Characer Burning - Female Elven Ranger

Message
Author
Spectreman17
Guide
Guide
Posts: 211
Joined: Tue Mar 24, 2015 11:28 pm
Location: SoCal, USA

Re: Discussion - Character Concepts

#21 Post by Spectreman17 »

We're just discussing how all of our characters know eachother. saves time on in game introductions later if we just arrange all the pieces now.

So we'll play 20Q. Your character was, right before the moment the game starts, an Archer (I think Bower is a stupid name).

SOOOO: Why were in/near Erebor when the dragon attacked? (Vacation, Travelling through, Living in Dale, Emissary from some elf city)
What did you do during the attack? (Join the defense force, Rescue civilians, Run away)
I'll ask more questions till we get to an answer :)

I would recomend manking a list of each PC and drawing some sort of connection between you and each of them, so that everyone gets all tied up in a complex web of relationships. It drives the game.

User avatar
FantasyChic
Pathfinder
Pathfinder
Posts: 398
Joined: Sun Jul 19, 2015 7:03 pm
Location: Chicago, Illinois

Re: Discussion - Character Concepts

#22 Post by FantasyChic »

Oh no I gathered that part. I just don't know about skills, traits, attribute points and all that, how that all comes into play. What means what, what I can pick, what I have to spend. Don't get all that.
Today you are you! That is truer than true! There is no one alive who is you-er than you!

-Dr. Seuss

Spectreman17
Guide
Guide
Posts: 211
Joined: Tue Mar 24, 2015 11:28 pm
Location: SoCal, USA

Re: Discussion - Character Concepts

#23 Post by Spectreman17 »

GOTCHYA! breakdown time :P Character burning is my favorite aspect of this game :P

Wilder Born: (the first 20 years of your life) grants you 5 resuorce points (rps) no stat bonuses.
4 General skill points (ignored till the last steps of burning)
2 Regular Points: Required: Sing Optional: Elven Script
Traits: All Elvish Common Traits plus 1 point.

Wanderer: 75 years 5 rps +1 Physical stat
6 skill points: Required: Song of Paths and Ways. Optional: Air of Gates, Foraging, ____-wise
Traits: 1 pt

Ranger: Next 45 years, plus 1 more for switching paths from wilder to Protector. 10 rps. +1 either Mental or Physical.
Skills: 10 pts. Required: Observation. Optional: Stealthy, Bow, Foraging, Rhyme of the Pathfinder, Song of Soothing, Threne of the Chameleon, Lyric of healing
Traits: 1 pt. Required: Gray Mantle, Sprinter

Bower: Wait a second. Bowyer is a bow maker, I thought you meant Archer. do you want to be a bowmaker?
The final 20 years before the moment the game begins. 8 rps. +1 Physical stat point
Skills: 5 pts. Bowcraft (required) Optiona: Mending, Bow, Bow-wise
Traits: 1 pt Required: Circumspect.

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

You are 161 years old (to be modified by the GM) which means your base stats for Elf at 161 yrs old are 10 Mental points and 17 Physical points
Divide those as you choose, after adding your stat points from life paths into categories.

Mental: Will and Perception (5 and 5 is easy, or vary for more excitement)
Physical: Power, Forte, Agility, Speed.

THEN we do skills:

you have 4 general points, which we ignore for now
and 23 points for normal stuff.

AND I BROKE SOMETHING AGAIN...
Wanderer doesn't lead into Protector.
Last edited by Spectreman17 on Wed Oct 07, 2015 5:00 am, edited 1 time in total.

User avatar
FantasyChic
Pathfinder
Pathfinder
Posts: 398
Joined: Sun Jul 19, 2015 7:03 pm
Location: Chicago, Illinois

Re: Discussion - Character Concepts

#24 Post by FantasyChic »

Marullus wrote:Aha! Sorry I missed it.

