Character build thread (DCC/MCC)

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rossik
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Re: OOC Chat II

#41 Post by rossik »

i attached as a file
if this kind of illustration is not a problem, then im done. if it is, i can try to find something on the internets

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Norjax
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Re: OOC Chat II

#42 Post by Norjax »

rossik wrote:i attached as a file
if this kind of illustration is not a problem, then im done. if it is, i can try to find something on the internets
Can you reduce its size and attach it again?

I'll go ahead and finish your character sheet. :)

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Re: Character build thread (DCC/MCC)

#43 Post by rossik »

he seems pretty small here, heheh. what size do i need?

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Norjax
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Re: Character build thread (DCC/MCC)

#44 Post by Norjax »

rossik wrote:he seems pretty small here, heheh. what size do i need?
Picture size?

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Re: Character build thread (DCC/MCC)

#45 Post by rossik »

yes

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Re: OOC Chat II

#46 Post by rossik »

am i good to go, or do i need anything else?

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Norjax
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Re: OOC Chat II

#47 Post by Norjax »

rossik wrote:am i good to go, or do i need anything else?
Maybe some torches, tools, empty sacks?

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Re: OOC Chat II

#48 Post by rossik »

oh, ok. i thought i could benefit from other player torches :D

can i add:
sack, small x4 (8 sp, 2 lbs)
torches 3 sp, 8lb (in the cart, so i dont slow the group)
rope hemp (isnt hemp like marihuana?), 1 gp, 10 lbs in the cart.

The rest i will donate to the group found

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Re: OOC Chat II

#49 Post by Norjax »

rossik wrote:oh, ok. i thought i could benefit from other player torches :D
You can, but it's a good idea to have your own just in case you get separated. :)
can i add:
sack, small x4 (8 sp, 2 lbs)
torches 3 sp, 8lb (in the cart, so i dont slow the group)
rope hemp (isnt hemp like marihuana?), 1 gp, 10 lbs in the cart.
Yes. I'll edit your character sheet.
rope hemp (isnt hemp like marihuana?)
Yes, but with little to no THC. :P

The rest i will donate to the group found
I will note this in the Loot and Inventory thread.

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shaidar
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Re: Character build thread (DCC/MCC)

#50 Post by shaidar »

some animal training rolls.

we've been traveling 7 days, so for the first 4 days I'll try to teach the simple action of 'come', using the trigger phrase of "Zo-Za"

Animal Handling: [1d20+3] = 16+3 = 19

+1 for a pard horse makes 20.

cool, that's a pass.

Next I'll be teaching 'stay', with the phrase "Zo-Bre", but we're 3 days into the four days of training, so no roll yet.

hope that's right

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Re: Character build thread (DCC/MCC)

#51 Post by Norjax »

shaidar wrote:hope that's right
It is. :)

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Re: Character build thread (DCC/MCC)

#52 Post by shaidar »

another day's gone by, so I can roll for the second command (as described above)

Animal Handling: [1d20+3] = 11+3 = 14

success!

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Re: Character build thread (DCC/MCC)

#53 Post by Yrkoon »

Farmanus the Unneeded

STR: 18
AGI: 16
STA: 17
PER: 10
INT: 7
LCK: 13
Stats: STR:13, INT:7, WIS:18, DEX:10, CON:17, CHR:16

Starting money: 150 gp
[3d8] = 15

Hit points: 121
HP roll #1 [10d12] = 66
[7d12] = 55

Birth sign: CPU
[1d30] = 24

Weapons & Armour
studded leather
shield
long sword
dagger (for emergencies and cutting things)
pole arm
spear
sling & 10 bullets

Gear
backpack
2 large sacks
block & tackle
map case (he is nominally meant to be a scout for Rodenbury)
ink
quill pen
5 sheets of parchment
crowbar
flint & steel
grappling hook
small metal mirror
silk rope
spade
iron spikes (12)
spyglass
bedroll
winter blanket
hammer
preserved rations (7 days)
2 empty flasks
lantern
3 flasks of oil
waterskin
bag of rags

Remaining funds: 5gp 4cp

Farmanus hails from the sizeable settlement of Rodenbury, whose inhabitants are solely of the Uber Strain Human genotype. Although they do not spurn contact with mutants, androids, or other ‘adulterated’ types in regards to trade and matters of diplomacy, sentient beings who have been altered by either the effects of radiation or technology have never been permitted to settle among them. Apart from basic survival in the Wretched Regions, the paramount concern of the elders of Rodenbury is the maintenance of the integrity of the pure human genetic code. Toward that end, the finest and fittest young are recruited to join the robust municipal defence force, known widely as the Uber Sapiens, or ‘US’.

As a youth who displayed extraordinary strength, stamina, and agility on the athletic fields, Farmanus was initially deemed to be a prime recruit for the force. However, failing spectacularly in the aptitude tests measuring math, science, and reasoning skills, he was given simple tasks such as guard duty and manual labour for the decade-plus he served in the Uber Sapiens Force. He has now been relegated to the role of ‘free Rodenbury scout’, an open-ended assignment which entails reconnoitering the areas surrounding the settlement and beyond on a ‘5-year mission’. He is not expected to survive. Indeed, he has been labeled ‘expendable’ as his lack of mental acuity means, although he is 33 years of age, he has not and will never be permitted to take a wife. In essence, despite his years of faithful service, his errand amounts to a ‘soft exile’ from the community.

