Out of Character discussion

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ken-do-nim
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Out of Character discussion

#1 Post by ken-do-nim »

Welcome to our game!

In this thread we can discuss anything you'd like; the game situation, or what you had for lunch today.

I'll start by giving some general Call of Cthulhu playing tips:
  • Just like in D&D, party composition is important. You need one investigator who is good at research, one who is good at talking their way into and out of situations, one who is medically trained, one who is a sharpshooter, and one who is a good physical fighter (be that punching, grappling, or using a melee weapon).
  • Avoid gunfights when possible, especially at close range.
  • You can improve your sanity by stays at the sanitarium.
  • Many monsters are immune to bullets, at least non-silver ones. Hand-to-hand weapons, particularly ones like swords with a parry ability, can be more effective against them. Magic is usually the most effective option, however.
  • You will get arrested by the police if you carry weapons openly or egregiously break the law (like assassinating the big bad guy who also happens to be the mayor's best friend).

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ken-do-nim
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Re: Out of Character discussion

#2 Post by ken-do-nim »

A great collage of ads from the 1920s, courtesy of the other CoC game on here. Check it out!

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coil23
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Re: Out of Character discussion

#3 Post by coil23 »

Looking through the ads I am intrigued by what a "shelf lizard" would be.

How do you want character creation to go? Can we assign rolls as desired to traits? I am definitely interested in the researcher role which is partly why I'm asking.

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ken-do-nim
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Re: Out of Character discussion

#4 Post by ken-do-nim »

coil23 wrote:
How do you want character creation to go? Can we assign rolls as desired to traits? I am definitely interested in the researcher role which is partly why I'm asking.
More information on character creation to come! I'm still "setting up house" :)

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Pulpatoon
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Re: Out of Character discussion

#5 Post by Pulpatoon »

I rolled up the stats for a character. He's notably ugly and fairly well-educated. So, if Coil23 wants to be the Researcher, then this guy should probably be the Doctor.
Stats
STR [3d6] = 10
CON: [3d6] = 9
Size: [2d6+6] = 5+6 = 11
INT: [2d6+6] = 6+6 = 12
POW: [3d6] = 13
DEX: [3d6] = 12
APP: [3d6] = 6
EDU: [3d6+3] = 15+3 = 18
Derived Stats
Hit Points: 10
Idea: 60
Luck: 65
Magic Points: Derived from POW how?
Sanity: Also?
Dodge: 24
Know: 90 / 54 / 18

Occupational Skills: 360
Other Skills: 120
Image
"Next!"

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coil23
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Re: Out of Character discussion

#6 Post by coil23 »

A dentist? :D

Stirling
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Re: Out of Character discussion

#7 Post by Stirling »

I will wait for a bit of narrative background before choosing character / investigator. I fancy either some New Orleans style jazz trumpeter, a 'Dillinger' style mobster or some gung-ho female aviator. Lots to choose from and they'll all go mad eventually..... :)

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ken-do-nim
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Re: Out of Character discussion

#8 Post by ken-do-nim »

I got us a campaign ID for the dice roller: 407

I'm actually new here, so I'm not entirely sure how to use that yet :)

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gaylord500
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Re: Out of Character discussion

#9 Post by gaylord500 »

While it's historical, sometimes folks don't really like much of it. Are we going to be playing with any realistic racism/sexism/other stuff like that?

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Pulpatoon
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Re: Out of Character discussion

#10 Post by Pulpatoon »

The campaign number lets us all link our character sheets and dice rolls to the campaign. I don't know if we'll bother with the online sheets, since they are explicitly set up for classic D&D. The main function of linking the dice rolls is that you, as GM, can check them to keep us honest.
coil23 wrote:A dentist? :D
Would this be a case of the cobbler's kids having no shoes?

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ken-do-nim
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Re: Out of Character discussion

#11 Post by ken-do-nim »

Stirling wrote:I will wait for a bit of narrative background before choosing character / investigator. I fancy either some New Orleans style jazz trumpeter, a 'Dillinger' style mobster or some gung-ho female aviator. Lots to choose from and they'll all go mad eventually..... :)
While I know the main adventures we will be using, I'm still looking for that perfect starter that explains how you all get thrown together and stick together.

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ken-do-nim
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Re: Out of Character discussion

#12 Post by ken-do-nim »

gaylord500 wrote:While it's historical, sometimes folks don't really like much of it. Are we going to be playing with any realistic racism/sexism/other stuff like that?
I'll stick to whatever is in the scenarios.

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Re: Out of Character discussion

#13 Post by Pulpatoon »

Continuing the development of my character. The good Doctor turns out to be rich, which perhaps takes some of the sting out of being butt-ugly. I figure his practice focuses on the town's upper crust, among whom he is respected but not admired.
Roll % Wealth
[1d100] = 85
85 - 98 Upper Class ($25,001-$75,000 per annum): This level allows ownership of an impressive mansion with a swimming pool and tennis courts, or a penthouse apartment atop a better hotel. More than one domestic is the norm, including a chauffeur for the inevitable limousine. Dining out at fine restaurants and taking annual European vacations are the usual.
I've distributed his occupational skill points, but have held off on his elective skill points until we, as a group, know whether or not there are any skill-holes we need to plug.
Stats
STR [3d6] = 10
CON: [3d6] = 9
Size: [2d6+6] = 5+6 = 11
INT: [2d6+6] = 6+6 = 12
POW: [3d6] = 13
DEX: [3d6] = 12
APP: [3d6] = 6
EDU: [3d6+3] = 15+3 = 18

Derived Stats
Hit Points: 10
Idea: 60
Luck: 65
Magic Points: Derived from POW how?
Sanity: Also?
Dodge: 24
Know: 90 / 54 / 18
Wealth: 85 (Upper Class; $25,001-$75,000 per annum)

