Part 12 - Temple Return (Again)
- GreyWolfVT
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Re: Part 12 - Temple Return (Again)
Bror "Sure I'll do it." the dwarf goes to scout the tower out to ensure it is safe inside.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 12 - Temple Return (Again)
Thurwin - Wizard
Thurwin will lie in wait with the others as the tower is scouted out. Once it's cleared he'll make his way in with the rest of the gang, eager to get some rest and read his spellbook. Assuming the tower has no surprises, Thruwin will try to rest, volunteering for a later watch if possible.
OOC: Yay! Gained a level! added HP. [1d4+1] = 3+1 = 4
Thurwin will lie in wait with the others as the tower is scouted out. Once it's cleared he'll make his way in with the rest of the gang, eager to get some rest and read his spellbook. Assuming the tower has no surprises, Thruwin will try to rest, volunteering for a later watch if possible.
OOC: Yay! Gained a level! added HP. [1d4+1] = 3+1 = 4
Re: Part 12 - Temple Return (Again)
Calthas will scout the surroundings of the tower while Bror looks inside.
Re: Part 12 - Temple Return (Again)
Zef helps scout the tower, paying particular attention to any tracks that might be outside it.
Re: Part 12 - Temple Return (Again)
Zef and Calthas search outside. Confident that there are no nefarious tracks, Zef and Bror enter the tower.
The two look about. There is dirt and dust and new spider webs, but nothing they can see until...
A creature flies at the two. surprise [1d6] = 4 But it doesn't get the drop on Zef or Bror.
They are the only two in the tower and can attack (or flee or whatever). The rest of the party is outside the tower and needs to react accordingly. All they notice is vague "commotion inside".
Actions?
Hit points and marching order
Zef 18/18
--Calthas 12/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 6/12
Sean 6/19
Jupiter torch
Pete torch
Bob torch
The two look about. There is dirt and dust and new spider webs, but nothing they can see until...
A creature flies at the two. surprise [1d6] = 4 But it doesn't get the drop on Zef or Bror.
They are the only two in the tower and can attack (or flee or whatever). The rest of the party is outside the tower and needs to react accordingly. All they notice is vague "commotion inside".
Actions?
Hit points and marching order
Zef 18/18
--Calthas 12/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 6/12
Sean 6/19
Jupiter torch
Pete torch
Bob torch
Re: Part 12 - Temple Return (Again)
Thurwin - Wizard
Thurwin moves forward, "Uh oh, sounds like company!"
He'll jog quickly to enter the tower.
Thurwin moves forward, "Uh oh, sounds like company!"
He'll jog quickly to enter the tower.
Re: Part 12 - Temple Return (Again)
"Blast, what is that thing!" Zef quickly takes a swipe at the creature with his battle-axe:
Zef battleaxe [1d20+3] = 5+3 = 8 damage [1d8+3] = 2+3 = 5
Zef battleaxe [1d20+3] = 5+3 = 8 damage [1d8+3] = 2+3 = 5
- GreyWolfVT
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Re: Part 12 - Temple Return (Again)
Bror "Damned if I know." the dwarf replies using glimmer against the shade crature? 'Glimmer' Hand Axe +1 [1d20+2] = 20+2 = 22 to Hit [1d6+1] = 5+1 = 6 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 12 - Temple Return (Again)
"'Allo!" cries Odo. "What's going on in there?" He takes bow in hand and approaches cautiously.
- GreyWolfVT
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Re: Part 12 - Temple Return (Again)
Bror shouts "We're bein attacked!"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 12 - Temple Return (Again)
Calthas curses in his teeth, takes his bow, prepares an arrow and rushes inside the tower to help his companions.
- spanningtree
- Ranger Lord
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Re: Part 12 - Temple Return (Again)
Tavin - Monk
Bring them out here, where we can all engage! Tavin will say as he draws his sword.