Okay, so you have:
Time: 20+75+46+20= 161 ; +2P, +1M/P; 10 Mental and 20 Physical to distribute
RPs: 5+5+10+8= 28 rps
Skill Points: 4 general, 2+6+10+5 = 23 skill points
Skills: Observation*, Elven Script*, Bow, Foraging, Mending, Stealthy, Any Wise, Bow-Wise
Magical skills: Bowcraft*, Song of Paths and Ways (Orienteering)*, Rhyme of the Pathfinder (Tracking), Song of Soothing (Herbalism), Lyric of Healing (Healing)
Song Spell Skills: Air of Gates, Threne of the Chameleon
Traits: 1+1+1+1 ; Gray Mantle, Sprinter, Circumspect (1pt to spend)

From there, take those numbers and walk through the example that Enoch posted. See if you can arrive at some decisions and then we can adjust. Note she doesn't have a melee weapon - I suggest you take one with a General Point.

For your resources:
Gear: Elven Bow, Run of the mill arms (any other desired melee weapons), Reinforced leather breastplate, Elven clothes, Travelling gear
Personal Item:Define one item she keeps for sentimental value.
Minor Reputation (1D): How are you known?
Relationship (minor, other family): Define a relative who remains in contact with you and supports you.
Relationship (minor, hateful): Define someone who either hates you or is your rival in your main goal.
I think I am not being clear. All of this, I don't get. Like the attributes..do I spend 5 to get 5 in something. Is there a starting point? Do I need a certain amount for skills? Also skill points, I have skills listed, do I spend the points to get those or do I have them already? What general points do I have, why do I get traits already can only pick one? Sorry, this kind of came at me fast, got a little flustered by it all.
Today you are you! That is truer than true! There is no one alive who is you-er than you!

-Dr. Seuss

Spectreman17
Guide
Guide
Posts: 211
Joined: Tue Mar 24, 2015 11:28 pm
Location: SoCal, USA

Re: Discussion - Character Concepts

#25 Post by Spectreman17 »

FantasyChic wrote:
Marullus wrote:Aha! Sorry I missed it.

Okay, so you have:
Time: 20+75+46+20= 161 ; +2P, +1M/P; 10 Mental and 20 Physical to distribute
RPs: 5+5+10+8= 28 rps
Skill Points: 4 general, 2+6+10+5 = 23 skill points
Skills: Observation*, Elven Script*, Bow, Foraging, Mending, Stealthy, Any Wise, Bow-Wise
Magical skills: Bowcraft*, Song of Paths and Ways (Orienteering)*, Rhyme of the Pathfinder (Tracking), Song of Soothing (Herbalism), Lyric of Healing (Healing)
Song Spell Skills: Air of Gates, Threne of the Chameleon
Traits: 1+1+1+1 ; Gray Mantle, Sprinter, Circumspect (1pt to spend)

From there, take those numbers and walk through the example that Enoch posted. See if you can arrive at some decisions and then we can adjust. Note she doesn't have a melee weapon - I suggest you take one with a General Point.

For your resources:
Gear: Elven Bow, Run of the mill arms (any other desired melee weapons), Reinforced leather breastplate, Elven clothes, Travelling gear
Personal Item:Define one item she keeps for sentimental value.
Minor Reputation (1D): How are you known?
Relationship (minor, other family): Define a relative who remains in contact with you and supports you.
Relationship (minor, hateful): Define someone who either hates you or is your rival in your main goal.
I think I am not being clear. All of this, I don't get. Like the attributes..do I spend 5 to get 5 in something. Is there a starting point? Do I need a certain amount for skills? Also skill points, I have skills listed, do I spend the points to get those or do I have them already? What general points do I have, why do I get traits already can only pick one? Sorry, this kind of came at me fast, got a little flustered by it all.
tell you what, I'll drop my crazy full breakdown and just answer your questions directly.

FIRSTLY: Wanderer does not lead into a protector class, so we need to change your life paths to an elven wilder path with no prerequisites and with a lead to protector.

Options being: Rider, Harvester, Huntsman, Chandler, Forester, Song Singer, or spouse.

Once we clear that up, your skills are pretty straightforward. You are required to take the first skill from each path (e.g. Born wilder Requires Sing)
Most skills require 1 pt to "open" and they open at a rating of B# where the # is the parent stat divided by 2 and rounded down. if it has multiple stats, you average them, rounded down, and then divide by 2 rounded down. then it's 1 point per level boost these skills. (e.g. you open sing at B2 because you have a will of B5, then spend 3 more points to gain Sing of B5)
Some skills require 2 points to open, like spells.

you may only spend skill points on the skills allowed by your lifepaths. When you're done, use your general oints to pursue hobbies outside of your work, Maybe your into astronomy or boxing.

