Chapter 27 - Let's go smell the flowers

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spanningtree
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Re: Chapter 27 - Let's go smell the flowers

#221 Post by spanningtree »

Dieter - Mage

Dieter tells the hulk and axe beaks to dismember the thing on the bridge and then hits it with a lightning bolt to make sure they know where they are going,


Lightning Bolt [10d6] = 28
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Zhym
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Re: Chapter 27 - Let's go smell the flowers

#222 Post by Zhym »

Ulster wonders what would happen if a gargantuan frog is beset by insects. Would they be a bother, or just food? There's one sure way to find out:

Cast Insect Swarm (assuming his previous swarm is gone).

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Re: Chapter 27 - Let's go smell the flowers

#223 Post by GreyWolfVT »

Algrim decides it's time for fighting and charges the creature with shield and spear. Spear +3 [1d20+3] = 8+3 = 11 To Hit [1d6+3] = 5+3 = 8 Dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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merias
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Re: Chapter 27 - Let's go smell the flowers

#224 Post by merias »

It's about time! Dandy says, throwing Whelm at the creature.

Whelm throw [1d20+6] = 14+6 = 20 damage [1d6+5] = 4+5 = 9

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Craigers07
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Re: Chapter 27 - Let's go smell the flowers

#225 Post by Craigers07 »

Furuk-Fighter

Furuk raises his arm and fires at the frog.

Laser Pistol [1d20+4] = 18+4 = 22 Damage [2d10+2] = 10+2 = 12

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badams30
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Re: Chapter 27 - Let's go smell the flowers

#226 Post by badams30 »

Grimes - Crazy-Cool Halfling

Grimes sees Furuk use his laser pistol and says "Ah, that's an idea!" And he'll grab his needler pistol and bust a cap on the frog thingamabob....

EDIT: Time to pop caps! Grimes shoots, BADLY.
[1d20+2] = 3+2 = 5
Last edited by badams30 on Tue Jun 12, 2018 1:56 am, edited 1 time in total.

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Craigers07
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Re: Chapter 27 - Let's go smell the flowers

#227 Post by Craigers07 »

badams30 wrote:
What was the damage on one of those?
OOC: It's 2d10 my friend.

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Re: Chapter 27 - Let's go smell the flowers

#228 Post by badams30 »

Craigers07 wrote:
badams30 wrote:
What was the damage on one of those?
OOC: It's 2d10 my friend.
Thanks. As Goldmember once said "Now the shoosting begins!"

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greyarea
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Re: Chapter 27 - Let's go smell the flowers

#229 Post by greyarea »

Froghemoth round 2

Initiative players [1d6] = 4, baddies [1d6] = 5

The froghemoth goes first Froghemoth attack [1d20] = 18 dmg [5d10] = 30 pulling the treant that Ulster animated into its maw and making kindling of it with a single bite!

Castinus peppers the beat. A bolt from the blue is cast from Dieter's hand save vs spells (7) [1d20] = 9 and the beast side-hops it, lessening the damage and it seems to shake off the lightning bolt quicker than expected. The umber hulk attacks its bodymonster attack [1d20] = 16[/url [url=http://www.unseenservant.com/default.asp?do=showone&id=154094&macid=1954]monster attack [1d20] = 10 monster attack [1d20] = 18 dmg [3d4] = 7, [2d5] = 9 and axe beaks the tentacles monster attack [1d20] = 9, [1d20] = 7, [1d20] = 6 monster attack [1d20] = 18, [1d20] = 15, [1d20] = 15
dmg [1d3] = 2. Ulster's insect swarm moves in to attack the creature, quickly becoming lunch. Algrim charges but his spear doesn't hit its mark. Whelm slams into the creature and returns to Dandy's hand. Furuk's laser finds its mark. Grimes fires a sheaf of needles which fly wide.

The froghemoth looks mad. Kermit laughs at your puny attacks!

Image

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 26/39
--Furuk 78/78
Ulster 57/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

Prime
Axe beak 1
Axe beak 2
Umber Hulk

53

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spanningtree
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Re: Chapter 27 - Let's go smell the flowers

#230 Post by spanningtree »

Dieter - Mage


Stay back folks... Dieter casts Evard's Black Tentacles underneath the froggy.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Chapter 27 - Let's go smell the flowers

#231 Post by GreyWolfVT »

Algrim heeds Dieter's warning and backs off from the strange creature.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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merias
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Re: Chapter 27 - Let's go smell the flowers

#232 Post by merias »

Dandy backs away but will prepare plane shift in case things go south.

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Re: Chapter 27 - Let's go smell the flowers

#233 Post by badams30 »

Grimes - Fighter

With a determined look, Grimes attempts to channel his inner Dirty Harry, and takes another shot at the thing with his needler pistol, with predictable results...

