Session 1: The Citadel

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Re: Session 1: The Citadel

#201 Post by GreyWolfVT »

Kelben shakes his head clearly trying to be the voice of reason that went ignored he draws his sword out and prepares to fight the undead creature.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Session 1: The Citadel

#202 Post by dmw71 »

Initiative Order
  1. Dragonpriest (15)
  2. Sky (7)
  3. Aubron (5)
  4. Kelben (2)
    ---
  5. Klilxuac (TBD)
---
Death Saving Throws
  • None
    • Success: 0
      Failure: 0
---

Round 1
The creature forcefully ejects itself from the unbound sarcophagus and slowly swivels its head as surveying its potential victims, snarling in the process:
Dragonpriest.jpg
Dragonpriest.jpg (45.06 KiB) Viewed 1697 times
Then, with surprising quickness, the green-skinned abomination attacks ferociously, diving at Kelben face first, clamping its powerful jaws down on the unsuspecting gnome... who feels his life force drain from him as he slips into a state of unconsciousness (-9 hp).

As the creature snarls and lunges at Kelben, Sky produces her rapier and lunges at the creature, sinking her blade deep into the creatures rubbery hide eliciting a pained yelp.

Auborn follows-up with a rapid pair of short sword attacks. His first swipe seems to bounce harmlessly off the creature's thick skin, but he applies some extra force behind his second attack which is perfectly placed and draws more blood!
R01.jpg
R01.jpg (104.66 KiB) Viewed 1697 times
Klilxuac considers his action.


---

Kelben seems to be a magnet for attacks. Naturally, he takes just enough damage to drop to zero hit points which makes him incapacitated and has him falling unconscious. Sadly, he is going to need to start making death saving throws again. :(


I will wait until tomorrow for Scott308 to conclude round 1.

Everyone else, please feel free to provide your round 2 movement and actions, plus any rolls.



Actions?


---

Date: 12 Flamerule 1489
Time: 17:42 (Sunrise: 05:51, Sunset: 20:05)
Temp: 63°F
Conditions: Cool.
Light Sources:
  • Torch with Continual Light
Known Conditions/Spells in Effect:
  • Klilxuac: 'Detect Magic' spell (Expires: 12 Flamerule @ 17:42) -- expires
D&D Beyond Content: Campaign, Player's Handbook, Xanathar's Guide to Everything

Character Sheets Character Status
  • Shaede | Aubron | High Elf | Ranger (1) | NG | HP: 12 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 14 | Darkvision: Yes | Inspiration: Yes
    • Languages: Sylvan, Common, Elvish, Orc, Dwarvish
      Spell Slots: 0
  • GreyWolfVT | Kelben | Rock Gnome | Rogue (1) | NG | HD: 1d8 (5) | HP: 10-6 = 4-6 = 0+9 = 9-9 = 0 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
    • Languages: Common, Gnomish, Thieves’ Cant
      Spell Slots: None
  • Monsieur Rose | Sky | Tabaxi | Bard (1) | CN | HD: 1d8 (5) | HP: 9 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: No
    • Languages: Common, Infernal
      Spell Slots: 0, 1st: 2, 1
  • Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (1) | CG | HD: 1d6 (4) | HP: 7 | AC: 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
    • Languages: Common, Draconic, Elvish, Abyssal
      Spell Slots: 0, 1st: 2, 1
---

Marching Orders
Scout
  • Kelben
    Aubron
5-foot
  • Kelben
    Sky
    Klilxuac
    Aubron
10-foot
  • Kelben | Klilxuac
    Aubron | Sky
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 1: The Citadel

#203 Post by GreyWolfVT »

Naturally the guy that said to leave the damned thing alone gets to suffer the ill effects... Kelben was ready to leave but no no lets open the coffin.... :roll:
Last edited by GreyWolfVT on Thu May 03, 2018 10:04 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Session 1: The Citadel

#204 Post by Shaede »

Aubron

The ranger moved quickly when he saw the gnome get slashed. He went around to the backside with his weapons at the ready. When the timing was right, he slashed at the beast again. His swords went in a flash and blur as they struck true. However, they appeared to be merely superficial cuts which gave Aubron concern.
Attack Main Hand:[1d20+5] = 19+5 = 24
Damage Main Hand: [1d6+3] = 1+3 = 4
Attack Offhand: [1d20+5] = 7+5 = 12
Damage Offhand:[1d6] = 2

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Re: Session 1: The Citadel

#205 Post by Monsieur Rose »

Sky

The blur of action quickly comes into focus for Sky. She sees her gnome friend fall yet again, which gives her pause.
Sky alters tactics and starts hurling insults at the creature, in Infernal. Which, by its very nature, makes them much more impressive. It translates loosely to "Pig banging turd sack."

