Yarl was only using a short sword so dropping it is no problem.If you want to punch, I'll rule it as thus:
- You can have one or two punches per round, but for each punch, you've got to drop a weapon (Yarl is holding two, right?)
- If a punch hits against the targets normal AC, 0-2 points of damage will be inflicted, and there's a percent chance that the target will be knocked out (I'll roll that percent).
- I'm going by the 2ed rules for this, PHB p.97, mostly because its more similar to OSRIC, OSRIC is kind of vague on the subject, and the 1ed stuff is, IMO, more complicated than it needs to be.
So if I understand he gets two attacks this round, I think he is a big enough jerk to try PUNCHING POWER!!
Since I am not sure I will include strength bonuses but if you dont want them used let me know!
As Brok grapples the leader Yarl throws punches:
Punch #1:
[1d20] = 2
To hit 2 + 1 = 3 (POOP!)
Punch #2
[1d20] = 19
To hit 19 + 1 = 20 (Wheeee!)
Damage:
[1d2] = 1
Damage 1 + 2 = 3