House Rules: Per DM/GM
Posted: Mon Dec 19, 2016 9:26 pm
NOTE: Subject to change, the house rules can be updated, added to, and altered as we continue on. Some of the rules are "more like guidelines" in some sense to quote a certain pirates movie.
Character Creation:
Alignments
Not allowed: Chaotic Evil
Allowed: Everything else (Lawful Good, Lawful Evil, Lawful Neutral, Neutral Good, Neutral Evil, True Neutral, Chaotic Good & Chaotic Neutral)
Station even though it is in the Al-Qadim handbook you do not need it as it is not going to be used in this campaign. There will be no need to worry about this during character creation.
Allowed Classes: Any class in the Al-Qadim Arabian Adventures handbook.
Allowed Races: Any race in the Al-Qadim Arabian Adventures handbook.
Not Allowed Races: if it is not in the Al-Qadim Arabian Adventures handbook then it will not be played.
Not Allowed Classes: if it is not in the Al-Qadim Arabian Adventures handbook then it will not be played.
HP (Hit Points): At level 1 everyone gets max plus any CON bonus then rolls for each level past level 1 and adds CON modifiers.
Starting Money: Roll as per the Al-Qadim Arabian Adventures handbook for your class. Any one that is a Dual-Class or Multi-Class will roll the starting money for the Highest level class or Primary Class they are.
NWP (Non-Weapon Proficiency): The non-weapon proficiency skills will be used not constantly but please select them they come in handy. In certain situations they can be applied to help get a task done or accomplish aid to the group.
XP Bonuses: (similar to how the PHB has it listed) Bonus XP will be given to Characters that use their NWP skills, or as per the usual for Warriors killing an enemy (defeating creatures). Wizards earn points for using their spells for specific purposes. (The wizard who walks into the woods and casts his spells for no reason doesn't gain experience points; the wizard who casts a lightning bolt at a beholder has used his spell for a purpose. He gains experience points.) Wizards also earn experience points for researching new spells and creating magical items. Priests can earn experience points for researching new spells and creating magical items. Priests can earn experience points by spreading their beliefs and using their powers in service of their deity. Rogues, who tend to have a larcenous streak, earn experience points by using their special abilities and finding or earning gold. A character can also earn experience for the player's actions, such as playing the game well. When a player does a good job creating and pretending to be his character, the DM may give the character experience points for good role-playing. If the player is really involved and takes a major part in the game, the DM can give the player's character extra experience points. If the player uses their head to come up with a really good idea, the DM can give the character experience points for his contribution. Finally, a character can earn experience points for successfully completing an adventure or achieving a goal the DM has set. Although a player may have a pretty good idea of what his character is supposed to accomplish , they won't know if they'll be awarded experience points for it until their character actually receives them. However, there is no rule that the DM must be consistent in these awards, or even that he must give a character anything at all.
Combat
Initiative: The DM will do a group init. One 1d10 roll for the PC's and the monsters on init. Each round gets a new init.
Critical Hits: For players a natural roll of 19 or 20 will result in a critical hit. For NPCs and Monsters only a natural roll of a 20 is considered a critical hit. (Natural roll meaning before adding modifiers.) The following table will be used for critical hit and critical miss rolls. Crit Table: https://drive.google.com/drive/folders/ ... nBESTBqSUU
Players may roll their own results for all Critical Hit & Miss rolls from the table if they wish to.
Point Blank Ranged Attack: If you are using weapon specialization and from the AD&D 2e PHB if you specialize in a ranged weapon you have a new NWP called point blank shot. Point Blank is actually if you specialized in ranged weapons but it makes it so that you have a point blank range of 6-30 feet and gain a +2 to hit at point blank.