Physically, Farmanus is an impressive figure. He stands 6 feet 5 inches tall, and his strapping frame carries 219 pounds of uber strain human muscle in addition to an intimidating array of melee weaponry. Beginning to show flecks of grey, his hair is blonde and short-cropped in the military style. His weathered face is gentle and obliging. His blue eyes convey little hint of intelligence, yet bear an unmistakable sadness.
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greyarea
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Re: Character build thread (DCC/MCC)

#54 Post by greyarea »

Denslow will burn 3 AGL and 4 STA for 7 points of Glowburn so d20+7+3 mutation check:

Passive mutation roll plus glowburn [1d20+10] = 11+10 = 21

Cool. Denslow's natural carapace (bark) is now at +5, +3 to Fort saves, and movement reduced by 10'

I didn't want to burn luck to get a better armor if that means slowing the party too much.

Now can we rest a week so I can recover the stats I burned? :)

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Re: Character build thread (DCC/MCC)

#55 Post by greyarea »

Max Case
Shaman

Strength [4d6c1]=12 Agility [4d6c1]=15 Stamina [4d6c1]=7. (Crummy)
Personality [4d6c1]=13 Intelligence [4d6c1]=9 Luck [4d6c1]=15 (better)

I will move those around a bit:
STR 7
AGL 12
STA 13
PER 9
INT 15
LK 15

HP [12d4]=28

Birth sign [1d30]=21. The Glow: Fortitude saving throws. (so +1)

Gold [3d8x10]=17x10=170

Image

Equipment

Hides (AC +3)

Spear (1d8)
Light Crossbow and box o' bolts (1d6)

Backpack
Bedroll
Winter Blanket
Crowbar
Lantern (5 flasks oil)
Flint & Steel
Mirror
30 days rations
Silk Rope
Spyglass
Waterskin (2) with wine

(125 GP 1 SP worth of gear)

Max Case attempts to Patron Bond with UKUR. He will glowburn 9 points which puts his roll at +9:

Patron Bond with UKUR [1d20+9]=12+9=21

Not bad... Max burns 3 luck to bring that to 24 so he can have a wetware program. He chooses Nanogram.

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Re: Character build thread (DCC/MCC)

#56 Post by shaidar »

Saiph

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There are two things that Saiph definitely has no idea of, his age and where he came from. He does know how to look after himself, initially on the streets begging and stealing, and then he realised that he was quite good at persuading others to do his dirty work. He moved from thieving to fencing and was building up quite a good business, and enjoying the luxury that money brings. It all fell apart when he was caught cheating at cards in a game with some heavy-hitters in the local crime circles. He fled, and desperate to rebuild a new business elsewhere he took a chance at entering Motter's realm to find some decent artefacts to sell. Unfortunately his bad luck seems to have followed him there.

Saiph has come to enjoy luxury and has a habit of acquiring other people's belongings. He also has the appetite of a human, despite his diminutive size.

stats: [_4d6c1]=(2+2+3)=7;[_4d6c1]=(1+6+6)=13;[_4d6c1]=(4+6+6)=16;[_4d6c1]=(1+5+6)=12;[_4d6c1]=(2+4+5)=11;[_4d6c1]=(1+1+5)=7
7,13,16,12,11,7

STR: 9 (includes +2 from Heightened Strength)
AGI: 16 (+2)
STA: 7 (-1)
PER: 13 (+1)
INT: 12
LUK: 11

XP:10

Rolling lucky sign:
lucky sign: [1d30]=25
Ecobot

AC: 14 (leather armour plus agility)
HP: 18 (HP [7d5-7]=25-7=18)
ATT: +1
Crit Die/Table: 1d6/II
Action Die: 1d20
Reflex Save: +1, +2 from AGI= +3
Fort Save: +0, -1 from STA = -1
Will save: +1, +1 from PER = +2
Artifact Check: +0
Mutant Horror Init bonus: 1d3

Starting Money: 110gp (Starting Money: [3d8]=11)

Current Money: 10 gp, plus 7x 10gp gems hidden on his person.

Equipment:
Luxurious clothes
leather armour
Satchel
waterskin
rations, 2 days preserved
dagger
sling and 10 bullets

Physical Mutations:

Saiph has an extra pair of arms.

Physical Mutations: [1d100]=39;[1d100]=76
That's Heightened Strength :) and Shorter (that works out well because he is)

So, here are the rolls for Heightened Strength:
manifest: 2 = The mutant is abnormally short and squat, as though adapted for a higher gravity. (which is why he likes to wear voluminous clothes)
effect: 15 = The mutant’s Strength score is increased by +2
Heightened Strength: manifest: [1d4]=2;result: [1d20+1]=14+1=15

Shorter: Saiph is 26" tall.

Mental Mutations

Mental Mutations: [1d100]=92;[1d100]=63

That's Time Sense and Molecular disruption.

