Money/Transactions
Re: Money/Transactions
Also, during the trip to Adamas time, I was bad about asking people to deduct for cost of living. The mercs and pig are paid up for a few more days, but could everybody who isn't Quinn, pay up 14 gp for the last couple of weeks upkeep. Unless you're pretty sure you've actually been paying.
Quinn needs to pay 7 gp, and somebody needs to pay for Zim today. Solaine is now 2nd level, so she needs to pay and extra 7 on top of the above costs. Randolpho can start that extra cost on his next upkeep day.
This upkeep, folks, will cover food sent to camp, or eaten in town, and lamp oil. Just mark the amounts you want to carry in the dungeon on your sheet for encumbrance and tracking purposes and we can handwave the rest. Now I need to figure out what extra goodies the 2nd lvl folks get
Quinn needs to pay 7 gp, and somebody needs to pay for Zim today. Solaine is now 2nd level, so she needs to pay and extra 7 on top of the above costs. Randolpho can start that extra cost on his next upkeep day.
This upkeep, folks, will cover food sent to camp, or eaten in town, and lamp oil. Just mark the amounts you want to carry in the dungeon on your sheet for encumbrance and tracking purposes and we can handwave the rest. Now I need to figure out what extra goodies the 2nd lvl folks get
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
- Zorroroaster
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Re: Money/Transactions
It's 100 gp for the 10 comfrey, and 20 gp for the 10 military oil flasks.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: Money/Transactions
Any chance of an arbelest in town? Are we staying here long enough to look for henchmen?
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Re: Money/Transactions
120 gp deducted. If anyone wants to chip in on the comfrey, no worries.
Torgyr will deliver it to Galen when he sees him next.
Torgyr will deliver it to Galen when he sees him next.
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Re: Money/Transactions
There is one for sale, yes. That's 50 gp, plus your 14 gp upkeep expenses?barkman wrote:Any chance of an arbelest in town? Are we staying here long enough to look for henchmen?
Were you going to roll for hp and a stat increase for Randolpho?
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: Money/Transactions
Ranulf will chip in 17g for his share of the comfreyZorroroaster wrote:120 gp deducted. If anyone wants to chip in on the comfrey, no worries.
Torgyr will deliver it to Galen when he sees him next.
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Re: Money/Transactions
Solaine will chip in 17 gp as well.
256 gp, 7 sp - Starting wealth
235 gp - Loot
100 gp - Rock Crystal
107 gp, 5 sp - Reward
----
591 gp, 7 sp - Total
-21 gp - Upkeep
-50 gp - Holy Water
-17 gp - Comfrey
-400 gp - Chapel
-18 gp, 3 sp - House share
-5 gp - Henchman ad
----
80 gp, 4 sp
Pete, would it be possible to start a chapel dedicated to Mavors in Muntberg? I'm thinking about buying a small building in town, hiring someone to run it and ministering to the city guard (or anyone else who may want to come) in town.
Also, I added a Reputation section to the notes tab on my character sheet.
256 gp, 7 sp - Starting wealth
235 gp - Loot
100 gp - Rock Crystal
107 gp, 5 sp - Reward
----
591 gp, 7 sp - Total
-21 gp - Upkeep
-50 gp - Holy Water
-17 gp - Comfrey
-400 gp - Chapel
-18 gp, 3 sp - House share
-5 gp - Henchman ad
----
80 gp, 4 sp
Pete, would it be possible to start a chapel dedicated to Mavors in Muntberg? I'm thinking about buying a small building in town, hiring someone to run it and ministering to the city guard (or anyone else who may want to come) in town.
Also, I added a Reputation section to the notes tab on my character sheet.
Last edited by kalstone on Tue Jun 28, 2016 2:26 pm, edited 2 times in total.
Re: Money/Transactions
Quinn will pay the 7gp upkeep fee. Marked off sheet. He will hang onto the gem for later but would like to upgrade his stuff if he can. What shops and merchants are available? Thinking if finding ways to better his AC without doing too much to his encumbrance or speed. Can he improve his shield in anyway?
Re: Money/Transactions
Yes, I will make a note to roll for it tonight, and deduct the upkeep and crossbow cost, as well as chip in on the Comfreydrpete wrote:There is one for sale, yes. That's 50 gp, plus your 14 gp upkeep expenses?barkman wrote:Any chance of an arbelest in town? Are we staying here long enough to look for henchmen?
