Page 16 of 39

Re: Part 10 - The Temple Again

Posted: Mon Apr 24, 2017 8:46 pm
by GreyWolfVT
Bror awaits the signal to attack be otherwise readies for a battle.

Re: Part 10 - The Temple Again

Posted: Mon Apr 24, 2017 11:11 pm
by spanningtree
Tavin - Monk

We probably should retreat. He will say as he casually draws a knife and chucks it at the nearest bugbear.


Chuck dat knife: [1d20] = 17 damage [1d4+1] = 2+1 = 3

Re: Part 10 - The Temple Again

Posted: Tue Apr 25, 2017 2:09 am
by connivingsumo
Calmert: Cleric
Calmert readies his shield and mace while backing up to meet incoming aggressors.

Re: Part 10 - The Temple Again

Posted: Tue Apr 25, 2017 2:10 am
by badams30
Thurwin - Wizard

As Tavin mentions retreat, Thurwin quickly casts a stinking cloud into the room. "Perhaps we can pare the ranks a bit before we withdraw, eh?"

Re: Part 10 - The Temple Again

Posted: Tue Apr 25, 2017 9:24 am
by GreyWolfVT
badams30 wrote:Thurwin - Wizard

As Tavin mentions retreat, Thurwin quickly casts a stinking cloud into the room. "Perhaps we can pare the ranks a bit before we withdraw, eh?"
Bror hears that as his signal and takes action. 'Glimmer' Hand Axe +1 [1d20+2] = 13+2 = 15 to Hit [1d6+1] = 2+1 = 3 DMG

Re: Part 10 - The Temple Again

Posted: Tue Apr 25, 2017 12:18 pm
by kwll
Calthas fires into the cloud, while making sure not to enter it, all the while trying to figure out who from his party or the bugbears are the most evil...

Re: Part 10 - The Temple Again

Posted: Tue Apr 25, 2017 1:18 pm
by merias
Effric waits, scimitar ready, for bugbears to start running out of the room.

Re: Part 10 - The Temple Again

Posted: Wed Apr 26, 2017 7:21 pm
by Zhym
"They don't seem violent," says Odo. "Perhaps we should try to talk with them before—"

Tavin and Bror attack and Thurwin casts his smelly cloud.

"Oh. I guess we're fighting, then. They look awfully big..."

Odo steps back and fires into the cloud.

Short bow (THAC0 19): [1d20+3] = 19+3 = 22 [1d6] = 6

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 1:12 am
by greyarea
Larder Warriors, round 1

Thurwin points his finger and a cloud of green-grey noxious gas fills part of the room. The bugbears in that area begin to gag and choke. There are how many [1d11] = 6 six bugbears caught in the fumes and the north door is "blocked" by them.

Image

Tavin's dagger finds its target.
Bror's axe finds the same.
Calthas Calthas longbow [1d20+2] = 8+2 = 10, dmg [1d8] = 1 can't find one.
Odo, on the other hand, can and a shout of surprise comes from the cloud.

One injured bugbear yells (the one closest to you) and advances as do the six that are not in the cloud. The six in the cloud are not doing well...

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

6
6

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 1:24 am
by badams30
Thurwin - Wizard

Thurwin backs up a bit to allow the melee folks some space to work. He'll keep an eye behind us in case retreat is the choice. As he backs up, he tosses a bolt of energy at the closest bugbear...

[1d20+1] = 1+1 = 2 Yoink!

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 3:06 am
by connivingsumo
Calmert: Cleric
The Gnome waits for a Bugbear to emerge from the cloud and enter the hallway he defends, and strikes!

To Hit:
[1d20] = 15

HA!! Calmert's Mace is d6, not d8 ~ sorry! :o :roll: :cry:
Damage:
[1d8] = 7

CORRECTED DAMAGE ROLL:
[1d6] = 2

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 3:08 am
by Zhym
Odo steps back to stay out of melee and fires another arrow at the approaching bugbears.

Short bow (THAC0 19): [1d20+3] = 18+3 = 21 [1d6] = 3

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 3:27 am
by spanningtree
Tavin - Monk


OCC: Amending action, if permitted.

