XIII. Goblin Halls: Third Trip

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Rusty Tincanne
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Re: XIII. Goblin Halls: Third Trip

#421 Post by Rusty Tincanne »

AdaRue makes a point of staying back, in case Elowen does try to cast anything. Best to stay clear of the area of effect if I can...

From a distance she tries to explain things for the prisoners again. Listen. We're here to save small-folks by ridding this place of the goblins. We've saved a bunch of folks already and sent them all back to Brighton. We were glad to meet Raif and asked to join forces but he was a real git - excuse the language - and attacked my friends. And then you lot tried to help him when he called to you, which is understand, considering you all were friends. But just now when he tried coming in here again, Dorick... Well... he could've helped us but didn't.

So you all can go on being as mad as you want, but we're treating you based on how you treated us. Start acting civil and we'll have reason to return the favor.


AdaRue will try to stay 15-20' away. If that press her in the torture room, so be it.

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Re: XIII. Goblin Halls: Third Trip

#422 Post by dmw71 »

Elowen
Horatio pulls the gag from Elowen's mouth. "Got something to say?" he asks. He holds his sword nonchalantly near his waist. "Speak in common, please. We wouldn't want a hole in your neck because I thought you were trying to cast a spell on us, would we?" AdaRue backs away from the suspected caster, just in case, and with plenty of room in the large cavern has no problem positioning herself safely away. Elowen briefly works her aching wrists and tired jaw, then responds to Horatio before AdaRue has a chance to attempt to reason with the trio of prisoners.

"All Dorick told us was there was a change of plans," she says flatly. Dorick and Craimmar nod their heads affirmatively. "I don't know what you think we're up to, or how much we know, but we have no issue with you -- that was all Raif. And Yara, she pretty much hated everyone and everything."
Elowen.jpg
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"You can let us go, or leave us here and go about your business without our interference from us," she says. "You're obviously in the position of power here."


---



Actions?


---

Brighton Area Map

---
Date: 4 Martius, Year 7102
Time: 13:46 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
  • Cool
    Breezy
Light Sources: Known Conditions/Spells in Effect:
  • None
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-2 = 1 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#423 Post by onlyme »

Junius seems agreeable to the idea of forgiving them. Raif was the only one who actually attacked him.
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Re: XIII. Goblin Halls: Third Trip

#424 Post by Rusty Tincanne »

As long as she responded before AdaRue says anything, I'll try this again:

From a distance she tries to explain things for the prisoners again. Listen. We're here to save small-folks by ridding this place of the goblins. We've saved a bunch of folks already and sent them all back to Brighton. We were glad to meet Raif and asked to join forces but he was a real git - excuse the language - and attacked my friends. And then you lot tried to help him when he called to you, which is understandable considering you all were friends. But just now when he tried coming in here again, Dorick... Well... he could've helped us but didn't.

So you all can go on being as mad as you want, but we're treating you based on how you treated us. Start acting civil and we'll have reason to return the favor.

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Re: XIII. Goblin Halls: Third Trip

#425 Post by dmw71 »

Elowen
"You can let us go, or leave us here and go about your business without our interference from us," Elowen repeats. "You're obviously in the position of power here, but there's obviously no trust between us so I don't see how working together benefits anyone."

Then, as if some sort of sign, the oil in AdaRue's lantern completes its burn and her light source flickers out.


---

No map update.


Actions?


---

Brighton Area Map

---
Date: 4 Martius, Year 7102
Time: 13:47 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
  • Cool
    Breezy
Light Sources: Known Conditions/Spells in Effect:
  • None
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-2 = 1 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#426 Post by onlyme »

Junius and Sacro both watch their prisoners carefully in the dark, ready to shoot at any sign of sudden movement.
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Re: XIII. Goblin Halls: Third Trip

#427 Post by Zhym »