Resources (If Needed):
AD&D 2e PHB: https://drive.google.com/file/d/0B23wL3 ... sp=sharing
Al-Qadim Arabian Adventures Handbook: https://drive.google.com/file/d/0B23wL3 ... sp=sharing
Al-Qadim Land of Fate: https://drive.google.com/file/d/0B23wL3 ... sp=sharing
Character Creation:
Alignments
Not allowed: Chaotic Evil
Allowed: Everything else (Lawful Good, Lawful Evil, Lawful Neutral, Neutral Good, Neutral Evil, True Neutral, Chaotic Good & Chaotic Neutral)
Station even though it is in the Al-Qadim handbook you do not need it as it is not going to be used in this campaign. There will be no need to worry about this during character creation.
Allowed Classes: Any class in the Al-Qadim Arabian Adventures handbook.
Allowed Races: Any race in the Al-Qadim Arabian Adventures handbook.
Not Allowed Races: if it is not in the Al-Qadim Arabian Adventures handbook then it will not be played.
Not Allowed Classes: if it is not in the Al-Qadim Arabian Adventures handbook then it will not be played.
HP (Hit Points): At level 1 everyone gets max plus any CON bonus then rolls for each level past level 1 and adds CON modifiers.
Starting Money: Roll as per the Al-Qadim Arabian Adventures handbook for your class. Any one that is a Dual-Class or Multi-Class will roll the starting money for the Highest level class or Primary Class they are.
NWP (Non-Weapon Proficiency): The non-weapon proficiency skills will be used not constantly but please select them they come in handy. In certain situations they can be applied to help get a task done or accomplish aid to the group.
XP Bonuses: (similar to how the PHB has it listed) Bonus XP will be given to Characters that use their NWP skills, or as per the usual for Warriors killing an enemy (defeating creatures). Wizards earn points for using their spells for specific purposes. (The wizard who walks into the woods and casts his spells for no reason doesn't gain experience points; the wizard who casts a lightning bolt at a beholder has used his spell for a purpose. He gains experience points.) Wizards also earn experience points for researching new spells and creating magical items. Priests can earn experience points for researching new spells and creating magical items. Priests can earn experience points by spreading their beliefs and using their powers in service of their deity. Rogues, who tend to have a larcenous streak, earn experience points by using their special abilities and finding or earning gold. A character can also earn experience for the player's actions, such as playing the game well. When a player does a good job creating and pretending to be his character, the DM may give the character experience points for good role-playing. If the player is really involved and takes a major part in the game, the DM can give the player's character extra experience points. If the player uses their head to come up with a really good idea, the DM can give the character experience points for his contribution. Finally, a character can earn experience points for successfully completing an adventure or achieving a goal the DM has set. Although a player may have a pretty good idea of what his character is supposed to accomplish , they won't know if they'll be awarded experience points for it until their character actually receives them. However, there is no rule that the DM must be consistent in these awards, or even that he must give a character anything at all.
Combat
Initiative: The DM will do a group init. One 1d10 roll for the PC's and the monsters on init. Each round gets a new init.
Critical Hits: For players a natural roll of 19 or 20 will result in a critical hit. For NPCs and Monsters only a natural roll of a 20 is considered a critical hit. (Natural roll meaning before adding modifiers.) The following table will be used for critical hit and critical miss rolls. Crit Table: https://drive.google.com/drive/folders/ ... nBESTBqSUU
Players may roll their own results for all Critical Hit & Miss rolls from the table if they wish to.
Point Blank Ranged Attack: If you are using weapon specialization and from the AD&D 2e PHB if you specialize in a ranged weapon you have a new NWP called point blank shot. Point Blank is actually if you specialized in ranged weapons but it makes it so that you have a point blank range of 6-30 feet and gain a +2 to hit at point blank.
Resources (If Needed):
AD&D 2e PHB: https://drive.google.com/file/d/0B23wL3 ... sp=sharing
Al-Qadim Arabian Adventures Handbook: https://drive.google.com/file/d/0B23wL3 ... sp=sharing
Al-Qadim Land of Fate: https://drive.google.com/file/d/0B23wL3 ... sp=sharing