Part 12 - Temple Return (Again)

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connivingsumo
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Re: Part 12 - Temple Return (Again)

#101 Post by connivingsumo »

Calmert: Cleric

Calmert heals (casts CLW) on Sean since he's immediately closest.



Available Spells
Level 1:
First Level CLW > Thurwin
First Level CLW > Sean (2/24/18)
First Level CLW > Sean (2/25/18)
First Level
First Level

Level 2:
Second Level *Curse on Bugbears
Second Level *Bless on party vs Bugbears
Second Level *Hold Person on one (of many) Bugbears (2/19)
Second Level *Hold Person on one (of many) Bugbears (2/21)

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
greyarea wrote:
GreyWolfVT wrote:Bror [...] in the mean time he will also down one of the Martin's Healing Potions he bought.

Healing Potion [1d6+1] = 3+1 = 4 not sure if these potions are normal healing or extra-healing
Please give me a save vs poison roll. :twisted:
Is this that POS SB Snake-Oil salesman!? :shock: :? :x
Last edited by connivingsumo on Wed Feb 28, 2018 4:55 am, edited 1 time in total.

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spanningtree
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Re: Part 12 - Temple Return (Again)

#102 Post by spanningtree »

Tavin - Monk

OCC@Comrades: Should we try to pull everyone back to room 232 and then light the pantry up as the bears pursue? Or, Tavin can try to make his way to the new "front line".
connivingsumo wrote:Calmert: Cleric
Is this that POS SB Snake-Oil salesman!? :shock: :? :x
Yes, it looks like it is. :evil:
Anall nathrack uthos bethos doss yell yenva. -Merlin

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merias
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Re: Part 12 - Temple Return (Again)

#103 Post by merias »

Edit: Zef finishes off the held bugbear flanking Sean.

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connivingsumo
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Re: Part 12 - Temple Return (Again)

#104 Post by connivingsumo »

spanningtree wrote:Tavin - Monk

OCC@Comrades: Should we try to pull everyone back to room 232 and then light the pantry up as the bears pursue? Or, Tavin can try to make his way to the new "front line".
I actually had the same thought. Works for Calmert! :mrgreen:
spanningtree wrote:Yes, it looks like it is. :evil:
Calmert doesn't usually hate, but this douchetasticassbag makes the cut. Calmert wants to cave in his skull.

So now we all have to be suspect of everything we bought from mr.doucheypants! :x

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Re: Part 12 - Temple Return (Again)

#105 Post by kwll »

Hearing the advice of his party mates, Calthas retreats to room 232.

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Re: Part 12 - Temple Return (Again)

#106 Post by spanningtree »

Tavin - Monk

Tavin fishes out his flint and steel, getting ready to ignite the oil.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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merias
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Re: Part 12 - Temple Return (Again)

#107 Post by merias »

Zef, seeing Tavin ready to light up the pantry, backs out as well.

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badams30
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Re: Part 12 - Temple Return (Again)

#108 Post by badams30 »

Sorry for the delay guys...

Thurwin quickly backs out as well, shadowing Calthas and Calmert, doing his best to not get in the way of the withdrawal...

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Re: Part 12 - Temple Return (Again)

#109 Post by connivingsumo »

badams30 wrote:Sorry for the delay guys...
No worries! Hope you & the fam are 'ok' & we're glad you're back. :mrgreen:

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greyarea
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Re: Part 12 - Temple Return (Again)

#110 Post by greyarea »

Bugger All a-round 7

Initiative players [1d6] = 3, baddies [1d6] = 5 :twisted:

Bugbear14 attacks Calthas monster attack [1d20] = 15 dmg [2d4+2] = 5+2 = 7
Bugbear16 attacks Calthas monster attack [1d20] = 17
dmg [1d8] = 5. Calthas is unconscious and dying!

Jupiter relays that news to the others.

Odo fires his bow, hitting the one that just put Calthas down!
Bror chokes as the potion he quaffs does harm rather than good!
Calmert heals Sean Heal [1d6+1] = 3+1 = 4
Tavin discusses tactics and prepares to light oil while Zef performs a coup de grâce.
Thurwin backs up!
Sean thanks Calmert and runs to save the others. Sean save vs paralyze (14) [1d20] = 5 He slips and falls. He can get there next round.

Sean, Calmert, Tavin, Bror, and Zef have finished off the bugbears in the room (232), who are all either helpless or dead. Jupiter yells that Calmert is down.
If you run through the pantry to get to them, please give me a save vs paralysis to keep from slipping in the oil. If you take an extra round and move carefully you can skip the save.



Sean is in the room, Calmert, Tavin, and Zef next to him. Bror is in the doorway between the room and the pantry.
There is oil all over the floor in the pantry!
Odo is in the garbage room (230).
Calthas and Thurwin are in the hall, facing more bugbears! (outside of 230) Calthas is down. Thurwin is backing up to meet Odo in the garbage room.

Actions?

