Character Generation

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acererak
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Character Generation

#1 Post by acererak »

Characters will be generated using 4d6, drop the lowest roll for ability scores. Ability scores will be rolled in order (Str, Int, Wis, Dex, Con, Cha). Exchanging ability scores will be allowed on a 2 for 1 basis. Dexterity and Charisma can only be raised, not lowered. Hit points will be maximum for character type at first level with the applicable Constitution modifier. Starting gold will be rolled at random. I will generate spellbooks for wizards and elves. If you have a low level character from another game that is no longer active and you would like to use it please pm me in regards.

saalaria
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Re: Character Generation

#2 Post by saalaria »

Sorry if being stoopid but by 2 for 1 do you mean knock 2 points of a stat to add 1 point to another?

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Alethan
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Re: Character Generation

#3 Post by Alethan »

Yep. That is correct.

It is covered under the section entitled "Ability Score Adjustments" on page B6 of the basic manual.

In the LL rules, it is covered on page 7...
Choosing a Class
Once abilities have been determined, each player must choose
a class. Each class will have a prime requisite, and some
classes have a requirement of a minimum ability score. If the
prime requisite ability is high enough, the character will
receive a bonus to experience. Sometimes, a player will
choose a certain class and the character does not have a
prime requisite high enough to receive the experience bonus.
In these cases, 2 ability points may be sacrificed from one
ability to raise one prime requisite ability 1 point. This may be
done more than once, but no ability can be lowered below 9.
There are certain restrictions on how to raise or lower abilities.
No ability may be lowered if it is also a prime requisite for the
class, even if there are a few points to spare above the
minimum required score. Dexterity can only be raised, never
lowered. Constitution and Charisma are the only abilities that
may not be modified in any way.
There are some minor differences between the two. Basic limits who can raise and lower what (mu's can lower STR to raise INT, clerics can lower STR to raise WIS, etc.) and LL appears to just allow you to bump up stats if you want to get the extra 10% experience. Interesting.

In any case, GM rules would always supersede any book rules...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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Re: Character Generation

#4 Post by Distorted Humor »

Do we roll for the first hit die, or do we get the max for level 1?

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Re: Character Generation

#5 Post by Xaxyx »

Hit points will be maximum for character type at first level with the applicable Constitution modifier.
:)

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Alethan
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Re: Character Generation

#6 Post by Alethan »

acererak wrote:Hit points will be maximum for character type at first level with the applicable Constitution modifier.
This.

Edit: Damn. Too slow.
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Re: Character Generation

#7 Post by saalaria »

Thanks
Xa/Ethan - love your ATD...

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Re: Character Generation

#8 Post by Distorted Humor »

Alethan wrote:
acererak wrote:Hit points will be maximum for character type at first level with the applicable Constitution modifier.
This.

Edit: Damn. Too slow.

Cool beans,

[3d6] = 11

Was my money roll, so I should have Atticus built pronto :)

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Re: Character Generation

#9 Post by Xaxyx »

DH, may I suggest you consider lowering your character's strength and intelligence by two points each, in order to raise his Wisdom to 16? This would allow him to enjoy a +10% experience point bonus, rather than +5%, as well as give him an additional +1 on saving throws vs. magical effects.

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Re: Character Generation

#10 Post by Distorted Humor »

Xaxyx wrote:DH, may I suggest you consider lowering your character's strength and intelligence by two points each, in order to raise his Wisdom to 16? This would allow him to enjoy a +10% experience point bonus, rather than +5%, as well as give him an additional +1 on saving throws vs. magical effects.
I sure would hate to drop both strength and Intelligence to below ten. I thought about it but decided that my scores where bad enough as they where. ;)

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Re: Character Generation

#11 Post by Alethan »

Distorted Humor wrote:
Xaxyx wrote:DH, may I suggest you consider lowering your character's strength and intelligence by two points each, in order to raise his Wisdom to 16? This would allow him to enjoy a +10% experience point bonus, rather than +5%, as well as give him an additional +1 on saving throws vs. magical effects.
I sure would hate to drop both strength and Intelligence to below ten. I thought about it but decided that my scores where bad enough as they where. ;)
As far as game mechanics go, a 9 is no different than an 11, so you would definitely benefit from the change, while receiving very little detriment.

But I fully support your decision to build your character however you like.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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Re: Character Generation

#12 Post by Distorted Humor »

After looking at the B/X rulebook, I moved my Wis to 16 and drop STR and INT to 9. 8-)

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Re: Character Generation

#13 Post by edkradicalz »

Are we using the RC?

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Re: Character Generation

#14 Post by Distorted Humor »

edkradicalz wrote:Are we using the RC?
B/X, which is the older version of it.

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Re: Character Generation

#15 Post by edkradicalz »

Distorted Humor wrote:
edkradicalz wrote:Are we using the RC?
B/X, which is the older version of it.
OK, thanks .

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