Were you going to roll for hp and a stat increase for Randolpho?
Re: Money/Transactions
You are in a (almost literally) one horse town. There is an armorer, and a general store, as well as a gemsmith and a moneychanger. Additional services include a bonding house, which will enforces contracts with henchmen/hirelings, and a stable.Stirling wrote:Quinn will pay the 7gp upkeep fee. Marked off sheet. He will hang onto the gem for later but would like to upgrade his stuff if he can. What shops and merchants are available? Thinking if finding ways to better his AC without doing too much to his encumbrance or speed. Can he improve his shield in anyway?
The armorer can make you a custom set of personally fitted chain mail for 400 gp (3 stone encumbrance, AC 4). It will take him 80 days to finish the masterpiece, bit he'll need you to pay up front.
If you want, he can make you one designed to be extra protective. It would cost 500 gp, and take 100 days (AC 5, encumbrance 4 stone).
He can also make you tower shields relatively quickly. They cost 20 gp, and allow you to shield yourself and one neighbor (AC +1 for user and one person next to them). They'll take 4 days to prepare.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: Money/Transactions
The tower shields are probably the best, particularly if we arm Emm and Audi also with them. The three if us with spears on a front row in a Dwimmermount corridor would be a formidable defense. Quinn will order one, if agreed will Emm and Audi pay their share or the party funds?
Quinn also inquires about 'silvering' weapons. The wraith stood unharmed by a normal spear though I understand certain creatures have a susceptibility to it. What price to silver the spear and three javelins?
Quinn also inquires about 'silvering' weapons. The wraith stood unharmed by a normal spear though I understand certain creatures have a susceptibility to it. What price to silver the spear and three javelins?
Re: Money/Transactions
Emm and Audi will fight with the equipment you guys give them. Equipping them is part of the package.
A silvered spear will cost 30 gp.
Silvered javelins cost 10 gp, each.
These are special order, so they need to be made. The javelins can be done in 2 days, but the spear will take 6 days.
A silvered spear will cost 30 gp.
Silvered javelins cost 10 gp, each.
These are special order, so they need to be made. The javelins can be done in 2 days, but the spear will take 6 days.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: Money/Transactions
"We can order the javelins, but I do not believe they would have aided us against the shadowy spirit that assailed us. Still, there are worse horrors they might yet prove useful against."
Re: Money/Transactions
Solaine can absolutely do these things. Money spent this way would do two things...
A) Count for your xp reserve
B) Potentially earn you the beginnings of a congregation. Congregations take a fairly large expenditure of time and money, but eventually they would help in magic item creation. Since they would probably be adventurers or from the castle, there might be some rp benefit down the line.
Any money you spend on a shrine/ chapel we can figure out a size and details for.
I'll adjust the congregation rolls (slightly) to make it possible that expenditures below 1000 gp/month can do something, too.
A) Count for your xp reserve
B) Potentially earn you the beginnings of a congregation. Congregations take a fairly large expenditure of time and money, but eventually they would help in magic item creation. Since they would probably be adventurers or from the castle, there might be some rp benefit down the line.
Any money you spend on a shrine/ chapel we can figure out a size and details for.
I'll adjust the congregation rolls (slightly) to make it possible that expenditures below 1000 gp/month can do something, too.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: Money/Transactions
Bobloblah, lemme know when you've added the 10 comfrey to your sheet and I'll remove it from mine.
()==[:::::::::::::>
Re: Money/Transactions
I'll add 3 to my sheet, which will mean I'm carrying 5. Put the rest in camp.
Re: Money/Transactions
Let me see how much the stone house ends up costing.drpete wrote:Solaine can absolutely do these things. Money spent this way would do two things...
A) Count for your xp reserve
B) Potentially earn you the beginnings of a congregation. Congregations take a fairly large expenditure of time and money, but eventually they would help in magic item creation. Since they would probably be adventurers or from the castle, there might be some rp benefit down the line.
Any money you spend on a shrine/ chapel we can figure out a size and details for.
I'll adjust the congregation rolls (slightly) to make it possible that expenditures below 1000 gp/month can do something, too.
Re: Money/Transactions
Ranulf will pick up a grappling hook while in town. Seems we needed one earlier and nobody was carrying one...