Spiderdown wrote:I've been advised that, in PBP, you dispense with initiative and just assume that the PCs have initiative unless they're surprised.
That is one way to do it, sure. It wouldn't by my personal choice, though. In my experience DMing on this board, initiative really hasn't been an issue.
Spiderdown wrote:This eliminates some of the wait for player response.
I don't see how. When a player checks in to post an action for their character, there's no reason they couldn't also add an initiative roll. The wait for a response from the player doesn't change.
When my game started, I had the players roll initiative. Eventually, I started to make the initiative rolls for both (or all) sides. Timing really isn't the issue; complication (for the DM) is.
For instance, I run 2E with uses a 1d10 for initiative, but the logic can easily be applied to any initiative system. For the player characters, I modify the base roll with their weapon speed/casting time to determine the slot in which that character will act. For the monsters, they'll use their base modifier by size if using natural weapons, or weapon speed if using weapons.
Here is how I handle it:
I had a separate '
Signature' thread in my game forum, in which I would list every weapon a character carried and its speed factor.
Knowing which weapon a character was using (or likely to use), I would simply list the characters in the order in which they would act, with the fastest on top (e.g. dagger before two-handed sword). I would list the monsters in the same list wherever they would fall (e.g. unmodified, a monster using a dagger would act as quickly as a character using a dagger).
Sample Situation
-4-
magic user (quarterstaff)
-5-
fighter 1 (longsword)
-6-
monster 1 (spear)
monster 2 (spear)
monster 3 (spear)
-7-
cleric (mace)
-10-
fighter 2 (two-handed sword)
If using group initiative (e.g. a single roll for the PCs and a single roll for the monsters), simply add the result of that roll to the above list.
Initiative Results
Player's: 7
Monsters: 3
Order of Action (after initiative)
-9-
monster 1 (spear)
monster 2 (spear)
monster 3 (spear)
-11-
magic user (quarterstaff)
-12-
fighter 1 (longsword)
-14-
cleric (mace)
-17-
fighter 2 (two-handed sword)
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The monsters, acting more quickly, would act before the magic user and fighter 1 even though they have faster weapons.
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Honestly, it's a pretty simple system. For the players (unless using individual initiative), only one player needs to make a roll (typically the first player to respond). The action is held up until all players have chimed in. Again, I found it easier, as the DM, to make all the initiative rolls myself. For one, I could wait to determine the initiative results until
after all the actions have already been declared. A late-responding player controlling a magic user who would normally cast a spell in a particular situation
might reconsider if they see that a fellow player, responding before them, already made a poor initiative roll.
Really, it takes a bit of time to settle into whatever system you're going to use, but you'll pretty quickly learns what works best for you (as a DM) and your overall group.