Scenario #1: Goblintown - Stop the Adventurers!

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Rusty Tincanne
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#181 Post by Rusty Tincanne »

Rusty Tincanne wrote:Seeing the wand, Biskins fire at Andrella.
Short Bow: [1d20] = 20, dmg [1d6] = 5
woohoo! A miracle that he got something. Double miracle it's a crit!

If at all possible, Biskins will kick Flea Bottom awake.
Andrella is dead... Y this is a bit meta gaming, knowing I rolled a20, but please change target to one of their fighters, please. The guy with the armor or the dwarf.

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#182 Post by Dram »

Retch - Seeing Andrella fall he turns his sword on Whisper.



S. Swordtohit[1d20] = 17, todam[1d6] = 4
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#183 Post by GreyWolfVT »

Prison Battle Round 5
Group Initiative NPCs [1d10] = 1, PCs [1d10] = 8 Adventurers act, yet again, first!

Adventurers
Whisper tries to get to Andrella's wand and manages to grab it.
Laertes keeps administering first aid if needed then defends those unable to fight.
Peet attacks Frunzalk hitting for 7 dmg! killing him!
Stefan tries to hit Praek but is distracted by everything happening and trips almost banging into Mim.
Mim swings at the Praek but misses barely.
Pike attacks the Ugh hitting for 9 dmg! killing him!
Onyx back on his feet again says a command word and a bright light bursts forth from his morningstar temporarily making it harder for the goblins to see to fight (-1 to hit for goblins).
Lucky moves to the prisoners cages and frees them asking them to help them fight. The kobolds cower and refuse to fight. The dwarf I'm blind lad can't help ya fight gonna need help just gettin outta ere." the merchant replies "I'm not much good with weapons but I'll help where i can if only we can survive this."
Nelsum takes a dagger and joins the fight attacking Retch hitting for 4 dmg!
Andrella dead.
---------------------------------------------------------------
Frontal Goblin Attack Party
Hrezek - Bugbear is dead.
Zugz is dead.
Ugh is dead by Pike.

Rear Goblin Attack Party
Madadam unconscious.
Biskins fires an arrow at Mim hitting the dwarf for 5 dmg! dropping the dwarf.
Flea Bottom is magically asleep.
Retch attacks Whisper hitting for 4 dmg! dropping the mage.
Gock is magically asleep.
Snotrag tries to swing at Laertes missing.
Spittle tries to attack Lucky but misses.
Praek swings his sword at Stefan but misses.
Frunzalk is dead by Peet.
-----------------------------------------------------------------------------------------------------
Mim falls to the floor bleeding arrow sticking out of him.
Whisper falls to the floor bleeding.

Actions for Round 6?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

Rusty Tincanne
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#184 Post by Rusty Tincanne »

Biskins pauses fro fighting long enough to wake Flea Bottom and Gock, kicking them harshly.

Are Mim and Whisper dead or at 0 HP like Madadam?

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shaidar
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#185 Post by shaidar »

Snotrag tries again with Laertes :

Stone headed mace: to-hit [1d20] = 17, dmg [1d6] = 6


Spittle takes a swipe at Nelsum:

Spear: to-hit [1d20-1] = 5-1 = 4, dmg [1d6] = 4

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#186 Post by GreyWolfVT »

Rusty Tincanne wrote:Biskins pauses fro fighting long enough to wake Flea Bottom and Gock, kicking them harshly.

Are Mim and Whisper dead or at 0 HP like Madadam?
As far as Biskins can tell unlike Madadam the dwarf and elf are bleeding from wounds where as Madadam is not.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#187 Post by Rex »

Praek

Praek attacks Stefan with his sword.

Sword [1d20-1] = 8-1 = 7 to hit [1d6] = 5

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#188 Post by Dram »

Retch turns his next attack on the healer Laertes


S. Swordtohit[1d20] = 3, todam[1d6] = 5
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#189 Post by GreyWolfVT »

Prison Battle Round 6
Group Initiative Adventurers [1d10] = 5, Goblins [1d10] = 2 Goblins go first!