Time Sense manifest: 1
Molecular Disruption manifest: 4
TS manifest: [1d4]=1;MD manifest [1d4]=4
Last edited by shaidar on Wed Jul 28, 2021 3:58 pm, edited 7 times in total.

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Anton E. Gregor

#57 Post by Anton_E_Gregor »

Generator Settings
Source: Mcc | Roll Mode: 4d6 | HP: normal | Augur: normal

0-level Occupation: Gatherer
GenoType: Symbiote - Leaf Cutter ants & Telekenetic Fungus

Mutations:

Proximate Telekenesis (personal mobility only)
Proximate Telepathy (communicate as human voice) (traded for telepath rat; removed)

Defect: Delayed Reaction; Form: Chronic Over-Thinking -4 INIT

Physical Mutation [1d100]=32 Heightened Agility; Manifestation [1d4]=4; Heightened Agility [1d20+6]=7+6=13
The mutants brain is able to scan alternate future timelines in a limited fashion and is thus better able to calculate body speed, position, and actions

Second Mutation [1d100]=71 Regeneration; Regeneration Manifestation [1d4]=3; Regeneration [1d20+6]=4+6=10
Any visible wounds on the mutant's body immediately fill with an opaque white gel which solidifies into flesh and bone.
(I am visualizing this as self-repair nanites built into the space suit)

Strength: 11 (0)
Agility: 13 (+1)
Stamina: 13 (+1)
Personality: 16 (+2)
Intelligence: 11 (0)
Luck: 11 (0)

AC: 10; HP: Anton's Hit Points [13d5]=43
Weapon:
Speed: 20; Init: 0; Ref: 0; Fort: 1; Will: 3

Equipment: Jerked roxen meat (2c), Water skin <<< trade this stuff in?
Trade good: Large Leather Sack
Starting Coin [3d8]=16
Lucky sign: The Esper (Willpower saving throws) (+1)
Languages: Common
Max Tech Level: 3
Max Wetware Programs: No Adjustment
Max Wetware Program Level: 3
Artifact Check: d20+0


In eons past, Earth scientists sent many experiments into space in order to study the effects of zero gravity and strange forces on earthly plants and animals.
One such exercise centered on Amazonian Leaf-Cutter Ants, which make their own food from plant material.
The ants flourished in zero gravity and much knowledge was gained in those days. But then disaster struck and such trivial matters were forgotten.
Orbiting for endless eons in their self-contained habitat the ants toiled without care of concern for the world below.
How could they know that the craft which contained them was being exposed to extreme levels of radiation as well as new weird forces in the universe.
The plants they fed upon eventually made them sentient. A hive mind. Centuries passed and they developed telekenetic powers.
Eventually they collectively decided to leave their earthly prison and expand their civilization to the earth below.
Through great effort they were able to occupy one of the space suits left in the derelict space-station.
Safely sealed within, they press the button in the escape pod that would return them to the world below.

Anton E. Gregor is a hivemind of insects inhabiting a space suit that still contains the mummified remains of its previous owner.
He is mobile through the use of telekensis. Limited psychic ability allows him to speak, although slowly due to the hive-mind having to first reach a consensus.
His visor is usually down so that he does not cause fear in humanoids at the sight of his contents.

His space-suit is walking terrarium filled with a mixture of viney plant material, strange fungus which the ants feed upon, the ants themselves, and the bones of Astronaut Captain Anton E. Gregor. Forgotten hero of a bygone age who could never know the strange fate of the experiment he once observed.

*edit. Added Hit Points

**?? Keep the equipment I rolled? The rat feels a bit extra if I am psychic already but it might be cool to have a little minion-me. I dont need the food I make my own. Happy to contribute it to the party though.
Equipment: Jerked roxen meat (2c), Water skin
Trade good: Large Leather Sack
Starting Funds: 26 cp

*** edit added defect and mutation/manifestation
**** edit added second mutation
***** edit touch-up typos/organization
****** added initial Heightened Agility, Regeneration and Starting Coin Values.
******* Stat Swap AGI <> LK
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Re: Character build thread (DCC/MCC)

#58 Post by Ardak2000 »

Badass character concept!
- Ardak2000
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away

Oh
Running into nowhere
Turning like a wheel
And a year becomes a day

Whenever we dream, that's when we fly
So here is a dream for just you and I

We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"

-RJD, Dio, Sacred Heart

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Re: Character build thread (DCC/MCC)

#59 Post by Anton_E_Gregor »

Ardak2000 wrote: Mon Jul 26, 2021 9:58 pm Badass character concept!
I am not a concept! I am a FREE MAN!!!

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Re: Character build thread (DCC/MCC)

#60 Post by Ardak2000 »

Anton_E_Gregor wrote: Tue Jul 27, 2021 4:16 pm
Ardak2000 wrote: Mon Jul 26, 2021 9:58 pm Badass character concept!
I am not a concept! I am a FREE MAN!!!
Antman.
- Ardak2000
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away

Oh
Running into nowhere
Turning like a wheel
And a year becomes a day

Whenever we dream, that's when we fly
So here is a dream for just you and I

We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"

-RJD, Dio, Sacred Heart

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