Traits are the same kind of deal. you have x points and must buy the first trait of each lifepath (any repeats means you are required to buy the next option) Leftover points can be spent on anything you want. Character traits like red hair or beautiful face means you have the reddest hair around, your the most beautiful face, it's abnormal to meet someone who is more something then a person with that trait. then there are die traits and call on traits. they give actual bonuses to be reviewed more in the book. ( i can send you a .pdf if you pm me your email)

I think thats it. ask if you have any more questions, just ask

User avatar
FantasyChic
Pathfinder
Pathfinder
Posts: 398
Joined: Sun Jul 19, 2015 7:03 pm
Location: Chicago, Illinois

Re: Discussion - Character Concepts

#26 Post by FantasyChic »

Instead of clogging up this forum with all my dumbness, how about I PM and we go through step by step what I need to do? I can do that with you or Marallus depending. We can start with the lifepaths, though I was given those options from the GM himself, kinda confused as to why they don't work.
Today you are you! That is truer than true! There is no one alive who is you-er than you!

-Dr. Seuss

Spectreman17
Guide
Guide
Posts: 211
Joined: Tue Mar 24, 2015 11:28 pm
Location: SoCal, USA

Re: Discussion - Character Concepts

#27 Post by Spectreman17 »

You're more than welcome to clutter my inbox with your questions (I love this part of the game)

As far as the GM's mistake, probably a simple over sight, Leads are kind of a minor detail most of the time

Rusty Tincanne
Rider of Rohan
Rider of Rohan
Posts: 6178
Joined: Mon Jan 05, 2015 5:07 am
Location: Ithaca, NY

Re: Discussion - Character Concepts

#28 Post by Rusty Tincanne »

FantasyChic wrote:Instead of clogging up this forum with all my dumbness, how about I PM and we go through step by step what I need to do? I can do that with you or Marallus depending. We can start with the lifepaths, though I was given those options from the GM himself, kinda confused as to why they don't work.
FC: Though I have played Burning Wheel-based games, this is the first time I have played the game directly. I am finding the character burning/creation confusing as well, so if you don't mind keeping it in the open, That would be great for me - so I can learn from your process too. Maybe just start a new topic though - like Enoch and I did. It will keep that one thread Female-Archer-Elf-specific.

If you prefer PMs though, that is fine, too.

Enoch
Ranger Lord
Ranger Lord
Posts: 2040
Joined: Fri Jan 16, 2015 4:11 pm

Re: Discussion - Character Concepts

#29 Post by Enoch »

FantasyChic wrote:Ok I was debating on what I wanted and looked over much, and I think I got my lifepaths.

If I understand it correctly, I get 4 lifepaths, the 4th being the main one and the one that determines what you get (such as an awesome bow or a sword and whatnot).

I think for my lifepaths I want Student > Rider > Ranger > Bower.

If I need to switch any, lemme know, but based on what I picture her as, I think these paths work.
Two quick notes: first, you need to actually start with a Born lifepath, so you'll need to drop one and start with Born Wilder, Born Noble, etc.

However, my second point is that you get skills and traits from all your lifepaths, not just the last one. So if you want to fight with bow and sword those skills can appear on any lifepath, not just your last one. In fact, you'll have a small pool of points to either improve existing skills or pick up new skills that may not have been on your lifepaths.

EDIT: Also, I know character burning can be confusing, especially since it's so different from other systems. It's sort of a mini-game in and of itself (one I happen to be really fond of). I'm happy to help anybody work through character burning, either on the forum or over email/IM.
Shadrach, Demon-Hunter - Dust to Dust

Spectreman17
Guide
Guide
Posts: 211
Joined: Tue Mar 24, 2015 11:28 pm
Location: SoCal, USA

Re: Discussion - Character Concepts

#30 Post by Spectreman17 »

Rusty Tincanne wrote:
FantasyChic wrote:Instead of clogging up this forum with all my dumbness, how about I PM and we go through step by step what I need to do? I can do that with you or Marallus depending. We can start with the lifepaths, though I was given those options from the GM himself, kinda confused as to why they don't work.
FC: Though I have played Burning Wheel-based games, this is the first time I have played the game directly. I am finding the character burning/creation confusing as well, so if you don't mind keeping it in the open, That would be great for me - so I can learn from your process too. Maybe just start a new topic though - like Enoch and I did. It will keep that one thread Female-Archer-Elf-specific.

