The Alchemist Lab
Re: The Alchemist Lab
Craxzus- Looks at Taptap. We will not let any harm come to in the village. But if you feel safer you can camp outside town or go back to your clan.
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Re: The Alchemist Lab
"Tap no problem for youss folk. Koboldsss neither. If orc clanss unite into hoard, that problem for whole land. Big men take land, desstroy foresstsss sslow. Orcss hoard will kill all. Take everything. Like feedin a dragon thatss never full. Tap will ssstay if youss wantin. Tap knowss thiss land. Can help. But if youss ain't honesstta eachother, how you gonna be sso with Tap?" he says looking last at Craxzus.
Re: The Alchemist Lab
Craxzus- Looks at Taptap and smiles. You see guys I told he knew about the silver. We were testing you Taptap to see if we could trust you. He takes his backpack off and shows the others that did not know the bars of silver. I found these when we were heading back this way. And Taptaps nasty little trap.
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Re: The Alchemist Lab
Throm "An yer point bein? That we can no trust im? I said so meself already."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- tooleychris
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Re: The Alchemist Lab
Tap looks relieved. "Trap snaky wass fer orcss. Not fer yousss. Tap knew he couldn't kill all three by ssself ssso one at a time. The youss showss up an kill orcss to. Tap thinkin sneaky elf gonna keep sssilver an not tell friendss after ruin me trap." the little lizard looks to Throm. "Taptap no want barsss. Sssilver too ssoft fer toolss er weaponss. Taps clan only carin 'bout food and iron. Koboldss got no bad man ta trade with like orcsss doesss."
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Re: The Alchemist Lab
Eirenaios speaks after seeing the argument, "Don't be too hard on the little guy, he couldn't have wanted us harm since he didn't know us, the matter of trusting him or not, that, we can either have faith or let him be"
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: The Alchemist Lab
Throm "Let em be then, if he wanna go home I won't stop em. But be warned yah try an harm one o us an I'll be there ta stop yah."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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- Ranger
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Re: The Alchemist Lab
Satisfied that Taptap isn't a threat to them, Thorgrim turns to the rest and inquires, "So, what do we do with this silver? I wonder if there's a reward for it's return, if we can even figure out whose it is? Anyways, we should probably head to town and make sure that Tyrion was able to warn them."
Re: The Alchemist Lab
"Yes, that sounds like a good idea. Someone in town may know about the silver, or buy it off of us if no one knows."
As the group speaks of heading back to Elizabeth Bay, a smile stretches across the gnome's face. The smile is blissful and his eyes seem to zone out as Ruken imagines all the work he will be able to get done in such a safe environment. He laughs a giddy laugh and does not try to hide his excitement.
As the group speaks of heading back to Elizabeth Bay, a smile stretches across the gnome's face. The smile is blissful and his eyes seem to zone out as Ruken imagines all the work he will be able to get done in such a safe environment. He laughs a giddy laugh and does not try to hide his excitement.
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Re: The Alchemist Lab
Tap turns to Thorgrim "Orcss ssay da ssilver be owned by da dwarvess in da ruin mine. Dat ruin is generationss old. Till Tap sseess youss two, Tap ne'er even seen a dwarf. Thought youss were rightful ownerss if any sstill live. "
He thinks to himself..."Tellin youss people about da orc hoard isss mosst important. Who knowss when dey will march on da townss? Tap will go help hisss peopless. We be movin underground but ssome fightersss, like Tap will harass orcss from da foresstss. Good luck with youss."
He thinks to himself..."Tellin youss people about da orc hoard isss mosst important. Who knowss when dey will march on da townss? Tap will go help hisss peopless. We be movin underground but ssome fightersss, like Tap will harass orcss from da foresstss. Good luck with youss."
Re: The Alchemist Lab
Craxzus- Remembering what they left behind in the Old dwarf mine. Taptap keep your clan away from the Old mine there is a demon that holds power over that place. We should be off quickly to warn the village.
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Re: The Alchemist Lab
Eirenaios turns to Craxzus with a bit of annoyance that he forgot about his glorious moment, "I did slaughter it you know, no demon reigns over there but the mine is in tatters right now so it's best to stay away from regardless"
He looks to Taptap, "Since some of us don't trust you I don't think it would be a good idea for you to accompany us, but we share a common goal, and I hope we find ourselves allies in the battle against the orcs", he smiles at Taptap
Taking a long sigh before facing the group, Eirenaios tries his best to priorities the greater good to his selfish inclinations. He thinks about the best course of action then speaks, "So we are putting the tomb plans on hold for now and heading to town to sort this silver thing out, shall we head there then?", he laughs a bit, "Someone can't contain themselves and in desperate need of a lab"
He looks to Taptap, "Since some of us don't trust you I don't think it would be a good idea for you to accompany us, but we share a common goal, and I hope we find ourselves allies in the battle against the orcs", he smiles at Taptap
Taking a long sigh before facing the group, Eirenaios tries his best to priorities the greater good to his selfish inclinations. He thinks about the best course of action then speaks, "So we are putting the tomb plans on hold for now and heading to town to sort this silver thing out, shall we head there then?", he laughs a bit, "Someone can't contain themselves and in desperate need of a lab"
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: The Alchemist Lab
Throm "Aye we need ta warn the townfolk."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- tooleychris
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Re: The Alchemist Lab
Taptap takes his leave with a nod, and heads north back towards the mine.
This looks like a good place to wrap up this chapter and make experience gain rolls.
Make a roll per checked skill. • If the result is higher than the current skill percentage, then the Adventurer improves in that skill. The player rolls 1D6 and immediately adds the resulting number of points to that skill.
