OOC Thread
- Distorted Humor
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OOC Thread
Welcome everybody, this is the OOC thread.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
- Distorted Humor
- Ranger Knight
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Re: OOC Thread
to start out this, and something that I always throw out to the players since I am not married to any way, do the players want to play with weapon speed, or without weapon speed.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: OOC Thread
I've never really used it before, but I'm not opposed to it.Distorted Humor wrote:do the players want to play with weapon speed, or without weapon speed.
Campaign ID
Do you have the Campaign ID to link to the die roller?
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Re: Campaign ID
I put in a PM with Toni, will get that to as soon as I get it.dmw71 wrote:Do you have the Campaign ID to link to the die roller?
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
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Re: OOC Thread
I prefer to play with weapon speed as it puts those lightly armed and armored types on a slightly more even footing with the two-handed sword wielders. Plus it goes well with casting time for mages which you are also using. But I won’t sulk in a corner if you don’t use it.
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Re: OOC Thread
Should we wait for the die roller link to roll our characters?
Re: OOC Thread
There's no need to wait. You can update your character on the Die Roller with the Campaign ID after the fact and it will still link all rolls for that character.Diamond_Spear wrote:Should we wait for teh die roller link to roll our characters?
Re: OOC Thread
As it happens, I'm against weapon speed initiative modifiers for the following three reasons:
1) An unnecessary complexity. If we have weapon speed modifiers, then we need modifiers for *every* action. What's the initiative modifier on throwing a chair? On drinking a potion?
2) It's unrealistic. If anything, two-handed weapons should go *before* smaller weapons, due to their superior reach. And really, does it take longer to slash the rope directly in front of you holding up the chandelier with your two-handed sword than with a dagger?
3) Some of the modifiers are *really* outrageous. Two-handed swords have an initiative modifier of plus nine, if memory serves. You are all but guaranteed to go dead last, round after round. Good luck interrupting those spell casters. Yes, I understand that the tradeoff is extra damage. It seems too high a price to pay.
1) An unnecessary complexity. If we have weapon speed modifiers, then we need modifiers for *every* action. What's the initiative modifier on throwing a chair? On drinking a potion?
2) It's unrealistic. If anything, two-handed weapons should go *before* smaller weapons, due to their superior reach. And really, does it take longer to slash the rope directly in front of you holding up the chandelier with your two-handed sword than with a dagger?
3) Some of the modifiers are *really* outrageous. Two-handed swords have an initiative modifier of plus nine, if memory serves. You are all but guaranteed to go dead last, round after round. Good luck interrupting those spell casters. Yes, I understand that the tradeoff is extra damage. It seems too high a price to pay.
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
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Re: OOC Thread
the ID is 74
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: OOC Thread
On Weapon speed, I am calling GM privilege and saying that 2 handed weapons have a +5 modifier on weapon speed (on a d10). Otherwise we are going to avoid the weapon speed modifiers as that would be just bookkeeping.
Also, would the players prefer to play two characters, or have the DM play a few "idiots" to flesh out the party, as you really need six PCs for ToEE.
Also, would the players prefer to play two characters, or have the DM play a few "idiots" to flesh out the party, as you really need six PCs for ToEE.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: OOC Thread
I've never been keen on PCs having more than one character, for a variety of reasons. Having a few NPC fellows along would be fine. Though I'm sure that we'll very rapidly attract more players to the group.
I have some RL friends that I can ask if they'd like to join as well, if I may.
I have some RL friends that I can ask if they'd like to join as well, if I may.
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
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Re: OOC Thread
You are welcome to invite players. I might roll up some NPC fellows just in case.Xaxyx wrote:I've never been keen on PCs having more than one character, for a variety of reasons. Having a few NPC fellows along would be fine. Though I'm sure that we'll very rapidly attract more players to the group.
I have some RL friends that I can ask if they'd like to join as well, if I may.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Player Characters
Or a barbarian. How many opportunities do you have to play one of those?
Re: Player Characters
I thought about a barbarian, but they are not able to associate with clerics or magic-users!!!dmw71 wrote:Or a barbarian. How many opportunities do you have to play one of those?
Barbarian
From here: viewtopic.php?f=39&p=11144#p11144
"While magic-users will be shunned initially, and always viewed with suspicion, clerical spells of the type used by shamans and witch doctors are not so viewed, though high level clerical spells are suspect."
Regardless, I see that you're building a cleric/ranger which is a pretty sweet combination! That multi-class combination will actually level-up a lot faster so good call.
I think you'd be okay (but not great) with a barbarian:Greywolf wrote:I thought about a barbarian, but they are not able to associate with clerics or magic-users!!!dmw71 wrote:Or a barbarian. How many opportunities do you have to play one of those?
"While magic-users will be shunned initially, and always viewed with suspicion, clerical spells of the type used by shamans and witch doctors are not so viewed, though high level clerical spells are suspect."
Regardless, I see that you're building a cleric/ranger which is a pretty sweet combination! That multi-class combination will actually level-up a lot faster so good call.
Re: OOC Thread
May I politely suggest folks not post commentary in the player character thread? It's generally reserved for character sheets only. Ooga booga!
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
Re: OOC Thread
<modhaton>Xaxyx wrote:May I politely suggest folks not post commentary in the player character thread? It's generally reserved for character sheets only. Ooga booga!
Moved them out of the Character thread for you guys.
<modhatoff>
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: OOC Thread
I realized my first response was in the actual 'Player Character' thread and made sure to move my second reply to here, just above your (correct) request. Maybe an admin can clean up my initial transgression?Xaxyx wrote:May I politely suggest folks not post commentary in the player character thread? It's generally reserved for character sheets only. Ooga booga!
Oh, I see Ethan already did. Thanks!
Re: OOC Thread
You wield an wicked <modhat>, good sir!Alethan wrote:<modhaton>Xaxyx wrote:May I politely suggest folks not post commentary in the player character thread? It's generally reserved for character sheets only. Ooga booga!
Moved them out of the Character thread for you guys.
<modhatoff>