To The Steading
- spanningtree
- Ranger Lord
- Posts: 3480
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: To The Steading
Cathedra, Master of Dragons and Vacarxia make down the hallway... soon followed by Joven and Wilryn. A wooden door is at the end, no apparent lock. A lot of noise can be heard from beyond the door (no roll needed, the sounds can be plainly heard once you are close to the door). Muffled voices, clanging metal, orders shouted and footsteps here and there. The odd part is that it's not the same sounds as you heard from the other room, this sounds like work being done. Definitely not a party.
Fergus, Duvli, SAPHRAX and Moreeth stay in near the larger room discussing an assault on the party if the inhabitants sound too drunk or the like.
Actions?
Map key:
C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Fergus, Duvli, SAPHRAX and Moreeth stay in near the larger room discussing an assault on the party if the inhabitants sound too drunk or the like.
Actions?
Map key:
C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: To The Steading
Vacarxia- Listens at the door.he then whispers. Somebody got a silence spell.
Current Characters/Games
Re: To The Steading
Master of Dragons shakes his head no to Vacarxia's question. He then calls the others with a wave to join them. He mouths kitchen and then attack?
- Craigers07
- Pathfinder
- Posts: 352
- Joined: Sat Mar 26, 2016 2:48 am
Re: To The Steading
Wilryn - Gnome Illusionist
"Should we wait for the others to join us before we rush in?"
"Should we wait for the others to join us before we rush in?"
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33052
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: To The Steading
Joven signals back to the other group to move up and get into position. "Lets wait for the others to move up then strike swiftly and silently."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: To The Steading
Cathedra grips her short sword and waits for word from the others to strike.
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: To The Steading
Duvli's ears perk up at Saphrax's suggestion. "I can command silence," he says in a low voice. "Just keep me in the middle, and stay within 15 feet of me. Can you youngin's do that?"
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: To The Steading
SAPHRAX: MUtumblingdice wrote:Duvli's ears perk up at Saphrax's suggestion. "I can command silence," he says in a low voice. "Just keep me in the middle, and stay within 15 feet of me. Can you youngin's do that?"
Stays close to Duvli's silence!
Re: To The Steading
Fergus - Fighter
Seeing that it's about to kick off, Fergus trots up to the rest of the group and raises his sword to the ready. He whispers "Ah, time for some revenge..." He'll wait till any spells have been cast then he'll join the room rush.
Seeing that it's about to kick off, Fergus trots up to the rest of the group and raises his sword to the ready. He whispers "Ah, time for some revenge..." He'll wait till any spells have been cast then he'll join the room rush.
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: To The Steading
Duvli holds aloft his hammer, then, as quietly as a dwarf is able, incants a silence, 15' radius spell.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- spanningtree
- Ranger Lord
- Posts: 3480
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: To The Steading
Duvli holds his hammer high and starts to say something but is cut off by the magic. All of you are engulfed in silence. Being the battle worn individuals that you are hand signals are nothing new. Signaling back and forth you make plans to open the door and charge into the neighboring room.
Actions?
OCC: Okay gents, I need an action plan. Who's opening the door and who is going into the adjacent area? In what order? Please restate you weapon in your action.
OCC: Duvli's spell removed.
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Actions?
OCC: Okay gents, I need an action plan. Who's opening the door and who is going into the adjacent area? In what order? Please restate you weapon in your action.
OCC: Duvli's spell removed.
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33052
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: To The Steading
Joven "I'll cover whomever opens the door with my crossbow, and Rex here will assist in covering as well." the half elf takes aim to cover the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: To The Steading
Varcaxia- Pulls his S.sword and prepares to charge into the room. He will stand behind the trained fighters and charge in after them.
Current Characters/Games
Re: To The Steading
Master of Dragons opens the door and springs inside
Re: To The Steading
Cathedra also waits for the brawny fighters to take the lead before sliding in behind the frontal assault.
- Craigers07
- Pathfinder
- Posts: 352
- Joined: Sat Mar 26, 2016 2:48 am
Re: To The Steading
Wilryn - Gnome Illusionist
Wilryn stays in the middle of the group and follows the others into the room.
Wilryn stays in the middle of the group and follows the others into the room.
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: To The Steading
Duvli will head inside to keep the silence radius moving with them. He'll prepare his hammer for throwing.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
Re: To The Steading
Fergus - Fighter
Fergus will wade in with the others, sword and shield at the ready. He'll choose a potential target when the door opens.
Fergus will wade in with the others, sword and shield at the ready. He'll choose a potential target when the door opens.
Re: To The Steading
Moreeth will have one hand near his sword and another hand on his javelin of lightning.
Once most of the party has entered the room, I'll strattle the door, so I can use javelins or magic against the room, but also keep an eye on any giants wandering at us from behind.
Once most of the party has entered the room, I'll strattle the door, so I can use javelins or magic against the room, but also keep an eye on any giants wandering at us from behind.
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: To The Steading
SAPHRAX: MU
Will enter the door jam only after the rest of the party has entered. Once he can survey the room and opponents, he will choose a target that is bearing down on one of his companions and let loose the Cantrip (Sneeze) spell he has been holding.
Will enter the door jam only after the rest of the party has entered. Once he can survey the room and opponents, he will choose a target that is bearing down on one of his companions and let loose the Cantrip (Sneeze) spell he has been holding.