To The Steading

Message
Author
User avatar
Craigers07
Pathfinder
Pathfinder
Posts: 351
Joined: Sat Mar 26, 2016 2:48 am

Re: To The Steading

#321 Post by Craigers07 »

Wilryn - Gnome Illusionist

Wilryn stays in the same place while the south door is being investigated.

User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3480
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: To The Steading

#322 Post by spanningtree »

Master of Dragons moves to the south door and has a listen with Fergus. Nothing can be heard so Master of Dragons opens the door. There are six beds, four chairs, four stools, seven chests and two tables in the room (all giant sized). Various skins and hides cover the floor, several hang on the walls. There are giant garments on several pegs. One torch is burning smokely at the west end of the room in a wall sconce, at the other end of the room is an unlit torch in a similar sconce.

Varcaxia searches the second barracks room and comes across 34cp, 3gp and a crude wooden carving of a bear that your assuming is likely worth nothing.

A thunderous amount of laughter comes from the room to the east, must be quite a party.

The others move to the positions indicated on the map.

Actions?

Image


Map key:

C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax


------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42

Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10

Master of Dragons, Human Monk 8, AC:4 HP:23

Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84

Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike

Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self

Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.

Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force

Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: To The Steading

#323 Post by Dram »

Varcarxia- Moves over with rest of the group as they enter the next room. Shall we wait till there good and drunk?
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33052
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: To The Steading

#324 Post by GreyWolfVT »

Joven "Drunk that sounds like a plan let them party then take them out."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
connivingsumo
Ranger
Ranger
Posts: 557
Joined: Thu Jan 23, 2014 3:01 am

Re: To The Steading

#325 Post by connivingsumo »

SAPHRAX: MU
Whispers, "I agree. Let them get deeply intoxicated, and - hopefully - pass-out."

User avatar
Mant72
Ranger Lord
Ranger Lord
Posts: 2551
Joined: Fri Sep 18, 2015 1:32 am
Location: GA

Re: To The Steading

#326 Post by Mant72 »

Cathedra:

"There are obviously a large group of them in the room to the east. I suggest we explore the corridor to the north to prevent getting ourselves pinned in these barracks; there is only one entry and exit to each of them." With that being said, Cathedra makes her way down the northern corridor, moving silently and remaining in the shadows.

Move Silently (101%): [1d100] = 79

Hide in Shadows (90%): [1d100] = 83

User avatar
Craigers07
Pathfinder
Pathfinder
Posts: 351
Joined: Sat Mar 26, 2016 2:48 am

Re: To The Steading

#327 Post by Craigers07 »

Wilryn - Gnome Illusionist

Wilryn nods his head in agreement at the suggestion of waiting. He moves to the entrance of the barracks and stays with the rest of the group.

User avatar
tumblingdice
Ranger
Ranger
Posts: 656
Joined: Sun Mar 18, 2012 11:57 am

Re: To The Steading

#328 Post by tumblingdice »

"I want to crack some giant skulls, and soon," Duvli says. "But I agree we should wait."

A few moments later..."I hate waiting," he mutters, waiting for Cathedra's report.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter

User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: To The Steading

#329 Post by Dram »

Vacarxia- Nods in agreement and moves off to the north with others.

Move Silently 80% [1d100] = 68

Move Silently 80% [1d100] = 68
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33052
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: To The Steading

#330 Post by GreyWolfVT »

Joven "Ah master Duvli but patience is a virtue. Our vengeance upon them will be all the sweeter."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3480
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: To The Steading

#331 Post by spanningtree »

It sounds like most of the groups wants to sit tight in the large room and wait for the party to the east to dive into further intoxication. Cathedra and Vacarxia want to "sneak" down one or both of the hallways heading north. Could you both be more specific which northern corridor you are exploring (the eastern or western north heading hallways)? Are you going together? Please let me know these details and I will post a turn.
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3496
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: To The Steading

#332 Post by greyarea »

Master of Dragons will sneak up the western corridor, directly opposite of the doors to the room he is currently in. He wants to get a better lay of the land before tackling the giants in the room east.

User avatar
badams30
Ranger Knight
Ranger Knight
Posts: 1492
Joined: Wed May 23, 2012 2:29 pm
Location: Apex, NC

Re: To The Steading

#333 Post by badams30 »

Fergus - Fighter

Fergus squints and says "I'm gettin' tired of all this sneaking around. But maybe most of these things are in that room partying it up. This might be our only chance to sack this place before we have to deal with the drunks. Let's keep moving north, maybe we can make a pass through most of this place, killin' anyone we come across, and then we can figure out how to deal with the loud ones."

Fergus smooths his beard with his free hand as he waits...

OOC: I say let the party animals keep getting loaded if that's what they are doing, and in the meantime let's rapidly recon this place and kill any loners or small groups, and try to eliminate any reinforcements if we tackle what sounds like a large group of these guys presumably living it up in that room to the east.

User avatar
Mant72
Ranger Lord
Ranger Lord
Posts: 2551
Joined: Fri Sep 18, 2015 1:32 am
Location: GA

Re: To The Steading

#334 Post by Mant72 »

The western-most northern corridor. The one directly ahead from where Cathedra now stands.

User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: To The Steading

#335 Post by Dram »

Vacarxia will follow the Master of Dragons down the west corridor.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33052
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: To The Steading

#336 Post by GreyWolfVT »

Joven follows Master of Dragons and Vacarxia. Rex tags along.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
Mant72
Ranger Lord
Ranger Lord
Posts: 2551
Joined: Fri Sep 18, 2015 1:32 am
Location: GA

Re: To The Steading

#337 Post by Mant72 »

Cathedra has Dust of Disappearance. She could use that to scout out the party room. The only problem is getting the door open. ;)

User avatar
tumblingdice
Ranger
Ranger
Posts: 656
Joined: Sun Mar 18, 2012 11:57 am

Re: To The Steading

#338 Post by tumblingdice »

Duvli nods at Fergus' suggestion. "I'm with you," he says.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter

User avatar
connivingsumo
Ranger
Ranger
Posts: 557
Joined: Thu Jan 23, 2014 3:01 am

Re: To The Steading

#339 Post by connivingsumo »

SAPHRAX: MU
Agrees with Duvli, "Yes Fergus, your idea seems most efficient."

User avatar
Craigers07
Pathfinder
Pathfinder
Posts: 351
Joined: Sat Mar 26, 2016 2:48 am

Re: To The Steading

#340 Post by Craigers07 »

Wilryn - Gnome Illusionist

Wilryn proceeds down the hall with Master of Dragons.

Post Reply

Return to “Against the Giants (1e)”