If you prefer PMs though, that is fine, too.
Rusty: Character Burning happens to be my speciality, I absolutely love how convoluted it can become, So just ask for help and I'll be all over that. Fantasychic did PM me but I think making a separate thread is a great idea.

User avatar
Marullus
Rider of Rohan
Rider of Rohan
Posts: 18079
Joined: Fri Jan 23, 2015 1:41 am

Re: Characer Burning - Female Elven Ranger

#31 Post by Marullus »

First, responding to the many, fantastic, helpful things posted last night. :)
Your character was, right before the moment the game starts, an Archer (I think Bower is a stupid name).
Bower is important - it denotes not just an archer (which she has from Ranger) but a Bow Specialist who took time to learn to make their own bows and arrows, rising above a simple archer.
AND I BROKE SOMETHING AGAIN...
Wanderer doesn't lead into Protector.
Thanks for catching it - I goofed. We'll fix it momentarily.
Options being: Rider, Harvester, Huntsman, Chandler, Forester, Song Singer, or spouse.
Of these, only Forester meets the pre-requisite for Ranger. It also works well for her story, so I'll change it to that in my next post.
However, my second point is that you get skills and traits from all your lifepaths, not just the last one. So if you want to fight with bow and sword those skills can appear on any lifepath, not just your last one. In fact, you'll have a small pool of points to either improve existing skills or pick up new skills that may not have been on your lifepaths.
There is a special rule for elves. It relates not to skills or traits, but to gear cost in RPs.

On a 4LP elf, the 4th LP changes the cost of items. If it is Bower, Sword Singer, or Spearbearer, they drastically reduce the cost of beginning with an elven-quality Bow, Sword, or Spear, respectively.

Enoch
Ranger Lord
Ranger Lord
Posts: 2040
Joined: Fri Jan 16, 2015 4:11 pm

Re: Discussion - Character Concepts

#32 Post by Enoch »

One of the interesting things about taking the lifepaths in that order (finishing with Bowyer) is that it gives you the ability to purchase a very nice elven bow inexpensively.
Shadrach, Demon-Hunter - Dust to Dust

User avatar
Marullus
Rider of Rohan
Rider of Rohan
Posts: 18079
Joined: Fri Jan 23, 2015 1:41 am

Re: Characer Burning - Female Elven Ranger

#33 Post by Marullus »

Character Creation

I recommend you read through Enoch's example thread. He steps through the process outlined in the book using his character, and it is the exact process we'll do for you. Using his outline will help you get perspective.

Concept

You are a young elven ranger going against your King's wishes to find allies and rescue your forest home from the evil of the Necromancer.

That's our core.

We'll go with these Lifepaths:

Born Wilder Elf --> Forester --> [Protector] Ranger --> Bower

That gives you this background story something like this:

At 1,760 years old, your first memories are of abandoning your home. You were born on Aman Lanc ("Bare Hill"). It is now the home of the Necromancer and known as Dol Guldur ("Hill of Sorcery"). When evil began to permeate the woodland there, King Thranduil moved you all northward - you settled at Emyn Duir (Dark Mountains) which are now known as Emyn-nu-Fuin (Mountains of Mirkwood) and spent your childhood there.

Your people hoped this move would be far enough from the evil. The place you moved was still green and verdant, full of tall firs. You spent your adolescence among them, growing close to the trees and the forest, tending them and delighting as they grew. (Forester Lifepath) You sang to the trees and they answered and you delight in their voices. You studied the stars above, to understand the long thoughts of trees, to understand the turn of seasons and years as a tree would. You grew stern (required trait), like unyielding wood and unforgiving of those who abuse trees that cannot fight back.