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Re: Session 1: The Citadel

#206 Post by Scott308 »

Qelgrax Klilxuac

Seeing something burst out of the sarcophagus, the sorcerer quickly casts Magic Missile, sending three bolts of energy streaking toward the dragonpriest.
Initiative: [1d20+2] = 10+2 = 12

Magic Missile (Force Damage): [1d4+1] = 1+1 = 2; [1d4+1] = 2+1 = 3; [1d4+1] = 2+1 = 3

I marked off the spell on D&D Beyond. You still had him down one spell for the ritual, so your number is accurate now. Also, he recast Light in my previous post.

Sorry I didn't post sooner. Tuesday is game night and I saw the Avengers after work today.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Session 1: The Citadel

#207 Post by dmw71 »

Initiative Order
  1. Dragonpriest (15)
  2. Klilxuac (12)
  3. Sky (7)
  4. Aubron (5)
  5. Kelben (2)
---
Death Saving Throws
  • Kelben
    • Success: 1
      Failure: 0
---

End of Round 1
Seeing something burst out of the sarcophagus, Klilxuac quickly casts Magic Missile, sending three bolts of energy streaking toward the dragonpriest, peppering it with a volley of force damage.

Round 2
The dragonpriest shifts its focus to Auborn and lunges at the elf, locking its jaws on his shoulder and ripping through his leather armor as if it didn't exist (-11 hp). The ranger teeters on the brink of losing consciousness, but wins the struggle and manages to steady himself.

Klilxuac, successful with his first spell attack, turns to his trusted Fire Bolt cantrip, hurling a tiny fleck of fire at a creature, which strikes it true and, while its damage seemed to be minimal, the dragonepriest seemed to be really upset by it!

Sky witnesses her gnome friend fall yet again, which gives her pause. The cat-bard begins hurling insults at the creature, in Infernal, effectively calling it a 'Pig banging turd sack.' While the creature doesn't appear to understand the insults being hurled in its direction, it does seem to be affected by it.

Auborn manages to stay on his feet and staggers around to the creatures back side. He jabs at the dragonpriest with his pair of short swords and manages to break through its rubbery skin with the first of the two.

Kelben remains unconscious, but his condition doesn't worsen.
R2.jpg
R2.jpg (102.75 KiB) Viewed 1684 times

The battle rages on!



---

Spell:
  • Vicious Mockery
  • Saving Throw (DC = 8 + 3 + 2 = 13)
    "Many spells specify that a target can make a saving throw to avoid some or all of a spell's effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure.

    The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers."




Everyone, please declare your movement, action, etc... and make any rolls for round 3.


---

Date: 12 Flamerule 1489
Time: 17:43 (Sunrise: 05:51, Sunset: 20:05)
Temp: 63°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 12 Flamerule @ 18:33)
  • Torch with Continual Light
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Detailed in 'Light Sources' section, above.)

D&D Beyond Content: Campaign, Player's Handbook, Xanathar's Guide to Everything

Character Sheets Character Status
  • Shaede | Aubron | High Elf | Ranger (1) | NG | HP: 12-5 = 7-6 = 1 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 14 | Darkvision: Yes | Inspiration: Yes
    • Languages: Sylvan, Common, Elvish, Orc, Dwarvish
      Spell Slots: 0
  • GreyWolfVT | Kelben | Rock Gnome | Rogue (1) | NG | HD: 1d8 (5) | HP: 10-6 = 4-6 = 0+9 = 9-9 = 0 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
    • Languages: Common, Gnomish, Thieves’ Cant
      Spell Slots: None
  • Monsieur Rose | Sky | Tabaxi | Bard (1) | CN | HD: 1d8 (5) | HP: 9 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: No
    • Languages: Common, Infernal
      Spell Slots: 0, 1st: 2, 1
  • Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (1) | CG | HD: 1d6 (4) | HP: 7 | AC: 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
    • Languages: Common, Draconic, Elvish, Abyssal
      Spell Slots: 0, 1st: 2, 1
---

