5) Back to the House III: Third time's the charm?
Re: 5) Back to the House III: Third time's the charm?
Then thank you for doing the search. May I suggest you take along a partner next time, in case of unforseen trouble?
FA FO
Re: 5) Back to the House III: Third time's the charm?
Keilif assists with preparing for the forthcoming smugglers. "Tonight I shall pray for boons to provide insight into the mysterious golden objects. Perhaps they possess magicks?"
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Re: 5) Back to the House III: Third time's the charm?
Jonas decides to have a look at the damaged book to see if there are any spells he can salvage. The pages are badly water stained and most are covered in harmless mould and mildew. He thinks that there might be one or two pages that are still readable, perhaps they are complete incantations.
Doubtful climbs from the well and shakes off his wetness. Mai greets him at the door and the pair discuss further how they will set up the ambush for the smugglers. Jervis still sees nothing but empty ocean as he stares out to sea. Keilif follows the others down into the caves again and the group begins to set their plan into motion.
Doubtful climbs from the well and shakes off his wetness. Mai greets him at the door and the pair discuss further how they will set up the ambush for the smugglers. Jervis still sees nothing but empty ocean as he stares out to sea. Keilif follows the others down into the caves again and the group begins to set their plan into motion.
Re: 5) Back to the House III: Third time's the charm?
Jonas will assist his insight by using Read Magic on the incantations. He hopes this will help to understand more of what the deceased mage was trying to accomplish and further his own knowledge along.
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Re: 5) Back to the House III: Third time's the charm?
As night begins to near, Jonas casts his divination magicks on the traveling spellbook. He is pleased to find that there are indeed still 3 spells that remain in tact stuck in between the many ruined pages.
Jervis tires of staring out at the water all day and asks for some relief so he can rest.
Preparations are made and a new watch order is set. The group in the basement continue to set up their fire lines with the casks of flammable liquor, now sure they have done everything that they can do to thwart any sea invaders.
Just before morning, Ben and Umrick arrive in their row boat full of fresh provisions. A nice breakfast is prepared with fresh water and wine now available to wash it all down.
Lets do this......
SPOILER ALERT:
The new moon cycle will arrive in 4 more days. That is when the action will resume in this game. That leaves every one of you a good amount of time to handle any affairs that you might want to take care of before then.
The fire lines with the brandy casks are fine, but I will need to know what you actually plan on doing as far as setting up spikes under the water. If that is something that you are still plan on doing, I want some specifics on how you figure on making that all happen.
Once I get a conformation from each player, indicating that they are ready to advance, we will skip this game ahead in time to arrive at the next encounter. If there is nothing more that you want your character to do, just let me know that.
After everyone has chimed in, we will skip ahead to some action.
Jervis tires of staring out at the water all day and asks for some relief so he can rest.
Preparations are made and a new watch order is set. The group in the basement continue to set up their fire lines with the casks of flammable liquor, now sure they have done everything that they can do to thwart any sea invaders.
Just before morning, Ben and Umrick arrive in their row boat full of fresh provisions. A nice breakfast is prepared with fresh water and wine now available to wash it all down.
Lets do this......
SPOILER ALERT:
The new moon cycle will arrive in 4 more days. That is when the action will resume in this game. That leaves every one of you a good amount of time to handle any affairs that you might want to take care of before then.
The fire lines with the brandy casks are fine, but I will need to know what you actually plan on doing as far as setting up spikes under the water. If that is something that you are still plan on doing, I want some specifics on how you figure on making that all happen.
Once I get a conformation from each player, indicating that they are ready to advance, we will skip this game ahead in time to arrive at the next encounter. If there is nothing more that you want your character to do, just let me know that.
After everyone has chimed in, we will skip ahead to some action.
Re: 5) Back to the House III: Third time's the charm?
I have no ideas about setting up spikes. If I were to suggest anything, it would be a rope/chain/net that we could raise and trap any small boats in the cove where the house is.