Bring them out here, where we can all engage! Tavin will say as he draws his sword.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- connivingsumo
- Ranger
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Re: Part 12 - Temple Return (Again)
Calmert: Cleric
Calmert, hearing the call for help, gets his mace & shield ready and moves toward the entrance of the tower ready to thwop whatever foe may come out of the tower!
Available Spells
Level 1:
First Level Detect Magic on 'sketchy' potions 5/1/18
First Level CLW on Calthas 5/8/18
First Level CLW on Calthas 5/11/18
First Level CLW on Thurwin 5/14/18
First Level
Level 2:
Second Level Bless vs Ogres 5/16/18
Second Level Curse vs Ogres 5/16/18
Second Level *pending* Hold vs Ogres 5/17/18
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Calmert, hearing the call for help, gets his mace & shield ready and moves toward the entrance of the tower ready to thwop whatever foe may come out of the tower!
Available Spells
Level 1:
First Level Detect Magic on 'sketchy' potions 5/1/18
First Level CLW on Calthas 5/8/18
First Level CLW on Calthas 5/11/18
First Level CLW on Thurwin 5/14/18
First Level
Level 2:
Second Level Bless vs Ogres 5/16/18
Second Level Curse vs Ogres 5/16/18
Second Level *pending* Hold vs Ogres 5/17/18
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Re: Part 12 - Temple Return (Again)
Shades of home, round 1
Initiative players [1d6] = 4, baddies [1d6] = 5
The creature attacks (Zef or Bror which? [1d2] = 2) Bror! monster attack [1d20] = 1 fumble [1d4] = 1 "Your incompetent blow makes you the laughingstock of the party but otherwise causes no damage." If the creature had friends, they'd all be laughing. Of course, if it had friends it might not feel the need to haunt this tower in the first place and we might not be in this predicament to begin with.
Zef swings and misses, but Bror scores a strike critical hit! [1d10] = 4 "Hammering blow drives nose cartilage into brain. Inflict +1d12 damage with this strike, and the foe suffers 1d6 Int loss." dmg [1d12] = 10
Calthas and Thurwin enter the tower. Everyone else stays outside yelling unhelpful advice.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 12/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 6/12
Sean 6/19
Jupiter torch
Pete torch
Bob torch
16
Initiative players [1d6] = 4, baddies [1d6] = 5
The creature attacks (Zef or Bror which? [1d2] = 2) Bror! monster attack [1d20] = 1 fumble [1d4] = 1 "Your incompetent blow makes you the laughingstock of the party but otherwise causes no damage." If the creature had friends, they'd all be laughing. Of course, if it had friends it might not feel the need to haunt this tower in the first place and we might not be in this predicament to begin with.
Zef swings and misses, but Bror scores a strike critical hit! [1d10] = 4 "Hammering blow drives nose cartilage into brain. Inflict +1d12 damage with this strike, and the foe suffers 1d6 Int loss." dmg [1d12] = 10
Calthas and Thurwin enter the tower. Everyone else stays outside yelling unhelpful advice.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 12/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 6/12
Sean 6/19
Jupiter torch
Pete torch
Bob torch
16
Re: Part 12 - Temple Return (Again)
"Why do they never bring the combat outside?" wonders Odo. He shrugs and follows Calthas into the tower.
Re: Part 12 - Temple Return (Again)
OOC: Thurwin was going to enter the tower, assuming he could make it in during this action.
- spanningtree
- Ranger Lord
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- Location: Las Vegas, NV
Re: Part 12 - Temple Return (Again)
Tavin - Monk
Tavin will also head into the tower.
OCC: How well can he see, if at all?
Tavin will also head into the tower.
OCC: How well can he see, if at all?
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
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Re: Part 12 - Temple Return (Again)
Bror swings again with glimmer 'Glimmer' Hand Axe +1 [1d20+2] = 18+2 = 20 to Hit [1d6+1] = 3+1 = 4 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 12 - Temple Return (Again)
Calthas shoots an arrow at the enemy as soon as he has a cleared line of sight.