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End Game

Posted: Wed Nov 29, 2017 2:46 pm
by wolfpack
You mount up with Lt Badimose's lance, the fire support mechs take their places away form the battlefield and power down to lay in wait until you give the signal to power on.

Your pursuit lance begins their move across the wooded terrain to the eastern factory where the enemy mech company is garrisoned.

right now it is just P1-P4 no init needed as this round there is no fire. all Marik mechs stand still
cityfight1.png
cityfight1.png (726.38 KiB) Viewed 839 times

Re: End Game

Posted: Wed Nov 29, 2017 11:34 pm
by BuckshotChuck
Quick question. What is the difference between the bright green and black hexes.

Re: End Game

Posted: Wed Nov 29, 2017 11:45 pm
by GreyWolfVT
BuckshotChuck wrote:Quick question. What is the difference between the bright green and black hexes.
I believe those are to represent buildings?

Re: End Game

Posted: Thu Nov 30, 2017 2:12 am
by wolfpack
yes sorry

light green level 1 buildings
black level 2 buildings

also map hexes with a 1 are level 1 hexes, 2 are level 2 hexes etc.

Re: End Game

Posted: Thu Nov 30, 2017 4:22 pm
by GreyWolfVT
Ivan over closed radio "Lots of unfriendly blips here sir whats the strategy?"

Re: End Game

Posted: Thu Nov 30, 2017 5:45 pm
by wolfpack
move close enough to hit the buildings and force them out to chase us. the 2 story buildings we can stay behind enough tree cover the mechs on the ground can;t see us, but we cna shoot at the upper floors that are above the tree line.

3 light tree hexes of 1 heavy and 1 light block line of sight for any mech on ground level, but level 2 building would stand above the tree line

Re: End Game

Posted: Fri Dec 01, 2017 5:56 pm
by wolfpack
waiting for your guys moves

Re: End Game

Posted: Fri Dec 01, 2017 7:52 pm
by GreyWolfVT
Honestly I have no idea where the heck to move to we're vastly outnumbered.

Re: End Game

Posted: Fri Dec 01, 2017 10:05 pm
by wolfpack
all of the enemy mechs stand still this round your objective is to get in range of the building while stayoing hidden form line of sight and fire on the taller buildings. this is to draw the enemy out, then you retreat back to where the other mechs are powered down and waiting to ambush

Re: End Game

Posted: Sat Dec 02, 2017 12:28 am
by GreyWolfVT
P2 moves to 0911

Re: End Game

Posted: Sat Dec 02, 2017 2:10 am
by wolfpack
0911 is as far as you can move. all enemy mechs stand still so you can move all our mechs

Re: End Game

Posted: Sat Dec 02, 2017 2:57 pm
by BuckshotChuck
Lt. Harlow barks out a quick set of orders, "Alright boys, let's see if we can sneak into range and get off some shots at those buildings. Everyone make sure to stage up at max firing range from one of the buildings where they have a covered line of retreat. Hold fire and stay out of sight until we're all staged up and we'll fire on my order."

P1 runs to 1011, facing 1010
P3 runs to 1411, facing 1311

Wolfpack is correct about the cover. Remember, our goal is not to engage the enemy yet, but to lure them back out. P1 can engage from 1008, whereas the light mechs will need to move up in the trees along the left/mid of the map to keep cover within the 9 range we can reach.

Re: End Game

Posted: Sun Dec 03, 2017 2:56 pm
by wolfpack
cityfight1.png
cityfight1.png (728.87 KiB) Viewed 816 times

Re: End Game

Posted: Sun Dec 03, 2017 6:06 pm
by BuckshotChuck
Sorry for the confusion, but P3 moved to the left hex 1411, not the right one. Scattered woods map not the open terrain one.

Re: End Game

Posted: Sun Dec 03, 2017 9:08 pm
by wolfpack
fixed and P4 moved to 1311

Re: End Game

Posted: Sun Dec 03, 2017 9:11 pm
by wolfpack
Init

Because of the size of the battle tactics rolls will be used. Your size can roll against LT badimose tactics skill, his target is 5+, Mirik company commanders is 6+

tactics:[2d6] = 10

Re: End Game

Posted: Wed Dec 06, 2017 5:42 am
by BuckshotChuck

Re: End Game

Posted: Wed Dec 06, 2017 6:43 am
by BuckshotChuck
Dagger continues moving the Phoenix Hawk a little closer, staying in the woods in an attempt to stay hidden from the enemy. Creeping up to the edge, he peers out toward the eastern buildings. Over his lance channel, the LT states, "Doesn't look like they've seen us yet. Once each of you are in position, let me know, and I'll give the signal for us to all fire at the warehouses in unison. Also speak up if you get spotted, in which case anyone in range of a building should fire and start withdrawing."
P1 run straight forward 3 hexes to 1008, facing 1007, without leaving the trees.

Re: End Game

Posted: Wed Dec 06, 2017 11:41 am
by GreyWolfVT
Ivan will move up to the next cluster of trees so long as it appears they have not been spotted still.

Re: End Game

Posted: Wed Dec 06, 2017 12:11 pm
by wolfpack
All of the enemy mechs are standing still this round, so you can let me know the hex numbers you move to.