"We're wasting time," grumbles Horatio as he lights his lantern. "Leave 'em; kill 'em; make 'em our BFFs—I don't care. Let's just go kill the rest of the goblins, take their loot, and get out of here. Me, I say we make sure these jerks're bound up real good and lock 'em in the torture room with their dead boss. When we get back to town, we can tell the Brighton people where to find 'em if they want 'em."

~~~~~

"For once, I agree with the sociopath," says Keebler. "We cannot safely free these people and I will not be party to murdering them. Locking them up securely is the only option."

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Re: XIII. Goblin Halls: Third Trip

#428 Post by Rusty Tincanne »

AdaRue resists Horatio's suggestion reflexively until Keebler speaks up. I suppose it's true. But that room locks from the inside. Let's leave them chained to these walls and lock both doors on the way out. Come back for them on the way out. She reminds the group that it is best if the casters are at full spell capacity and suggests a night of rest before leaving this room.

Seems crazy to continue without our many sleep and healing spells...

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Re: XIII. Goblin Halls: Third Trip

#429 Post by dmw71 »

Fully Rested
The group gags the prisoners and secures them to the manacles fastened to the walls which have successfully held prisoners in place for extended lengths of time... and for which they have the keys.

They establish a watch order and bed down.

At one point during the night, during Horatio's shift, there was a pleading at the door from someone claiming to be an escaped prisoner, but the thief, aware of what was at stake, ignored the cries for help... which eventually went, or were chased, away.

The two guards manning the last watch shift wake everyone else the following morning after a successful night of sleep.
Breakfast.jpg
Breakfast.jpg (138.1 KiB) Viewed 694 times
Now, fully rested, Vernon and Dimly stand watch over the door while the rest of the group break out some rations and begins to devise a plan for their next course of action over breakfast.


---

I had to do a full reset on the above stats, so please take a quick look at your characters and let me know if anything is off (e.g. hit points, spell totals, memorized spells, etc...).

Feel free to point out any discrepancies in the OOC forum.



Actions?


---

Brighton Area Map

---
Date: 5 Martius, Year 7102
Time: 13:47 (Sunrise: 06:58, Sunset: 18:43)
Temp: 63F
Conditions:
  • Cool
    Breezy
Light Sources: Known Conditions/Spells in Effect:
  • None
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2 ( Light, Protection From Evil )
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2 ( Detect Magic, Light )
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 ( Sleep )
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 ( Sleep )
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2+2 = 4 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#430 Post by Rusty Tincanne »

AdaRue's and Vernon's stats look fine.

AdaRue apologizes to the prisoners for their rough treatment, but agreeing with Elowen that there is no trust to be had between them all. Still, staying locked in here will keep you safe enough. We'll come back for you. She offers to feed the prisoners - half rations each - so as not to run out of food, should their foray be extended.

She also sets aside some of her trappings in a sack to leave in their current room. Just in case she needs to move fast at some point.

edit: 2.5 rations deducted
Last edited by Rusty Tincanne on Wed Apr 25, 2018 7:27 pm, edited 1 time in total.

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Re: XIII. Goblin Halls: Third Trip

#431 Post by onlyme »

Junius is fine. Sacro (and Rainey and Dimly) gained all missing HP back over night. Should that have happened? Not complaining, but want to be fair. Were healing spells used prior to rest, after, restful sleep alone, etc?

Both Sacro and Junius eat a breakfast from their daily rations and prepare for the inevitable colossal battle royale with whatever army of goblins appear once they open their doors.
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Re: XIII. Goblin Halls: Third Trip

#432 Post by Zhym »

"Awright," says Horatio, cracking his knuckles. "Let's do this. Kill the bad guys, take their things, earn the adoration of the best-looking women back in town—all that stuff."

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Re: XIII. Goblin Halls: Third Trip

#433 Post by dmw71 »

So...

I know what the group does in the room. What's the plan for moving beyond it?
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Re: XIII. Goblin Halls: Third Trip

#434 Post by AleBelly »

"A simple risk analysis shows that we should kill 'em or sell 'em to the goblins" grumbles Canun. "But we got too many damn sissyhearts in the group."

He sighs, blows a chunk of snot from his nose onto the ground, and looks at the others. "Through the north walls then, yeah?"

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Re: XIII. Goblin Halls: Third Trip

#435 Post by Zhym »

"I'd rather use doors," quips Horatio. "But, yeah, sure. Whichever way the treasure is is good by me."

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Re: XIII. Goblin Halls: Third Trip

#436 Post by Rusty Tincanne »

AdaRue looks through the prisoners' (and their dead friends) belongings again in search of a map to compare to her own. She makes sure to lock both doors as they leave the prisoners behind.

North out of the room, then right. Take a left at the pile of dead kobolds, and head north through the room with the dead slug-things. Go out the northern door where the Crimson Brotherhood came from.

As they leave the room, Vernon looks back at the prisoners and says, Wish us luck! It is unclear from his tone if he is really that socially naive.

Was he able to determine if Raif's sword was magical?

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Re: XIII. Goblin Halls: Third Trip

#437 Post by dmw71 »

Moving On
With all preparations made, the group assembles into their normal marching order and, with Junius leading the way, they exit the room, locking the doors behind them.

Heading right, past the body of the killed carrion beast, then left before the torched bodies of the kobolds that earlier spilled out of the closet.

Through the double doors and into the large room with the well, from where the group recovered the poisoned decanter.

Through the double doors on the northern wall, through which the Brotherhood originally arrived. After 50-feet, the passage bends to the right, where the group previously witnessed Yara flee.

This new passage, around the right turn, extends for over 100-feet before ending at a closed set of wooden double-doors.
Hallway.jpg
Hallway.jpg (49.2 KiB) Viewed 669 times
Beyond the doors is silence.



---



Actions?


---

Brighton Area Map

---
Date: 5 Martius, Year 7102
Time: 13:53 (Sunrise: 06:58, Sunset: 18:43)
Temp: 63F
Conditions:
  • Cool
    Breezy
Light Sources: Known Conditions/Spells in Effect:
  • None
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2 ( Light, Protection From Evil )
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2 ( Detect Magic, Light )
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 ( Sleep )
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 ( Sleep )
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2+2 = 4 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#438 Post by Zhym »

"Guess I gotta do my thing," says Horatio. He checks the door for traps, tests whether it's locked, tries to pick the lock if it is, and gets the heck out of the way for someone burly to open it.

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Re: XIII. Goblin Halls: Third Trip

#439 Post by dmw71 »

Door
Horatio examines the door and determines that it's safe. Pulling a simple sliding lever will unlock and open either door.


---

No map update.



Actions?


---

Brighton Area Map

---
Date: 5 Martius, Year 7102
Time: 13:54 (Sunrise: 06:58, Sunset: 18:43)
Temp: 63F
Conditions:
  • Cool
    Breezy
Light Sources: Known Conditions/Spells in Effect:
  • None
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2 ( Light, Protection From Evil )
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2 ( Detect Magic, Light )
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 ( Sleep )
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 ( Sleep )
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2+2 = 4 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None
-- Project --
Playtest: Untitled Project (1e)
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Greyhawk Campaign: Sandbox (1e)
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onlyme
Rider of Rohan
Rider of Rohan
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Joined: Wed May 11, 2011 12:42 pm
Location: Middle of Carolinas

Re: XIII. Goblin Halls: Third Trip

#440 Post by onlyme »

Junius checks to make sure everyone has their weapon of choice ready, his being his bow and arrow.
He will then open the door.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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