) (1/3)
Thieves Tools (in belt pouch) (1/3)
Holy Water, vial (in belt pouch) (1/3)
Waterskin (in backpack) (1)
Rope, Silk, 50' (in backpack) (1)
6 days Trail Rations (in backpack) (2)
Grappling Hook (in backpack) (1)
Lantern (in backpack) (1)
Oil, Lantern, 6 flasks (in backpack) (2)
Pouch #2, large, belt (in backpack)
Flint & Steel (in pouch #2) (1/3)
Thieves Tools (in pouch #2) (1/3)
Holy Water, vial (in pouch #2) (1/3)
Human Thief 4th Level
XP 4833
Alignment Neutral.
== Attributes ==
STR 13 (+1 to melee hit, damage & open doors)
INT 9
WIS 14 (+1 to magical saves)
DEX 13 (+1 to AC & missile hit)
CON 14 (+1 HP/Level)
CHA 9
== Background/Knacks ==
Broke but proud (Masterwork Leather Armor +1)
Toughness (1d8 HD/Level)
Swashbuckler (+1 AC)
===Special===
Backstab (+4 to hit, damage x2)
Cleave (as 2nd level)
Disarm special maneuver
Knockout special maneuver
===Thief Skills===
Pick Locks/Remove Traps 11
Search 9
Sleight of Hand 11
Sneak 7
Hear Noise 9
Climb Walls 7
Decipher 20
===Background===
Drust's family came upon hard times before he was born and is very small. He went out into the world to try to turn around their luck, taking his grandfathers armor with him.
===Languages===
Common
== Combat ==
AC 15
HP 31/31
Movement Rate 90'/round
Initiative Modifier +1
Attacks
*Primary Melee Attack: Longsword (+1 to hit, 1d8+1 damage)
*Secondary Melee Attack: Dagger (+1 to hit, 1d4+1 damage)
*Primary Ranged Attack: Shortbow (+1 to hit, 1d6 damage)
Saves:
*Petrification & Paralysis 13
*Poison & Death 12
*Breath 15
*Staves & Wands 14
*Spells 13
== Equipment ==
*Money:
Broke
*Clothing:
Trousers, light
Shirt, cloth
Boots, high & soft
Belt, leather
Cloak, cloth
*Readied: (7)
Master Work Leather Armor +1 (1)
Long Sword (1)
Dagger (1)
Short Bow (1)
Quiver with 20 Arrows (1)
Backpack (1)
Pouch, large, belt (1)
*Packed (10)
Flint & Steel (in belt pouch) (1/3)
Thieves Tools (in belt pouch) (1/3)
Holy Water, vial (in belt pouch) (1/3)
Waterskin (in backpack) (1)
Rope, Silk, 50' (in backpack) (1)
6 days Trail Rations (in backpack) (2)
Grappling Hook (in backpack) (1)
Lantern (in backpack) (1)
Oil, Lantern, 6 flasks (in backpack) (2)
Pouch #2, large, belt (in backpack)
Flint & Steel (in pouch #2) (1/3)
Thieves Tools (in pouch #2) (1/3)
Holy Water, vial (in pouch #2) (1/3)
Last edited by Rex on Wed May 30, 2018 11:16 pm, edited 4 times in total.
Re: Characters
Lothgar Ironbelly - Cleric of Odin
== Lothgar Ironbelly ==
Class: Cleric of Odin - Level 2
Race: Human
XP: 2500
Alignment Neutral
== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR- 13 (+1 hit and damage, doors)
INT -12 (Zero)
WIS -15 (+1 to Saves)
DEX -15 (+1 to AC)
CON -11 (Zero effect)
CHA - 9 (Zero, 4, 7)
== Background/Languages/Knacks ==
===Background===
Red bearded, and cloaked in fur, Lothgar hails from the northern reaches. Quick to laughter or to spill blood, he travels the lands living hard and risky, hoping to die gloriously and ascend to dine with the gods in Valhalla. In the dark he whispers to Odin, seeking whatever knowledge and power the one-eyed god will deliver.
===Languages===
Common & Northern Tongue
===Knacks===
Background, Outdoorsman (foraging in the wilderness, surviving, etc..)
Knack: toughness (iron belly) - 1d8 HP rolls
== Combat ==
AC Chain Armor + Shield + Dex = 3 or 17?
HP 12/12
Movement Rate - Unencumbered
Initiative Modifier +1 Dex?
