I second this.bobloblah wrote:I agree too. Plus, that way, individual characters can get the whole group into deep trouble.
OOC Discussion 2
Re: OOC Discussion 2
- thirdkingdom
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Re: OOC Discussion 2
Look, this is a big friggin' dungeon. I firmly believe that the best way to tackle it is a systematic exploration, room by room, starting with our current location, instead of moving through vast swathes of unknown territory to get to a destination we're not really sure of. If you guys want to go tackle the orcs I'll go along with it, but request that we at least check all the rooms we pass so as to not be surprised. I think what Pete needs is as follows:
1)A route. We've got room numbers, let's use them.
2)How fast we are traveling? I suggest mapping speed to reduce the chance of surprise and blundering into traps. I also think it is foolish to assume that any rooms cleared over say, a week, will remain cleared and safe.
1)A route. We've got room numbers, let's use them.
2)How fast we are traveling? I suggest mapping speed to reduce the chance of surprise and blundering into traps. I also think it is foolish to assume that any rooms cleared over say, a week, will remain cleared and safe.
- Zorroroaster
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Re: OOC Discussion 2
I'm good with that - it was what we were doing before the whole kobold thing. We were mapping the northeast when Solaine got hit by the scarab.
I went along with the Orc idea as IC Torgyr didn't like the idea of orcs aware of us in the dungeon and becoming a bigger pain in the arse. But OOC I'm fine with (and agree with) the logic of systematically moving through.
I went along with the Orc idea as IC Torgyr didn't like the idea of orcs aware of us in the dungeon and becoming a bigger pain in the arse. But OOC I'm fine with (and agree with) the logic of systematically moving through.
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Re: OOC Discussion 2
Yup...IC Ranulf is ready to charge into battle, OOC I totally agreethirdkingdom wrote:Look, this is a big friggin' dungeon. I firmly believe that the best way to tackle it is a systematic exploration, room by room, starting with our current location, instead of moving through vast swathes of unknown territory to get to a destination we're not really sure of. If you guys want to go tackle the orcs I'll go along with it, but request that we at least check all the rooms we pass so as to not be surprised. I think what Pete needs is as follows:
1)A route. We've got room numbers, let's use them.
2)How fast we are traveling? I suggest mapping speed to reduce the chance of surprise and blundering into traps. I also think it is foolish to assume that any rooms cleared over say, a week, will remain cleared and safe.
for a route I propose that while we are at location #27 we investigate the writing on the floor by the statue. We then go back to #24 and move to #23 then to #17. We can spike the door leading to #18 to cover our back and then move into the corridor. We can then check #15. This also gives us access back into #1 if we need to evacuate due to injuries at this point. If not we continue west to #16.
Re: OOC Discussion 2
I'm fine with that too. One thing we have to keep in the back of our minds though, is the possibility that the orcs have barred all the doors to the entrance room and/or are holding that room in force. When we get ready to leave, we may have a pretty large fight on our hands. We can't let ourselves get worn down by whatever we find in these rooms.
Re: OOC Discussion 2
While, in principle, I agree with thirdkingdom, I share kalstone's concern about the entry room. You can't really plan to not get worn down.
EDIT: Let's go with Dogma's "plan of attack."
EDIT: Let's go with Dogma's "plan of attack."
Re: OOC Discussion 2
“No operation extends with any certainty beyond the first encounter with the main body of the enemy.” - Helmuth Von Moltkebobloblah wrote: You can't really plan to not get worn down.
- thirdkingdom
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Re: OOC Discussion 2
Dogma wrote:Yup...IC Ranulf is ready to charge into battle, OOC I totally agreethirdkingdom wrote:Look, this is a big friggin' dungeon. I firmly believe that the best way to tackle it is a systematic exploration, room by room, starting with our current location, instead of moving through vast swathes of unknown territory to get to a destination we're not really sure of. If you guys want to go tackle the orcs I'll go along with it, but request that we at least check all the rooms we pass so as to not be surprised. I think what Pete needs is as follows:
1)A route. We've got room numbers, let's use them.
2)How fast we are traveling? I suggest mapping speed to reduce the chance of surprise and blundering into traps. I also think it is foolish to assume that any rooms cleared over say, a week, will remain cleared and safe.
for a route I propose that while we are at location #27 we investigate the writing on the floor by the statue. We then go back to #24 and move to #23 then to #17. We can spike the door leading to #18 to cover our back and then move into the corridor. We can then check #15. This also gives us access back into #1 if we need to evacuate due to injuries at this point. If not we continue west to #16.
Okay.
Re: OOC Discussion 2
"Plans are useless but planning is essential." - Dwight D. EisenhowerDogma wrote:“No operation extends with any certainty beyond the first encounter with the main body of the enemy.” - Helmuth Von Moltkebobloblah wrote: You can't really plan to not get worn down.
Re: OOC Discussion 2
So... is this a consensus to go back up that way? It sounds like it...
I'll update with the info about the statue area before officially moving you to 24 and then to 23. Are you going to want to listen/check for traps at the door out of the "ghost room"?
I'll update with the info about the statue area before officially moving you to 24 and then to 23. Are you going to want to listen/check for traps at the door out of the "ghost room"?
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: OOC Discussion 2
Zim wholeheartedly endorses the plan to go 24 -> 23 -> 17 -> 1.
Re: OOC Discussion 2
He who fails to plan is planning to fail.
Re: OOC Discussion 2
I wasn't advocating that we shouldn't have a plan...just that we need to be ready when that plan fails apart
Re: OOC Discussion 2
Good planning is important. I've also regarded a sense of humor as one of the most important things on a big expedition. When you're in a difficult or dangerous situation, or when you're depressed about the chances of success, someone who can make you laugh eases the tension.
- Edmund Hillary
l
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
- Zorroroaster
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Re: OOC Discussion 2
"If you want to make God laugh, tell him your plans."
- Woody Allen
- Woody Allen
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Re: OOC Discussion 2
“Even the good plans of wise wizards like Gandalf and of good friends like Elrond go astray sometimes when you are off on dangerous adventures over the Edge of the Wild, and Gandalf was a wise enough wizard to know it.”
-J.R.R. Tolkien
-J.R.R. Tolkien
- Zorroroaster
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Re: OOC Discussion 2
"Baldrick, what begins with Come here, ands with 'ow'"?
-Edmund Blackadder
-Edmund Blackadder
- Zorroroaster
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