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Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 2:16 pm
by OGRE MAGE
Lets use this thread for any character generation questions and discussion.


For those of you ready to begin the process, please go ahead and do so......

The Campaign ID# is 637

Standard 1E PHB classes and races only, please! (no UA classes)

I would like you to use a macro for your ability scores so they can be seen at the top of your roll history.

Ability score rolls: [4d6c1] [4d6c1] [4d6c1]

Make this roll twice and organize those 6 numbers in any order you prefer.

I am usually not real big on the old "2-for-1" deal, but if you had your heart set on running something that your rolls do not qualify for, let me know and perhaps we can work something out.

*If any of you absolutely hate your initial rolls, feel free to use one "do-over". I would prefer that you all play a character that you are content with. :D

If your rolls are not what you were hoping for, use a 72 point "buy system" with a 17 max and an 8 min. Racial bonuses will not apply unless original rolls are used.*


This game is designed as a 4 hour convention tournament, so it wont be totally crucial to flesh out your character in super detail.

Since we should have a full crew to start out, you will all begin with enough XP to get you to 3rd level, regardless of the class you choose. Since this is a "shorty", no XP will be tracked or awarded during gameplay.

*Multi-class is fine and would start out with 4501 XP to split between the 2 classes.*

*Max hit points for your first level, then roll the rest. (you are allowed to reroll any 1's)*


You will be allowed one set of non bulky armor (if applicable) that is 30 pounds or less. (no plate, scale, or splint)

You will be allowed to possess 1 melee weapon and 1 ranged weapon at the start of the game. (you'll see why soon enough) :D *Feel free to choose and document the rest of your characters weapon proficiencies though, just in case you might find something useful along the way.*

*Your characters will be granted one magic item of your choosing. (within reason) Pick something that you think would fit well, and I will let you know if it is acceptable.*

*MU's/Ill's can start with 8 first and 6 second level spells in their books.*


I strongly suggest that you do not overburden your characters with several pounds of unnecessary equipment. You will NOT want to be carrying a heavy load at the start of this one. (again, you'll see why soon)

Since this is a one shot tournament mod, there will be no need for a lengthy character background. You can give me as much or as little as you like.

The adventure starts out on a ship that is sailing the Azure Sea. The only tidbit I will require in your characters backstory is the reason they are on the ship. I will use those tidbits to create the games intro. (hopefully) :lol:


Feel free to post your questions about any of this as we get started and once again, thanks for playing!!!

*Red type is recent additions to the original post*

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 2:40 pm
by Mister-Kent
Working on mine now! Name was filler at first but I like it now - Challenger.

My numbers are 13, 13, 12, 12, 11, 10.

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 2:51 pm
by Alethan
Ability score rolls: [4d6c1] = 11 [4d6c1] = 15 [4d6c1] = 17
Ability score rolls: [4d6c1] = 9 [4d6c1] = 16 [4d6c1] = 10

Oh wow. Not bad.

I'll have to ponder this a bit, but will work on it today.

Anything special for determining HP? Max first level and roll the other two? Roll all three? Max for all three? :D

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 2:55 pm
by Zhym
Ability score rolls: [4d6c1] = 12 [4d6c1] = 10 [4d6c1] = 4
Ability score rolls: [4d6c1] = 11 [4d6c1] = 10 [4d6c1] = 4

Wow. I assume I can take a mulligan on this guy? If not, I suppose he can be incredibly stupid and foolish, or really weak and clumsy, or frightfully ugly and frail. Who's up for adventuring with him? ;)

The inverse of this character would be pretty darn good: 9 11 17 10 11 17. How about I use those instead? It would be kind of a fun house rule: you can play your stats as rolled or the inverse of what you rolled. It would help in situations like this, where the initial roll is really awful.

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 3:56 pm
by OGRE MAGE
Mulligans are definitely allowed. (especially in that case :? )

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 3:59 pm
by Zhym
What about using the "opposite" rolls (i.e., 21-<actual roll>)? That's not a bad character. Or I can re-roll if you prefer.

Are multiclassed PCs allowed?

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 4:18 pm
by OGRE MAGE
Reversing them is acceptable.

Multi-class is fine and would start out with 4501 XP to split between the 2 classes.

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 4:50 pm
by Rex
Here are my rolls

ability scores [4d6c1] = 15 [4d6c1] = 13 [4d6c1] = 16

ability scores [4d6c1] = 7 [4d6c1] = 11 [4d6c1] = 11

If druids get the wisdom bonus for spells is a half elf Druid/Fighter possible?

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 4:59 pm
by Rex
Looking at it I think I will go straight Druid.

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 5:17 pm
by Monsieur Rose
[4d6c1] = 9[4d6c1] = 14[4d6c1] = 6
[4d6c1] = 9[4d6c1] = 14[4d6c1] = 10

Ok, then. I'm thinking old magic user. Possibly working on his bucket list.

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 5:35 pm
by OGRE MAGE
If any of you absolutely hate your initial rolls, feel free to use one "do-over".

I would prefer that you all play a character that you are content with. :D

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 5:37 pm
by OGRE MAGE
Alethan wrote: Anything special for determining HP? Max first level and roll the other two? Roll all three? Max for all three? :D
Lets do Max for 1st level and roll the rest.

(I don't allow 1's so any of those can be rerolled)

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 6:37 pm
by ChubbyPixie
Ability rolls for Sprig Dently:

Ability score rolls: [4d6c1] = 10 [4d6c1] = 15 [4d6c1] = 10
Ability score rolls: [4d6c1] = 14 [4d6c1] = 10 [4d6c1] = 13
Hmm. Not too bad, though I was hoping to play a Gnome thief/illusionist, in which case this won’t cut it. I think I’ll use my mulligan and hope for the best...
If that doesn’t work I’ll pick a new class.
If my reroll is horrible, can I come back to these results? :)

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 6:43 pm
by ChubbyPixie

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 6:48 pm
by ChubbyPixie
I wouldn’t mind playing an Elf thief, unless someone else had their heart set on that role... maybe thief/MU...

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 6:51 pm
by Zhym
I was thinking about playing a monk for once, but that's not going to happen with the rolls I got.

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 7:00 pm
by OGRE MAGE
Rex wrote:Looking at it I think I will go straight Druid.
Hey Rex.

I don't know if this will matter to you or not, but about 98% of this adventure is indoors.

That's not to say that a druid wouldn't be handy to have, I just thought you might want to know that first. :D

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 7:03 pm
by Monsieur Rose
I plan on playing an old magic user. Freshly set off to find adventure after years of studying and scribing the adventures of others.

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 7:08 pm
by OGRE MAGE
Would it help if I implemented a 72 point-buy system and we forget about the rolls? (unless your rolls were better, obviously)

I think any character class could be accomplished with 72 points.

I wouldn't allow anything higher than a 17 in the buy, but at least you could build what you want that way.

Any complaints about something like that?

Re: Pre Launch Char Gen Discussion

Posted: Wed Feb 21, 2018 7:10 pm
by Zhym
Sounds like we might need a regular old fighter. Or a fighter/thief. Or a fighter/cleric. Or maybe even a regular cleric. Hm.

I like the point buy system, especially for a tournament module. A monk needs 56 points in four required stats, leaving 16 for the other two. Yeah, that'd work.