Attacks
*Primary Melee Attack: Spear, 1d6+1 (+1 to attack)
*Secondary Melee Attack: Axe, 1d6+1 (+1 to attack)
*Primary Ranged Attack: Spear, 1d6+1 (+2 to attack)
Saves:
*Petrification & Paralysis - 14
*Poison & Death - 11
*Breath - 16
*Staves & Wands - 12
*Spells - 15
+1 against magic saves
== Equipment ==
*Money: 82gp
*Readied & Worn: shield, hammer or mace
Spear - 3gp
Shield - 10gp
Axe (1h) - 1gp
Chainmail - 70gp
Silver Holy Symbol - 25gp
Extra clothes - 5 sp
*Packed:
7 days rations (3gp)
Fur Cloak - (foraged)
Bedroll - 1sp
Blanket - 5sp
Water Skins (2) - 2gp
Backpack 2gp
== Spells ==
1 st level spell = 1
Readied:
1st - Odin's Insight (see below)
Odin's Insight
Level: 1
Duration: 1 hour, plus 1 turn per level
Range: Personal
One of Odin's aspects is knowledge gained through personal sacrifice. This spell may be cast once per day, and in doing so the cleric suffers one point of damage. While under the effects of the spell the cleric may force one reroll to be made that affects her. This would allow her to reroll a missed attack or saving throw, or to force an attack against her to be rerolled. The new result is taken.
Class: Cleric of Odin - Level 2
Race: Human
XP: 2500
Alignment Neutral
== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR- 13 (+1 hit and damage, doors)
INT -12 (Zero)
WIS -15 (+1 to Saves)
DEX -15 (+1 to AC)
CON -11 (Zero effect)
CHA - 9 (Zero, 4, 7)
== Background/Languages/Knacks ==
===Background===
Red bearded, and cloaked in fur, Lothgar hails from the northern reaches. Quick to laughter or to spill blood, he travels the lands living hard and risky, hoping to die gloriously and ascend to dine with the gods in Valhalla. In the dark he whispers to Odin, seeking whatever knowledge and power the one-eyed god will deliver.
===Languages===
Common & Northern Tongue
===Knacks===
Background, Outdoorsman (foraging in the wilderness, surviving, etc..)
Knack: toughness (iron belly) - 1d8 HP rolls
== Combat ==
AC Chain Armor + Shield + Dex = 3 or 17?
HP 12/12
Movement Rate - Unencumbered
Initiative Modifier +1 Dex?
Attacks
*Primary Melee Attack: Spear, 1d6+1 (+1 to attack)
*Secondary Melee Attack: Axe, 1d6+1 (+1 to attack)
*Primary Ranged Attack: Spear, 1d6+1 (+2 to attack)
Saves:
*Petrification & Paralysis - 14
*Poison & Death - 11
*Breath - 16
*Staves & Wands - 12
*Spells - 15
+1 against magic saves
== Equipment ==
*Money: 82gp
*Readied & Worn: shield, hammer or mace
Spear - 3gp
Shield - 10gp
Axe (1h) - 1gp
Chainmail - 70gp
Silver Holy Symbol - 25gp
Extra clothes - 5 sp
*Packed:
7 days rations (3gp)
Fur Cloak - (foraged)
Bedroll - 1sp
Blanket - 5sp
Water Skins (2) - 2gp
Backpack 2gp
== Spells ==
1 st level spell = 1
Readied:
1st - Odin's Insight (see below)
Odin's Insight
Level: 1
Duration: 1 hour, plus 1 turn per level
Range: Personal
One of Odin's aspects is knowledge gained through personal sacrifice. This spell may be cast once per day, and in doing so the cleric suffers one point of damage. While under the effects of the spell the cleric may force one reroll to be made that affects her. This would allow her to reroll a missed attack or saving throw, or to force an attack against her to be rerolled. The new result is taken.
Last edited by Darkmane on Tue Apr 03, 2018 1:06 am, edited 1 time in total.
Re: Characters
Bodhi Cassiel the Enchanter - Male Human Magic-User
== Name == Bodhi Cassiel the Enchanter
Race Human Class Magic-User Level 2
XP 4833 / 4999
Alignment Lawful
== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR 10
INT 15 +1
WIS 13 +1
DEX 12
CON 13 +1
CHA 11
== Background/Languages/Knacks ==
Background - Well to do
===Background===
No more than 100 words, please.
===Languages===
Knack Tough
== Combat ==
AC 10
HP 11/11
Movement Rate
Initiative Modifier +0
Attacks
*Primary Melee Attack: Quarterstaff (1d6 damage)
*Secondary Melee Attack: Dagger, Silver (1d4 damage)
*Primary Ranged Attack: Sling bullets (1d4 damage)
==Cantrips & Spells==
*Petrification & Paralysis 13
*Poison & Death 13
*Breath 16
*Staves & Wands 13
*Spells 14
== Equipment ==
*Money: 207gp, 1sp
*Readied: Quarterstaff
*Packed
Backpack
Bedroll
Case, map or scroll
Flint and Steel
Mirror, small steel
Rope, silk (50ft.)
