Top 3 Mechs of each weight class in 3025 era
Posted: Wed Oct 18, 2017 12:29 pm
Most of us have probably been playing this game for years now and we each have our personal favorites. I thought it would be fun to riff on that. Here's mine:
-LIGHT BATTLEMECHS-
1) SDR-5V Spider (awesome speed and maneuverability, torso-mounted, ammo independent weaponry. Armor is a bit light for my liking, but the spiders movement makes this a minor issue).
2) JR7-F Jenner (Yeah, it's ugly. But it's probably the deadliest light 'Mech of the era, with a move of 11, jump of 5, 4 medium lasers and an impressive (for a light) 7 tons of armor. Just an all around great 'Mech).
3) JVN-10N Javelin (It can run 9 and fire two SRM 6 without overheating. Great crit-seeker and ambusher. I'd still rather have a Spider or a Jenner, but this guy is my runner up.
-MEDIUM BATTLEMECHS-
1) PHX-1D Phoenix Hawk (Great combination of speed, jumping, armor and decent heat sinks. It's also ammo independent, so I don't have to worry about running out or any mg bullets going kablooie. Yes, I was lucky enough to roll one. Yes, I'm happy about it.)
2) HBK-4P Hunchback (Okay, this would be a terrible choice, given our role as a Pursuit Lance. But in almost any other circumstance, this is a great choice. The 4P is as well armored as some light heavies, mounts a staggering EIGHT medium lasers and with a whopping 23 heat sinks it can run and fire 7 of them without overheating. That will turn dang near anything into swiss cheese. I always imagine these guys as bodyguards for the C/O of a Command Lance).
3) WVR-6M Wolverine (If there was one ride I would trade Tricksy for, it would be this 'Mech. With 10.5 tons of armor, a powerful mix of medium to close in weaponry (1 LL, 2ML, and an SRM 6) and 14 heat sinks to fire them, this is probably the premier Pursuit 'Mech of the era.
-HEAVY BATTLEMECHS-
1) GHR-5H Grasshopper (It's like having my Hunchback 4P, but with 3 tons more armor, jump jets, and the ability to punch and kick the crap out of things with its 70 ton frame. Nuff said).
2) ON1-VA Orion (My favorite close-in heavy for brawling. As much armor as some assault mechs, a potent mix of weapons and respectable heat sinks).
3) WHM-6D Warhammer (Armor nearly comparable to many assault mechs, an all energy weapons load that includes 2 PPC's and the heat sinks to fire them. The only thing lacking is a pair of hands. This is probably my favorite heavy mech, good for both close in and distance work).
-ASSAULT MECH-
1) AWS-8Q Awesome (Ah, the mighty 8Q. Outperforming heavier 'Mechs in its class since 3025. It's a one trick pony, but a damn good one. Alternate 3-2, firing your PPC's or move into a lvl 1 water hex and fire all 3 every turn. Pound the shit out of everything within range. Your 15 tons of armor will allow you to soak up the return fire. Love it!)
2) STK-3F Stalker (It's a little light in the armor, but this 'Mech is a great mix of short, medium and long range firepower, making it a great fire support 'Mech in almost any role. If I want something with superb long-range fire support and great crit-seeking potential, I might choose the 3H variant, instead).
3) BNC-3Q Banshee (Okay, so this is really not that great of a 'Mech design. But it is SO MUCH FUN TO DRIVE! I like to use it to charge other 'Mechs at 6 hexes. This inflicts the equivalent damage of 12 hits with a medium laser. That'll probably knock the bugger down. When he tries to get up the next turn, shoot him in the face with your torso mounted AC/20 and follow up with a couple of brutal punches. WEEEE!
-LIGHT BATTLEMECHS-
1) SDR-5V Spider (awesome speed and maneuverability, torso-mounted, ammo independent weaponry. Armor is a bit light for my liking, but the spiders movement makes this a minor issue).
2) JR7-F Jenner (Yeah, it's ugly. But it's probably the deadliest light 'Mech of the era, with a move of 11, jump of 5, 4 medium lasers and an impressive (for a light) 7 tons of armor. Just an all around great 'Mech).
3) JVN-10N Javelin (It can run 9 and fire two SRM 6 without overheating. Great crit-seeker and ambusher. I'd still rather have a Spider or a Jenner, but this guy is my runner up.
-MEDIUM BATTLEMECHS-
1) PHX-1D Phoenix Hawk (Great combination of speed, jumping, armor and decent heat sinks. It's also ammo independent, so I don't have to worry about running out or any mg bullets going kablooie. Yes, I was lucky enough to roll one. Yes, I'm happy about it.)
2) HBK-4P Hunchback (Okay, this would be a terrible choice, given our role as a Pursuit Lance. But in almost any other circumstance, this is a great choice. The 4P is as well armored as some light heavies, mounts a staggering EIGHT medium lasers and with a whopping 23 heat sinks it can run and fire 7 of them without overheating. That will turn dang near anything into swiss cheese. I always imagine these guys as bodyguards for the C/O of a Command Lance).
3) WVR-6M Wolverine (If there was one ride I would trade Tricksy for, it would be this 'Mech. With 10.5 tons of armor, a powerful mix of medium to close in weaponry (1 LL, 2ML, and an SRM 6) and 14 heat sinks to fire them, this is probably the premier Pursuit 'Mech of the era.
-HEAVY BATTLEMECHS-
1) GHR-5H Grasshopper (It's like having my Hunchback 4P, but with 3 tons more armor, jump jets, and the ability to punch and kick the crap out of things with its 70 ton frame. Nuff said).
2) ON1-VA Orion (My favorite close-in heavy for brawling. As much armor as some assault mechs, a potent mix of weapons and respectable heat sinks).
3) WHM-6D Warhammer (Armor nearly comparable to many assault mechs, an all energy weapons load that includes 2 PPC's and the heat sinks to fire them. The only thing lacking is a pair of hands. This is probably my favorite heavy mech, good for both close in and distance work).
-ASSAULT MECH-
1) AWS-8Q Awesome (Ah, the mighty 8Q. Outperforming heavier 'Mechs in its class since 3025. It's a one trick pony, but a damn good one. Alternate 3-2, firing your PPC's or move into a lvl 1 water hex and fire all 3 every turn. Pound the shit out of everything within range. Your 15 tons of armor will allow you to soak up the return fire. Love it!)
2) STK-3F Stalker (It's a little light in the armor, but this 'Mech is a great mix of short, medium and long range firepower, making it a great fire support 'Mech in almost any role. If I want something with superb long-range fire support and great crit-seeking potential, I might choose the 3H variant, instead).
3) BNC-3Q Banshee (Okay, so this is really not that great of a 'Mech design. But it is SO MUCH FUN TO DRIVE! I like to use it to charge other 'Mechs at 6 hexes. This inflicts the equivalent damage of 12 hits with a medium laser. That'll probably knock the bugger down. When he tries to get up the next turn, shoot him in the face with your torso mounted AC/20 and follow up with a couple of brutal punches. WEEEE!