Action Thread 4
Re: Action Thread 4
They are unnatural, no one can deny that.
Re: Action Thread 4
"I certainly agree! Those plant-men are a perversion to nature. That they went forth and attacked the villagers and their cattle proves this. They should be destroyed or permanently disabled! Let us take the experience we learned from fighting them and make plans to combat them, friends. I would be wary of whomever or whatever is… growing them. But I will be prepared, nonetheless..."dmw71 wrote:"This is a good point," Malak adds. "Especially since it's safe to say the 'misshapen beasts' are not of the creepy, eight-legged variety.Alethan wrote:"Let us keep in mind," Illhalevar quietly adds, "what we were asked to do in the first place. We must seek out the misshapen beasts that are attacking the villagers and cattle and put an end to them.
A beat later.
"'Misshapen beasts.' 'Misshapen beasts.'" he can be heard repeating. "Seems like those plant people could be considered a 'misshapen beast.' I say we start there."
Zaf gets her flasks of oil ready and also readies a torch.
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
Re: Action Thread 4
"Yes, the mission. The easiest way to deal with a snake is to cut off the head. I assume the plant-men are not natural, so our target should be whatever in doing this."
Al'Zur sits back and listens to the rest of the group.
Al'Zur sits back and listens to the rest of the group.
Re: Action Thread 4
So, back the way you came, or forward?
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 4
I say back to the intersection and then go the way the rats indicated was where the plant men are grown.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 4
"Here, let me lead the way." states Malak proudly as he begins to head in the direction of the plant men. He turns and looks to Odo, asking: "You comin' with me, or what?"Alethan wrote:I say back to the intersection and then go the way the rats indicated was where the plant men are grown.
Re: Action Thread 4
The Ranger silently vows to use his hand ax if the "Scarecrows" are met again. His teeth grind as he recalls his ineffectiveness with the bow & spear.
Re: Action Thread 4
"What gives you such conviction on the direction for our quest?"Solinor wrote:We must go this way! sounding crazy in his insistence. He points to the eastern passage way from the intersection.
Rumbles Varkos. "Isn't one passage just like any other?"
Re: Action Thread 4
"The rats said to use the tunnel opposite them. Since they were in the western tunnel, it seems only logical that we should go down the eastern one..." Ilhalevar quietly adds.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 4
As he begins to carefully make his way down the eastern passage.dmw71 wrote:"Here, let me lead the way."
Re: Action Thread 4
"That as good a reason as any other, 'cept being that the advice came from rats." Al'Zur switches positions so we can turn this company around.
Re: Action Thread 4
Varkos nods in understanding to the wood elf and moves off in his usual place in the mo. He allows the sneakers to have got a good few feet in front of the rest of the party before he leads the rest on.
Re: Action Thread 4
Raises his fist. Faith my good friend! Faith! Trust in the mightiest of powers! I am a vessel of divine inspiration and through me omnipotent wisdom will make itself known!saalaria wrote:"What gives you such conviction on the direction for our quest?"Solinor wrote:We must go this way! sounding crazy in his insistence. He points to the eastern passage way from the intersection.
Rumbles Varkos. "Isn't one passage just like any other?"
Eyeing Varkos Most certainly one path is not like another, only the young or the foolish would say such a thing!
Falls in to follow Malak.
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Re: Action Thread 4
Odo wakes up from his long mumbling phase, and follows Malak
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
- Vargr1105
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Re: Action Thread 4
Rake, secretly content another has taken the initiative, also follows.
Re: Action Thread 4
The Ranger takes after Malak.
Re: Action Thread 4
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Day 1 – 12:00p
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The party quickly decides to turn around and heads back the way they came, past the offshoot passage. Once at the intersection they see that the waterfall is almost completely back in its proper channel. They also note another keyhole next to the waterfall that looks suspiciously like the one at the top.
With the two thieves leading the way, you quietly and quickly enter into the eastern passage. There have not been any bad guys that you’ve seen, and you leave the mechanical noise of the water machine further behind. After going about 30’ the thieves stop the party. They communicate that the passage opens into a large chamber. Otherwise it’s quiet in here.
Malak’s torch starts to sputter, which startles him, but he quickly realizes that the torch is coming to the end of its life.
Map here: viewtopic.php?p=15581#p15581
Let me know if you wanted to do anything along the way to the chamber, and how you are handling the chamber.
HPs: Malak - 15/15; Varkos - 22/22; Ilhalevar - 8/8; Al'Zur- 7/7; SoT - 25/25; Wulfgard - 12/12; Zafalia - 11/11; Odo - 17/17; Rake - 6/6
WIH: Malak: short sword; Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): 1- Odo and Malak; 2- Varkos and Rake; 3- SoT; 4- Ilhalevar and Al'Zur; 5- Zafalia and Wulfgard; 6- Rake
Consumables: Hooded lamp (Zafalia) - 4 hours left (off), 30' radius; Torch, 1 minutes (Malak), 40' radius; Torch, 60 minutes (off), 40’ radius.
--------Spells: Ilhalevar: 1-1/2; Al'Zur: 1-1/1; Wulfgard: 1-4/4, 2-2/2; Zafalia: 1-3/4, 2-3/3
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Day 1 – 12:00p
.
The party quickly decides to turn around and heads back the way they came, past the offshoot passage. Once at the intersection they see that the waterfall is almost completely back in its proper channel. They also note another keyhole next to the waterfall that looks suspiciously like the one at the top.
With the two thieves leading the way, you quietly and quickly enter into the eastern passage. There have not been any bad guys that you’ve seen, and you leave the mechanical noise of the water machine further behind. After going about 30’ the thieves stop the party. They communicate that the passage opens into a large chamber. Otherwise it’s quiet in here.
Malak’s torch starts to sputter, which startles him, but he quickly realizes that the torch is coming to the end of its life.
Map here: viewtopic.php?p=15581#p15581
Let me know if you wanted to do anything along the way to the chamber, and how you are handling the chamber.
HPs: Malak - 15/15; Varkos - 22/22; Ilhalevar - 8/8; Al'Zur- 7/7; SoT - 25/25; Wulfgard - 12/12; Zafalia - 11/11; Odo - 17/17; Rake - 6/6
WIH: Malak: short sword; Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): 1- Odo and Malak; 2- Varkos and Rake; 3- SoT; 4- Ilhalevar and Al'Zur; 5- Zafalia and Wulfgard; 6- Rake
Consumables: Hooded lamp (Zafalia) - 4 hours left (off), 30' radius; Torch, 1 minutes (Malak), 40' radius; Torch, 60 minutes (off), 40’ radius.
--------Spells: Ilhalevar: 1-1/2; Al'Zur: 1-1/1; Wulfgard: 1-4/4, 2-2/2; Zafalia: 1-3/4, 2-3/3
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This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 4
Malak retrieves a new torch from his backpack and uses the waning moments of his existing torch to light this new one. "Whaddya think?" he wonders aloud.rredmond wrote:Malak’s torch starts to sputter, which startles him, but he quickly realizes that the torch is coming to the end of its life.