[Scenario 1] Successful skill checks

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ken-do-nim
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[Scenario 1] Successful skill checks

#1 Post by ken-do-nim »

Here I will record each investigator's successful skill checks during the Edge of Darkness adventure. At the end of the adventure, for every skill your character(s) succeeded in using (that required a roll), if you can roll over your skill percentage, you increase it by 1d10 points. For every skill increased to 90% or more, you get awarded a 2d6 bonus to your Sanity Points.

This is basically how XP works in CoC.

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Re: [Scenario 1] Successful skill checks

#2 Post by ken-do-nim »

Hyacinth - history
Archie - archaeology

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Re: [Scenario 1] Successful skill checks

#3 Post by ken-do-nim »

Hyacinth - Library Use
Jed - Library Use

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Re: [Scenario 1] Successful skill checks

#4 Post by ken-do-nim »

Jasmine - Listen
Hyacinth - Listen

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Re: [Scenario 1] Successful skill checks

#5 Post by ken-do-nim »

Jed - Spot Hidden

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Re: [Scenario 1] Successful skill checks

#6 Post by ken-do-nim »

Dr. Pale - Medicine.

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Re: [Scenario 1] Successful skill checks

#7 Post by ken-do-nim »

ken-do-nim wrote:Jasmine - Listen
Hyacinth - Listen
Aloysius & Jed as well.

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Re: [Scenario 1] Successful skill checks

#8 Post by ken-do-nim »

Archie - whip

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Re: [Scenario 1] Successful skill checks

#9 Post by ken-do-nim »

If your investigator succeeded on a skill check and it is not listed here, please let me know. I lost track of this at one point.

Skill Improvements
Archie - archaeology … 14 nope
Jed - library use … 32 yes! But he only gains 1 additional point in it
Jasmine - listen … 75 yes! She gains 6 points in it.
Jed - spot hidden … 87 yes! He gains 3 points in it.
Dr. Pale - medicine … 01, nope
Aloysius - listen … 24, nope
Jed - listen … 33, nope
Archie - whip … 73, nope (he’s really high in this skill to start!)
Jed - rifle … 66, nope (he’s also really high in this skill)
Elmer - shotgun … 32, nope
Elmer - grapple … 41, yes! He gains 3 points in it.

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