---------------------------------------------------------------
Rear Goblin Attack Party
Madadam unconscious.
Biskins decides to try and wake the sleeping Flea Bottom and Gock kicking them.
Flea Bottom is woken by Biskins
Retch tries to attack Laertes but can't get there so has to swing at Nelsum missing.
Gock is woken by Biskins
Snotrag tries to swing at Laertes but can't get to there to has to swing at Peet hitting for 6 dmg! taking him down!
Spittle tries to attack Nelsum but misses.
Praek swings again at Stefan but misses.
---------------------------------------------------------------
Adventurers
Cole drags the body of Whisper and Mim back to the cage area.
Laertes takes a prayer bead and bestows healing to Mim healing for 8 HP!
Onyx casts a healing spell on Whisper healing him for 7 HP!
Whisper regains consciousness & is no longer bleeding. can act in round 8
Peet is down and bleeding near Stefan.
Mim regains consciousness & is no longer bleeding. can act in round 8
Stefan tries to hit Praek and does for 1 dmg! Praek: 6/10 HP Currently after this hit.
Pike attacks the Snotrag hitting critically for 15 dmg! killing him!
Lucky searches the parts of the chamber further away from the fighting. Finding nothing more than the cages and spoiled food and foul water served to the prisoners.
Nelsum grabs a short sword from a dead goblin and swings at Spittle hitting for 6 dmg!
-----------------------------------------------------------------------------------------------------
Mim is back up.
Whisper is wobbly but back up as well.
Peet is down and bleeding!
----------------------------------
Gock is back awake and can act!
Flea Bottom is back awake and can act!
Snotrag is dead!

Actions for Round 7?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

Rusty Tincanne
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#190 Post by Rusty Tincanne »

Biskins tells the two, now awake goblins to aim at the healers in the back. He misses, but Flea Bottom's shot at Laertes is better.

Short Bow: [1d20] = 3, dmg [1d6] = 6
Short Bow: [1d20] = 15, dmg [1d6] = 2

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#191 Post by shaidar »

Spittle screams as he sees his brother die and turns to get his revenge when he is struck a staggering blow by Nelsum, so he turns his attention to his new adversary:

Spear: to-hit [1d20-1] = 17-1 = 16, dmg [1d6] = 6

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#192 Post by Rex »

Praek

Praek attacks and misses again.

Sword [1d20-1] = 7-1 = 6 to hit [1d6] = 4

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#193 Post by Dram »

Retch- Attempts to attack Cole as he drags Whispers away.


S. Swordtohit[1d20] = 1, todam[1d6] = 1 Crit Fail


Gock- Attacks Onyx as he is healing Whisper.

S. Swordtohit[1d20] = 20, todam[1d6] = 3 Nat 20 -d100[1d100] = 6

Never seen that before a Crit miss on one PC and a Nat 20 on the other. :o
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#194 Post by GreyWolfVT »

go ahead and roll a 1d100 for the fail too Mark ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#195 Post by Dram »

Retch's roll.

d100[1d100] = 84
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#196 Post by GreyWolfVT »

Fumble result for 84% = Fool - Hit Self for normal damage....Retch just almost or did kill himself :shock:

Crit hit result is normal 2x damge for Gock
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#197 Post by GreyWolfVT »

Prison Battle Round 7
Group Initiative Adventurers [1d10] = 5, Goblins [1d10] = 2 Goblins go first!

---------------------------------------------------------------
Rear Goblin Attack Party
Madadam unconscious.
Biskins fires an arrow at Laertes but the missile files wide.
Flea Bottom picks up a bow and fires at Laertes hitting for 2 dmg!
Retch moves to attack Cole but makes the fool of himself, missing his target and hitting himself for 6 dmg!
Gock attacks Onyx and hits him for 6 dmg!
Spittle enraged attacks Nelsum hitting for 6 dmg!.
Praek swings at Stefan frustrated he still misses.
---------------------------------------------------------------
Adventurers
Cole tries to attack Praek but misses.
Laertes takes an arrow but still manages to heal Peet for 1 HP! which merely stops his bleeding.
Onyx attacks Retch hitting for 7 dmg! killing him!
Whisper takes a moment to catch his breath after almost dying.
Peet is dragged back out of the fighting by Stefan.
Mim attacks Gock hitting for 10 dmg! killing him!
Stefan while being attacked drags his brother Peet back to be healed nearly getting hit in the process by Praek.
Pike attacks Gock missing.
Lucky throws a dagger at Praek but misses the blade flies wide.
Nelsum attacks Spittle hitting for 4 dmg!
-----------------------------------------------------------------------------------------------------
Quick Summary: unsure on Spittle but he might be dead or close to it.
Retch is dead!
Gock is dead!
Spittle is dead!

Actions for Round 8?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#198 Post by Rusty Tincanne »

Seeing the front ranks fall away is enough for Flea Bottom and Biskins to rethink the assault. They call for Praek to run with them. Biskins picks up a dropped torch and touches it to the oil nearby, hoping to block the evil adventurers from pursuing them. Still hoping for a promotion, he will wait for Praek to pass by if it looks like Praek will make it.

Flea Bottom is about to flee when he notices Madadam breathing. He hefts the witch doctor and takes him along.

As they get to the nearest tunnel junction (where 13 and 14 meet), Biskins will trigger the cave in trap set by the others, sealing the adventurers and the former prisoners into the dead end. Flea Bottom will run off for more goblins to reinforce the barricade with more rocks.

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#199 Post by Rex »

Praek

Praek runs for it.

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#200 Post by Dram »

Gock breaks contact and makes a run for it.
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