It wasn't to last, though. You sensed the evil first, as it poisoned and perverted the trees. Then came the spiders, the goblins, and other filth. You joined the Rangers and adopted their trademark gray cloak as your own (Gray Mantle trait, one of the rangers). You learned to watch, to hide, to fight, and to heal. (Ranger lifepath)

You wished to push the fight, to save the forest. The King ordered retreat after retreat. You have spent a thousand years watching the forest be twisted, darkened, and turned into the evil that is now Mirkwood. At first you didn't defy your King, who has millenia of wisdom. You stayed among the Rangers and planned. You focused on your archery, and learned self-sufficiency by crafting your own arrows, waiting for when you'd be released to act. You learned to be Circumspect. (required trait)

That has changed for you now. (Begin play by making beliefs to explain why)

Character Sheet

REVISED:

Time: 20+90+46+20= 176 ; +2P, +1M/P; 10 Mental and 20 Physical to distribute
RPs: 5+5+10+8= 28 rps
Skill Points: 4 general, 2+6+10+5 = 23 skill points
Skills: Observation*, Elven Script*, Bow, Foraging, Mending, Stealthy, Bow-Wise, Forest-Wise, Tree-Wise
Magical skills: Bowcraft*, Rhyme of the Pathfinder (Tracking), Song of Soothing (Herbalism), Lyric of Healing (Healing), Song of the Eldar (astrology)
Song Spell Skills: Song of Arbors*, Threne of the Chameleon
Traits: 1+2+1+1 ; Stern, Gray Mantle, Sprinter, Circumspect (1pt to spend)

That is just for reference. We'll step through it below, and you'll get more explanation by looking at Enoch's example.

Skill/Attribute levels: What you need to know. 2/3 is beginner, 4 is competent, 5 is advanced, and 6 is our starting maximum. We refer to them as B2 to B6 - don't worry about why for right now. It is the same thing. It is important to know that skills start as half an attribute rounded down - for this reason, people tend to strive for even numbers.

Attributes

Mental: You have 10 points which you split between Will and Perception. You have three basic options:
Will 5 / Perception 5: You're above average in both; all mental skills will start at 2. A balanced character.
Will 4 / Perception 6: Better at observing, noticing, and knowledge. Less capable of convincing others and standing your ground in an argument. (My recommendation for your concept)
Will 6 / Perception 4: She is willful and stubborn, harder to persuade, but less observant and thus less knowledgeable.

Physical: you have 20 points to split among Power, Forte, Agility, and Speed. I'll let Enoch and Spectreman walk you through this decision.
My initial suggestion would be for a quick, fast-acting elf for your concept: Power 4, Forte 4, Speed 6, Agility 6.


Skills

You are required to open these:
Elven Script*
Song of Arbors*
Observation*
Bowcraft*

That takes 6 of your 23, leaving you 17 points.

You can spend 1 point to open these normal skills:
Bow
Foraging
Mending
Stealthy
Bow-Wise
Forest-Wise
Tree-Wise

Opening these takes two points. They are magical, and so you always re-roll sixes to try for greater success.
Rhyme of the Pathfinder (Tracking)
Song of Soothing (Herbalism)
Lyric of Healing (Healing)
Song of the Eldar (Astrology)
Threne of the Chameleon

You have enough skill points to open ALL the skills, but then not advance them. That gives you a broad swath of B2/B3 beginner skills. If you want to excel in something, you'll need to not open a skill and then you can reallocate the points to the thing you want to be good at (like Bow).

After that you have 4 General Skill Points. These can be used to add to the skills above, or to open and advance any skill not on that list.

I recommend you pick a melee weapon skill (thematically, knives are multi-purpose, javelins used by elven hunters, spears by elven regiments, swords by the sword-singers, and all of them by the sentinel guards. choose what you like.).

I also recommend wises. Wises are special skills that let you use your own dice to state what is true about the gameworld and make it fact.
Mirkwood-wise would let you know the truth about what is in Mirkwood and helpful to your goal.
you could also go for elf-wise (for your race), Woodland Kingdom-wise (for your people), spider-wise, goblin-wise, or something else you come up with.

You do get one free wise from my house rules. I'd recommend you take Mirkwood-wise and know true things, but you could also take Fear Of Mirkwood-wise to know what those outside the forest say about it. Weather-wise seems more in-line for your elf. :)

Resource Points

For your resources, I recommend you simplify and just accept this proposal:
Gear: Elven Bow, Run of the mill arms (any other desired melee weapons), Reinforced leather breastplate, Elven clothes, Travelling gear
Personal Item:Define one item she keeps for sentimental value.
Minor Reputation (1D): How are you known?
Relationship (minor, other family): Define a relative who remains in contact with you and supports you.
Relationship (minor, hateful): Define someone who either hates you or is your rival in your main goal.