FA FO
Re: 5) Back to the House III: Third time's the charm?
I suggest the cleric use his spells and make sure everyone is fully healed.
Also what eactly is the plan, lets say the boat does signal and we return the right signal do we wait in the cave to ambush them, or pretend we are smugglers ourselves?
Also what eactly is the plan, lets say the boat does signal and we return the right signal do we wait in the cave to ambush them, or pretend we are smugglers ourselves?
Re: 5) Back to the House III: Third time's the charm?
Keilif will pray for Detect Magic and cast it on the golden items. He will then pray for enough healing to have the party (and himself) up to full strength. I know this will have to take the course over a few days. I just wanted to clarify in advance.
As far as setting up spikes, I'm at a loss. I don't know what we could use that could penetrate a hull and also stay in place with the moving tides.
As far as setting up spikes, I'm at a loss. I don't know what we could use that could penetrate a hull and also stay in place with the moving tides.
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Re: 5) Back to the House III: Third time's the charm?
Keilif casts his detection on the golden items but none appear to be magical. He then heals his friend Doubtful up to full health.
Mai and Jervis discuss what should be done in the water to disable the incoming boats if and when they arrive.
Jonas looks over his new spells, hoping to add them to his own spellbook once he has the proper materials and time to do so.
Ben and Umrick take a nap after rowing throughout the night to get back.
Mai and Jervis discuss what should be done in the water to disable the incoming boats if and when they arrive.
Jonas looks over his new spells, hoping to add them to his own spellbook once he has the proper materials and time to do so.
Ben and Umrick take a nap after rowing throughout the night to get back.
Re: 5) Back to the House III: Third time's the charm?
Doubtful was hoping to be able to ground some spears underwater at an angle (pointing out to sea) so as to puncture the hulls of the row boats coming in. It would help to distract and confuse things mightily for the incoming smugglers right before we attack. If no one else likes that idea, Doubtful will drop the matter.
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Re: 5) Back to the House III: Third time's the charm?
I understand the concept, I am just wondering how you actually intend to do it? Wooden spears stuck in the spongy seabed wont be very effective.
I will certainly allow it, as long as the engendering behind it is sound.
You do have a party member that is pretty good under water, remember.
I will certainly allow it, as long as the engendering behind it is sound.
You do have a party member that is pretty good under water, remember.
Re: 5) Back to the House III: Third time's the charm?
Is it really what we want? the boat sinking near shore and us righing on the sea shore? ZWouldn;t it be batter to ambush them in the caves.
Re: 5) Back to the House III: Third time's the charm
Let them arrive as usual, if the "Mother Ship", notices something isn't right, they'll flee. I say we we look the part of the smugglers. Does anyone remember any discernible look that they had. Since being knocked out, I'm not going to be much help memory-wise.
Re: 5) Back to the House III: Third time's the charm?
there was a fork in the tunnel whne we fought the crabmen. could be possibly use that to execute a pincer type move. When they are at the fork we could come at them from the left anf right and outflank them.
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Re: 5) Back to the House III: Third time's the charm
Yeah, they looked like the type of assholes that would lock a gnome in a cage so he could drown. That, and gnolls. I'm not sure we can pull those off. Actually, I can't really recall if they were wearing anything specific, although they did all appear to be human males, except the gnolls, of course. That would limit the people who could potentially try to portray a smuggler.Hotgoblin wrote:I say we we look the part of the smugglers. Does anyone remember any discernible look that they had.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
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Re: 5) Back to the House III: Third time's the charm?
I like this idea.wolfpack wrote:there was a fork in the tunnel whne we fought the crabmen. could be possibly use that to execute a pincer type move. When they are at the fork we could come at them from the left anf right and outflank them.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
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Re: 5) Back to the House III: Third time's the charm?