Spell book
Waterskin
Dagger, Silver
Sling with 10 bullets
*Horse, riding
Saddle
Saddle bag (2)
Candle (10)
Quill pen
Paper (10)
Ink (1 oz. vial)
Rations, Trail (6)
Torches (8)
Race Human Class Magic-User Level 2
XP 4833 / 4999
Alignment Lawful
== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR 10
INT 15 +1
WIS 13 +1
DEX 12
CON 13 +1
CHA 11
== Background/Languages/Knacks ==
Background - Well to do
===Background===
No more than 100 words, please.
===Languages===
- Thyatian (common)
- Traladaran
- Gnoll
Knack Tough
== Combat ==
AC 10
HP 11/11
Movement Rate
Initiative Modifier +0
Attacks
*Primary Melee Attack: Quarterstaff (1d6 damage)
*Secondary Melee Attack: Dagger, Silver (1d4 damage)
*Primary Ranged Attack: Sling bullets (1d4 damage)
==Cantrips & Spells==
- Acid Splash
- Blur
- Charm Person
- Magic Missile
*Petrification & Paralysis 13
*Poison & Death 13
*Breath 16
*Staves & Wands 13
*Spells 14
== Equipment ==
*Money: 207gp, 1sp
*Readied: Quarterstaff
*Packed
Backpack
Bedroll
Case, map or scroll
Flint and Steel
Mirror, small steel
Rope, silk (50ft.)
Spell book
Waterskin
Dagger, Silver
Sling with 10 bullets
*Horse, riding
Saddle
Saddle bag (2)
Candle (10)
Quill pen
Paper (10)
Ink (1 oz. vial)
Rations, Trail (6)
Torches (8)
Last edited by ybn1197 on Fri Jun 01, 2018 6:39 pm, edited 4 times in total.
Re: Characters
Elerik Van Der Haas
3rd Level Fighter
== Elerik Van Der Haas ==
Human
XP 4083/8000
Lawful
== Attributes ==
STR 12
INT 16 +2
WIS 13 +1
DEX 9
CON 13 +1
CHA 7 -1
===Background===
Broke but proud, has a sword as family heirloom with +1 to hit.
Sword called Shadowdancer, now lost to the goblins.
Elerik is the second son of a minor noble on the Karameikos/Thayatis border.
Growing up he spent many hours happily studying, much to his father’s disgust. In an effort to please him, Elerik would do his best with military training. Working with some exceptional tutors he soon became proficient with a blade.
As his father aged, his older brother made it clear he would not be welcome once he father passed. Determined to prove himself Elerik set out on the road to adventure.
===Languages===
Thyatian (Common), Traladaran, Goblin
===Knacks===
Brush it off.
Combat Mastery (Disarm, Stun, Trip)
== Combat ==
AC: 16
HP: 18
Movement Rate
Initiative Modifier 0
Attacks
*Primary Melee Attack: Longsword
*Secondary Melee Attack:
*Primary Ranged Attack:
Saves:
*Petrification & Paralysis - 13
*Poison & Death - 11
*Breath - 16
*Staves & Wands - 14
*Spells - 17
== Equipment ==
Banded mail- 85gp - enc 35
Shield - 10gp - enc 10
Helmet - 10gp - enc 5
longsword - 10gp - enc 4
Backpack - 2gp - enc 2
Bedroll - 1sp - enc 5
1 week trail rations - 35sp - enc 7
waterskin - 1gp - enc 4
Money: 78gp, 5sp
Readied: Longsword
Packed : 72lbs
== Elerik Van Der Haas ==
Human
XP 4083/8000
Lawful
== Attributes ==
STR 12
INT 16 +2
WIS 13 +1
DEX 9
CON 13 +1
CHA 7 -1
===Background===
Broke but proud, has a sword as family heirloom with +1 to hit.
Sword called Shadowdancer, now lost to the goblins.
Elerik is the second son of a minor noble on the Karameikos/Thayatis border.
Growing up he spent many hours happily studying, much to his father’s disgust. In an effort to please him, Elerik would do his best with military training. Working with some exceptional tutors he soon became proficient with a blade.
As his father aged, his older brother made it clear he would not be welcome once he father passed. Determined to prove himself Elerik set out on the road to adventure.
===Languages===
Thyatian (Common), Traladaran, Goblin
===Knacks===
Brush it off.
Combat Mastery (Disarm, Stun, Trip)
== Combat ==
AC: 16
HP: 18
Movement Rate
Initiative Modifier 0
Attacks
*Primary Melee Attack: Longsword
*Secondary Melee Attack:
*Primary Ranged Attack:
Saves:
*Petrification & Paralysis - 13
*Poison & Death - 11
*Breath - 16
*Staves & Wands - 14
*Spells - 17
== Equipment ==
Banded mail- 85gp - enc 35
Shield - 10gp - enc 10
Helmet - 10gp - enc 5
longsword - 10gp - enc 4
Backpack - 2gp - enc 2
Bedroll - 1sp - enc 5
1 week trail rations - 35sp - enc 7
waterskin - 1gp - enc 4
Money: 78gp, 5sp
Readied: Longsword
Packed : 72lbs
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