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The Unseen Servant forums • Part 10 - The Temple Again - Page 25
Page 25 of 39

Re: Part 10 - The Temple Again

Posted: Mon Jul 10, 2017 3:21 pm
by kwll
Calthas lets loose his arrow, aiming at the head.

Re: Part 10 - The Temple Again

Posted: Wed Jul 12, 2017 3:07 pm
by connivingsumo
Calmert: Cleric

"FOUL BEAST!!" The Gnome attacks the Ogre so long as he doesn't get in the way of missiles, or burn himself.



Available Spells
Level 1:
First Level
First Level
First Level
First Level

Level 2:
Second Level
Second Level
Second Level

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
[/quote]

Re: Part 10 - The Temple Again

Posted: Tue Jul 18, 2017 5:44 pm
by greyarea
The ogre Surprise roll 1 or 2 [1d6] = 2 is surprised!

The oil is lit and the ogre has a hotfoot. flaming damage [1d8] = 3
Odo's first strike hits home, though the second does not.
Calthas longbow [1d20+2] = 20+2 = 22, dmg [1d8] = 5 Calthas' also strikes home, crit [1d20] = 11 "Piercing strike. In ict +2d4 damage with this strike." dmg [2d4] = 5 Sean's crossbow bolt PC attack [1d20] = 9 flies wide.

The ogre is severely wounded.


Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 15/19

15

Re: Part 10 - The Temple Again

Posted: Tue Jul 18, 2017 5:56 pm
by Zhym
Odo fires another arrow wide of the ogre.

Short bow +1 (THAC0 19): [1d20+5] = 2+5 = 7 [1d6+1] = 3+1 = 4

Re: Part 10 - The Temple Again

Posted: Tue Jul 18, 2017 7:09 pm
by merias
Effric takes the hint and moves in to attack with his scimitar.

Re: Part 10 - The Temple Again

Posted: Tue Jul 18, 2017 8:02 pm
by GreyWolfVT
Bror if there is room for it will attack the Ogre with his axe. 'Glimmer' Hand Axe +1 [1d20+2] = 3+2 = 5 to Hit [1d6+1] = 6+1 = 7 DMG

Re: Part 10 - The Temple Again

Posted: Tue Jul 18, 2017 8:03 pm
by kwll
Calthas smiles at his own mastery, then fires another arrow with the same discipline.

Re: Part 10 - The Temple Again

Posted: Tue Jul 18, 2017 8:08 pm
by spanningtree
Tavin - Monk

OCC: Would Tavin be able to strike with his sword this round?

Re: Part 10 - The Temple Again

Posted: Tue Jul 18, 2017 8:10 pm
by greyarea
spanningtree wrote:Tavin - Monk

OCC: Would Tavin be able to strike with his sword this round?
Sure!

Re: Part 10 - The Temple Again

Posted: Tue Jul 18, 2017 9:25 pm
by merias

Re: Part 10 - The Temple Again

Posted: Wed Jul 19, 2017 12:52 am
by spanningtree
Tavin - Monk

Tavin takes a swing and derps miserably.

Wappy strike: [1d20] = 4 damage: [2d4+1] = 3+1 = 4

Re: Part 10 - The Temple Again

Posted: Wed Jul 19, 2017 2:15 am
by badams30
Thurwin - Wizard

Thurwin tosses a bolt of energy at the creature [1d20+1] = 7+1 = 8

YOINK!

Re: Part 10 - The Temple Again

Posted: Wed Jul 19, 2017 3:06 am
by connivingsumo
Calmert: Cleric

"FOUL BEAST!!" The Gnome attacks the Ogre so long as he doesn't get in the way of missiles, or burn himself.



Available Spells
Level 1:
First Level
First Level
First Level
First Level

Level 2:
Second Level
Second Level
Second Level

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
[/quote]

Re: Part 10 - The Temple Again

Posted: Mon Jul 24, 2017 8:19 pm
by greyarea
Initiative players [1d6] = 1, baddies [1d6] = 2
The ogre charges the wizard Thurwin and swings monster attack [1d20] = 4, but slips on the burning oil and misses comically. The oil burns dmg [1d8] = 8 and but the ogre is out of the blazing slick now.

Odo misses. Calthas longbow [1d20+2] = 8+2 = 10, dmg [1d8] = 5 can recreate the magic, and Bror's strike is wide. The sliding, flailing ogre is hard to hit as other shots and swings go wide! But Effric is up to the task and his scimitar cleaves the ogre's skull, ending his rage for good!

The oil fire is dying quickly but it's still hot as heck, or is all of that sweat just exertion?

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 15/19
greyarea wrote:Neither side is surprised!
followed by
greyarea wrote:The ogre Surprise roll 1 or 2 [1d6] = 2 is surprised!
Derp! :? :roll:

Re: Part 10 - The Temple Again

Posted: Mon Jul 24, 2017 8:34 pm
by Zhym
After the oil fire dies down, Odo checks the Ogre for valuables.

Re: Part 10 - The Temple Again

Posted: Tue Jul 25, 2017 1:53 am
by badams30
Thurwin - Wizard

Thurwin chuckles nervously and says "That was a little too close for comfort. Let's wait till this fire dies out and check his room."

As Thurwin waits, he'll keep watch behind us for anyone attracted to the sounds of combat.

Re: Part 10 - The Temple Again

Posted: Tue Jul 25, 2017 2:23 am
by connivingsumo
connivingsumo wrote:Calmert: Cleric

"FOUL BEAST!!" The Gnome attacks the Ogre so long as he doesn't get in the way of missiles, or burn himself.



Available Spells
Level 1:
First Level
First Level
First Level
First Level

Level 2:
Second Level
Second Level
Second Level

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

Re: Part 10 - The Temple Again

Posted: Tue Jul 25, 2017 10:41 am
by GreyWolfVT
Bror steps back out of the way and takes up a guard position while the ogre is being searched.

Re: Part 10 - The Temple Again

Posted: Tue Jul 25, 2017 12:48 pm
by greyarea
connivingsumo wrote:
connivingsumo wrote:Calmert: Cleric

"FOUL BEAST!!" The Gnome attacks the Ogre so long as he doesn't get in the way of missiles, or burn himself.
Calmert swings Calmert mace [1d20] = 4, dmg [1d6] = 3 and foul tips the already dead ogre. It sails into the stands behind third.

As the druid had already finished him off, I assumed the cleric would hold his action. ;)

Re: Part 10 - The Temple Again

Posted: Tue Jul 25, 2017 12:50 pm
by greyarea
Odo searches the foul beast. He wears a padded jack sewn with seashells, and uses a green drape as a cape. He wears his hair in a topnot held in place by three silver pins, each set a with pearl (each worth 110 gp).

Thurwin, hearing no one attracted by the brief battle, looks in the room.

A pair of beds are shoved together, with a heavy chest beside them. A large table and chair are the only other furnishings. Three barrels stand along the south wall.

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 15/19