Doctor of Medicine : Occupational Skills
Biology 45
Credit Rating 60
First Aid 75
Latin 45
Medicine 50
Pharmacy 45
Psychoanalysis 45
Psychology 50

Other Skills: 120 points to spend
Accounting (10%)
Art (5%)
Bargain (5%)
Climb (40%)
Conceal (15%)
Dodge (24%)
Drive Automobile (20%)
Electrical Repair (10%)
Fast Talk (5%)
Hide (10%)
History (20%)
Jump (25%)
Law (5%)
Library Use (25%)
Listen (25%)
Mechanical Repair (20%)
Natural History (10%)
Navigate (10%)
Occult (5%)
Own Language: English (90%)
Persuade (15%)
Photography (10%)
Ride (5%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)
Oh, and a name. Let's say... Dr. Absalom Martin Pale. Of the North End Pales.

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Scott308
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Re: Out of Character discussion

#14 Post by Scott308 »

The North End Pales? Very ritzy! Good thing you aren't one of the Southside Pales. No class in that group. :D
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Pulpatoon
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Re: Out of Character discussion

#15 Post by Pulpatoon »

Scott308 wrote:The North End Pales? Very ritzy! Good thing you aren't one of the Southside Pales. No class in that group. :D
Especially after that Incident with the Chafing Dish. I shudder to think!

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ken-do-nim
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Re: Out of Character discussion

#16 Post by ken-do-nim »

Pulpatoon wrote:Continuing the development of my character. The good Doctor turns out to be rich, which perhaps takes some of the sting out of being butt-ugly. I figure his practice focuses on the town's upper crust, among whom he is respected but not admired.
Roll % Wealth
[1d100] = 85
85 - 98 Upper Class ($25,001-$75,000 per annum): This level allows ownership of an impressive mansion with a swimming pool and tennis courts, or a penthouse apartment atop a better hotel. More than one domestic is the norm, including a chauffeur for the inevitable limousine. Dining out at fine restaurants and taking annual European vacations are the usual.
I've distributed his occupational skill points, but have held off on his elective skill points until we, as a group, know whether or not there are any skill-holes we need to plug.
Stats
STR [3d6] = 10
CON: [3d6] = 9
Size: [2d6+6] = 5+6 = 11
INT: [2d6+6] = 6+6 = 12
POW: [3d6] = 13
DEX: [3d6] = 12
APP: [3d6] = 6
EDU: [3d6+3] = 15+3 = 18

Derived Stats
Hit Points: 10
Idea: 60
Luck: 65
Magic Points: Derived from POW how?
Sanity: Also?
Dodge: 24
Know: 90 / 54 / 18
Wealth: 85 (Upper Class; $25,001-$75,000 per annum)

Doctor of Medicine : Occupational Skills
Biology 45
Credit Rating 60
First Aid 75
Latin 45
Medicine 50
Pharmacy 45
Psychoanalysis 45
Psychology 50

Other Skills: 120 points to spend
Accounting (10%)
Art (5%)
Bargain (5%)
Climb (40%)
Conceal (15%)
Dodge (24%)
Drive Automobile (20%)
Electrical Repair (10%)
Fast Talk (5%)
Hide (10%)
History (20%)
Jump (25%)
Law (5%)
Library Use (25%)
Listen (25%)
Mechanical Repair (20%)
Natural History (10%)
Navigate (10%)
Occult (5%)
Own Language: English (90%)
Persuade (15%)
Photography (10%)
Ride (5%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)
Oh, and a name. Let's say... Dr. Absalom Martin Pale. Of the North End Pales.
I updated the character creation info to answer these questions:
Magic Points: Derived from POW how?
Sanity: Also?

I also added the Damage Bonus stat, which is pretty important.

Also, what I'm going to do as far as character creation goes is give each of you your own thread for it, since you will be making additional characters after a while; I would assume.

I hope to have the weapon stats all up soon, so that you can make properly informed decisions about putting skill points into them or not.

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Re: Out of Character discussion

#17 Post by ken-do-nim »

Okay, the weapons section is all filled out. It isn't realistic for me to explain how everything works combat-wise, but if you have specific questions feel free to ask.

Everyone should feel free to get their characters made now. We are going to start with the suggested introductory adventure, The Edge of Darkness. Each of you has been called to the bedside of the dying Rupert Merriweather, who is sadly succumbing to cancer. You are former students, relatives, colleagues, or friends of his, and he wants to say something to you before he passes away. We'll work out how each of you knows him, but I wanted to present the hook if that aids your character creation at all.

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Re: Out of Character discussion

#18 Post by Pulpatoon »

How much emphasis will there be on combat? Would I be sabotaging my character if he did not have combat skills?

Given the period, I could always append a tour of service during the Great War.

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Re: Out of Character discussion

#19 Post by ken-do-nim »

Pulpatoon wrote:How much emphasis will there be on combat? Would I be sabotaging my character if he did not have combat skills?

Given the period, I could always append a tour of service during the Great War.
Every scenario will feature the potential for combat at some point. Not everyone needs to have combat skills though, and as you go along, you will pick up magic spells which are generally far more effective. Except that they drive you insane for using them, but eh that's what the sanitarium is for. Also, any skill that you succeed in using you can improve, even the ones that you have just the base points in.

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Re: Out of Character discussion

#20 Post by Pulpatoon »

If the group thinks it's a good idea, I propose to spend my optional points bumping up my base doctor skills. Not to be min-max'y, but it seems appropriate to the character. And we might need a pretty reliable source of mental and physical healing.

ken-do-nim, could you address what, in game terms, are the differing applications of psychology and psychoanalysis? And first aid and medicine?

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