XIII. Goblin Halls: Third Trip

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onlyme
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Re: XIII. Goblin Halls: Third Trip

#461 Post by onlyme »

Junius whispers back to see if they can look into the wolves' dens to see if there are secondary entrances.
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Re: XIII. Goblin Halls: Third Trip

#462 Post by dmw71 »

None are seen.
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Re: XIII. Goblin Halls: Third Trip

#463 Post by Rusty Tincanne »

If AdaRue has any more wolfsbane, she will poison the other two wolves as well. If there is not enough, she will stay where she is.

1 ration (for the first two wolves) and Wolfsbane deducted.


AdaRue looks around for a way to open the wolf pens. (Was it locks on the cages or is there a lever somewhere to release them - like a prison?)

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Re: XIII. Goblin Halls: Third Trip

#464 Post by Zhym »

"Leave the wolves," whispers Horatio, jerking his head toward the door. "We got a goblin to kill."

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Re: XIII. Goblin Halls: Third Trip

#465 Post by onlyme »

Junius waits on Horatio to check for traps before checking the door himself.
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Re: XIII. Goblin Halls: Third Trip

#466 Post by Zhym »

Horatio lets Junius lead the way to the door, where he scans it for traps. After a moment of peering and prodding, he stands, turns, shrugs, and moves back into his usual spot well away from the door.

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Re: XIII. Goblin Halls: Third Trip

#467 Post by dmw71 »

Door
AdaRue studies the bars on the wolves' pens and there are no obvious handles, levers, locks, or other mechanisms. "Leave the wolves," whispers Horatio, jerking his head toward the door. "We got a goblin to kill."

Junius questions whether there are any exits in any of the pens, but none are found. Not that the group could easily get inside a pen if there were.
Door.jpg
Door.jpg (99.55 KiB) Viewed 823 times
With no traps detected at the door, the group is faced with the decision of opening it or not.


---



Actions?


---

Brighton Area Map

---
Date: 5 Martius, Year 7102
Time: 14:05 (Sunrise: 06:58, Sunset: 18:43)
Temp: 63F
Conditions:
  • Cool
    Breezy
Light Sources:
  • Canun's Lantern (Canun) (Extinguished: 5 Martius @ 15:16)
    AdaRue's Lantern (AdaRue) (Extinguished: 5 Martius @ 18:01)
Known Conditions/Spells in Effect:
  • None
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2 ( Light, Protection From Evil )
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2 ( Detect Magic, Light )
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 ( Sleep )
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 ( Sleep )
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2+2 = 4 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#468 Post by onlyme »

Junius attempts to open the door, grabbing his bow to fire at any goblin he sees.

Sacro holds his arrow locked and loaded as well.
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Re: XIII. Goblin Halls: Third Trip

#469 Post by dmw71 »

Throne Room
Junius quietly opens the door and, as you expose the area beyond, your eyes adjust quickly to the twilight entering in from the ceiling. The easternmost wall is quite crumbled. A large chunk of stone sits in a pile on the floor in the westernmost section of the room. Eleven of the original twelve great stone columns stand, holding up the remainder of a cracking domed ceiling.

In the southernmost alcove, which is illuminated by the light from outside, is still distant, but you're able to make out a large throne on a stone platform.
Throne Room.jpg
Throne Room.jpg (236.73 KiB) Viewed 819 times
Two columns of 8 goblins each kneel before the pair, spears in hand and swords on belt, chanting the name, “Lom-kayik! Lomkayik!” in the goblin tongue.

A strange-looking goblin wearing a crown sits on the throne.

Another goblin stands just in front of the throne. It points his finger in your direction and shouts in goblin: “Intruders in the royal chamber! Defend your king! Bring me their heads!” The sixteen soldiers rise to their feet and wheel around to face you.


However, perhaps a more pressing issue, immediately to Junius' left, a goblin sitting in a stool nearly falls over out of surprise. It scrambles to its feet and quickly draws its sword and readies its shield.



---



Actions?


