Part 12 - Temple Return (Again)

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connivingsumo
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Re: Part 12 - Temple Return (Again)

#321 Post by connivingsumo »

spanningtree wrote:OCC: Can Calmert Turn it?
Ha! I just now saw this, but had the same thought (see previous post)! Let's hope so! :shock:

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greyarea
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Re: Part 12 - Temple Return (Again)

#322 Post by greyarea »

Shades of home, round 4

INITIATIVE baddies [1d6] = 5 party [1d6] = 1
The shadowy creature attacks Tavin Monster attack [1d20] = 15, dmg [3d4] = 11 who goes down with a single swipe of a spectral claw.

Calmert holds up his holy symbol and attempts to cast it back. The creature appears to draw back but is now right in melee range for Calmert! The optical illusion startles the gnome!
Odo's arrow, while on target, passes through the creature without effect strikes the creature solidly!
Thurwin casts his missile magic missile [1d6+1] = 1+1 = 2 (At level 4 he gets 1 missile, at level 5 he gets 3)
Calthas retreats fearfully.
Sean swings his longsword, Sean melee [1d20] = 7 ineffectually.


Calmert and Sean are in melee. Bror is stable (Odo can act). Tavin is down. Zef is up next round, he can pick up Glimmer and attack.

Actions?

Hit points and marching order
Zef 12/18
--Calthas 12/18
Tavin 0/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 0/12

Sean 6/19
Jupiter torch
Pete torch
Bob torch

26

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merias
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Re: Part 12 - Temple Return (Again)

#323 Post by merias »

Zef shivers and shakes off the affect of the creature's strike, whatever it was...and wades back into melee.

Zef Glimmer hand axe +1 [1d20+4] = 5+4 = 9 damage [1d6+4] = 1+4 = 5

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Re: Part 12 - Temple Return (Again)

#324 Post by Zhym »

Odo glances at Tavin, knowing that the monk needs aid. But he also knows that an arrow from his magic bow could spell the difference between victory and death. He fires, hoping to put an end to this surprisingly tough threat.

Short bow +1 (THAC0 19): [1d20+5] = 15+5 = 20 [1d6+1] = 6+1 = 7

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Re: Part 12 - Temple Return (Again)

#325 Post by badams30 »

Thurwin - wizard

Seeing the situation deteriorating, Thurwin grabs one of his scrolls of protection from undead and says to the others "Get close to me, now!"

He'll read the scroll, hoping that it will buy enough time to kill or repel this thing.

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Re: Part 12 - Temple Return (Again)

#326 Post by kwll »

Calthas gets closer to Thurwin.

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Re: Part 12 - Temple Return (Again)

#327 Post by connivingsumo »

badams30 wrote:Thurwin - wizard [...] Thurwin grabs one of his scrolls of protection from undead and says to the others "Get close to me, now!"

He'll read the scroll, hoping that it will buy enough time to kill or repel this thing.
Calmert: Cleric

Calmert, caught off guard, quickly tries to bring his +1 mace to the face of the 'spectral' opponent. After, if able, he moves toward Thurwin.


Available Spells
Level 1:
First Level Detect Magic on 'sketchy' potions 5/1/18
First Level CLW on Calthas 5/8/18
First Level CLW on Calthas 5/11/18
First Level CLW on Thurwin 5/14/18
First Level

Level 2:
Second Level Bless vs Ogres 5/16/18
Second Level Curse vs Ogres 5/16/18
Second Level Hold vs Ogres 5/17/18
Second Level Bless vs Spectral thing 6/13/18

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

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Re: Part 12 - Temple Return (Again)

#328 Post by greyarea »

Shades of home, round 5

INITIATIVE baddies [1d6] = 2 party [1d6] = 3

Zef grabs Glimmer and swings but misses!
Odo scores another hit!
Thurwin reads his scroll. He feels the barrier raise but it does no good against his foe! Is it not undead?
Calmert Calmert mace [1d20] = 19, dmg [1d6] = 2 connects with his magic mace. With a scream that chills the bones, the drelb returns to the negative material plane from whence he came. The haunting custodian is no more.

Tavin is getting worse. Bror is stable but unconscious.

Actions?

Hit points and marching order
Zef 12/18
--Calthas 12/18
Tavin -1/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 0/12

Sean 6/19
Jupiter torch
Pete torch
Bob torch

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Re: Part 12 - Temple Return (Again)

#329 Post by Zhym »

Odo rushes to Tavin's aid.

