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I had been searching for an image of a human wizard (thankfully I hadn't found one yet), but I do like the idea of having an entire party with infravision capabilities.
Maybe I will make my character an elf or half elf instead?
Of course, any proper searching for hidden doors, secret doors, traps, or anything of the like, would have to be done by torch or lantern light, not by infravision.
So... light sources are still necessary. Only, maybe bulls-eye lanterns? Or, at least, lanterns that can be fully shuttered?
I had been searching for an image of a human wizard (thankfully I hadn't found one yet), but I do like the idea of having an entire party with infravision capabilities.
Maybe I will make my character an elf or half elf instead?
Sorry, I forgot that you still had the option to be human, and didn't mean to assume. It's entirely up to you, of course.
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
Xaxyx wrote:You have a race/weapon preference, Nuke? My suggestion would be to put your 15 in dex, choose elf to make it a 16 (+1 initiative; -2 AC) and specialize in long sword (for which elves get a natural +1 to-hit).
Assuming this appeals to you, I'll probably go with a different weapon. Two-handed sword is always a good conversation starter. Perhaps a half-elf, so we can all have infravision.
I was thinking much the same way, It would be nice to get at least one stat bonus.
I'll get into it over the weekend, when there isn't so much time at work.
DMW - I guess we will prob have the most spare cash due to not buying expensive armour. Do you want to discuss miscellaneous equipment purchases so we don't duplicate?
SAM
saalaria wrote:DMW - I guess we will prob have the most spare cash due to not buying expensive armour. Do you want to discuss miscellaneous equipment purchases so we don't duplicate?
SAM
I haven't rolled for my starting money yet, but I'm always willing to discuss party strategy.
None of my business really, but coordinating purchases in this manner seems a tad suspect to me, unless your characters know each other in their backgrounds or something.
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
(Disclaimer: I am not the DM, this is just my opinion, etc etc).
In my view, offering abstract advice as pertains to the construction of one's character is a wholly objective concept. So too would be making recommendations as to specific gear to buy; for example, I often suggest players splurge on splint mail when they can afford it, and so forth.
Coordinating purchases between characters, on the other hand, is applying out-of-game knowledge to in-character decisions. Why would your *character* not have any water skins? How would he possibly know that just inside that tavern is a fellow adventurer who happened to have bought some extra?
Here's another example: I suggested to dmw71 that he build a character revolving around the use of the long sword. I, in turn, built a character revolving around the use of the two-handed sword. That's fine, insofar as that each of our character concepts have nothing to do with one another, no influence over one another and their decision-making. It's a completely distinct process.
Whereas, what if I had asked dmw71, who may have rolled very well on his starting gold, to start with an "extra" two-handed sword in his pack, so he could hand it over to me after we meet? Even though he has no use for the weapon, no justification for having one? That would be using out-of-character knowledge to directly affect a character's decision to purchase an item.
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
Agreed that there is a difference. I don't have a problem with you discussing general purchasing advice etc. It's like Xa stated where you coordinate to benefit each other.
Also, you should not view this as a "PC party vs. DM story" as something to be won, defeated or conquered when creating your PC's or equipping them. You should view this as a story to be roleplayed and don't rely so much on what stats make your PC the best or advantageous in exchange for not playing a PC you would enjoy playing. I'm not out to kill everyone, it's not an impossible adventure with the stats you rolled up, and I expect players who will embrace the roleplaying part as much as the hack and slash. Furthermore, this adventure is very NON-Linear. I have a direction I'm sure you will all eventually end up going in, yet I'm more excited about how you are going to get there. I'm not sure about any previous campaigns everyone has played but mine do not have one direction, one town, one dungeon, etc. My campaign's are very well thought out and prepared with many locations to visit, NPC's/monsters to interact with and rewards and consequences with every choice made. My campaigns are not static but dynamic and I try to make them as LIVING as possible. That is the reason the supplemental website is created to keep it all straight. You will not be able to defeat everything you come across. You will not be able to solve every puzzle. And you will not find every magical item that is there. That is the fun that I find in PbP games is I am afforded time to prepare for anything possible the party throws out there. So have fun and don't pay so much attention to "advantages".
Looks very good to me so far - I like the level of detail you have crafted and work you have put in Omega so definitely looking forward to getting started. Will have the CRS done tomorrow I hope.
well, looking over the specialization rules, I am re-thinking it.
Bows cost 3 WP slots, and only really give a +2 to hit at point blank range. With the elf +1 to hit, and +1 for DEX that is a +4 total. No additional attacks, and with no STR bonus, I get no bonus to damage.
Long Sword costs 2 WP slots but gives +1 to hit, and +2 damage. With the elf +1 to hit, that is +2,+2 for hit and damage, and 3/2 attacks/round
with 1d8 damage on an arrow, and 1d8,1d12 on a long sword the math for damage works out:
1d8 x 4 vs 1d8+2 x 3 over two rounds. Just for comparison, assume 4.5 mean damage on a 1d8...so
4.5x4 = 18 for the bow and
6.5x3 = 19.5 for the long sword. Obviously, that goes way up for large creatures at 1d12 at 8.5x3 = 25.5
but, considering the 'to Hit' of +4 vs +2 I would discount the sword damage by 10% (2 points on a d20) or about 17.5 & 23 damage for the sword.
So, all told, it is almost a wash, but only at 'point blank' range.
Just being proficient in a Bow still gives +2 to hit, so me thinks a Long Sword specialization is more appropriate use of the rules.
Now, IF I had more STR and DEX, the bow becomes much more effective.