Tavin will take a swipe with his bastard sword at the closest buggy bear.

Bastard sword to hit: [1d20] = 9 damage: [2d4+1] = 4+1 = 5

Noik!

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 10:38 am
by GreyWolfVT
Bror continues to ax the bugbear closest to him until it can move no more. 'Glimmer' Hand Axe +1 [1d20+2] = 14+2 = 16 to Hit [1d6+1] = 3+1 = 4 DMG

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 12:33 pm
by merias
merias wrote:Can Effric tell at a glance - does their armor appear to be metal?
If the armor is metal Effric will target the biggest three bugbears with heat metal, otherwise he will attack the nearest one coming out of the room with his scimitar.

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 1:40 pm
by kwll
Calthas fires at one of the advancing bugbears which are not coming from the cloud.

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 2:27 pm
by greyarea
merias wrote:
merias wrote:Can Effric tell at a glance - does their armor appear to be metal?
If the armor is metal Effric will target the biggest three bugbears with heat metal, otherwise he will attack the nearest one coming out of the room with his scimitar.
The bugbears are clad in black, belted coverlets and there is no metal evident.

Re: Part 10 - The Temple Again

Posted: Thu Apr 27, 2017 2:48 pm
by merias
greyarea wrote:The bugbears are clad in black, belted coverlets and there is no metal evident.
Scimitar it is!

Effric attack [1d20+2] = 20+2 = 22 damage [1d8+2] = 5+2 = 7

Re: Part 10 - The Temple Again

Posted: Mon May 01, 2017 2:25 pm
by greyarea
Initiative players [1d6] = 5, baddies [1d6] = 1

The bugbears begin to charge as the surprise dissipates. However, the party still has the first move!

Thurwin fumble [1d4] = 4 "Your weapon is damaged: a bowstring breaks, a sword hilt falls off, or a crossbow firing mechanism jams. The weapon can be repaired with 10 minutes of work but is useless for now." Thurwin feels a searing pain due to a misfire of magical energy! He cannot cast one of these bolts for ten minutes (although he can still cast other spells).
Calmert hits the nearest bugbear with his mace. Odo's arrow finds its mark, hitting a bugbear not currently in melee. Tavin can't hit the nearest bugbear, but Glimmer ends it in Bror's hand!
Calthas Calthas longbow [1d20+2] = 20+2 = 22, dmg [1d8] = 2 Crit [1d20] = 14 "Strike to head. Foe must make a Fort save (DC 10 + PC level) or fall unconscious" strikes the bugbear in the head and knocks him out. He's not dead yet, though.
Effric swings at the next "live" target Crit [1d20] = 18 "Foe falls into your attack. He takes +2d6 damage from the strike and curses your luck!" dmg [2d6] = 7 and falls dead.
Sean melee [1d20] = 19 dmg [1d8] = 2

Hey, a fumble and two crits! Fun! I do like those DCC tables!

There are four foes not in the gas and they attack.
Bugbear 1 attacks Sean monster attack [1d20] = 17 dmg [1d8] = 6 with a devastating blow.
who [1d8] = 5, [1d8] = 2, [1d8] = 5
Bugbear 2 attacks Calmert monster attack [1d20] = 6 missing
Bugbear 3 attacks Tavin monster attack [1d20] = 14 dmg [1d8] = 7 wounding him gravely.
Bugbear 4 attacks Calmert monster attack [1d20] = 19 dmg [1d8] = 2 the gnome's shield taking the brunt of the flail.

You hear from the cloud not only retching but calls for help!

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 2/9 < >
--Odo Bracegirdle 14/14
Calmert 12/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 13/19

13 dead
5 unconscious
14 dead
2
0
0
0
6 (in cloud)
0 (in cloud)
0 (in cloud)
0 (in cloud)
0 (in cloud)
0 (in cloud)

Re: Part 10 - The Temple Again

Posted: Mon May 01, 2017 3:49 pm
by GreyWolfVT
Bror wipes the gore off his ax on the dead bugbear and tries to see who is crying for help from within the stink cloud. "Eh? Who's that callin out fer help? Speak yer name if yah can."