A few more days pass and the group starts to get anxious about the arrival of the smuggling ship. Each member of the party wracks their brains, trying to remember all of the information they have been told about the smugglers and how their outfit operates. There are a few nagging suspicions in the backs of a few minds about the current plan, but nobody is able to pinpoint exactly what it is. A consensus is reached that the group will let the smaller craft approach as usual so the pirates can be dealt with on the groups much more favorable turf.
The idea to attack as soon as the small boat enters the cave area is scrapped so the gang concentrates on how they will set up an ambush in the caves for them instead. Doubtful is sure that his fire lines will help to cause the invaders much pain and confusion. The area in the caves where the crabmen were attacked is designated as a great ambush spot. More casks are moved around, and a few of them are tapped. The group is beginning to feel very confident about their chances of routing some more smugglers.
As the first night of the new moon arrives, it is Doubtful's turn at watch. The druid stares out to sea, just like he has done for the last several days. On this night, the darkness seems even more complete than the last few nights. The moon is merely a sliver of light over the sea, making the dark surface of the water almost completely undetectable. After a couple hours of complete darkness, the middle aged man needs to rub his eyes when he sees a tiny point of light flashing at him from out at sea. He waits about 2 minutes and sees the flashing light again. There are 4 distinct flashes in a row. The first is a long flash, followed by 3 short flashes.
its over here
The idea to attack as soon as the small boat enters the cave area is scrapped so the gang concentrates on how they will set up an ambush in the caves for them instead. Doubtful is sure that his fire lines will help to cause the invaders much pain and confusion. The area in the caves where the crabmen were attacked is designated as a great ambush spot. More casks are moved around, and a few of them are tapped. The group is beginning to feel very confident about their chances of routing some more smugglers.
As the first night of the new moon arrives, it is Doubtful's turn at watch. The druid stares out to sea, just like he has done for the last several days. On this night, the darkness seems even more complete than the last few nights. The moon is merely a sliver of light over the sea, making the dark surface of the water almost completely undetectable. After a couple hours of complete darkness, the middle aged man needs to rub his eyes when he sees a tiny point of light flashing at him from out at sea. He waits about 2 minutes and sees the flashing light again. There are 4 distinct flashes in a row. The first is a long flash, followed by 3 short flashes.
its over here
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Re: 5) Back to the House III: Third time's the charm?
Umrick Histix, Gnome Napper
Zzzzzzzzzzzzzzzzzzz
Zzzzzzzzzzzzzzzzzzz
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
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Re: 5) Back to the House III: Third time's the charm?
Doubtful tries to remember what the group had decided about the flashing codes but also knows that he needs to act expeditiously with his response. He waits a few more minutes, just to be sure, and then sees the first combination of flashes again. One long flash followed by three quick ones.
The druid lights the signaling lantern as quickly as he can and sets it up on the scratched window ledge. He nervously begins sending the second line of code back to the flashing light. A quick flash followed by a long flash and then again. He waits a second or two to make sure, then sends the same message a second time as the code depicts. He is happy to see that his assumptions must have been correct as the lights out at sea flash back the third signal, just as was expected. Whatever it means, the signal has just been successfully sent. The druid silently wonders what in the hell the group should do next.
Actions!!!
The druid lights the signaling lantern as quickly as he can and sets it up on the scratched window ledge. He nervously begins sending the second line of code back to the flashing light. A quick flash followed by a long flash and then again. He waits a second or two to make sure, then sends the same message a second time as the code depicts. He is happy to see that his assumptions must have been correct as the lights out at sea flash back the third signal, just as was expected. Whatever it means, the signal has just been successfully sent. The druid silently wonders what in the hell the group should do next.
Actions!!!
Re: 5) Back to the House III: Third time's the charm?
After hearing word that the signal was successful, Keilif asserts, "Let us take our places in the cavern to set up our ambush. Wait until all of the smugglers take to land before we make our assault. If one of the raiders remains back with the dingy, we should take care of him as well before he can return with word of our occupancy."