Ruken: search, nature, potions, physik, sense
Craxzus : Short swordx2, search, Hide, knowledge (sorcery), Dodge, throw
Throm: Hammer, throwing axe, search
Thorgrim: ax, Search, sense, crossbow
Eirenaios :knowledge (sorcery), sling, POW, physik
This looks like a good place to wrap up this chapter and make experience gain rolls.
Make a roll per checked skill. • If the result is higher than the current skill percentage, then the Adventurer improves in that skill. The player rolls 1D6 and immediately adds the resulting number of points to that skill.
Ruken: search, nature, potions, physik, sense
Craxzus : Short swordx2, search, Hide, knowledge (sorcery), Dodge, throw
Throm: Hammer, throwing axe, search
Thorgrim: ax, Search, sense, crossbow
Eirenaios :knowledge (sorcery), sling, POW, physik
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Re: The Alchemist Lab
Hammer
War Hammer (69%) [1d100] = 69
Skill Increase [1d6] = 3 if needed
Throwing Axe
Throwing Axe (62%) [1d100] = 88
Skill Increase [1d6] = 4 if needed
Search
Search (25%) [1d100] = 17
Skill Increase [1d6] = 2 if needed
War Hammer (69%) [1d100] = 69
Skill Increase [1d6] = 3 if needed
Throwing Axe
Throwing Axe (62%) [1d100] = 88
Skill Increase [1d6] = 4 if needed
Search
Search (25%) [1d100] = 17
Skill Increase [1d6] = 2 if needed
Last edited by GreyWolfVT on Sun Jun 26, 2016 2:26 pm, edited 3 times in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
- Ranger
- Posts: 600
- Joined: Thu Nov 22, 2012 2:00 pm
Re: The Alchemist Lab
Skill Checks:
Axe 79%: Skill Check: [1d100] = 72
Search 32%: Skill Check: [1d100] = 90
Skill Improvement: Skill Advancement: [1d6] = 3
Search = 35%
Sense 26%: Skill Check: [1d100] = 16
Crossbow 34%: Skill Check: [1d100] = 90
Skill Improvement: Skill Advancement: [1d6] = 3
Crossbow = 37%
Axe 79%: Skill Check: [1d100] = 72
Search 32%: Skill Check: [1d100] = 90
Skill Improvement: Skill Advancement: [1d6] = 3
Search = 35%
Sense 26%: Skill Check: [1d100] = 16
Crossbow 34%: Skill Check: [1d100] = 90
Skill Improvement: Skill Advancement: [1d6] = 3
Crossbow = 37%
- thesniperknight1
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Re: The Alchemist Lab
POW(80): [1d100] = 49
Sling(69): [1d100] = 88Advancement: [1d6] = 2
Sorcery(89): [1d100] = 12
Physik(70): [1d100] = 16
Sling(69): [1d100] = 88Advancement: [1d6] = 2
Sorcery(89): [1d100] = 12
Physik(70): [1d100] = 16
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: The Alchemist Lab
Search Check 46% [1d100] = 69
Skill Increase [1d6] = 6
Search is now at 52%
Nature Check 41% [1d100] = 83
Skill Increase [1d6] = 2
Nature is now at 43%
Potions skill check (Alchemy) 50% [1d100] = 82
Skill Increase [1d6] = 5
Potions is now at 55%
Physik Check 41% [1d100] = 70
Skill Increase [1d6] = 6
Physik is now at 47%
Sense Check 14% [1d100] = 93
Skill Increase [1d6] = 1
Sense is now at 15%
Skill Increase [1d6] = 6
Search is now at 52%
Nature Check 41% [1d100] = 83
Skill Increase [1d6] = 2
Nature is now at 43%
Potions skill check (Alchemy) 50% [1d100] = 82
Skill Increase [1d6] = 5
Potions is now at 55%
Physik Check 41% [1d100] = 70
Skill Increase [1d6] = 6
Physik is now at 47%
Sense Check 14% [1d100] = 93
Skill Increase [1d6] = 1
Sense is now at 15%
Re: The Alchemist Lab
Craxzus-Stat Rolls
Short Swordx2(40%)= % roll[1d100] = 65 D6 roll d6roll [1d6] = 5
Search(29%)= % roll[1d100] = 95 d6 roll d6roll [1d6] = 2
Hide(34%)= % roll[1d100] = 94 d6roll d6roll [1d6] = 6
Knowledge Sorcery(55%)= % roll[1d100] = 44
Dodge(39%)=% roll[1d100] = 100 d6roll d6roll [1d6] = 5
Throw(31%)= % roll[1d100] = 76 d6roll [1d6] = 4
TooleyChris are you making the changes to our character sheets cause I cannot?
Short Swordx2(40%)= % roll[1d100] = 65 D6 roll d6roll [1d6] = 5
Search(29%)= % roll[1d100] = 95 d6 roll d6roll [1d6] = 2
Hide(34%)= % roll[1d100] = 94 d6roll d6roll [1d6] = 6
Knowledge Sorcery(55%)= % roll[1d100] = 44
Dodge(39%)=% roll[1d100] = 100 d6roll d6roll [1d6] = 5
Throw(31%)= % roll[1d100] = 76 d6roll [1d6] = 4
TooleyChris are you making the changes to our character sheets cause I cannot?
Last edited by Dram on Wed Jul 06, 2016 1:50 am, edited 3 times in total.
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Re: The Alchemist Lab
*Characters Updated. Let me know if you think there's an error. Will be moving the action here soon:
viewtopic.php?f=99&t=5756
viewtopic.php?f=99&t=5756