I think of it like this: There are material costs and labor costs (keeping in mind that labor was incredibly cheap).Zhym wrote:It's easier to connect a bunch of itty bitty links together to make chain mail?
Chain mail was labor intensive, but material cheap. Plate mail was the opposite, where the actual labor was relatively simple, but the materials (e.g. large sheets of steel) were extremely expensive. I may be wrong, but that is how I justify/process it.
I'll admit, there is a certain elegance to the BX pricing structure. Whether this elegance should override accuracy is another matter. Then again, I find myself constantly trying to turn D&D into a realistic game, but it is really just a fantasy game.Zhym wrote:B/X has a linear cost/AC curve. Leather: 20 gp, AC 7. Chain: 40 gp, AC 5. Plate: 60 gp, AC 3. A shield is 10 gp and gets you -1 to AC. A point of AC costs 20 gp. I like that. I also like that it's possible to start out with plate mail in B/X.
Unless a character begins the game of a certain social status (something I wouldn't mind using at some point -- in a future game), I don't know that I agree that plate mail should be attainable to a beginning level character.Zhym wrote:Also, 60 gp isn't that cheap considering the average starting gold in B/X is 105gp.
For now, I'm content to pick a ruleset and stick closely to it. The cost of armor is one of the big tradeoffs in playing LL instead of BX. But clerics get spells starting at 1st level in LL, which is also significant.