return to Rally Point

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Diamond_Spear
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Re: return to Rally Point

#241 Post by Diamond_Spear »

Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
"Roger, moving now."

Zeke will run to 0413 with White right behind him to 0412.

wolfpack
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Re: return to Rally Point

#242 Post by wolfpack »

Diamond_Spear wrote:
Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
"Roger, moving now."

Zeke will run to 0413 with White right behind him to 0412.
before I move you that would put E3 on your rear arc

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Re: return to Rally Point

#243 Post by Caadium »

wolfpack wrote:
Caadium wrote:With the loss of his last target, Lt. Orloff runs to engage what is left of the enemy.

Run 6 spaces to 1206, right in front of Lt. Harlow.

piloting roll to run over rubble
I had forgotten that the rubble would require a roll. Looks like I need to redo his movement. After his fall damage, I'll finish what movement he has left.

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Re: return to Rally Point

#244 Post by Caadium »

wolfpack wrote:
Diamond_Spear wrote:
Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
"Roger, moving now."

Zeke will run to 0413 with White right behind him to 0412.
before I move you that would put E3 on your rear arc
That was the order before E3 moved. As the GM is hinting, maybe that falls under the "better target" part.

wolfpack
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Re: return to Rally Point

#245 Post by wolfpack »

Rocks slide out from under harlows feet as he slips and falls damaging his center torso
it takes 2 move points to stand you can stand in any direction.

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Re: return to Rally Point

#246 Post by wolfpack »

Diamond_Spear wrote:
Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
"Roger, moving now."

Zeke will run to 0413 with White right behind him to 0412.
going to move you 8 and do a hex turn to take e3 form your rear arcs.
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Re: return to Rally Point

#247 Post by Diamond_Spear »

wolfpack wrote:
Diamond_Spear wrote:
Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
"Roger, moving now."

Zeke will run to 0413 with White right behind him to 0412.
going to move you 8 and do a hex turn to take e3 form your rear arcs.

Ok. Thanks.

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Re: return to Rally Point

#248 Post by Caadium »

In his haste to find a new target, Lt. Orloff lost track of his surroundings. Stepping on a rock, he tumbles down, stripping his CT almost bare of armor. Feeling his face flush, as he piloted like a green recruit he stands back up, and continues moving. One advantage of being an officer is he knows that his subordinates can't give him grief; just the other unit leaders.

He will run 4 to the hex right behind the PHX, facing the other lance commander.

wolfpack
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Re: return to Rally Point

#249 Post by wolfpack »

need 2 more to move
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BuckshotChuck
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Re: return to Rally Point

#250 Post by BuckshotChuck »

F3 runs to 0811, facing 0712
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wolfpack
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Re: return to Rally Point

#251 Post by wolfpack »

need 1 more
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Re: return to Rally Point

#252 Post by wolfpack »

E4 runs into the heavy woods, his back is to a level 1.
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Re: return to Rally Point

#253 Post by Caadium »

Like a killer from those holovids, Gene walks towards his target. Soon enough, he thinks, this will turn into the knife fight he wants.

Walk 5 spaces, to 1210, facing 1211.

wolfpack
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Re: return to Rally Point

#254 Post by wolfpack »

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Re: return to Rally Point

#255 Post by BuckshotChuck »

P3 runs to 0611, facing 0511
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wolfpack
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Re: return to Rally Point

#256 Post by wolfpack »

PS we are currently in round 10
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Re: return to Rally Point

#257 Post by BuckshotChuck »

Hoping his aim is true, Spectre targets the back of the enemy Clint, directing Armbuster to do the same. As the lasers of both mechs sizzle the surrounding air, a pair of shots nearly hit the enemy mech, but the Clint's luck holds as no weapons connect.
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Re: return to Rally Point

#258 Post by Diamond_Spear »

[quote="wolfpack"]PS we are currently in round 10

Do Zeke and White once again have no shot? If I'm reading things right it looks like they are blocked by woods. Please tell me I'm wrong.

wolfpack
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Re: return to Rally Point

#259 Post by wolfpack »

Diamond_Spear wrote:
wolfpack wrote:PS we are currently in round 10

Do Zeke and White once again have no shot? If I'm reading things right it looks like they are blocked by woods. Please tell me I'm wrong.

zeke has no extra woods blocking him. White has 1 extra wods hex but he can still fire it is just an extra +1

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Re: return to Rally Point

#260 Post by wolfpack »

While waiting for greywolf to move the rest of you cna go ahead and roll fire since all the enemy mechs have moved.

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