YOINK, WHIZ! MISS! [1d20+2] = 5+2 = 7

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spanningtree
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Re: Chapter 27 - Let's go smell the flowers

#234 Post by spanningtree »

OCC: Hey guys, not trying to keep you out of melee. Dieter is trying to immobilize the critter.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Chapter 27 - Let's go smell the flowers

#235 Post by GreyWolfVT »

spanningtree wrote:OCC: Hey guys, not trying to keep you out of melee. Dieter is trying to immobilize the critter.
ooc: noted but I don't want to get caught in the tentacles once they grab the thing I'll get back into melee. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Craigers07
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Re: Chapter 27 - Let's go smell the flowers

#236 Post by Craigers07 »

Furuk-Fighter

Furuk takes a few steps back and fires another shot at Kermit's open mouth!

Laser Pistol [1d20+4] = 14+4 = 18 Damage [2d10+2] = 2+2 = 4

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greyarea
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Re: Chapter 27 - Let's go smell the flowers

#237 Post by greyarea »

Froghemoth round 3
Initiative players [1d6] = 5, baddies [1d6] = 6

Kermit/b] sticks its tongue out at (who is in melee Umber hulk, axebeak, axebeak, Algrim which? [1d4] = 4) Algrim Froghemoth attack [1d20] = 13, dmg [5d10] = 36 pulling the dwarf into its mighty jaws and chomping. Algrim is trapped in the froggy maw.

Algrim cannot retreat this round (Save vs Paralyzation to break free).
At Dieter's command, how many [1d4+11] = 3+11 = 14 black tentacles rise from the ground, bridge, and pond. They each begin grabbing at whoever is there (Kermit, umber, axebeak, axebeak), but not Algrim as he is being chomped at the moment.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 2dmg [2d4] = 3 The tentacle hits the axebeak and holds fast.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 19dmg [1d4] = 4 The tentacle strikes Kermit and then disappears into black smoke.
which? [1d4] = 3axebeak save vs spells (16) [1d20] = 5dmg [2d4] = 7 The tentacle hits the axebeak and holds fast
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 20dmg [1d4] = 4 The tentacle strikes Kermit and then disappears into black smoke.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 1dmg [2d4] = 6 The tentacle strikes Kermit and then holds fast.
which? [1d4] = 3axebeak save vs spells (16) [1d20] = 20dmg [1d4] = 1 The tentacle strikes the axebeak and crushes it.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 6dmg [2d4] = 3The tentacle strikes the axebeak and holds fast.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 12dmg [2d4] = 5 The tentacle strikes the axebeak and holds fast.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 8 dmg [1d4] = 3 The tentacle strikes Kermit and then disappears into black smoke.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 15dmg [2d4] = 7 The tentacle strikes the axebeak and holds fast.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 7dmg [2d4] = 5 The tentacle strikes the axebeak and tears it into pieces.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 3dmg [2d4] = 3 The tentacle strikes Kermit and then holds fast.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 3 dmg [2d4] = 5 The tentacle strikes Kermit and then holds fast.
which? [1d4] = 2Umber Hulk save vs spells (12) [1d20] = 5dmg [2d4] = 4 The tentacle strikes the umber hulk and then holds fast.
Dandy backs away. Ulster's robe begins scintillating.
Grimes shoots poorly.
Furuk shoots well.

Kermit is held by black tentacles, as is the umber hulk. Algrim is in the froghemoth's maw.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 26/39
--Furuk 78/78
Ulster 57/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 34/70

Prime
Axe beak 9
Axe beak 25

Umber Hulk 4

67

wow, that was a PITA to adjudicate. :)

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Re: Chapter 27 - Let's go smell the flowers

#238 Post by badams30 »

Grimes - Fighter

Grimes tosses his pistol to the ground and charges with Wave, shouting as he advances: "I've had enough a' you!" And he lunges at the thing with Wave.

[1d20+5] = 19+5 = 24

[1d10+5] = 2+5 = 7

OOC: I was hoping Wave would dehydrate this jerk...

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Re: Chapter 27 - Let's go smell the flowers

#239 Post by GreyWolfVT »

Algrim decides retreating is out of the question so instead once he breaks free of the creature he attacks it.
Save v Paralysis (6) (+1 from WIS +4 From Dwarf) [1d20+5] = 10+5 = 15
Spear +3 [1d20+3] = 9+3 = 12 To Hit [1d6+3] = 6+3 = 9 Dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 27 - Let's go smell the flowers

#240 Post by merias »

Once he sees Algrim is free, Dandy advances while casting plane shift, touching the creature and sending him to the plane of elemental fire.

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