OCC Combat Thread
- Vargr1105
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OCC Combat Thread
Thread for Player-GM and Player-Player banter once the swords come out. Separate from the normal OCC thread for easier reference.
- Vargr1105
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Re: OCC Combat Thread
It is going to be hilarious if Ogirdor kills the creature before all the charging party members get there.
Not so hilarious if it kills HIM before they get there.
To answeer the Firing into Melee inquiry; as per OSRIC:
"When using missiles to attack into a melee, it is not possible to choose which particular target will receive the attack; the target should be determined randomly from among all melee participants, and the missile-firer could well hit a friend."
So it goes with the luck at the dice. However, I am ruling that the number and relative size of the combatants has an effect on this, so if your buddy is fighting a halfling the chance to hit him is 75%, if he is fighting an Ogre it's 25%, if he is fighting two men it's 33%, etc.
Regardless of which combatant in a melee is hit by the missile as indicated above, the 1d20 attack roll must still be high enough to beat his AC. So shooting into a melee where multiple naked attackers are fighting your friend who has full plate and shield is not such a risky strategy.
Not so hilarious if it kills HIM before they get there.
To answeer the Firing into Melee inquiry; as per OSRIC:
"When using missiles to attack into a melee, it is not possible to choose which particular target will receive the attack; the target should be determined randomly from among all melee participants, and the missile-firer could well hit a friend."
So it goes with the luck at the dice. However, I am ruling that the number and relative size of the combatants has an effect on this, so if your buddy is fighting a halfling the chance to hit him is 75%, if he is fighting an Ogre it's 25%, if he is fighting two men it's 33%, etc.
Regardless of which combatant in a melee is hit by the missile as indicated above, the 1d20 attack roll must still be high enough to beat his AC. So shooting into a melee where multiple naked attackers are fighting your friend who has full plate and shield is not such a risky strategy.
- zebediah
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Re: OCC Combat Thread
Ogirdor really sucks at mellee - he's a bow specialist after all - so he will try to remain in one piece while you guys approach.
- Vargr1105
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Re: OCC Combat Thread
You folks are doing it wrong, this is what an attack dice macro should look like:
To hit with Short Sword: [1d20] = 8, Damage (s/m): [1d6] = 2, Damage (L): [1d8] = 2
The way you have done is complicated to read; further it does not indicate which type of weapon is which, and that might have a relevant effect. No need to re-roll anything though, we'll go with what we have so far for the 1st round.
If you have multiple attacks per round, use a separate macro for each and post them on different lines for ease of reading.
Last but nor least, you do not get multiple attacks on a charge, just the one.
To hit with Short Sword: [1d20] = 8, Damage (s/m): [1d6] = 2, Damage (L): [1d8] = 2
The way you have done is complicated to read; further it does not indicate which type of weapon is which, and that might have a relevant effect. No need to re-roll anything though, we'll go with what we have so far for the 1st round.
If you have multiple attacks per round, use a separate macro for each and post them on different lines for ease of reading.
Last but nor least, you do not get multiple attacks on a charge, just the one.
And I am a darn AD&D1e noob, because I did not realize (as per initiative rules) that charging folks will reach the creature before it has a chance to pounce.zebediah wrote:Ogirdor really sucks at mellee - he's a bow specialist after all - so he will try to remain in one piece while you guys approach.
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Re: OCC Combat Thread
I will change my Marcos immediately! Sorry for the confusion.
Edit: Here is what my new macros look like,
To hit w/ Short Sword, main hand: [1d20+2] = 5+2 = 7, damage (s/m): [1d6+3] = 3+3 = 6, damage (L): [1d8+3] = 6+3 = 9
Edit: Here is what my new macros look like,
To hit w/ Short Sword, main hand: [1d20+2] = 5+2 = 7, damage (s/m): [1d6+3] = 3+3 = 6, damage (L): [1d8+3] = 6+3 = 9
Re: OCC Combat Thread
Ok, I've created my first real macro (to hit with Staff). I've testd it a few times. Seems like it works. How do I post the results?
to hit with Staff (2 handed): [1d20] = 13,Damage (s,m) [1d6+1] = 2+1 = 3, Damage (L) [1d6+1] = 5+1 = 6
lol, found it.....
Now where to post the appropriate Thac0 ? Just put it in chat somewhere?
to hit with Staff (2 handed): [1d20] = 13,Damage (s,m) [1d6+1] = 2+1 = 3, Damage (L) [1d6+1] = 5+1 = 6
lol, found it.....
Now where to post the appropriate Thac0 ? Just put it in chat somewhere?
Re: OCC Combat Thread
Guess I may have screwed that all up. I adjusted my thac0 chart to include the to hit strength bonus rather than adding it to the macro.