---

Brighton Area Map

---
Date: 5 Martius, Year 7102
Time: 14:06 (Sunrise: 06:58, Sunset: 18:43)
Temp: 63F
Conditions:
  • Cool
    Breezy
Light Sources:
  • Canun's Lantern (Canun) (Extinguished: 5 Martius @ 15:16)
    AdaRue's Lantern (AdaRue) (Extinguished: 5 Martius @ 18:01)
Known Conditions/Spells in Effect:
  • None
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2 ( Light, Protection From Evil )
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2 ( Detect Magic, Light )
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 ( Sleep )
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1 ( Sleep )
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2+2 = 4 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None
-- Project --
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-- DM --
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(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#470 Post by onlyme »

Seeing the grumpy guard right next to him, Junius forgets about his loaded bow, and grabs his scimitar to swat off the head.
Scimitar attack [1d20+1] = 12+1 = 13 ; damage [1d8+1] = 2+1 = 3

Sacro rushes foward enough to be effective and tries to put the throne guards to sleep.
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Re: XIII. Goblin Halls: Third Trip

#471 Post by Rusty Tincanne »

Vernon rushes into the room, heading for the column to the first column on the left (right side of the map). He fires his bow (uselessly) as he goes, hoping to his the Vir-Kayik, in the center.

Short Bow (THAC0 19): [1d20] = 2, dmg [1d6] = 3

____________________________

AdaRue does the same, but with a sling, and heading to the right as she enters.

Sling [1d20] = 7, dmg [1d4] = 4

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Re: XIII. Goblin Halls: Third Trip

#472 Post by dmw71 »

The placement of different PCs will likely stem from the fact that this is a huge area, and if you took an action and moved, you were able to move your encounter speed (movement speed /3). If you're just moving without also attacking or casting a spell, you can move your full movement rate.


Round 1
Having detected the presence of the group, the goblins quickly go about their seemingly practiced response, where the goblins protecting the throne begin to rush forward while spreading out and using the columns for cover.

Vir-kayik moves to the back corner of the chamber where the lever was detected.

Unlike the goblin guards which spread out, Lom-kayik begins to slowly lumber forward in a direct line towards the group.

At the door, the goblin guard quickly lashes out with his goblin blade and captures Junius with a perfectly placed strike (-5). Junius quickly switches from hims bow to his rapier and cuts down the guard that just stuck him.

The pair of elves cast their 'Sleep' spells targeting the far side of the chamber where the goblins were originally detected. The pair manages to send half the goblin guards into a deep slumber.
Round 1.jpg
Round 1.jpg (217.38 KiB) Viewed 799 times

Lom-kayik appears unaffected.




---



Actions?


---

Brighton Area Map

---
Date: 5 Martius, Year 7102
Time: 14:07 (Sunrise: 06:58, Sunset: 18:43)
Temp: 63F
Conditions:
  • Cool
    Breezy
Light Sources:
  • Canun's Lantern (Canun) (Extinguished: 5 Martius @ 15:16)
    AdaRue's Lantern (AdaRue) (Extinguished: 5 Martius @ 18:01)
Known Conditions/Spells in Effect: Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-5 = 5 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2 ( Light, Protection From Evil )
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2 ( Detect Magic, Light )
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 ( Sleep )
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2+2 = 4 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#473 Post by onlyme »

Junius will move in and to his left, setting up an opening for him to fire and others to rush in..
He grabs his bow and arrow again and fires south toward the guards.
Shortbow [1d20+1] = 17+1 = 18; [1d6] = 4
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Re: XIII. Goblin Halls: Third Trip

#474 Post by onlyme »

Sacro steps toward the column to his right and fires hastily at guard #1.
longbow [1d20-1] = 9-1 = 8 ; [1d8] = 6
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Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
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Re: XIII. Goblin Halls: Third Trip

#475 Post by Zhym »

"Get the one by the lever!" calls out Keebler, regretting not including that one in the area of his spell (unless he has no shot or the goblin is protected by the pillars, in which case Keebler backs against the wall and watches out for the wolves.