Hit points and marching order
Blessed +1ToHit & +1Dmg. & +1Morale
Zef 17/18
--Calthas 0/18 Speed potion 1
Tavin 5/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 3/13 <, >
Bror Troll-Hunter 5/12

Sean 11/19
Jupiter torch
Pete torch
Bob torch

(cursed: -1ToHit & -1Dmg. & -1Morale)
Bugbear1
Bugbear2 6
Bugbear3 (slept)
Bugbear4 11
Bugbear5 (held)
Bugbear6 15
Bugbear7 (slept)
Bugbear8 (held)
Bugbear9 (slept)
Bugbear10 (slept)
Bugbear11 (slept)
Bugbear12 (slept)
Bugbear13 (slept)
(not affected by curse)
Bugbear14 9
Bugbear15 (paralyzed)
Bugbear16 6

I've started Calthas' "timer" at 0 rather than -4, so y'all have a shot at saving him. See the death house rule if you're confused.

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Re: Part 12 - Temple Return (Again)

#111 Post by GreyWolfVT »

Bror digs out the other potions from the asshole that sold them to him and smashes them on the floor clearly pissed "If we make it outta this durned place I'm gonna skin that damned merchant."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 12 - Temple Return (Again)

#112 Post by Zhym »

"Now, now, let us not be hasty," replies Odo as he fires another arrow at the bugbears. "Skinning the merchant would be cruel. I suggest instead that we make him drink his own potions."

Short bow +1 (THAC0 19): [1d20+5] = 15+5 = 20 [1d6+1] = 6+1 = 7

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Re: Part 12 - Temple Return (Again)

#113 Post by GreyWolfVT »

Bror "Bah! Potion more like poisons. Tha bastard will regret sellin ta me. Shove a pike right up his arse is what I'll do."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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merias
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Re: Part 12 - Temple Return (Again)

#114 Post by merias »

Zef backs out through the pantry, but seems to have some trouble with the oil!

Zef save vs. paralysis: [1d20] = 13

ooc: save is 14

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Re: Part 12 - Temple Return (Again)

#115 Post by connivingsumo »

Calmert: Cleric

"Finish off those sleeping Bugbears. The rest with me for Calthas." Calmert moves slowly, and deliberately (no save), through the oil making his way to Calthas.



Available Spells
Level 1:
First Level CLW > Thurwin
First Level CLW > Sean (2/24/18)
First Level CLW > Sean (2/25/18)
First Level
First Level

Level 2:
Second Level *Curse on Bugbears
Second Level *Bless on party vs Bugbears
Second Level *Hold Person on one (of many) Bugbears (2/19)
Second Level *Hold Person on one (of many) Bugbears (2/21)

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

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Re: Part 12 - Temple Return (Again)

#116 Post by badams30 »

Thurwin - Wizard

Thurwin uses his wand one more time on one of the remaining bugbears advancing. (charge deducted)

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Re: Part 12 - Temple Return (Again)

#117 Post by spanningtree »

Tavin - Monk

Tavin hands the flint and steel to whoever is nearby, Light the oil if you see bears coming. Tavin will try and get through the oil and lay hands on Calthas.

Save [1d20] = 11

Tavin saves on 11 or higher. :)
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 12 - Temple Return (Again)

#118 Post by kwll »

[OOC: being at 0 HP, Calthas is probably unconscious...]

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greyarea
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Re: Part 12 - Temple Return (Again)

#119 Post by greyarea »

Bugger All a-round 8

INITIATIVE baddies [1d6] = 4 party [1d6] = 5

Thurwin monster save vs wands (13) [1d20] = 7 paralyzes one of the two remaining bugbears.
Odo nails the other bugbear with his bow.
Calmert makes his way to the bugbears in the hall, Sean moving with him. They can attack next round.
Bror waxes his hatred.
Zef loses his footing and will aright himself next round.
Tavin waits by the oil, ready to light it up. Zef appreciates that he waits. Pete mentions that he could light it with his torch. I mean, if you don't mind, Sir Tavin.

The final bugbear standing was about to bastard sword the prone Calthas, but goes for Thurwin instead. Isn't that nice of him?
monster attack [1d20] = 19
dmg [2d4+2] = 6+2 = 8
Thurwin is also unconscious!



Bror is in the doorway between the room and the pantry.
There is oil all over the floor in the pantry! Tavin and Zef are there.
Odo is in the garbage room (230), as are Calmert and Sean.
Calthas and Thurwin are in the hall, facing more bugbears! (outside of 230) Calthas and Thurwin are both down.

Actions?

Hit points and marching order
Blessed +1ToHit & +1Dmg. & +1Morale
Zef 17/18
--Calthas -1/18 Speed potion 1
Tavin 5/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 0/13 <, >
Bror Troll-Hunter 5/12

Sean 11/19
Jupiter torch
Pete torch
Bob torch

(cursed: -1ToHit & -1Dmg. & -1Morale)
Bugbear1
Bugbear2 6
Bugbear3 (slept)
Bugbear4 11
Bugbear5 (held)
Bugbear6 15
Bugbear7 (slept)
Bugbear8 (held)
Bugbear9 (slept)
Bugbear10 (slept)
Bugbear11 (slept)
Bugbear12 (slept)
Bugbear13 (slept)
(not affected by curse)
Bugbear14 16
Bugbear15 (paralyzed)
Bugbear16 6 (paralyzed)

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Re: Part 12 - Temple Return (Again)

#120 Post by GreyWolfVT »

Bror grumbling about what fool spilled oil on the damned floor tries to skate the oily room to get to where the fighting is apparently....flailing around and falling instead.

Save v Paralysis (10) [1d20] = 4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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