I bet i should have left the thac0 chart alone and made the macro into this...
to hit with Staff 2 handed [1d20+1] damage s,m [1d6+1, etc.....
which would make my hand axe (non proficient) macro into ...
to hit with hand axe, main hand : [1d20-4], etc... ....is that correct?
I bet i should have left the thac0 chart alone and made the macro into this...
to hit with Staff 2 handed [1d20+1] damage s,m [1d6+1, etc.....
which would make my hand axe (non proficient) macro into ...
to hit with hand axe, main hand : [1d20-4], etc... ....is that correct?
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- Scout
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Re: OCC Combat Thread
Up to you. I think I am the only one doing it that way. It makes it easier cause you don't have to change it everytime you Thac0 improves.
Re: OCC Combat Thread
Well, I went and tried to edit that same macro to reflect adjusted thaco, now I get an error message..
Microsoft VBScript runtime error '800a000d'
Type mismatch: 'cint'
/support/allpurpose.asp, line 149
I knew I would mess that up, now I've broken the machine. lol
Adminstrators fixed it. It was random.org site problem.
I've put the adjusted thaco (except for DM variables) into the macro, let me know if that isn't going to work.
Microsoft VBScript runtime error '800a000d'
Type mismatch: 'cint'
/support/allpurpose.asp, line 149
I knew I would mess that up, now I've broken the machine. lol
Adminstrators fixed it. It was random.org site problem.
I've put the adjusted thaco (except for DM variables) into the macro, let me know if that isn't going to work.
- Vargr1105
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Re: OCC Combat Thread
You can post your Thac0 somewhere on the post, within brackets on the dice macro or just leave it up to the GM to check on the character sheets thread.
Whether your Thac0 is adjusted for Str, specialization, etc or you use the base class/level value and put the modifiers on the dice roll is up to the player as long as there is consistency for each individual.
GM, charging, range, etc modifiers are not something you have to worry about as I will take care of them. But if you want to whip up several macros for the same weapon adjusted for modifiers the player will know are in effect (such as charging) by all means do so.
Whether your Thac0 is adjusted for Str, specialization, etc or you use the base class/level value and put the modifiers on the dice roll is up to the player as long as there is consistency for each individual.
GM, charging, range, etc modifiers are not something you have to worry about as I will take care of them. But if you want to whip up several macros for the same weapon adjusted for modifiers the player will know are in effect (such as charging) by all means do so.
- Vargr1105
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Re: OCC Combat Thread
Some notes.
That is not how spellcasting works in AD&D1e/OSRIC. Spellcasting must be declared before initiative is rolled for the round. The spell goes off in a segment equal to the party's initiative plus the spell casting time. If the spellcaster gets wounded before he releases his spell, it is lost. But we will let it slide this time.Sheldomar wrote:OOC: Thurinor is casting Magic Missile on clingy fellow. Glad to be here, everyone.
In OSRIC a dwarf's Base Movement is actually 90ft, which allows charging for 180ft in one round; which means Stonjuz can rach the elf and the bat on this round.Stonjuz wrote:(base move 60 for dwarves but he is tall for a dwarf)
Normal rate of fire for bows is 2. Specialists and fighter-types of higher levels get 5/2, 3, etc.Ra the monk wrote:OOC: I am not sure how far away we are or about the rate of fire for bows. So I will leave the distance modifications to you if that's ok Varg. I am also assuming that the ROF for bows is 2 so here we go.
Indeed. This mountain is weird.Sir Clarence wrote:Bats in full daylight?
Firing into that melee has a 75% of hitting the elf on a sucessful hit. So I assume Ogirdor ain't doing it.zebediah wrote:Ogirdor will also shoot the creatures. If he can safely aim for the one attacking the elf that's what he'll do, otherwise he will aim for the others that are still flying above.
Re: OCC Combat Thread
In OSRIC a dwarf's Base Movement is actually 90ft, which allows charging for 180ft in one round; which means Stonjuz can rach the elf and the bat on this round.
i hate to rat myself out but OSCRIC pg 118, 1st or 2nd paragraph does say something about dwarfs MAY be affected. If the dm doesnt want it affected, thats great, but thats where i was confused.
So just in case he CAN get close enough this turn, I do not want to swing at the bat if still attached to the elf, i was thinking more about defensively swinging at others that may be swooping/attacking. If they are not, and for practical resolvement, can we just say that Stonjuz was not successful in trying to pull the bat off of Thurinor with his hands (thaco would still be the same for that i think).
just gives a us a moment and we will show you what they look like on the inside."
i knew i had that coming, but i figured we could mearly wing one....how long can a giant bat live without food, habits, etc...it wont make stonjuz mad either way too...
i hate to rat myself out but OSCRIC pg 118, 1st or 2nd paragraph does say something about dwarfs MAY be affected. If the dm doesnt want it affected, thats great, but thats where i was confused.
