[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 220: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
The Unseen Servant forums • Maps
Page 1 of 1

Maps

Posted: Mon Feb 29, 2016 12:35 pm
by Mant72
The Monastery at Dimwater:
Map.jpg
Map.jpg (544.76 KiB) Viewed 970 times

Re: Maps

Posted: Mon Feb 29, 2016 12:54 pm
by Storm11
Can we see if there are more buildings in the distance?

Re: Maps

Posted: Mon Feb 29, 2016 1:21 pm
by Mant72
Yes, but they are just silhouettes. They range and vary in size.

Re: Maps

Posted: Mon Feb 29, 2016 2:04 pm
by Storm11
Ok thank you. How many silhouettes are visible beyond the ones noted? Or is it to indistinct at night to tell? Just trying to get a clear picture is all.

Re: Maps

Posted: Mon Feb 29, 2016 2:12 pm
by Mant72
No problem! You can see that there are several more shapes in the distance. You can't get a specific number because it is still too dark, and it has started to rain.

Re: Maps

Posted: Mon Feb 29, 2016 11:33 pm
by GreyWolfVT
To me the most obvious building to check next is 8 being that it is the closest one, other than 3 and it is not clustered with other buildings as it is over by building 3.

Re: Maps

Posted: Tue Aug 02, 2016 4:28 pm
by ravenn4544
Wil picks himself up and takes a deep breath to focus his energy. He'll take the group out of the chapel room and ensure that the next door on the left... listening and checking for traps he'll open if none detected....(I don't think we opened this door yet - if so, he'll do the same at the north door in the statue room).,

Re: Maps

Posted: Tue Aug 02, 2016 6:29 pm
by Storm11
So it looks like we have the passage to explore and the doors beyond the double doors to the east

Re: Maps

Posted: Tue Aug 02, 2016 8:19 pm
by Mant72
ravenn4544 wrote:Wil picks himself up and takes a deep breath to focus his energy. He'll take the group out of the chapel room and ensure that the next door on the left... listening and checking for traps he'll open if none detected....(I don't think we opened this door yet - if so, he'll do the same at the north door in the statue room).,
Yes, Hex and Aric opened these doors already but went no further. The northeast door in the statue room (the chapel/room 6) has also been opened. It leads to the cobweb choked stairs.

You guys have not yet explored:

- The double doors to the north and to the east in Room 5. The stairs to the south in this room lead up and end abruptly. They look like they might lead to a trap door in the ceiling.

- The double doors to the north outside of the chapel (room 6). Aric and Hex looked down the hall but didn't travel further.

- The southern hallway filled with the ozone scent.

- The cobweb choked stairs leading down in Room 6.

Lots of choices fellas, lots of choices. Let me know if something is unclear and what you all decide on.

Re: Maps

Posted: Fri Apr 07, 2017 10:23 pm
by Mant72
Dimwater Catacombs Level 1
IMG_0932.PNG
IMG_0932.PNG (190.94 KiB) Viewed 846 times
- Each square equals 10 feet.

- Area 1: Small batch of fungi

- Area 2: Large batch of fungi and zombies

- Area 3: Broken staircase

- Area 4: Steel door with lever to the right; to the left is a ladder leading upward

- Area 5: Antechamber

- Area 6: Chapel

- Area 7: Meditation chamber

- Area 8: Vestry

- Area 9: Storeroom

- Area 10: Hall of Saints

- Area 11: Reflection Pool Chamber

- Area 12: Cairn Toad Warrens

- Area 13: The Chamber of the Silent and Blind