[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 220: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
The Unseen Servant forums • Out-of-character chat - Page 4
Page 4 of 5

Re: Out-of-character chat

Posted: Thu Feb 16, 2017 3:24 pm
by greyarea
Craigers07 wrote: Blercer holds his breath and points out the island to him on the map.
:lol: :lol: :lol:

Re: Out-of-character chat

Posted: Sat Feb 18, 2017 3:57 pm
by Bloodaxe
Why is the entire Goblinoid games forum locked? :?:

Re: Out-of-character chat

Posted: Sat Feb 18, 2017 6:08 pm
by tumblingdice
Dan is moving the forum to a new platform, and it will no longer include pbp. Go to any of the existing pbp threads, and you'll see a message from Dan at the top.

Re: Out-of-character chat

Posted: Sat Feb 18, 2017 10:34 pm
by Bloodaxe
tumblingdice wrote:Dan is moving the forum to a new platform, and it will no longer include pbp. Go to any of the existing pbp threads, and you'll see a message from Dan at the top.

Ok thanks.

Re: Out-of-character chat

Posted: Thu Mar 02, 2017 2:07 am
by badams30
Tret rolls a charisma check? Serious? He should have had to roll a save vs compulsion to pull Gristle's finger.

This game is rigged. No mortal could resist the finger pull of Dwarf McNasty..

Re: Out-of-character chat

Posted: Thu Mar 02, 2017 1:50 pm
by greyarea
badams30 wrote:Tret rolls a charisma check? Serious? He should have had to roll a save vs compulsion to pull Gristle's finger.
And make the entire party need to roll a Save vs Poison Gas? No thanks!

Re: Out-of-character chat

Posted: Mon Mar 13, 2017 3:04 am
by connivingsumo
badams30 wrote:Tret rolls a charisma check? Serious? He should have had to roll a save vs compulsion to pull Gristle's finger.

This game is rigged. No mortal could resist the finger pull of Dwarf McNasty..
:lol:
greyarea wrote:And make the entire party need to roll a Save vs Poison Gas? No thanks!
:lol: :lol:

Re: Out-of-character chat

Posted: Wed Apr 05, 2017 8:04 pm
by tumblingdice
Thanks for your patience over the last few months. You all could have swam to the Isle of Dread by now. The adventure as written is essentially a hex crawl with a thin plot. I thought a rival group exploring the isle would spice things up a bit. Think Belloq from Raiders of the Lost Ark, working against Indiana Jones. With a mostly new group of characters, I had to resort to some heavy-handed, and in hindsight ghastly, measures to come up with, incorporate and introduce--sort of--a suitable rival. I hope you find it adds to the adventure.

Adventures at Sea:

The Brazen Strumpet is a small sailing ship, with a crew of 12. It can move 90 miles/day under normal conditions, or 150'/round. It has an AC of 8 and 78 hull points.

The ship's name comes from the harlot table in the original DM's Guide, as many of you probably know. The ship's captain, Alonso de Bartuella, is lifted from the first adventure in Swords of the Daimyo, the first module supporting the original Oriental Adventures. He's one of three captains the party could choose from to get to Kara-Tur. The other two, while friendlier and more pleasing to the eye, were savage taskmasters with high odds of mutiny. You never met them, but you could have if you'd rejected Alonso.

Each day the DM will roll to determine the weather, the price of lemons, whether or not you get lost or blown off course, and whether or not there are any random encounters. Your job will be to determine how many glasses of lemonade you wish to make, how much you want to spend on signage, and how much you want to charge per glass. Or something like that.

The journey from Specularum to the Minrothad Guilds took two days. From Minrothad, it's about 768 miles to the northern tip of the Isle of Dread, and a little over 900 miles to the southern tip. Barring any disastrous encounters, bad weather, mutinies or shipwrecks (heh heh heh), and depending on where you drop anchor and go ashore, you should reach the isle in 9-11 days.

Any questions? New thread tonight!

Re: Out-of-character chat

Posted: Wed Apr 05, 2017 9:16 pm
by badams30
Gristle proposes a mutiny. He'll take charge and lead this rabble. Think of a dwarven Capt Jack Sparrow.

Who is with me?

Re: Out-of-character chat

Posted: Wed Apr 05, 2017 11:02 pm
by greyarea
I'm right behind you Gristle. Right behind you... :twisted:

Re: Out-of-character chat

Posted: Tue Apr 25, 2017 10:11 pm
by connivingsumo
A Dwarven Jack Sparrow?! I'm in! :mrgreen:

Re: Out-of-character chat

Posted: Wed Apr 26, 2017 2:12 am
by connivingsumo
All in good fun... :lol:

... I have to give someone a hard time :mrgreen:


Image

Re: Out-of-character chat

Posted: Fri Apr 28, 2017 12:34 pm
by tumblingdice
It's well deserved. Working on it right now.

Re: Out-of-character chat

Posted: Fri Apr 28, 2017 1:40 pm
by connivingsumo
tumblingdice wrote:It's well deserved.
No way, buddy. You have a full family, full time career, and we're lucky enough to be in a game you're running. 8-)
Ignore me ~ I blame badams30 ~ he made me this way :twisted:

Re: Out-of-character chat

Posted: Fri Apr 28, 2017 6:07 pm
by badams30
connivingsumo wrote:
tumblingdice wrote:It's well deserved.
No way, buddy. You have a full family, full time career, and we're lucky enough to be in a game you're running. 8-)
Ignore me ~ I blame badams30 ~ he made me this way :twisted:
Sigh.
It's true. I did make him this way. Back when he was just a mini-sumo I told him "patience, patience...". He seemed to be doing so well, then he fell in with those damn hippies. He used to be such a nice boy...

Re: Out-of-character chat

Posted: Sat Apr 29, 2017 3:26 am
by connivingsumo
tumblingdice wrote:Gristle, with a war whoop that would make Yukon Cornelius proud, [...]
OMG! :lol: Yukon Cornelius! What a perfect description!! :mrgreen:

Re: Out-of-character chat

Posted: Sat Apr 29, 2017 11:39 am
by tumblingdice
connivingsumo wrote:
tumblingdice wrote:Gristle, with a war whoop that would make Yukon Cornelius proud, [...]
OMG! :lol: Yukon Cornelius! What a perfect description!! :mrgreen:
Brandon did make Gristle shout "WAHOO!" Who else could he possibly have meant?

Image

From now on, if Gristle wants to use any of his dwarven talents of detecting sloping passages, determining approximate depth underground, etc., he'll need to throw a pickaxe up into the air, then sniff and lick it when it lands.

Re: Out-of-character chat

Posted: Sat Apr 29, 2017 7:36 pm
by connivingsumo
HAHAHAHA!!! :lol: :lol:

Re: Out-of-character chat

Posted: Sat Apr 29, 2017 7:37 pm
by connivingsumo
spanningtree wrote:
tumblingdice wrote:Combat Round 1

Soldath fires off a magic missile that crackles through the salty sea air, hitting the serpent square in the face for [1d6+1] = 3+1 = 4 hp dmg. The serpent hisses with rage.
Note: magic missile does 1d6+1 damage, not 2d4.

Interesting, magic missile is 1d6+1 in LL. Soldath also gets two missiles = 2d6+2.
I think it was 2d4 in the AD&D PHB?

Re: Out-of-character chat

Posted: Sat Apr 29, 2017 8:09 pm
by Bloodaxe
The forum is acting a bit wonky.... :roll:
It says I am logged in as other members....Fearghus one time...Sumo the other.....weird.