All you need to do is answer the italicized questions. Enoch and Spectreman17 can help you tweak for other choices.

User avatar
FantasyChic
Pathfinder
Pathfinder
Posts: 398
Joined: Sun Jul 19, 2015 7:03 pm
Location: Chicago, Illinois

Re: Characer Burning - Female Elven Ranger

#34 Post by FantasyChic »

I'm working with Spectre outside of this to finalize everything. We are changing the lifepaths as they don't mesh apparently, but the start and end are the same. Will post when I have it completed.
Today you are you! That is truer than true! There is no one alive who is you-er than you!

-Dr. Seuss

User avatar
Marullus
Rider of Rohan
Rider of Rohan
Posts: 18079
Joined: Fri Jan 23, 2015 1:41 am

Re: Characer Burning - Female Elven Ranger

#35 Post by Marullus »

Okay. My intent was to expedite you through the character sheet to get you to the beliefs -- any proper sheet that Spectre is able to work out with you should be fine. I'd like to see your proposed beliefs with it, too.

User avatar
FantasyChic
Pathfinder
Pathfinder
Posts: 398
Joined: Sun Jul 19, 2015 7:03 pm
Location: Chicago, Illinois

Re: Characer Burning - Female Elven Ranger

#36 Post by FantasyChic »

All right, me and Spectre worked out A LOT of details, we are now up to Beliefs, Instincts, and Resources.

My lifepaths changed to Born Wilder Elf > Wanderer > Ranger > Bowyer.

We did my attributes, traits, and skills as well.
Today you are you! That is truer than true! There is no one alive who is you-er than you!

-Dr. Seuss

User avatar
Marullus
Rider of Rohan
Rider of Rohan
Posts: 18079
Joined: Fri Jan 23, 2015 1:41 am

Re: Characer Burning - Female Elven Ranger

#37 Post by Marullus »

FantasyChic wrote:My lifepaths changed to Born Wilder Elf > Wanderer > Ranger > Bowyer.
Double-check that... you were changing from that because Wanderer doesn't lead to Ranger. (That was where I goofed in suggesting it originally.)

Only Forester lets you be born Wilder and go from it straight to Ranger.

(I think it makes thematic sense for you, too. Wanderer is about Orienteering -- wandering the vast lands of Middle Earth -- where Forester is about getting more intimately acquainted with the forest you are now driven to save.)

I'm sure Spectre has the right version?

Spectreman17
Guide
Guide
Posts: 211
Joined: Tue Mar 24, 2015 11:28 pm
Location: SoCal, USA

Re: Characer Burning - Female Elven Ranger

#38 Post by Spectreman17 »

Oh my goodness, I can't believe I missed that after all that talk about it being wrong to begin with.

I don't think it'll change too much to fix that, Besides some of the minor skills. I'll recalculate tonight and fix it with Fantasychic.

That moment where the guy who claims to be "the rules guy" messes up that bad... wow...

User avatar
FantasyChic
Pathfinder
Pathfinder
Posts: 398
Joined: Sun Jul 19, 2015 7:03 pm
Location: Chicago, Illinois

Re: Characer Burning - Female Elven Ranger

#39 Post by FantasyChic »

Ugh really? Can't just let it be and move on? No? All right as long as I keep Bowyer at the end is fine. Will fix tonight
Today you are you! That is truer than true! There is no one alive who is you-er than you!

-Dr. Seuss

Spectreman17
Guide
Guide
Posts: 211
Joined: Tue Mar 24, 2015 11:28 pm
Location: SoCal, USA

Re: Characer Burning - Female Elven Ranger

#40 Post by Spectreman17 »

Ok, Corrections made, once you spend those last 3 Skill points, post the whole sheet in that same format here so that everyone can very that I didn't mess up anything else.

And then on to the meat of your character, which I turn over to y'all.

Beliefs, Instincts, and Resources.

Locked

Return to “2015 Archive”