So just in case he CAN get close enough this turn, I do not want to swing at the bat if still attached to the elf, i was thinking more about defensively swinging at others that may be swooping/attacking. If they are not, and for practical resolvement, can we just say that Stonjuz was not successful in trying to pull the bat off of Thurinor with his hands (thaco would still be the same for that i think).
just gives a us a moment and we will show you what they look like on the inside."
i knew i had that coming, but i figured we could mearly wing one....how long can a giant bat live without food, habits, etc...it wont make stonjuz mad either way too...
- zebediah
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Re: OCC Combat Thread
Correct DM sir!Vargr1105 wrote:Firing into that melee has a 75% of hitting the elf on a sucessful hit. So I assume Ogirdor ain't doing it.zebediah wrote:Ogirdor will also shoot the creatures. If he can safely aim for the one attacking the elf that's what he'll do, otherwise he will aim for the others that are still flying above.
- Vargr1105
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Re: OCC Combat Thread
My AD&D GM newbie-ness rears it ugly head again. I realized have been describing ranges and distances in the wilderness using feet, but doesn't the scale use yards outside of the dungeon?
Re: OCC Combat Thread
Yea, if the elf was more than 90 yards away, then you were doing it wrong.
At most Stonjuz charged 180 feet and perhaps, just maybe, perchance, Thurinor ran towards me another 90ft (he cast, so he could not charge at best)...thats 90 yards(270ft) ...
Dont worry. It wont be your last mistake if I'm not...mistaken.
Of course you could just give Thurinor more damage and another spell/attack and ignore Stonjuz's futile attack (heh, the bats do). That way Stonjuz could grab the bat on the NEXT turn charging the additional distance.
At most Stonjuz charged 180 feet and perhaps, just maybe, perchance, Thurinor ran towards me another 90ft (he cast, so he could not charge at best)...thats 90 yards(270ft) ...
Dont worry. It wont be your last mistake if I'm not...mistaken.
Of course you could just give Thurinor more damage and another spell/attack and ignore Stonjuz's futile attack (heh, the bats do). That way Stonjuz could grab the bat on the NEXT turn charging the additional distance.
- Vargr1105
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Re: OCC Combat Thread
No, I mean everything goes from feet to yards from the dungeon to the wilderness, right? Missile ranges, movement rates, etc. The actions would still have happened as we described, it's just that measuring units would be different.
Or am I mixing it up with Basic D&D?
Or am I mixing it up with Basic D&D?
Re: OCC Combat Thread
I couldn't find that in OSRIC but I'm sure I've heard of it before playing 2e.
So Im not the best to comment, and I'm sure glad I'm not the dm.
I was just thinking logistics earlier.
So Im not the best to comment, and I'm sure glad I'm not the dm.
I was just thinking logistics earlier.
Re: OCC Combat Thread
In OSRIC, all ranges are provided in feet, as far as weapons and spells go. There is no switch from feet to yards as that was apparently a mechanic the OSRIC people either couldn't carry over from 1e or didn't want to.
Don't know about movement, off the top of my head, though.
Don't know about movement, off the top of my head, though.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- Vargr1105
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Re: OCC Combat Thread
I screwed up. I read the damage entry instead of the attack roll and a "1" had been rolled. Sorted.Stonjuz wrote:Ozmond's shots miss, the first one miserably.
First, are you referring to Ozborn here? Otherwise we have a new player who has a very similar name. Second, my first shot was a modified 20, higher than any of Oridor's shots by 2.
Whats next ?....
Melon, Android, Tylenol and Screwluz? Hey, I might actually use Skruluz someday.
The result of malone's action for ROuns 1 has also been added.
Btw, this is the kind of issue that should be raised here on the Combat OCC thread, not on the general OCC or Action.
And it's not my fault you people choose such ridiculous names for PCs. Between this game, the PbPs I'm playing in and our funky avatar names...well it's too many darn names to remember.
That's why when I'm a player I out my PCs name in bold when making a post, make it easier for everyone else. e.g.:
Dude
The warrior says this stuff.
-*-*-
Dude does this or that.
In the PbPs I am playing, more than once I had to go check the character sheets to know who what saying or making what, because the player/poster didn't even bother to name him on the post.
Actions are declared first. The bats are still in the air until everyone makes the declaration, regardless of rolls. Remember them modifiers only the GM is fully privy to, a 17 or 18 ain't that impressive when its smacked with a -7 penalty (-4 for range, -3 from bats natural avoidance ability to missile attacks).Sir Clarence wrote:OOC: Are there any bats left? Those to hit rolls of you guys are amazing!
Now seriously folks, what is wrong with some of your weapon attack tables?
- Sir Clarence
- Pathfinder
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Re: OCC Combat Thread
I don't know what you mean - my weapon tables look all okay to me. All that's missing are the AC adjustments for AC 1 and 0, and that's because there are no such entries for 1st edition. And since I don't have the OSRIC ruleset, I can't look it up.