Marching Orders
Scout
  • Kelben
    Aubron
5-foot
  • Kelben
    Sky
    Klilxuac
    Aubron
10-foot
  • Kelben | Klilxuac
    Aubron | Sky
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 1: The Citadel

#208 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Session 1: The Citadel

#209 Post by Shaede »

Aubron

Aubron wavered as the dragonpriest tore into his shoulder. He screamed in pain as blood flowed from his skin along the creature's mouth. The situation looked dire, and the elf knew that he may only have one more chance at ending this things' undead life. Aubron looked around and noticed the gnome was starting to stabilize and the other two were doing the best they could. "Solonor, I may come to you soon. I pray you prepare a place for me amongst the tree of life," he thought to himself.

He readied his shortswords for one last hurrah before his potential demise and struck at the undead priest with all the speed and fury he could muster.
Attack Main Hand: [1d20+5] = 10+5 = 15
Damage Main Hand: [1d6+3] = 1+3 = 4
Attack Offhand: [1d20+5] = 7+5 = 12
Damage Offhand: [1d6] = 6

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Re: Session 1: The Citadel

#210 Post by Monsieur Rose »

Sky

Sky continues her verbal barrage, switching to Common. "Ashardalon is disappointed in what you have become." She whispers just loudly enough for the creature to hear.

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Re: Session 1: The Citadel

#211 Post by Scott308 »

Qelgrax Klilxuac

Continuing to alternate attacks, Klilxuac goes back to his hardest hitting spell, to guarantee damage, hoping to kill the dead priest before any more of the party goes down. Once more, three bolts of force energy streak forth from his hand, hitting the dragonpriest.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Session 1: The Citadel

#212 Post by dmw71 »

Initiative Order
  1. Dragonpriest (15)
  2. Klilxuac (12)
  3. Sky (7)
  4. Aubron (5)
  5. Kelben (2)
---
Death Saving Throws
  • Kelben
    • Success: 2
      Failure: 0
---

Round 3
The dragonpriest, laboring, keeps its focus on the side of the room with the exit and elects to turn Sky into its next snack. Lunging, jaws open, it manages to successfully nip the bard, but the tabaxi manages to jump aside and minimize the damage taken (-5).

Klilxuac determines the dragonpriest is a significant enough threat that he calls upon his most damaging spell -- his last -- and shoots three bolts of force energy from his hand, striking the green-skinned creature which shrieks in pain!

"Ashardalon is disappointed in what you have become," Sky continues her verbal barrage, switching to the Common tongue. Her second attempt, in a second language, also appears to have any effect on the reeling creature.

Aubron screams as he fights to ignore the pain his shoulder. The elf says a quick prayer to his god as he readies his short swords for what he hopes will be the final hurrah. The ranger sticks the point of his first blade into the back of the dragonpriest and feel her sword being pulled from her as the horror begins to crash to the ground!
Dragonpriest.jpg
Dragonpriest.jpg (65.23 KiB) Viewed 1658 times
The green-skinned abomination lies motionless on the floor at the base of the opened sarcophagus.



---



Actions?


---

Date: 12 Flamerule 1489
Time: 17:44 (Sunrise: 05:51, Sunset: 20:05)
Temp: 63°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 12 Flamerule @ 18:33)
  • Torch with Continual Light


Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Detailed in 'Light Sources' section, above.)



D&D Beyond Content: Campaign, Player's Handbook, Xanathar's Guide to Everything

Character Sheets


Character Status
  • Shaede | Aubron | High Elf | Ranger (1) | NG | HP: 12-5 = 7-6 = 1 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 14 | Darkvision: Yes | Inspiration: Yes
    • Languages: Sylvan, Common, Elvish, Orc, Dwarvish
      Spell Slots: 0
  • GreyWolfVT | Kelben | Rock Gnome | Rogue (1) | NG | HD: 1d8 (5) | HP: 10-6 = 4-6 = 0+9 = 9-9 = 0 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
    • Languages: Common, Gnomish, Thieves’ Cant
      Spell Slots: None
  • Monsieur Rose | Sky | Tabaxi | Bard (1) | CN | HD: 1d8 (5) | HP: 9-5 = 4 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
    • Languages: Common, Infernal
      Spell Slots: 0, 1st: 2, 1
  • Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (1) | CG | HD: 1d6 (4) | HP: 7 | AC: 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
    • Languages: Common, Draconic, Elvish, Abyssal
      Spell Slots: 0, 1st: 2, 1, 0