Long bow (THAC0 19): [1d20] = 13, [1d8] = 2

~~~~~

Horatio stays against the wall, hopefully hidden, and waits for the wolves to be set loose. He will try to strike from behind if he gets the chance.

Longsword (THAC0 19): [1d20+1] = 10+1 = 11 [1d8+1] = 7+1 = 8

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Re: XIII. Goblin Halls: Third Trip

#476 Post by dmw71 »

Round 2
A loud clanking sound is heard and a solid linked chain is heard sliding overhead, followed by what sounds like a gate being opened. The excited snarling sound of a pair of wolves is heard further up the passage most of you have just left, and the rapid scraping of claws is heard on the rock as the wolves hurriedly approach. Horatio and Keebler pin themselves against the walls waiting for the wolves to pass.
Wolves.jpg
Wolves.jpg (45.46 KiB) Viewed 747 times
Inside the chamber itself, the goblins begin to advance in a strategic manner, using the giant columns as cover. The two closest goblins (g1) and (g9) rush forward and target Dimly, who's furthest into the area. Both take swipes at Dimly with short goblin blades, but the dwarf is able to easily fend off their strikes... and, after one of them (g9) swings wildly enough to be caught off-balance, Dimly cuts through it with his longsword, dropping it.

After releasing the lever, Vir-kayik rushes forward and accompanies Lom-kayik as it lumbers directly towards the group through the center of the room.

Junius slides to his right and targets one of the approaching goblins (g10) along the wall. Sacro veers towards the column in the opposite direction and, leaving some space for others to file in behind him, lashes out at the goblin foe (g1) still threatening Dimly. AdaRue presses forward and narrowly misses braining the same goblin (g1) target with her mace, but the creature is just able to dash out of the way at the last instant. Vernon reaches the chamber proper and lets loose an arrow at a goblin (g13) off to his left and strikes it squarely in its chest, dropping it into a pool of thick goblin blood.
R2.jpg
R2.jpg (99.28 KiB) Viewed 747 times
Rainey and Canun escape the passageway and reach the inside of the chamber.


---



Actions?


---

Brighton Area Map

---
Date: 5 Martius, Year 7102
Time: 14:08 (Sunrise: 06:58, Sunset: 18:43)
Temp: 63F
Conditions:
  • Cool
    Breezy
Light Sources:
  • Canun's Lantern (Canun) (Extinguished: 5 Martius @ 15:16)
    AdaRue's Lantern (AdaRue) (Extinguished: 5 Martius @ 18:01)
Known Conditions/Spells in Effect: Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-5 = 5 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2 ( Light, Protection From Evil )
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2 ( Detect Magic, Light )
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 ( Sleep )
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2+2 = 4 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#477 Post by Rusty Tincanne »

Thanks for making those rolls. I forgot all about it.
Are the cages to the dead wolves be open now, allowing Horatio to sneak in there and hide better?


Seeing the lumbering Lom Kayik approaching, Vernon looses an arrow at it.

Short Bow (THAC0 19): [1d20] = 18, dmg [1d6] = 2 <-- does not include the bonuses for range, which (I am guessing) what the +1 to hit/dmg last round was all about.

____________________________

AdaRue mashes goblin #1's head to a pulp. Eww! Gross! she mutters while warning Sacro to guard his flank.

Mace [1d20+1] = 15+1 = 16, dmg [1d6+1] = 4+1 = 5

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Re: XIII. Goblin Halls: Third Trip

#478 Post by Zhym »

Horatio ducks into the dead wolf's pen, hoping the wolves will run past him.

Keebler runs into the larger room, not trusting that the wolves will pass him by.

For some reason, I thought I'd had Horatio and Keebler wait behind the pens with the live wolves, so that when the wolves got out Horatio and Keebler would be behind them. This will probably work, though. Unless my PCs get killed, in which it won't. ;)

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Re: XIII. Goblin Halls: Third Trip

#479 Post by onlyme »

Sacro, unafraid of his duty, switches to his longsword and thrusts it toward the Goblin with the number 2 inked on his forehead. He misses feebly.
Longsword [1d20+1] = 2+1 = 3 ; [1d8+1] = 7+1 = 8

Junius moves around the corner (clockwise) to gain a clear line toward the goblins. He lets fire an arrow with mediocre results.
