Pre Launch Char Gen Discussion
Posted: Wed Feb 21, 2018 2:16 pm
Lets use this thread for any character generation questions and discussion.
For those of you ready to begin the process, please go ahead and do so......
The Campaign ID# is 637
Standard 1E PHB classes and races only, please! (no UA classes)
I would like you to use a macro for your ability scores so they can be seen at the top of your roll history.
Ability score rolls: [4d6c1] [4d6c1] [4d6c1]
Make this roll twice and organize those 6 numbers in any order you prefer.
I am usually not real big on the old "2-for-1" deal, but if you had your heart set on running something that your rolls do not qualify for, let me know and perhaps we can work something out.
*If any of you absolutely hate your initial rolls, feel free to use one "do-over". I would prefer that you all play a character that you are content with.
If your rolls are not what you were hoping for, use a 72 point "buy system" with a 17 max and an 8 min. Racial bonuses will not apply unless original rolls are used.*
This game is designed as a 4 hour convention tournament, so it wont be totally crucial to flesh out your character in super detail.
Since we should have a full crew to start out, you will all begin with enough XP to get you to 3rd level, regardless of the class you choose. Since this is a "shorty", no XP will be tracked or awarded during gameplay.
*Multi-class is fine and would start out with 4501 XP to split between the 2 classes.*
*Max hit points for your first level, then roll the rest. (you are allowed to reroll any 1's)*
You will be allowed one set of non bulky armor (if applicable) that is 30 pounds or less. (no plate, scale, or splint)
You will be allowed to possess 1 melee weapon and 1 ranged weapon at the start of the game. (you'll see why soon enough) *Feel free to choose and document the rest of your characters weapon proficiencies though, just in case you might find something useful along the way.*
*Your characters will be granted one magic item of your choosing. (within reason) Pick something that you think would fit well, and I will let you know if it is acceptable.*
*MU's/Ill's can start with 8 first and 6 second level spells in their books.*
I strongly suggest that you do not overburden your characters with several pounds of unnecessary equipment. You will NOT want to be carrying a heavy load at the start of this one. (again, you'll see why soon)
Since this is a one shot tournament mod, there will be no need for a lengthy character background. You can give me as much or as little as you like.
The adventure starts out on a ship that is sailing the Azure Sea. The only tidbit I will require in your characters backstory is the reason they are on the ship. I will use those tidbits to create the games intro. (hopefully)
Feel free to post your questions about any of this as we get started and once again, thanks for playing!!!
*Red type is recent additions to the original post*
For those of you ready to begin the process, please go ahead and do so......
The Campaign ID# is 637
Standard 1E PHB classes and races only, please! (no UA classes)
I would like you to use a macro for your ability scores so they can be seen at the top of your roll history.
Ability score rolls: [4d6c1] [4d6c1] [4d6c1]
Make this roll twice and organize those 6 numbers in any order you prefer.
I am usually not real big on the old "2-for-1" deal, but if you had your heart set on running something that your rolls do not qualify for, let me know and perhaps we can work something out.
*If any of you absolutely hate your initial rolls, feel free to use one "do-over". I would prefer that you all play a character that you are content with.
If your rolls are not what you were hoping for, use a 72 point "buy system" with a 17 max and an 8 min. Racial bonuses will not apply unless original rolls are used.*
This game is designed as a 4 hour convention tournament, so it wont be totally crucial to flesh out your character in super detail.
Since we should have a full crew to start out, you will all begin with enough XP to get you to 3rd level, regardless of the class you choose. Since this is a "shorty", no XP will be tracked or awarded during gameplay.
*Multi-class is fine and would start out with 4501 XP to split between the 2 classes.*
*Max hit points for your first level, then roll the rest. (you are allowed to reroll any 1's)*
You will be allowed one set of non bulky armor (if applicable) that is 30 pounds or less. (no plate, scale, or splint)
You will be allowed to possess 1 melee weapon and 1 ranged weapon at the start of the game. (you'll see why soon enough) *Feel free to choose and document the rest of your characters weapon proficiencies though, just in case you might find something useful along the way.*
*Your characters will be granted one magic item of your choosing. (within reason) Pick something that you think would fit well, and I will let you know if it is acceptable.*
*MU's/Ill's can start with 8 first and 6 second level spells in their books.*
I strongly suggest that you do not overburden your characters with several pounds of unnecessary equipment. You will NOT want to be carrying a heavy load at the start of this one. (again, you'll see why soon)
Since this is a one shot tournament mod, there will be no need for a lengthy character background. You can give me as much or as little as you like.
The adventure starts out on a ship that is sailing the Azure Sea. The only tidbit I will require in your characters backstory is the reason they are on the ship. I will use those tidbits to create the games intro. (hopefully)
Feel free to post your questions about any of this as we get started and once again, thanks for playing!!!
*Red type is recent additions to the original post*