Thurwin
Human Magic User; Lv 4
(Subclass - Warlock; 1d3 dmg 60' magic blast at will)
Alignment: Lawful Good
HP: 17 (4; +1 CON, 3+1 CON, 3+1 CON, 3+1 CON)
AC: 6 (-2 AC DEX bonus, +1 ring of protection; +1 ring of protection)
XP: 197/190 needed
STR: 10
INT: 16
WIS: 11
DEX: 14 (-1 AC, +1 Missile Att)
CON: 14 (+1 HP)
CHR: 16
Saving Throws:
Breath: 16
Death: 13
Petrify: 13
Wands: 13
Spells: 14
Languages: common, LG, orcish, goblin
Weapons [ lb]:
Fine quality lacquered quarterstaff (1d6) [4]
Silver dagger (1d4) [1]
Spellbook:
1st Lv:
Read Magic, Burning Hands, Detect Magic, Scribe, Shield, Sleep, Push, Magic Missile
2nd Lv:
Mirror Image, Stinking Cloud, knock, Web, Detect Evil, Arcane Lock
3rd Lv:
Fly, Slow
4th
Rary's Mnemonic Enhancer
Armor [ lb]:
None
Worn [ lb]: [7 total]
White hooded cloak (reversible to gray w/ hidden pockets)
White fancy long sleeved shirt x2
Fine quality black trousers x2
High soft black leather boots
Long black waistcoat, fine quality
Large black leather shoulder bag
Large backpack
Backpack / sack / sachel / etc [ lb]:
Spellbook [3]
Rolled parchment w/ charcoal stylus in leather scroll tube [1]
Wineskin [4]
2 week preserved rations [7]
Lg Pouch of grooming items [3]
2 Sm Sack
2 flasks of quality brandy, 1 flask of rum
Bone scroll tube
Silver scroll tube
Fine silver flask (40GP value)
Magic Items:
Scroll of Prot from Undead x1; scroll with Mirror Image; scroll with Detect Evil, Magic Missile
Wand of Parylization (31 chgs) command word "Stay" in orcish
Potion of healing 1 dose remaining in metal flask
Potion of Speed (3 doses)
Potions of Invisibility 2 - 3 doses each
Ring of Protection +1
Ring of Protection +1
Treasure ( lbs):
75 PP
50 GP
15 SP
6 gems (Spinels) worth 100GP each (hidden in hem of robe)
UNCLAIMED/UNDIVIDED TREASURE CARRIED:
Encumbrance and movement: 28 lbs
Character background:
Thurwin hails from the walled city of Dyvers, the second son of a well-regarded and wealthy merchant family. Thurwin has always admired his older brother Morgan, a novice Paladin. He aspired to the same calling, but was not as gifted as his brother, and chose magic as his path. Although a wizard, Thurwin follows a code of conduct akin to his brother - he despises evil in all forms, and believes in chivalry and good deeds. He is handsome, charismatic and smart, and has a gift for making friends and influencing others. Unlike most mages, Thurwin is not a scholar, he sees magic as his vehicle for purging the realms of all evil, and aspires to be a famous adventuring wizard - no dusty towers and stacks of books for him. He doesn't dress like a typical wizard, rather in fine clothing with a striking white cloak - a nod to his brother, whose signature color is a snow white cloak over his polished plate armor.
Turning 20, he has recently finished his apprenticeship and has decided it's time to set out with hopes of joining his brother on some fabulous quest. He's journeyed to several locations on the trail of his brother, only to find him one step ahead of him. His brother's trail ended in the vicinity of Homlett, and he's currently evaluating his options - keep looking for his brother, or look for a group of like minded individuals to seek fame and fortune.