OCC Combat Thread

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Vargr1105
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Re: OCC Combat Thread

#61 Post by Vargr1105 »

Any doubts during combat, just ask away here. :)

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zebediah
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Re: OCC Combat Thread

#62 Post by zebediah »

Hi Vargr, if I recall correctly I only had sufficient slots to specialize with the bow but I will check that once I have access to my books.

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Vargr1105
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Re: OCC Combat Thread

#63 Post by Vargr1105 »

I had it wrong.

Just went over OSRIC and realized the increased cost of Specialization for missile weapons (other than crossbows). So your attack values are correct.

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zebediah
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Re: OCC Combat Thread

#64 Post by zebediah »

Yes, its that bad. :lol:

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Sir Clarence
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Re: OCC Combat Thread

#65 Post by Sir Clarence »

Well, I hope that "Andrin's soft nether regions" isn't what I was immediately thinking. Otherwise he would be out of the fight at once... :D

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Re: OCC Combat Thread

#66 Post by Vargr1105 »

ChubbyPixie, for the fight with the crows, if you want to post and roll for Ozborn but he hasn't been transferred to you yet on the dice roller (it may take time on some occasions) just use dice macros from your character from IM15.

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Re: OCC Combat Thread

#67 Post by ChubbyPixie »

Vargr1105 wrote:ChubbyPixie, for the fight with the crows, if you want to post and roll for Ozborn but he hasn't been transferred to you yet on the dice roller (it may take time on some occasions) just use dice macros from your character from IM15.
Was just getting ready to ask... I'll do that. They haven't transferred him yet.

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Re: OCC Combat Thread

#68 Post by Vargr1105 »

Stonjuz wrote:Stay on em lads! These turkeys are gonna give up. Just ...gotta....outlast 'em.
Stonjuz will attempt the exact same action as last round with better results i hope.
healing th erogue and then fighting defensively

heal [1d8] = 3 atk [1d20] = 14 dmg [1d6] = 5
You can't do two actions like that in a round. You can either cast a spell OR make an attack. Which will it be?

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Re: OCC Combat Thread

#69 Post by ChubbyPixie »

Vargr1105 wrote:
Stonjuz wrote:Stay on em lads! These turkeys are gonna give up. Just ...gotta....outlast 'em.
Stonjuz will attempt the exact same action as last round with better results i hope.
healing th erogue and then fighting defensively

heal [1d8] = 3 atk [1d20] = 14 dmg [1d6] = 5
You can't do two actions like that in a round. You can either cast a spell OR make an attack. Which will it be?
Stonjuz, I felt compelled to rush off to help Swilbosh. Which maybe would cause your healing spell to be wasted anyway. Maybe you should save it for now?

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Vargr1105
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Re: OCC Combat Thread

#70 Post by Vargr1105 »

Not to mention the fact a Cure Light Wounds spell takes 5 segments to cast. Stonjuz is bound to be the last to act...again.

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Re: OCC Combat Thread

#71 Post by zebediah »

Hi Vargr, just noticed that my rof is 5/2, so Ogirdor could only shoot 2 arrows on round 2.

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Re: OCC Combat Thread

#72 Post by Vargr1105 »

No problem. We'll just take the first two attack rolls.

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Re: OCC Combat Thread

#73 Post by ChubbyPixie »

zebediah wrote:Hi Vargr, just noticed that my rof is 5/2, so Ogirdor could only shoot 2 arrows on round 2.
Either way, you are like the gatling gun of arrow shooters...

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Re: OCC Combat Thread

#74 Post by saalaria »

Wow ouch. Re the eye how does 1 hp damage translate into loss of an eye pls mr dm?
Is it something to do with that d10 roll as I was going to ask what that was for.

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Re: OCC Combat Thread

#75 Post by zebediah »

saalaria wrote:Wow ouch. Re the eye how does 1 hp damage translate into loss of an eye pls mr dm?
Is it something to do with that d10 roll as I was going to ask what that was for.
Monster Manual II, p 105, under [i]RAVEN (Crow)[/i] wrote:Because of their intelligence, these birds are 10% likely to attack an opponent's eye. In other words, whenever a to-hitroll indicates a hit,thereisa 1 in 1O chance of eye attack and resultant loss of the organ.

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Vargr1105
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Re: OCC Combat Thread

#76 Post by Vargr1105 »

Zebediah quoted it right out of Monster Manual II.

Hey, I didn't write the rules I just enforce them. :twisted:

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Re: OCC Combat Thread

#77 Post by Stonjuz »

Yea, I know....no spell AND attack. sorry for any confusion.
I posted both in case I am attacked before I got there. or if the spell is abandoned, for some reason perhaps.

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Re: OCC Combat Thread

#78 Post by saalaria »

Nasty nasty!

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Re: OCC Combat Thread

#79 Post by Vargr1105 »

Ok, I do not want to be a hard-arse GM about this but we *have* to address the issue of ammunition once and for all. This is a wilderness adventure without access, thus far, to any civilization to replace supplies so resource management is at a premium and ranged ammunition is been used like candy without any real thought, and that is against the spirit of the module.

I realize tracking ammo is more of an issue in a PbP. We had settled on having spend arrows that hit a target be recuperated with a 50% chance that arrows that missed were lost/destroyed. But no one has been using this houserule. It is impractical and does not address the fact that enemies hit by missiles may run away with the ammo still stuck on them. If we had used that system I am pretty sure Ogirdor's initial supply of 24 arrows would be reduced to a minimum by now.

So we need some abstract system to manage how fast someone depletes ammunition beyond recovery.

Any ideas?

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Re: OCC Combat Thread

#80 Post by zebediah »

Hey Vargr, I'm keeping my inventory updated (only need to check if I adjusted my rations, but these are far from over). Ogirdor had 9 arrows at the beginning of this fight, is now down to 4 if he does not shoot again in round 3.

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