To The Steading

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spanningtree
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Re: To The Steading

#341 Post by spanningtree »

Cathedra, Master of Dragons and Vacarxia make down the hallway... soon followed by Joven and Wilryn. A wooden door is at the end, no apparent lock. A lot of noise can be heard from beyond the door (no roll needed, the sounds can be plainly heard once you are close to the door). Muffled voices, clanging metal, orders shouted and footsteps here and there. The odd part is that it's not the same sounds as you heard from the other room, this sounds like work being done. Definitely not a party.

Fergus, Duvli, SAPHRAX and Moreeth stay in near the larger room discussing an assault on the party if the inhabitants sound too drunk or the like.

Actions?


Image

Map key:

C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax


------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42

Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10

Master of Dragons, Human Monk 8, AC:4 HP:23

Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84

Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike

Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self

Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.

Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force

Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Dram
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Re: To The Steading

#342 Post by Dram »

Vacarxia- Listens at the door.he then whispers. Somebody got a silence spell.
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greyarea
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Re: To The Steading

#343 Post by greyarea »

Master of Dragons shakes his head no to Vacarxia's question. He then calls the others with a wave to join them. He mouths kitchen and then attack?

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Craigers07
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Re: To The Steading

#344 Post by Craigers07 »

Wilryn - Gnome Illusionist

"Should we wait for the others to join us before we rush in?"

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GreyWolfVT
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Re: To The Steading

#345 Post by GreyWolfVT »

Joven signals back to the other group to move up and get into position. "Lets wait for the others to move up then strike swiftly and silently."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Mant72
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Re: To The Steading

#346 Post by Mant72 »

Cathedra grips her short sword and waits for word from the others to strike.

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tumblingdice
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Re: To The Steading

#347 Post by tumblingdice »

Duvli's ears perk up at Saphrax's suggestion. "I can command silence," he says in a low voice. "Just keep me in the middle, and stay within 15 feet of me. Can you youngin's do that?"
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter

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connivingsumo
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Re: To The Steading

#348 Post by connivingsumo »

tumblingdice wrote:Duvli's ears perk up at Saphrax's suggestion. "I can command silence," he says in a low voice. "Just keep me in the middle, and stay within 15 feet of me. Can you youngin's do that?"
SAPHRAX: MU
Stays close to Duvli's silence!

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badams30
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Re: To The Steading

#349 Post by badams30 »

Fergus - Fighter

Seeing that it's about to kick off, Fergus trots up to the rest of the group and raises his sword to the ready. He whispers "Ah, time for some revenge..." He'll wait till any spells have been cast then he'll join the room rush.

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tumblingdice
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Re: To The Steading

#350 Post by tumblingdice »

Duvli holds aloft his hammer, then, as quietly as a dwarf is able, incants a silence, 15' radius spell.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter

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spanningtree
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Re: To The Steading

#351 Post by spanningtree »

Duvli holds his hammer high and starts to say something but is cut off by the magic. All of you are engulfed in silence. Being the battle worn individuals that you are hand signals are nothing new. Signaling back and forth you make plans to open the door and charge into the neighboring room.



Actions?

OCC: Okay gents, I need an action plan. Who's opening the door and who is going into the adjacent area? In what order? Please restate you weapon in your action.

OCC: Duvli's spell removed.

------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42

Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10

Master of Dragons, Human Monk 8, AC:4 HP:23

Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84

Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike

Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self

Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.

Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force

Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin

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GreyWolfVT
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Re: To The Steading

#352 Post by GreyWolfVT »

Joven "I'll cover whomever opens the door with my crossbow, and Rex here will assist in covering as well." the half elf takes aim to cover the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dram
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Re: To The Steading

#353 Post by Dram »

Varcaxia- Pulls his S.sword and prepares to charge into the room. He will stand behind the trained fighters and charge in after them.
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greyarea
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Re: To The Steading

#354 Post by greyarea »

Master of Dragons opens the door and springs inside

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Mant72
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Re: To The Steading

#355 Post by Mant72 »

Cathedra also waits for the brawny fighters to take the lead before sliding in behind the frontal assault.

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Craigers07
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Re: To The Steading

#356 Post by Craigers07 »

Wilryn - Gnome Illusionist

Wilryn stays in the middle of the group and follows the others into the room.

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tumblingdice
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Re: To The Steading

#357 Post by tumblingdice »

Duvli will head inside to keep the silence radius moving with them. He'll prepare his hammer for throwing.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter

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badams30
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Re: To The Steading

#358 Post by badams30 »

Fergus - Fighter

Fergus will wade in with the others, sword and shield at the ready. He'll choose a potential target when the door opens.

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Darkmane
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Re: To The Steading

#359 Post by Darkmane »

Moreeth will have one hand near his sword and another hand on his javelin of lightning.

Once most of the party has entered the room, I'll strattle the door, so I can use javelins or magic against the room, but also keep an eye on any giants wandering at us from behind.

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connivingsumo
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Re: To The Steading

#360 Post by connivingsumo »

SAPHRAX: MU
Will enter the door jam only after the rest of the party has entered. Once he can survey the room and opponents, he will choose a target that is bearing down on one of his companions and let loose the Cantrip (Sneeze) spell he has been holding.

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