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Re: Part 12 - Temple Return (Again)

#330 Post by spanningtree »

OCC: Can Tavin CLW himself? If he can he does.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 12 - Temple Return (Again)

#331 Post by Zhym »

"It's too bad we can't rely on our healing potions to do what they say on the tin," muses Odo.

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Re: Part 12 - Temple Return (Again)

#332 Post by badams30 »

Thurwin - Wizard

Thurwin will go to Tavin's side and administers one of the two doses of his potion of healing.

OOC: This potion wasn't obtained from the merchant, so hopefully it's okay.

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Re: Part 12 - Temple Return (Again)

#333 Post by connivingsumo »

Calmert: Cleric

Calmert cries, "Save the potions! You'll need them should St. Cuthbert choose me be at his side." The Gnome then moves to Tavin and says a prayer of healing.


Available Spells
Level 1:
First Level Detect Magic on 'sketchy' potions 5/1/18
First Level CLW on Calthas 5/8/18
First Level CLW on Calthas 5/11/18
First Level CLW on Thurwin 5/14/18
First Level CLW on Tavin 6/21/18

Level 2:
Second Level Bless vs Ogres 5/16/18
Second Level Curse vs Ogres 5/16/18
Second Level Hold vs Ogres 5/17/18
Second Level Bless vs Spectral thing 6/13/18

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

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Re: Part 12 - Temple Return (Again)

#334 Post by greyarea »

Calmert touches Tavin. Heal [1d6+1] = 2+1 = 3
Seeing that he isn't fully healed, Thurwin administers a dose Heal [1d6+1] = 4+1 = 5

Tavin is looking better, although he's still shivering as is Zef. Preternatural cold. Bror is still unconscious. It's been a rough night.

3XP for everyone.

Actions?

Hit points and marching order
Zef 12/18
--Calthas 12/18
Tavin 7/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 0/12

Sean 6/19
Jupiter torch
Pete torch
Bob torch

I wasn't expecting the drelb to be such a formidable foe. And to think that you could have encountered it when you first arrived. I'm betting TPK if y'all had.

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Re: Part 12 - Temple Return (Again)

#335 Post by kwll »

Calthas recovers his arrows and looks around to check if there are no other surprises left!

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Re: Part 12 - Temple Return (Again)

#336 Post by spanningtree »

Tavin - Monk

Unghhh.... chi very off balance... thank you everyone for not letting my soul slip this mortal thread. I need some rest and soup. Tavin will make his way to where they usually sleep with the party. He'll hit Bror with CLW. Do we chance a fire tonight?

OCC: XP added
OCC: Yeah, that thing kicked our a@#es. :/
Last edited by spanningtree on Sun Jun 24, 2018 6:10 pm, edited 1 time in total.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 12 - Temple Return (Again)

#337 Post by merias »

Zef takes a welcome rest and prepares to settle in for the night.

greyarea wrote:Bror is still unconscious.

spanningtree wrote:Tavin - Monk
He'll hit Sean with CLW.


Did you mean Bror?

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Re: Part 12 - Temple Return (Again)

#338 Post by spanningtree »

merias wrote:Zef takes a welcome rest and prepares to settle in for the night.

greyarea wrote:Bror is still unconscious.

spanningtree wrote:Tavin - Monk
He'll hit Sean with CLW.


Did you mean Bror?
Action amended, yes Bror is the target of the CLW.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 12 - Temple Return (Again)

#339 Post by Zhym »

Odo prepares to settle in for the night. "We should get better locks for these doors. Every time we leave, someone new has moved in."

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Re: Part 12 - Temple Return (Again)

#340 Post by connivingsumo »

Calmert: Cleric

Calmert apologizes that he cannot be of more help at this time, then promptly rests. After his prayers and meditations, he offers to take the watch.


Available Spells
Level 1:
First Level Detect Magic on 'sketchy' potions 5/1/18
First Level CLW on Calthas 5/8/18
First Level CLW on Calthas 5/11/18
First Level CLW on Thurwin 5/14/18
First Level CLW on Tavin 6/21/18

Level 2:
Second Level Bless vs Ogres 5/16/18
Second Level Curse vs Ogres 5/16/18
Second Level Hold vs Ogres 5/17/18
Second Level Bless vs Spectral thing 6/13/18

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

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