Simon's player hasn't logged in for almost a month, so to keep the game from stalling, here's Simon's Pilot roll:ffilz wrote:I don't normally call for skill rolls during liftoff, but since you are taking a long dormant ship up for the first time...
Let's have an Engineering roll from Andy (DM +2 for skill) and a Pilot roll from Simon (DM +4 for skill).
Also, the ships finances should be updated for all the purchases and ticket revenue.
[2d6+4] = 5+4 = 9
Andy brings the maneuver drive up to full power. The ship shudders and there is hissing and squealing as a few non-critical hose connections shake loose. When Andy gives helm a thumbs up, Wen secures permission for lift from star port control after a moment delay while an Imperial Navy gun boat chases off some local aircraft. Several sonic booms register on the hull as a result of the flyovers.
Simon engages the drive and the ship starts to lift, a moment as unbalanced thrust leans the ship is quickly corrected by Andy down in engineering. Of course most folks don't notice the lean since the artificial gravity seems to be working.
After orbit is achieved, Anastasia does a walk through of the hold to check on the advanced base modules. She spots one crate that broke loose and reports to Andy there may be a flaky artificial grav module in the hold.
Comms traffic is busy with various local traffic. There are several in system shuttles operating, and about two hours ago a shuttle lifted with cargo and passengers for a liner.
Wen secures clearance to run out to the jump limit and prepares the Jump and Navigate programs for swap in (for lift, Maneuver and Anti-Hijack are running). He has loaded the jump cassette into the computer.
The trip out to the jump limit is uneventful.
Any final thoughts before we enter jump space?