---

Marching Orders
Scout
  • Kelben
    Aubron


5-foot
  • Kelben
    Sky
    Klilxuac
    Aubron


10-foot
  • Kelben | Klilxuac
    Aubron | Sky


Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 1: The Citadel

#213 Post by Monsieur Rose »

Sky

Sky is quite glad to see the creature fall, although she is a bit indignant at his final choice of target. "Can you believe that guy? He actually bit me! Who does that?"

She continues ranting while removing the rings and amulet from the creature. "Hey. Is that flame over there an illusion, or is it actually fire?"

Once done with the removal of the jewelry, Sky climbs in the box. She sits and starts licking her wound.

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Re: Session 1: The Citadel

#214 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Session 1: The Citadel

#215 Post by Shaede »

Aubron

The elf noticed as the green skinned horror fell at the mercy of his short sword. Though, there was little time to waste as the gnome was hurting badly. He ripped a piece of cloth and tied it around Kelben's wounds, and noticed immediately that he was going to be alright.

Once the gnome was stabilized, Aubron started to examine the body of the dragon priestess and her sarcophagus to determine if there were any belongings within that may yield some clues to the mystery of the healing apple. He tried to recall any religious connections that this sect may have and the markings in this creature's chamber.
Medicine Check: [1d20+4] = 17+4 = 21
Religion Check: [1d20+1] = 9+1 = 10

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Re: Session 1: The Citadel

#216 Post by dmw71 »

Initiative Order
  1. Dragonpriest (15)
  2. Klilxuac (12)
  3. Sky (7)
  4. Aubron (5)
  5. Kelben (2)
---
Death Saving Throws
  • Kelben
    • Success: 3 -- stable
      Failure: 0
---

Recovery
"Can you believe that guy? He actually bit me! Who does that?" Sky purrs, quite glad to see the creature fall. She bounds up on top of the sarcophagus where the dragonpriest's body lies and continues ranting while removing the rings and amulet from the creature. "Hey. Is that flame over there an illusion, or is it actually fire?" she asks while she begins to lick her wounds and clean her fur. Klilxuac assures the half-cat that the light is not real fire, but a regular torch that will magically stay lit indefinitely by magical means.

After watching the beast fall, Auborn quickly moves to the side of Kelben and rips a piece of cloth, tying it around the gnome's wounds. Comforted that the rogue appears to be stable, the ranger turns and shifts his focus towards the dragonpriest and sarcophagus.

Auborn and Klilxuac, peering inside the sarcophagus, discover a collection of silver (220) and gold (50) coins line the bottom of it. The top of what appears to be a scroll case protrudes from the gathering of coins.
Recovery.jpg
Recovery.jpg (68.5 KiB) Viewed 1621 times
The dead body of the dragonpriest, half inside the sarcophagus and half out, lies motionless.



---



Actions?


---

Date: 12 Flamerule 1489
Time: 17:45 (Sunrise: 05:51, Sunset: 20:05)
Temp: 63°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 12 Flamerule @ 18:33)
  • Torch with Continual Light


Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Detailed in 'Light Sources' section, above.)



D&D Beyond Content: Campaign, Player's Handbook, Xanathar's Guide to Everything

Character Sheets


Character Status
  • Shaede | Aubron | High Elf | Ranger (1) | NG | HP: 12-5 = 7-6 = 1 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 14 | Darkvision: Yes | Inspiration: Yes
    • Languages: Sylvan, Common, Elvish, Orc, Dwarvish
      Spell Slots: 0
  • GreyWolfVT | Kelben | Rock Gnome | Rogue (1) | NG | HD: 1d8 (5) | HP: 10-6 = 4-6 = 0+9 = 9-9 = 0 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
    • Languages: Common, Gnomish, Thieves’ Cant
      Spell Slots: None
  • Monsieur Rose | Sky | Tabaxi | Bard (1) | CN | HD: 1d8 (5) | HP: 9-5 = 4 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
    • Languages: Common, Infernal
      Spell Slots: 0, 1st: 2, 1
  • Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (1) | CG | HD: 1d6 (4) | HP: 7 | AC: 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
    • Languages: Common, Draconic, Elvish, Abyssal
      Spell Slots: 0, 1st: 2, 1, 0


