To The Steading
- Craigers07
- Pathfinder
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Re: To The Steading
Wilryn - Gnome Illusionist
Wilryn stays in the same place while the south door is being investigated.
Wilryn stays in the same place while the south door is being investigated.
- spanningtree
- Ranger Lord
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Re: To The Steading
Master of Dragons moves to the south door and has a listen with Fergus. Nothing can be heard so Master of Dragons opens the door. There are six beds, four chairs, four stools, seven chests and two tables in the room (all giant sized). Various skins and hides cover the floor, several hang on the walls. There are giant garments on several pegs. One torch is burning smokely at the west end of the room in a wall sconce, at the other end of the room is an unlit torch in a similar sconce.
Varcaxia searches the second barracks room and comes across 34cp, 3gp and a crude wooden carving of a bear that your assuming is likely worth nothing.
A thunderous amount of laughter comes from the room to the east, must be quite a party.
The others move to the positions indicated on the map.
Actions?
Map key:
C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Varcaxia searches the second barracks room and comes across 34cp, 3gp and a crude wooden carving of a bear that your assuming is likely worth nothing.
A thunderous amount of laughter comes from the room to the east, must be quite a party.
The others move to the positions indicated on the map.
Actions?
Map key:
C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42
Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10
Master of Dragons, Human Monk 8, AC:4 HP:23
Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84
Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike
Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self
Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.
Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force
Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: To The Steading
Varcarxia- Moves over with rest of the group as they enter the next room. Shall we wait till there good and drunk?
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Re: To The Steading
Joven "Drunk that sounds like a plan let them party then take them out."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- connivingsumo
- Ranger
- Posts: 557
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Re: To The Steading
SAPHRAX: MU
Whispers, "I agree. Let them get deeply intoxicated, and - hopefully - pass-out."
Whispers, "I agree. Let them get deeply intoxicated, and - hopefully - pass-out."
Re: To The Steading
Cathedra:
"There are obviously a large group of them in the room to the east. I suggest we explore the corridor to the north to prevent getting ourselves pinned in these barracks; there is only one entry and exit to each of them." With that being said, Cathedra makes her way down the northern corridor, moving silently and remaining in the shadows.
Move Silently (101%): [1d100] = 79
Hide in Shadows (90%): [1d100] = 83
"There are obviously a large group of them in the room to the east. I suggest we explore the corridor to the north to prevent getting ourselves pinned in these barracks; there is only one entry and exit to each of them." With that being said, Cathedra makes her way down the northern corridor, moving silently and remaining in the shadows.
Move Silently (101%): [1d100] = 79
Hide in Shadows (90%): [1d100] = 83
- Craigers07
- Pathfinder
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- Joined: Sat Mar 26, 2016 2:48 am
Re: To The Steading
Wilryn - Gnome Illusionist
Wilryn nods his head in agreement at the suggestion of waiting. He moves to the entrance of the barracks and stays with the rest of the group.
Wilryn nods his head in agreement at the suggestion of waiting. He moves to the entrance of the barracks and stays with the rest of the group.
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: To The Steading
"I want to crack some giant skulls, and soon," Duvli says. "But I agree we should wait."
A few moments later..."I hate waiting," he mutters, waiting for Cathedra's report.
A few moments later..."I hate waiting," he mutters, waiting for Cathedra's report.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
Re: To The Steading
Vacarxia- Nods in agreement and moves off to the north with others.
Move Silently 80% [1d100] = 68
Move Silently 80% [1d100] = 68
Move Silently 80% [1d100] = 68
Move Silently 80% [1d100] = 68
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Re: To The Steading
Joven "Ah master Duvli but patience is a virtue. Our vengeance upon them will be all the sweeter."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Ranger Lord
- Posts: 3480
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: To The Steading
It sounds like most of the groups wants to sit tight in the large room and wait for the party to the east to dive into further intoxication. Cathedra and Vacarxia want to "sneak" down one or both of the hallways heading north. Could you both be more specific which northern corridor you are exploring (the eastern or western north heading hallways)? Are you going together? Please let me know these details and I will post a turn.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: To The Steading
Master of Dragons will sneak up the western corridor, directly opposite of the doors to the room he is currently in. He wants to get a better lay of the land before tackling the giants in the room east.
Re: To The Steading
Fergus - Fighter
Fergus squints and says "I'm gettin' tired of all this sneaking around. But maybe most of these things are in that room partying it up. This might be our only chance to sack this place before we have to deal with the drunks. Let's keep moving north, maybe we can make a pass through most of this place, killin' anyone we come across, and then we can figure out how to deal with the loud ones."
Fergus smooths his beard with his free hand as he waits...
OOC: I say let the party animals keep getting loaded if that's what they are doing, and in the meantime let's rapidly recon this place and kill any loners or small groups, and try to eliminate any reinforcements if we tackle what sounds like a large group of these guys presumably living it up in that room to the east.
Fergus squints and says "I'm gettin' tired of all this sneaking around. But maybe most of these things are in that room partying it up. This might be our only chance to sack this place before we have to deal with the drunks. Let's keep moving north, maybe we can make a pass through most of this place, killin' anyone we come across, and then we can figure out how to deal with the loud ones."
Fergus smooths his beard with his free hand as he waits...
OOC: I say let the party animals keep getting loaded if that's what they are doing, and in the meantime let's rapidly recon this place and kill any loners or small groups, and try to eliminate any reinforcements if we tackle what sounds like a large group of these guys presumably living it up in that room to the east.
Re: To The Steading
Vacarxia will follow the Master of Dragons down the west corridor.
Current Characters/Games
- GreyWolfVT
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Re: To The Steading
Joven follows Master of Dragons and Vacarxia. Rex tags along.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: To The Steading
Cathedra has Dust of Disappearance. She could use that to scout out the party room. The only problem is getting the door open.
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: To The Steading
Duvli nods at Fergus' suggestion. "I'm with you," he says.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: To The Steading
SAPHRAX: MU
Agrees with Duvli, "Yes Fergus, your idea seems most efficient."
Agrees with Duvli, "Yes Fergus, your idea seems most efficient."
- Craigers07
- Pathfinder
- Posts: 351
- Joined: Sat Mar 26, 2016 2:48 am
Re: To The Steading
Wilryn - Gnome Illusionist
Wilryn proceeds down the hall with Master of Dragons.
Wilryn proceeds down the hall with Master of Dragons.