Shortbow [1d20+1] = 6+1 = 7; [1d6] = 1

Can we get Rainey to fire sleep, either on the wolves to the north or the southern goblins (leaders and/or 2,3,4,5).
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Re: XIII. Goblin Halls: Third Trip

#480 Post by dmw71 »

Round 3
The goblins continue to act quickly and rush to engage the cluster of group members in combat. Despite the many attacks faced, only AdaRue (-2) and Dimly (-3) receive minor scratches from any melee strikes, with the damage against the dwarf coming at the hands of Lom-Kayik and his curved goblin blade... which glows an eerie green color in a 10-foot radius! Dimly returns the favor, successfully striking Lom-Kayik with his long sword.

Vir-kayik is the only goblin that does not fully engage; instead, he holds back a short distance and, spying Rainey just spring into view, selects the obvious wielder of magic as its target -- a caster in his own right, the goblin shaman brings its thumbs and index fingers together while it mutters some foreign words. In a flash, a missile of magical energy darts forth from the shaman's fingertips and strikes Rainey square in his chest, dropping the magic user with a pained scream, which quickly falls silent.

"Eww! Gross!" AdaRue mutters as she quickly brains the goblin directly in front of her. Vernon, now face-to-face with Lom-Kayik, can clearly see that the goblin king is no normal goblin -- but appears to have been reanimated, and exists now in a zombie form! The fighter slashes at this zombified goblin king and issues it a minor cut, at least proving that it can be damaged by normal weapons.

Sacro swings wildly with his longsword, and Junius, distracted by the magic-casting goblin shaman that stopped not far from him, sends an arrow that flies harmlessly over the heads of the goblins on the other side of the chamber.


Back in the hallway, the wolves, intent on reaching the pool of potential food sources in the adjoining chamber, sprint down the hallway, past where Horatio and Keebler are hidden. The first wolf begins to tear into Rainey, feasting on the now clearly dead mage. The second wolf catches up to Canun and rips a small piece of flesh out of the cleric's thigh (-3) which triggers some expletives from the crude holy man. Canun produces his mace for the first time and weakly swings it in the wolf's direction, and almost manages to hit.

Their plan successful with the wolves rushing past them, Keebler and Horatio hop out of their positions of cover and loose arrows at the nearest wolf, which is the one feasting on their companion. The arrow from the elf elicits a yelp from its wolf target as it sinks into the creatures pelt and draws blood.
R3.jpg
R3.jpg (152.13 KiB) Viewed 736 times

The chaos continues!



---

Since it's not always obvious on the map, I will keep a running list of opponents still alive here:
  • Lom-Kayik -- injured
  • Vir-Kayik
  • Wolf #1 -- injured
  • Wolf #2
  • Goblin #2
  • Goblin #3
  • Goblin #4
  • Goblin #5


Actions?


---

Brighton Area Map

---
Date: 5 Martius, Year 7102
Time: 14:09 (Sunrise: 06:58, Sunset: 18:43)
Temp: 63F
Conditions:
  • Cool
    Breezy
Light Sources:
  • Canun's Lantern (Canun) (Extinguished: 5 Martius @ 15:16)
    AdaRue's Lantern (AdaRue) (Extinguished: 5 Martius @ 18:01)
Known Conditions/Spells in Effect: Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-5 = 5 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (5)
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10-2 = 8 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2 ( Light, Protection From Evil )
    Canun | Cleric: 2 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-3 = 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2 ( Detect Magic, Light )
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 ( Sleep )
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (4) | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (4)
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2+2 = 4-3 = 1 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (5)
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (--)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
Last edited by dmw71 on Wed May 09, 2018 5:41 pm, edited 1 time in total.
Reason: Edit: Added list of opponents still alive.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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