---

Marching Orders
Scout
  • Kelben
    Aubron


5-foot
  • Kelben
    Sky
    Klilxuac
    Aubron


10-foot
  • Kelben | Klilxuac
    Aubron | Sky


Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 1: The Citadel

#217 Post by Scott308 »

Qelgrax Klilxuac

Plucking the scroll from the coins, the dragonborn points out the obvious. This must be the magic I sensed. Let's take a look and see what's inside. He will then open the case and examine the scroll.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Session 1: The Citadel

#218 Post by dmw71 »

Initiative Order
  1. Dragonpriest (15)
  2. Klilxuac (12)
  3. Sky (7)
  4. Aubron (5)
  5. Kelben (2)
---
Death Saving Throws
  • Kelben
    • Success: 3 -- stable
      Failure: 0
---

Scroll
"This must be the magic I sensed," Klilxuac says, freeing the scroll case from its coin bath. "Let's take a look and see what's inside," he says, sliding the top of the case open. Looking inside, the dragonborn spies multiple wrapped documents which he carefully slides out and examines. In total, four rolled up sheets of parchment are discovered, each with the magical writing of a spell inscribed upon it:
At almost the same time, the form of dragonpriest, which had been lying half inside the sarcophagus, stirs back to life and springs fully to the floor next to Klilxuac.
R5.jpg
R5.jpg (106.82 KiB) Viewed 1614 times
"De er mine!" the rejuvenated creature says in a deep but subdued voice; extending a clawed finger in the dragonborn's direction. "De er mine!" it booms.

While the dragonpriest is speaking in a language none of you speak, but the words seems very close to those spoken in the 'common' tongue.


---

We will keep the same initiative order, but....


Actions and movement.


---

Date: 12 Flamerule 1489
Time: 17:46 (Sunrise: 05:51, Sunset: 20:05)
Temp: 63°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 12 Flamerule @ 18:33)
  • Torch with Continual Light
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Detailed in 'Light Sources' section, above.)

D&D Beyond Content: Campaign, Player's Handbook, Xanathar's Guide to Everything

Character Sheets Character Status
  • Shaede | Aubron | High Elf | Ranger (1) | NG | HP: 12-5 = 7-6 = 1 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 14 | Darkvision: Yes | Inspiration: Yes
    • Languages: Sylvan, Common, Elvish, Orc, Dwarvish
      Spell Slots: 0
  • GreyWolfVT | Kelben | Rock Gnome | Rogue (1) | NG | HD: 1d8 (5) | HP: 10-6 = 4-6 = 0+9 = 9-9 = 0 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
    • Languages: Common, Gnomish, Thieves’ Cant
      Spell Slots: None
  • Monsieur Rose | Sky | Tabaxi | Bard (1) | CN | HD: 1d8 (5) | HP: 9-5 = 4 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
    • Languages: Common, Infernal
      Spell Slots: 0, 1st: 2, 1
  • Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (1) | CG | HD: 1d6 (4) | HP: 7 | AC: 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
    • Languages: Common, Draconic, Elvish, Abyssal
      Spell Slots: 0, 1st: 2, 1, 0
---

Marching Orders
Scout
  • Kelben
    Aubron
5-foot
  • Kelben
    Sky
    Klilxuac
    Aubron
10-foot
  • Kelben | Klilxuac
    Aubron | Sky
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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GreyWolfVT
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Re: Session 1: The Citadel

#219 Post by GreyWolfVT »

Kelben remains unconscious on the floor. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Shaede
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Re: Session 1: The Citadel

#220 Post by Shaede »

Aubron

While Killuax is examining the treasures, what was thought to be a 'dead' dragonpriest roared back to life. It reminded him of the trolls in the bogs where fire is the only thing that actually kills them. Maybe the green fire has the same effect here, he thought. Regardless, Aubron's first priority was re-death. With space between he and the monster, Aubron moved into a more favorable position, loaded an arrow into his longbow and let loose.
Move: NE corner of room
Action: Attack Creature
To Hit: [1d20+5] = 5+5 = 10
Damage: [1d8+3] = 7+3 = 10

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